From ad8a5680e6d3fd1ad77ae2c1a3d38ebe2042f2cb Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Mon, 22 Feb 2016 14:18:05 +0100 Subject: Drop const from fz_shade. Shading objects are immutable and opaque once constructed. Therefore there is no need for the const keyword. --- source/fitz/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/fitz/device.c') diff --git a/source/fitz/device.c b/source/fitz/device.c index 8913cdb2..ae5b9f24 100644 --- a/source/fitz/device.c +++ b/source/fitz/device.c @@ -261,7 +261,7 @@ fz_pop_clip(fz_context *ctx, fz_device *dev) } void -fz_fill_shade(fz_context *ctx, fz_device *dev, const fz_shade *shade, const fz_matrix *ctm, float alpha) +fz_fill_shade(fz_context *ctx, fz_device *dev, fz_shade *shade, const fz_matrix *ctm, float alpha) { if (dev->error_depth) return; -- cgit v1.2.3