// Rendering a page of a PDF document to a PNG image in less than 100 lines. // Compile a debug build of mupdf, then compile and run this example: // // gcc -g -o build/debug/example -Iinclude docs/example.c \ // build/debug/libmupdf.a build/debug/libmupdf-js-none.a \ // build/debug/libfreetype.a build/debug/libjbig2dec.a \ // build/debug/libjpeg.a build/debug/libopenjpeg.a \ // build/debug/libz.a -lm // // build/debug/example /path/to/document.pdf 1 200 25 // Include the MuPDF header file. #include void render(char *filename, int pagenumber, int zoom, int rotation) { // Create a context to hold the exception stack and various caches. fz_context *ctx = fz_new_context(NULL, NULL, FZ_STORE_UNLIMITED); // Open the PDF, XPS or CBZ document. fz_document *doc = fz_open_document(ctx, filename); // Retrieve the number of pages (not used in this example). int pagecount = fz_count_pages(doc); // Load the page we want. Page numbering starts from zero. fz_page *page = fz_load_page(doc, pagenumber - 1); // Calculate a transform to use when rendering. This transform // contains the scale and rotation. Convert zoom percentage to a // scaling factor. Without scaling the resolution is 72 dpi. fz_matrix transform; fz_rotate(&transform, rotation); fz_pre_scale(&transform, zoom / 100.0f, zoom / 100.0f); // Take the page bounds and transform them by the same matrix that // we will use to render the page. fz_rect bounds; fz_bound_page(doc, page, &bounds); fz_transform_rect(&bounds, &transform); // Create a blank pixmap to hold the result of rendering. The // pixmap bounds used here are the same as the transformed page // bounds, so it will contain the entire page. The page coordinate // space has the origin at the top left corner and the x axis // extends to the right and the y axis extends down. fz_irect bbox; fz_round_rect(&bbox, &bounds); fz_pixmap *pix = fz_new_pixmap_with_bbox(ctx, fz_device_rgb(ctx), &bbox); fz_clear_pixmap_with_value(ctx, pix, 0xff); // A page consists of a series of objects (text, line art, images, // gradients). These objects are passed to a device when the // interpreter runs the page. There are several devices, used for // different purposes: // // draw device -- renders objects to a target pixmap. // // text device -- extracts the text in reading order with styling // information. This text can be used to provide text search. // // list device -- records the graphic objects in a list that can // be played back through another device. This is useful if you // need to run the same page through multiple devices, without // the overhead of parsing the page each time. // Create a draw device with the pixmap as its target. // Run the page with the transform. fz_device *dev = fz_new_draw_device(ctx, pix); fz_run_page(doc, page, dev, &transform, NULL); fz_free_device(dev); // Save the pixmap to a file. fz_write_png(ctx, pix, "out.png", 0); // Clean up. fz_drop_pixmap(ctx, pix); fz_free_page(doc, page); fz_close_document(doc); fz_free_context(ctx); } int main(int argc, char **argv) { char *filename = argc >= 2 ? argv[1] : ""; int pagenumber = argc > 2 ? atoi(argv[2]) : 1; int zoom = argc > 3 ? atoi(argv[3]) : 100; int rotation = argc > 4 ? atoi(argv[4]) : 0; render(filename, pagenumber, zoom, rotation); return 0; }