Age | Commit message (Collapse) | Author |
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The pattern repeat calculation should be done in pattern space, but
one of the arguments in the calculation was being taken from device
space. Fix this. Also only apply the bias in the case where the
bias would make it larger.
173 progressions.
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It seems that (int)-98.5 = 98, not -99. Use floorf instead.
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The actual issue here is that a pixmap is dropped more times than
it should be due to an error in the rendering pipeline.
The problem arises because we fail to push a clip image mask, but
still pop the mask off the stack later. This puts us off by 1 in
the stack handling.
The simplest solution to this (that will be safe no matter what
mistakes are made by the caller too) is to add some simple tests
in the draw device to ensure we do not free too early.
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When stroking and filling in a single operation, we are supposed
to form the complete stroke+fill image, then blend it back, rather
than filling and blending, then stroking and blending.
This only matters during transparency, or with non-normal blend
modes.
We fix MuPDF to push a knockout group when doing such operations.
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For consistency with the rest of the code.
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Set the hint in mudraw when AA bits is set to 0.
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For large glyphs, sub pixel positioning is supremely unimportant.
Even for smaller glyphs, we don't need 5*5 possible sub pixel
positions. Base the degree of sub pixel quantisation on the size
of the glyphs.
This should result in better cache use.
We push all the glyph sub positioning logic into fz_render_glyph
(and fz_render_stroked_glyph). This simplifies the calling code.
We also tweak fz_render_glyph so that it updates the transform it
is called with to reflect the sub pixel positioning. This solves
various problems: Firstly, we can round positions both up and down
to achieve a smaller net displacement (e.g. (0.99, 0.99) can go
to (1,1) rather than (0.75, 0.75) if we have a subpixel position
resolution of 1/4 pixels).
Secondly, glyphs that are drawn from outlines will have exactly the
same subpixel changes applied. This is unlikely to be noticable, but
it does mean that baselines should avoid having any shifts in them.
Finally, it enables us to avoid lots of unnecessary copying of
matrices, hopefully reducing overhead.
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Rather than generating fz_pixmaps for glyphs, we generate fz_glyphs.
fz_glyphs can either contain a pixmap, or an RLEd representation
(if it's a mask, and it's smaller).
Should take less memory in the cache, and should be faster to plot.
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This bug has been in here for ages, but was masked by a bug in the
gel clipping that was fixed by Tor earlier.
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Match our naming conventions.
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