#include fz_rect fz_intersectrects(fz_rect a, fz_rect b) { fz_rect r; r.min.x = MAX(a.min.x, b.min.x); r.min.y = MAX(a.min.y, b.min.y); r.max.x = MIN(a.max.x, b.max.x); r.max.y = MIN(a.max.y, b.max.y); return r; } fz_rect fz_mergerects(fz_rect a, fz_rect b) { fz_rect r; r.min.x = MIN(a.min.x, b.min.x); r.min.y = MIN(a.min.y, b.min.y); r.max.x = MAX(a.max.x, b.max.x); r.max.y = MAX(a.max.y, b.max.y); return r; } fz_irect fz_intersectirects(fz_irect a, fz_irect b) { fz_irect r; r.min.x = MAX(a.min.x, b.min.x); r.min.y = MAX(a.min.y, b.min.y); r.max.x = MIN(a.max.x, b.max.x); r.max.y = MIN(a.max.y, b.max.y); return r; } fz_irect fz_mergeirects(fz_irect a, fz_irect b) { fz_irect r; r.min.x = MIN(a.min.x, b.min.x); r.min.y = MIN(a.min.y, b.min.y); r.max.x = MAX(a.max.x, b.max.x); r.max.y = MAX(a.max.y, b.max.y); return r; }