summaryrefslogtreecommitdiff
path: root/source/fitz/draw-device.c
AgeCommit message (Collapse)Author
2015-02-17Rename fz_close_* and fz_free_* to fz_drop_*.Tor Andersson
Rename fz_close to fz_drop_stream. Rename fz_close_archive to fz_drop_archive. Rename fz_close_output to fz_drop_output. Rename fz_free_* to fz_drop_*. Rename pdf_free_* to pdf_drop_*. Rename xps_free_* to xps_drop_*.
2015-02-17Reference count fz_path and fz_text.Tor Andersson
Disallow modification of shared fz_path and fz_text objects. They should follow a create once, consume often pattern, and as such should be immutable once created.
2015-02-10Add some Memento_labels to aid debugging of leaks.Robin Watts
2014-06-09Bug 695300: Sanitize draw-device stack handling in error cases.Robin Watts
When throwing an error during fz_alpha_from_gray, the stack depth can get confused. Fix this by moving some more code into the appropriate fz_try(). In the course of fixing this bug, I added some new optional debug code to display the stack level as it runs. This is committed here disabled; just change the appropriate #define in draw-device.c to enable it. Also, add some code to run_xobject, to avoid throwing in an fz_always() clause.
2014-05-28Further fix for Bug 695260: Cope with out of memory in fz_draw_end_maskRobin Watts
If we hit an out of memory error in fz_draw_end_mask, then pop the stack, and rethrow. Ensure that the generic device code catches this error and sets the error_depth to 1 so that the final pop is ignored.
2014-05-26Fix 695261: separate TM and CTM in outline extraction and stroking steps.Tor Andersson
We used to extract the outline using the combined TM*CTM matrix and use the identity transform for stroking, thus ending up with the wrong line width. If we instead extract using the TM and then stroke with the CTM we get the correct results.
2014-02-25Bug 695040: prevent hang in path flatteningSimon Bünzli
If the expansion of a transformation matrix is huge, the path flatness becomes so small that even simple paths consist of millions of edges which easily causes MuPDF to hang quite long for simple documents. One solution for this is to limit the allowed flatness.
2014-01-13Bug 694890: Solve valgrind issues/SEGV due to use of invalid pixmapRobin Watts
fz_draw_clip_text changes the value of 'state' during a loop. The 'if (glyph)' part of the loop assumes that it points to gstate[top-1] where the 'path' part of the loop changes it to point to gstate[top]. If we render a "non glyph" glyph, then a "glyph" glyph, we will access an invalid state. This can cause a draw_glyph call on an invalid destination bitmap. The fix is simply not to reset state. Thanks to Mateusz Jurczyk and Gynvael Coldwind of the Google Security Team for providing the fuzzing files.
2014-01-06fix various MSVC warningsSimon Bünzli
Some warnings we'd like to enable for MuPDF and still be able to compile it with warnings as errors using MSVC (2008 to 2013): * C4115: 'timeval' : named type definition in parentheses * C4204: nonstandard extension used : non-constant aggregate initializer * C4295: 'hex' : array is too small to include a terminating null character * C4389: '==' : signed/unsigned mismatch * C4702: unreachable code * C4706: assignment within conditional expression Also, globally disable C4701 which is frequently caused by MSVC not being able to correctly figure out fz_try/fz_catch code flow. And don't define isnan for VS2013 and later where that's no longer needed.
2013-12-24Bug 694587: Fix pattern repeat calculationRobin Watts
The pattern repeat calculation should be done in pattern space, but one of the arguments in the calculation was being taken from device space. Fix this. Also only apply the bias in the case where the bias would make it larger. 173 progressions.
2013-12-19Solve subpixel rendering problems with 270 degree rotationsRobin Watts
It seems that (int)-98.5 = 98, not -99. Use floorf instead.
2013-11-27Bug 694116: Solve valgrind issues in draw device.Robin Watts
The actual issue here is that a pixmap is dropped more times than it should be due to an error in the rendering pipeline. The problem arises because we fail to push a clip image mask, but still pop the mask off the stack later. This puts us off by 1 in the stack handling. The simplest solution to this (that will be safe no matter what mistakes are made by the caller too) is to add some simple tests in the draw device to ensure we do not free too early.
2013-10-14Handle stroke+fill operations with transparency/blendmodes.Robin Watts
When stroking and filling in a single operation, we are supposed to form the complete stroke+fill image, then blend it back, rather than filling and blending, then stroking and blending. This only matters during transparency, or with non-normal blend modes. We fix MuPDF to push a knockout group when doing such operations.
2013-10-10Rename the draw devices 'stack_max' member to be 'stack_cap'Robin Watts
For consistency with the rest of the code.
2013-09-30Disable image interpolation with a hint.Robin Watts
Set the hint in mudraw when AA bits is set to 0.
2013-09-13Fix various compile warnings spotted by the cluster.Robin Watts
2013-09-02Be smarter when quantising sub pixel positions for glyphs.Robin Watts
For large glyphs, sub pixel positioning is supremely unimportant. Even for smaller glyphs, we don't need 5*5 possible sub pixel positions. Base the degree of sub pixel quantisation on the size of the glyphs. This should result in better cache use. We push all the glyph sub positioning logic into fz_render_glyph (and fz_render_stroked_glyph). This simplifies the calling code. We also tweak fz_render_glyph so that it updates the transform it is called with to reflect the sub pixel positioning. This solves various problems: Firstly, we can round positions both up and down to achieve a smaller net displacement (e.g. (0.99, 0.99) can go to (1,1) rather than (0.75, 0.75) if we have a subpixel position resolution of 1/4 pixels). Secondly, glyphs that are drawn from outlines will have exactly the same subpixel changes applied. This is unlikely to be noticable, but it does mean that baselines should avoid having any shifts in them. Finally, it enables us to avoid lots of unnecessary copying of matrices, hopefully reducing overhead.
2013-08-30Use RLE coding scheme for glyph bitmaps.Robin Watts
Rather than generating fz_pixmaps for glyphs, we generate fz_glyphs. fz_glyphs can either contain a pixmap, or an RLEd representation (if it's a mask, and it's smaller). Should take less memory in the cache, and should be faster to plot.
2013-07-24Fix memory overwrites when plotting glyphs that are completely clipped.Robin Watts
This bug has been in here for ages, but was masked by a bug in the gel clipping that was fixed by Tor earlier.
2013-06-20Rename fz_image_to_pixmap to fz_new_pixmap_from_image.Tor Andersson
Match our naming conventions.
2013-06-20Rearrange source files.Tor Andersson