From 351b733adbb7cd50d232f3a4af9daa780d8dce51 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Wed, 14 Oct 2015 12:05:56 +0200 Subject: gl: Fix win32 release mode build. Always build with the 'windows' subsystem and use WinMain. Turn on USE_OUTPUT_DEBUG_STRING to capture fz_warn and fz_throw error messages. --- platform/win32/mupdf-gl.vcproj | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'platform/win32') diff --git a/platform/win32/mupdf-gl.vcproj b/platform/win32/mupdf-gl.vcproj index 062dd2d2..afb67865 100644 --- a/platform/win32/mupdf-gl.vcproj +++ b/platform/win32/mupdf-gl.vcproj @@ -41,7 +41,7 @@ Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\include;..\..\thirdparty\glfw\include;..\..\scripts\freetype;..\..\thirdparty\freetype\include" - PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;USE_OUTPUT_DEBUG_STRING" MinimalRebuild="true" BasicRuntimeChecks="3" RuntimeLibrary="1" @@ -64,7 +64,7 @@ AdditionalOptions="opengl32.lib" LinkIncremental="0" GenerateDebugInformation="true" - SubSystem="1" + SubSystem="2" TargetMachine="1" />