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path: root/platform/win32/mupdf-gl.vcproj
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2016-11-04MSVS: Add libluratech to project.Robin Watts
This will only be built in "DebugCommercial" "ReleaseCommercial" and "MementoCommercial" configuration builds. A note on the way MSVS solutions work; libluratech is listed as a dependency of the executables - this applies to ALL configurations. In order to stop normal builds failing when we have no source, we set each non "Commercial" configuration to not build libluratech. The linker still looks for the output from the libluratech stage to link in though, so for all non "Commercial" configurations, we have the libluratech stage set to produce output named " ". This is copied into the linker command line, and all is happy. The sole downside to this is that if we try to build libluratech in "Debug" (say) rather than "DebugCommercial", the build will fail at the library making step. This will never happen unless we manually try to build that project in that configuration though.
2016-07-11MSVC: Add DebugJava/ReleaseJava configurations.Robin Watts
These build the mupdf desktop java viewer.
2016-05-31MSVC: Enable Function level linkingRobin Watts
Just a few places in the MSVC projects didn't have this enabled.
2016-03-07MSVC: Solution tweaks.Robin Watts
Add Memento configurations for mupdf-gl and libglfw to solve build warnings.
2015-11-12gl: Add x64 target to MSVC project files.Tor Andersson
2015-10-14gl: Fix win32 release mode build.Tor Andersson
Always build with the 'windows' subsystem and use WinMain. Turn on USE_OUTPUT_DEBUG_STRING to capture fz_warn and fz_throw error messages.
2015-10-06gl: Windows stuff.Tor Andersson
* Add icons to application and window. * Open file dialog if no command line argument. * Install file type associations.
2015-10-06gl: Split text field handling into separate file and add keyboard focus.Tor Andersson
2015-10-06gl: Add an internal header file for GL application.Tor Andersson
2015-10-06gl: Fix MSVC warnings.Tor Andersson
2015-10-06gl: Use GLFW instead of GLUT.Tor Andersson
Add OpenGL text rendering using textured quads, instead of using glut bitmap fonts.