Age | Commit message (Collapse) | Author |
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Several things irk me about passing values as const pointers:
* They can be NULL, which is not a valid value.
* They require explicit temporary variables for storage.
* They don't compose easily in a legible manner, requiring
weird pointer passing semantics where the variable being assigned
is hidden as an argument in the innermost function call.
* We can't change the value through the pointer, requiring yet more
local variables to hold copies of the input value.
In the device interface where we pass a matrix to a function, we often
find ourselves making a local copy of the matrix so we can concatenate
other transforms to it. This copying is a lot of unnecessary busywork
that I hope to eventually avoid by laying the groundwork with this
commit.
This is a rather large API change, so I apologize for the inconvenience,
but I hope the end result and gain in legibility will be worth the pain.
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Updates the input point coordinates, and also returns a quad with
appropriate UI handles.
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Since the function no longer returns ownership of the string, use the
common naming convention.
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The Dingbats and Symbol fonts have not been changed.
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Removes the need to alloc/free text strings in the API, allowing
for simple functions like pdf_dict_get_text_string.
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Handle the logic immediately, but put the drawing commands into a
display list that is invoked after the rest of the UI is drawn.
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Also increase the max resolution in the zoom list.
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* Select with right mouse, edit with left mouse.
* Clamp movement to page area.
* Integrate page scroll offset into matrices.
* Edit Ink annotations.
* Initialise important annotation properties when creating them.
* Deselect annotation when pressing ESC.
* Add polygon/polyline annotation editing.
* Tweak polygon editing.
* Edit square/circle annotations.
* Cancel canvas edits on right click.
* Expand selectable areas and grab zones for rects.
* Edit line annotations.
* Edit caret annotations.
* Return true when value has changed (checkbox and slider).
* Add popup menu widget: Menu items are drawn at ui_end to overlay other widgets properly.
* Use popup menu to set icons.
* Fix text selection translation offset.
* Edit quad point annotations.
* Set user and modification date when creating new annotations.
* Add select widget.
* Edit line endings.
* Edit highlight opacity.
* Create properly sized stamp annotations.
* Edit FreeText annotations.
* Trigger list selection on mouse-up instead of mouse-down.
* Use index in ui_select.
* Edit Freetext quadding.
* Fix windows build issues.
* Use 'const void *' for ids.
* Add file dialog to choose file when none given on command line.
* Add save file dialog.
* Add pdfwrite options to save dialog.
* Add error dialog instead of dying silently on exceptions.
* Add password dialog.
* Add warning dialog that does not exit the program.
* Show in title bar when document is modified.
* Separate motion and passive motion callbacks.
* Add /Volumes 'disk' for MacOS X mount points.
* Tweak input focus/blur handling.
* Use popup menu to create annotations instead of big list of buttons.
* Update appearance after canvas edits too.
* Release old grab before checking for new grab and taking focus.
* Set cursor shape depending on hot item.
* Draw prettier widgets.
* Use integers for slider to allow snapping to values.
* Add 'ui.gridsize' to ease layout of buttons and text fields.
* Tweak file dialog layout.
* Bevels around lists and scroll bars.
* Only add new points to the ink list when drawing.
* Use named color constants instead of hardcoding color values.
* Adjust layout and which properties to edit for each annotation.
* Use a panel for search field.
* Add splitter, dialogs, and panel padding.
* Popup menus above the button if they don't fit below it.
* Use triangle strip to draw check mark.
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* Move window setup and swap buffer calls into ui_begin/end.
* Rearrange source files.
* Simplify grab logic:
Make it more robust in the face of user errors, such as setting
ui.active to NULL explicitly.
* Copy text to primary selection as well.
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Looks like x64 ones didn't 'stick' last time I edited them.
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When updating from VS2005 to VS2017, the .rules mechanism is
converted to a .props based scheme. This is not entirely
equivalent, and so causes problems with our "build both
32 and 64bit resources" scheme.
Instead, we amend the flag handling in bin2coff so that it
will accept "Win32" and "x64" as flags. These can then be driven
easily from the project files, giving us a "more standard"
way of working.
Also, remove some stray fonts that had crept into the resources
build.
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Having libluratech set to not build in non-commercial builds is
not enough to make stuff work, as the dependencies will still
try to link it in.
Instead, we now have a Release configuration for libluratech
with every file disabled, and the non-commercial builds depend
on that.
Also, tweak bin2coff build to put it's buildlog in the usual
place.
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Everything builds in a batch build for me now, except for the OpenSSL
stuff, which fails due to me not having it available.
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This is the windows equivalent of objcopy or ld -r binary.
We need different bin2coff font object files for 32 and 64 bit builds,
so put the font object files in AdditionalDependencies.
Revamp Windows builds to use bin2coff.
Fix bin2coff to not use '-' in symbol names.
Add a new project file to make bin2coff.
Add a .rules file to tell MSVC how to call the built version of bin2coff.
Update libresources build to use this rules file.
Update noto.c to correctly find the symbols we make.
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The Noto symbol font has been split into two. The second symbol font only
contains a subset of the emojis, so reinstate the real emoji font and add
both symbol fonts to the fallback chain.
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Remove the mutiff document type.
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* Use autogenerated header file dependencies.
* Use mkdir to create target output directory directly.
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Import Source Han Serif 1.001.
Use serif fonts in preference for sans.
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Use a sed script to strip comments and whitespace and add escapes
and quote it as a C string literal.
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Created with the 'scripts/runcmapdump.sh' script.
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Remove UTF8 and UTF32 CMap resources that are not needed for PDF.
Add Identity-H and Identity-V resources.
Process UCS2/UTF16 and GBK CMaps to usecmap a common subset.
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A dumping script written in python.
A flattening script written in python (for easier editing).
A subsetting script written in shell to minimize CMaps by reusing subsets.
Use 'mutool cmapdump' to bootstrap or verify cmap dumps.
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Also remove useless pdf_new_null and pdf_new_bool functions.
Use the PDF_NULL, PDF_TRUE, and PDF_FALSE macros instead.
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Add a PDF_NAME(Foo) macro that evaluates to a pdf_obj for /Foo.
Use the C preprocessor to create the enum values and string table
from one include file instead of using a separate code generator tool.
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Stray line, presumably a merge edit failure.
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