# Configuration for the Makefile OS ?= $(shell uname) OS := $(OS:MINGW%=MINGW) CFLAGS += -Wall ifeq "$(build)" "debug" CFLAGS += -pipe -g -DDEBUG else ifeq "$(build)" "profile" CFLAGS += -pipe -O2 -DNDEBUG -pg LDFLAGS += -pg else ifeq "$(build)" "release" CFLAGS += -pipe -O2 -DNDEBUG -fomit-frame-pointer else ifeq "$(build)" "native" CFLAGS += -pipe -O2 -DNDEBUG -fomit-frame-pointer -march=native -mfpmath=sse else ifeq "$(build)" "memento" CFLAGS += -pipe -g -DMEMENTO -DDEBUG else $(error unknown build setting: '$(build)') endif ifeq "$(OS)" "Linux" SYS_FREETYPE_INC := `pkg-config --cflags freetype2` X11_LIBS := -lX11 -lXext endif ifeq "$(OS)" "FreeBSD" SYS_FREETYPE_INC := `pkg-config --cflags freetype2` LDFLAGS += -L/usr/local/lib X11_LIBS := -lX11 -lXext endif # Mac OS X build depends on some thirdparty libs ifeq "$(OS)" "Darwin" SYS_FREETYPE_INC := -I/usr/X11R6/include/freetype2 CFLAGS += -I/usr/X11R6/include LDFLAGS += -L/usr/X11R6/lib RANLIB_CMD = ranlib $@ X11_LIBS := -lX11 -lXext ifeq "$(arch)" "amd64" CFLAGS += -m64 LDFLAGS += -m64 else CFLAGS += -m32 LDFLAGS += -m32 endif endif # The following section is an example of how to simply do cross-compilation # using these Makefiles. It builds for a beagleboard running ARM linux, # compiling on windows with the CodeSourcery G++ compilers. # Invoke this as: # make OS=beagle-cross build=release # This does rely on the generated directory being populated with the cmap # files etc first. Either: # 1) do 'make generate' first (this relies on you having an appropriate host # base C compiler set up - such as you would have on unix or in windows # cygwin) # 2) do a non cross compile build (e.g. windows in MSVC) first. # 3) download the generated files from mupdf.com. ifeq "$(OS)" "beagle-cross" CC = arm-none-linux-gnueabi-gcc LD = arm-none-linux-gnueabi-gcc AR = arm-none-linux-gnueabi-ar CFLAGS += -O3 -mfpu=neon -mcpu=cortex-a8 -mfloat-abi=softfp -ftree-vectorize -ffast-math -fsingle-precision-constant CROSSCOMPILE=yes NOX11=yes endif ifeq "$(OS)" "webos-pre-cross" CC = arm-none-linux-gnueabi-gcc LD = arm-none-linux-gnueabi-gcc AR = arm-none-linux-gnueabi-ar CFLAGS += -O3 -mcpu=cortex-a8 -mfpu=neon -mfloat-abi=softfp -ftree-vectorize -ffast-math -fsingle-precision-constant CROSSCOMPILE=yes NOX11=yes endif ifeq "$(OS)" "webos-pixi-cross" CC = arm-none-linux-gnueabi-gcc LD = arm-none-linux-gnueabi-gcc AR = arm-none-linux-gnueabi-ar CFLAGS += -O3 -mcpu=arm1136jf-s -mfpu=vfp -mfloat-abi=softfp -ffast-math -fsingle-precision-constant CROSSCOMPILE=yes NOX11=yes endif ifeq "$(OS)" "w64_x86-cross-mingw32" CC = i686-w64-mingw32-gcc LD = i686-w64-mingw32-gcc AR = i686-w64-mingw32-ar CROSSCOMPILE=yes NOX11=yes endif ifeq "$(OS)" "w64_amd64-cross-mingw32" CC = x86_64-w64-mingw32-gcc LD = x86_64-w64-mingw32-gcc AR = x86_64-w64-mingw32-ar CROSSCOMPILE=yes NOX11=yes endif # Most variables when building for iOS are set up in ios/build_libs.sh, # which is called from the Xcode project as a "Run Script" build step. # The following section works for both device and simulator builds. ifeq "$(OS)" "ios" CC = $(PLATFORM_DEVELOPER_BIN_DIR)/gcc AR = $(PLATFORM_DEVELOPER_BIN_DIR)/ar RANLIB_CMD = $(PLATFORM_DEVELOPER_BIN_DIR)/ranlib $@ CROSSCOMPILE=yes NOX11=yes endif