To build/debug android build. 1) Download the android sdk, and install it. These instructions have been written with r14 (the latest version at time of writing) of the SDK in mind; other versions may give problems. On windows r14 unpacked as: C:\Program Files (x86)\Android\android-sdk on Macos an older version installed as: /Library/android-sdk-mac_x86 Whatever directory it unpacks to, ensure that both the 'tools' and 'platform-tools' directories inside it have been added to your PATH. 2) Download the android ndk, and unpack it. These instructions have been written with r6b (the latest version at the time of writing) of the NDK in mind; other versions may give problems. On windows I unpacked it as: C:\android-ndk-r6b on Macos an older version unpacked as: /Library/android-ndk-r5 It is very important that you should unpack it to a directory with no spaces in the name! (Don't be tempted to put it in C:\Program Files etc) Ensure that that directory is also added to your PATH. 3) On windows, to use the ndk, you *must* be running under cygwin. This means you need to install Cygwin 1.7 or greater now. [ In version r5 of the ndk, when running under cygwin, there were ] [ bugs to do with the automatic conversion of dependencies from DOS ] [ format paths to cygwin format paths. The 2 fixes can be found in: ] [ ] [ ] [ ] [ Use the latest version and there should not be a problem. ] 4) If the SDK has not popped up a window already, bring up a shell, and run 'android' (or android.bat on cygwin/windows). You should now have a window with a graphical gui for the sdk. From here you can install the different SDK components for the different flavours of android. Download them all - bandwidth and disk space are cheap, right? 5) In new versions of the GUI there is a 'Tools' menu from which you can select 'Manage AVDs...'. In old versions, go to the Virtual Devices entry on the right hand side. You need to create yourself an emulator image to use. Click 'New...' on the right hand side and a window will appear. Fill in the entries as follows: Name: FroyoEm Target: Android 2.2 - API Level 8 CPU/ABI: ARM (armeabi) (If this option exists) SD card: Size: 1024MiB Skin: Resolution: 480x756 (756 just fits my macbook screen, but 800 may be 'more standard') Click 'Create AVD' (on old versions you may have to wait for a minute or so while it is prepared. Now you can exit the GUI. 6) You will need a copy of the JDK installed. See . When this installs, ensure that JAVA_HOME is set to point to the installation directory. 7) You will need a copy of Apache ANT installed. See . Ensure that ANT_HOME is set to point to the top level directory, and that ANT_HOME/bin is on the PATH. 8) Now we are ready to build mupdf for Android. Check out a copy of MuPDF (but you've done that already, cos you're reading this, right?). 9) You will also need a copy of mupdf-thirdparty.zip (see the source code link on http://mupdf.com/). Unpack the contents of this into a 'thirdparty' directory created within the mupdf directory (i.e. at the same level as fitz, pdf, android etc). 10) Finally, you will need a copy of a 'generated' directory. This is not currently available to download. The normal mupdf build process involves running some code on the host (the machine on which you are compiling), rather than the target (the machine/device on which you eventually want to run mupdf). This code repacks various bits of information (fonts, CMAPs etc) into a more compact and usable form. Unfortunately, the android SDK does not provide a compiler for the host machine, so we cannot run this step automatically as part of the android build. You will need to generate it by running a different build, such as the windows or linux native builds. We do not make a snapshot of the generated directory available to download as the contents of this directory change frequently, and we'd have to keep multiple versions on the website. We assume that anyone capable of building for android is capable of doing a normal hosted build. On windows (where you are using cygwin), or on linux/macos, this can be as simple as running 'make' in the top level directory. Even if the make process fails, it should get far enough to generate you the required 'generated' directory, and you can continue through these instructions. 11) Change into the android directory, and edit local.properties into your favourite editor. Change the sdk path there as appropriate. This should be the only bit of localisation you need to do. 12) Change into the android directory (note, the android directory, NOT the android/jni directory!), and execute (in a Cygwin window on Windows!): ndk-build This should build the native code portion. If this dies with an error in thirdparty/jbig2/os_types.h load this file into an editor, and change line 43 from: #else to #elif !defined(HAVE_STDINT_H) and this should solve the problem. 13) Then execute: ant debug or on windows under cygwin: ant.bat debug This should build the java wrapper. 14) Now start the emulator by executing: emulator -avd FroyoEm This will take a while to full start up (be patient). 15) We now need to give the demo file something to chew on, so let's copy a file into the SD card image of the emulator (this should only need to be done once). With the emulator running type: adb push ../../MyTests/pdf_reference17.pdf /mnt/sdcard/Download/test.pdf (where obviously ../../MyTests/pdf_reference17.pdf is altered for your machine). (adb lives in /platform-tools if it's not on your path). 16) With the emulator running (see step 14), execute ant debug install ('ant.bat debug install' on Windows) and that will copy MuPDF into the emulator where you can run it from the launchpad screen. 17) To see debug messages from the emulator (including stdout/stderr from our app), execute: adb logcat Good luck!