#include "fitz-internal.h" typedef unsigned char byte; static inline float roundup(float x) { return (x < 0) ? floorf(x) : ceilf(x); } static inline int lerp(int a, int b, int t) { return a + (((b - a) * t) >> 16); } static inline int bilerp(int a, int b, int c, int d, int u, int v) { return lerp(lerp(a, b, u), lerp(c, d, u), v); } static inline byte *sample_nearest(byte *s, int w, int h, int n, int u, int v) { if (u < 0) u = 0; if (v < 0) v = 0; if (u >= w) u = w - 1; if (v >= h) v = h - 1; return s + (v * w + u) * n; } /* Blend premultiplied source image in constant alpha over destination */ static inline void fz_paint_affine_alpha_N_lerp(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, int alpha, byte *hp) { int k; int n1 = n-1; while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { int uf = u & 0xffff; int vf = v & 0xffff; byte *a = sample_nearest(sp, sw, sh, n, ui, vi); byte *b = sample_nearest(sp, sw, sh, n, ui+1, vi); byte *c = sample_nearest(sp, sw, sh, n, ui, vi+1); byte *d = sample_nearest(sp, sw, sh, n, ui+1, vi+1); int xa = bilerp(a[n1], b[n1], c[n1], d[n1], uf, vf); int t; xa = fz_mul255(xa, alpha); t = 255 - xa; for (k = 0; k < n1; k++) { int x = bilerp(a[k], b[k], c[k], d[k], uf, vf); dp[k] = fz_mul255(x, alpha) + fz_mul255(dp[k], t); } dp[n1] = xa + fz_mul255(dp[n1], t); if (hp) hp[0] = xa + fz_mul255(hp[0], t); } dp += n; if (hp) hp++; u += fa; v += fb; } } /* Special case code for gray -> rgb */ static inline void fz_paint_affine_alpha_g2rgb_lerp(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int alpha, byte *hp) { while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { int uf = u & 0xffff; int vf = v & 0xffff; byte *a = sample_nearest(sp, sw, sh, 2, ui, vi); byte *b = sample_nearest(sp, sw, sh, 2, ui+1, vi); byte *c = sample_nearest(sp, sw, sh, 2, ui, vi+1); byte *d = sample_nearest(sp, sw, sh, 2, ui+1, vi+1); int y = bilerp(a[1], b[1], c[1], d[1], uf, vf); int x = bilerp(a[0], b[0], c[0], d[0], uf, vf); int t; x = fz_mul255(x, alpha); y = fz_mul255(y, alpha); t = 255 - y; dp[0] = x + fz_mul255(dp[0], t); dp[1] = x + fz_mul255(dp[1], t); dp[2] = x + fz_mul255(dp[2], t); dp[3] = y + fz_mul255(dp[3], t); if (hp) hp[0] = y + fz_mul255(hp[0], t); } dp += 4; if (hp) hp++; u += fa; v += fb; } } static inline void fz_paint_affine_alpha_N_near(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, int alpha, byte *hp) { int k; int n1 = n-1; while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { byte *sample = sp + ((vi * sw + ui) * n); int a = fz_mul255(sample[n-1], alpha); int t = 255 - a; for (k = 0; k < n1; k++) dp[k] = fz_mul255(sample[k], alpha) + fz_mul255(dp[k], t); dp[n1] = a + fz_mul255(dp[n1], t); if (hp) hp[0] = a + fz_mul255(hp[0], t); } dp += n; if (hp) hp++; u += fa; v += fb; } } static inline void fz_paint_affine_alpha_g2rgb_near(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int alpha, byte *hp) { while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { byte *sample = sp + ((vi * sw + ui) * 2); int x = fz_mul255(sample[0], alpha); int a = fz_mul255(sample[1], alpha); int t = 255 - a; dp[0] = x + fz_mul255(dp[0], t); dp[1] = x + fz_mul255(dp[1], t); dp[2] = x + fz_mul255(dp[2], t); dp[3] = a + fz_mul255(dp[3], t); if (hp) hp[0] = a + fz_mul255(hp[0], t); } dp += 4; if (hp) hp++; u += fa; v += fb; } } /* Blend premultiplied source image over destination */ static inline void fz_paint_affine_N_lerp(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, byte *hp) { int k; int n1 = n-1; while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { int uf = u & 0xffff; int vf = v & 0xffff; byte *a = sample_nearest(sp, sw, sh, n, ui, vi); byte *b = sample_nearest(sp, sw, sh, n, ui+1, vi); byte *c = sample_nearest(sp, sw, sh, n, ui, vi+1); byte *d = sample_nearest(sp, sw, sh, n, ui+1, vi+1); int y = bilerp(a[n1], b[n1], c[n1], d[n1], uf, vf); int t = 255 - y; for (k = 0; k < n1; k++) { int x = bilerp(a[k], b[k], c[k], d[k], uf, vf); dp[k] = x + fz_mul255(dp[k], t); } dp[n1] = y + fz_mul255(dp[n1], t); if (hp) hp[0] = y + fz_mul255(hp[0], t); } dp += n; if (hp) hp++; u += fa; v += fb; } } static inline void fz_paint_affine_solid_g2rgb_lerp(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, byte *hp) { while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { int uf = u & 0xffff; int vf = v & 0xffff; byte *a = sample_nearest(sp, sw, sh, 2, ui, vi); byte *b = sample_nearest(sp, sw, sh, 2, ui+1, vi); byte *c = sample_nearest(sp, sw, sh, 2, ui, vi+1); byte *d = sample_nearest(sp, sw, sh, 2, ui+1, vi+1); int y = bilerp(a[1], b[1], c[1], d[1], uf, vf); int t = 255 - y; int x = bilerp(a[0], b[0], c[0], d[0], uf, vf); dp[0] = x + fz_mul255(dp[0], t); dp[1] = x + fz_mul255(dp[1], t); dp[2] = x + fz_mul255(dp[2], t); dp[3] = y + fz_mul255(dp[3], t); if (hp) hp[0] = y + fz_mul255(hp[0], t); } dp += 4; if (hp) hp++; u += fa; v += fb; } } static inline void fz_paint_affine_N_near(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, byte *hp) { int k; int n1 = n-1; while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { byte *sample = sp + ((vi * sw + ui) * n); int a = sample[n1]; int t = 255 - a; for (k = 0; k < n1; k++) dp[k] = sample[k] + fz_mul255(dp[k], t); dp[n1] = a + fz_mul255(dp[n1], t); if (hp) hp[0] = a + fz_mul255(hp[0], t); } dp += n; if (hp) hp++; u += fa; v += fb; } } static inline void fz_paint_affine_solid_g2rgb_near(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, byte *hp) { while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { byte *sample = sp + ((vi * sw + ui) * 2); int x = sample[0]; int a = sample[1]; int t = 255 - a; dp[0] = x + fz_mul255(dp[0], t); dp[1] = x + fz_mul255(dp[1], t); dp[2] = x + fz_mul255(dp[2], t); dp[3] = a + fz_mul255(dp[3], t); if (hp) hp[0] = a + fz_mul255(hp[0], t); } dp += 4; if (hp) hp++; u += fa; v += fb; } } /* Blend non-premultiplied color in source image mask over destination */ static inline void fz_paint_affine_color_N_lerp(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, byte *color, byte *hp) { int n1 = n - 1; int sa = color[n1]; int k; while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { int uf = u & 0xffff; int vf = v & 0xffff; byte *a = sample_nearest(sp, sw, sh, 1, ui, vi); byte *b = sample_nearest(sp, sw, sh, 1, ui+1, vi); byte *c = sample_nearest(sp, sw, sh, 1, ui, vi+1); byte *d = sample_nearest(sp, sw, sh, 1, ui+1, vi+1); int ma = bilerp(a[0], b[0], c[0], d[0], uf, vf); int masa = FZ_COMBINE(FZ_EXPAND(ma), sa); for (k = 0; k < n1; k++) dp[k] = FZ_BLEND(color[k], dp[k], masa); dp[n1] = FZ_BLEND(255, dp[n1], masa); if (hp) hp[0] = FZ_BLEND(255, hp[0], masa); } dp += n; if (hp) hp++; u += fa; v += fb; } } static inline void fz_paint_affine_color_N_near(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, byte *color, byte *hp) { int n1 = n-1; int sa = color[n1]; int k; while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { int ma = sp[vi * sw + ui]; int masa = FZ_COMBINE(FZ_EXPAND(ma), sa); for (k = 0; k < n1; k++) dp[k] = FZ_BLEND(color[k], dp[k], masa); dp[n1] = FZ_BLEND(255, dp[n1], masa); if (hp) hp[0] = FZ_BLEND(255, hp[0], masa); } dp += n; if (hp) hp++; u += fa; v += fb; } } static void fz_paint_affine_lerp(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, int alpha, byte *color/*unused*/, byte *hp) { if (alpha == 255) { switch (n) { case 1: fz_paint_affine_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, 1, hp); break; case 2: fz_paint_affine_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, 2, hp); break; case 4: fz_paint_affine_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, 4, hp); break; default: fz_paint_affine_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, n, hp); break; } } else if (alpha > 0) { switch (n) { case 1: fz_paint_affine_alpha_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, 1, alpha, hp); break; case 2: fz_paint_affine_alpha_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, 2, alpha, hp); break; case 4: fz_paint_affine_alpha_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, 4, alpha, hp); break; default: fz_paint_affine_alpha_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, n, alpha, hp); break; } } } static void fz_paint_affine_g2rgb_lerp(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, int alpha, byte *color/*unused*/, byte *hp) { if (alpha == 255) { fz_paint_affine_solid_g2rgb_lerp(dp, sp, sw, sh, u, v, fa, fb, w, hp); } else if (alpha > 0) { fz_paint_affine_alpha_g2rgb_lerp(dp, sp, sw, sh, u, v, fa, fb, w, alpha, hp); } } static void fz_paint_affine_near(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, int alpha, byte *color/*unused */, byte *hp) { if (alpha == 255) { switch (n) { case 1: fz_paint_affine_N_near(dp, sp, sw, sh, u, v, fa, fb, w, 1, hp); break; case 2: fz_paint_affine_N_near(dp, sp, sw, sh, u, v, fa, fb, w, 2, hp); break; case 4: fz_paint_affine_N_near(dp, sp, sw, sh, u, v, fa, fb, w, 4, hp); break; default: fz_paint_affine_N_near(dp, sp, sw, sh, u, v, fa, fb, w, n, hp); break; } } else if (alpha > 0) { switch (n) { case 1: fz_paint_affine_alpha_N_near(dp, sp, sw, sh, u, v, fa, fb, w, 1, alpha, hp); break; case 2: fz_paint_affine_alpha_N_near(dp, sp, sw, sh, u, v, fa, fb, w, 2, alpha, hp); break; case 4: fz_paint_affine_alpha_N_near(dp, sp, sw, sh, u, v, fa, fb, w, 4, alpha, hp); break; default: fz_paint_affine_alpha_N_near(dp, sp, sw, sh, u, v, fa, fb, w, n, alpha, hp); break; } } } static void fz_paint_affine_g2rgb_near(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, int alpha, byte *color/*unused*/, byte *hp) { if (alpha == 255) { fz_paint_affine_solid_g2rgb_near(dp, sp, sw, sh, u, v, fa, fb, w, hp); } else if (alpha > 0) { fz_paint_affine_alpha_g2rgb_near(dp, sp, sw, sh, u, v, fa, fb, w, alpha, hp); } } static void fz_paint_affine_color_lerp(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, int alpha/*unused*/, byte *color, byte *hp) { switch (n) { case 2: fz_paint_affine_color_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, 2, color, hp); break; case 4: fz_paint_affine_color_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, 4, color, hp); break; default: fz_paint_affine_color_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, n, color, hp); break; } } static void fz_paint_affine_color_near(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, int alpha/*unused*/, byte *color, byte *hp) { switch (n) { case 2: fz_paint_affine_color_N_near(dp, sp, sw, sh, u, v, fa, fb, w, 2, color, hp); break; case 4: fz_paint_affine_color_N_near(dp, sp, sw, sh, u, v, fa, fb, w, 4, color, hp); break; default: fz_paint_affine_color_N_near(dp, sp, sw, sh, u, v, fa, fb, w, n, color, hp); break; } } /* RJW: The following code was originally written to be sensitive to * FLT_EPSILON. Given the way the 'minimum representable difference' * between 2 floats changes size as we scale, we now pick a larger * value to ensure idempotency even with rounding problems. The * value we pick is still far smaller than would ever show up with * antialiasing. */ #define MY_EPSILON 0.001 void fz_gridfit_matrix(fz_matrix *m) { if (fabsf(m->b) < FLT_EPSILON && fabsf(m->c) < FLT_EPSILON) { if (m->a > 0) { float f; /* Adjust left hand side onto pixel boundary */ f = (float)(int)(m->e); if (f - m->e > MY_EPSILON) f -= 1.0; /* Ensure it moves left */ m->a += m->e - f; /* width gets wider as f <= m.e */ m->e = f; /* Adjust right hand side onto pixel boundary */ f = (float)(int)(m->a); if (m->a - f > MY_EPSILON) f += 1.0; /* Ensure it moves right */ m->a = f; } else if (m->a < 0) { float f; /* Adjust right hand side onto pixel boundary */ f = (float)(int)(m->e); if (m->e - f > MY_EPSILON) f += 1.0; /* Ensure it moves right */ m->a += m->e - f; /* width gets wider (more -ve) */ m->e = f; /* Adjust left hand side onto pixel boundary */ f = (float)(int)(m->a); if (f - m->a > MY_EPSILON) f -= 1.0; /* Ensure it moves left */ m->a = f; } if (m->d > 0) { float f; /* Adjust top onto pixel boundary */ f = (float)(int)(m->f); if (f - m->f > MY_EPSILON) f -= 1.0; /* Ensure it moves upwards */ m->d += m->f - f; /* width gets wider as f <= m.f */ m->f = f; /* Adjust bottom onto pixel boundary */ f = (float)(int)(m->d); if (m->d - f > MY_EPSILON) f += 1.0; /* Ensure it moves down */ m->d = f; } else if (m->d < 0) { float f; /* Adjust bottom onto pixel boundary */ f = (float)(int)(m->f); if (m->f - f > MY_EPSILON) f += 1.0; /* Ensure it moves down */ m->d += m->f - f; /* width gets wider (more -ve) */ m->f = f; /* Adjust top onto pixel boundary */ f = (float)(int)(m->d); if (f - m->d > MY_EPSILON) f -= 1.0; /* Ensure it moves up */ m->d = f; } } else if (fabsf(m->a) < FLT_EPSILON && fabsf(m->d) < FLT_EPSILON) { if (m->b > 0) { float f; /* Adjust left hand side onto pixel boundary */ f = (float)(int)(m->f); if (f - m->f > MY_EPSILON) f -= 1.0; /* Ensure it moves left */ m->b += m->f - f; /* width gets wider as f <= m.f */ m->f = f; /* Adjust right hand side onto pixel boundary */ f = (float)(int)(m->b); if (m->b - f > MY_EPSILON) f += 1.0; /* Ensure it moves right */ m->b = f; } else if (m->b < 0) { float f; /* Adjust right hand side onto pixel boundary */ f = (float)(int)(m->f); if (m->f - f > MY_EPSILON) f += 1.0; /* Ensure it moves right */ m->b += m->f - f; /* width gets wider (more -ve) */ m->f = f; /* Adjust left hand side onto pixel boundary */ f = (float)(int)(m->b); if (f - m->b > MY_EPSILON) f -= 1.0; /* Ensure it moves left */ m->b = f; } if (m->c > 0) { float f; /* Adjust top onto pixel boundary */ f = (float)(int)(m->e); if (f - m->e > MY_EPSILON) f -= 1.0; /* Ensure it moves upwards */ m->c += m->e - f; /* width gets wider as f <= m.e */ m->e = f; /* Adjust bottom onto pixel boundary */ f = (float)(int)(m->c); if (m->c - f > MY_EPSILON) f += 1.0; /* Ensure it moves down */ m->c = f; } else if (m->c < 0) { float f; /* Adjust bottom onto pixel boundary */ f = (float)(int)(m->e); if (m->e - f > MY_EPSILON) f += 1.0; /* Ensure it moves down */ m->c += m->e - f; /* width gets wider (more -ve) */ m->e = f; /* Adjust top onto pixel boundary */ f = (float)(int)(m->c); if (f - m->c > MY_EPSILON) f -= 1.0; /* Ensure it moves up */ m->c = f; } } } /* Draw an image with an affine transform on destination */ static void fz_paint_image_imp(fz_pixmap *dst, const fz_irect *scissor, fz_pixmap *shape, fz_pixmap *img, const fz_matrix *ctm, byte *color, int alpha) { byte *dp, *sp, *hp; int u, v, fa, fb, fc, fd; int x, y, w, h; int sw, sh, n, hw; fz_irect bbox; int dolerp; void (*paintfn)(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, int alpha, byte *color, byte *hp); fz_matrix local_ctm = *ctm; fz_rect rect; /* grid fit the image */ fz_gridfit_matrix(&local_ctm); /* turn on interpolation for upscaled and non-rectilinear transforms */ dolerp = 0; if (!fz_is_rectilinear(&local_ctm)) dolerp = 1; if (sqrtf(local_ctm.a * local_ctm.a + local_ctm.b * local_ctm.b) > img->w) dolerp = 1; if (sqrtf(local_ctm.c * local_ctm.c + local_ctm.d * local_ctm.d) > img->h) dolerp = 1; /* except when we shouldn't, at large magnifications */ if (!img->interpolate) { if (sqrtf(local_ctm.a * local_ctm.a + local_ctm.b * local_ctm.b) > img->w * 2) dolerp = 0; if (sqrtf(local_ctm.c * local_ctm.c + local_ctm.d * local_ctm.d) > img->h * 2) dolerp = 0; } rect = fz_unit_rect; fz_irect_from_rect(&bbox, fz_transform_rect(&rect, &local_ctm)); fz_intersect_irect(&bbox, scissor); x = bbox.x0; if (shape && shape->x > x) x = shape->x; y = bbox.y0; if (shape && shape->y > y) y = shape->y; w = bbox.x1; if (shape && shape->x + shape->w < w) w = shape->x + shape->w; w -= x; h = bbox.y1; if (shape && shape->y + shape->h < h) h = shape->y + shape->h; h -= y; if (w < 0 || h < 0) return; /* map from screen space (x,y) to image space (u,v) */ fz_pre_scale(&local_ctm, 1.0f / img->w, 1.0f / img->h); fz_invert_matrix(&local_ctm, &local_ctm); fa = (int)(local_ctm.a *= 65536.0f); fb = (int)(local_ctm.b *= 65536.0f); fc = (int)(local_ctm.c *= 65536.0f); fd = (int)(local_ctm.d *= 65536.0f); local_ctm.e *= 65536.0f; local_ctm.f *= 65536.0f; /* Calculate initial texture positions. Do a half step to start. */ /* Bug 693021: Keep calculation in float for as long as possible to * avoid overflow. */ u = (int)((local_ctm.a * x) + (local_ctm.c * y) + local_ctm.e + ((local_ctm.a + local_ctm.c) * .5f)); v = (int)((local_ctm.b * x) + (local_ctm.d * y) + local_ctm.f + ((local_ctm.b + local_ctm.d) * .5f)); /* RJW: The following is voodoo. No idea why it works, but it gives * the best match between scaled/unscaled/interpolated/non-interpolated * that we have found. */ if (dolerp) { u -= 32768; if (u < 0) u = 0; v -= 32768; if (v < 0) v = 0; } dp = dst->samples + (unsigned int)(((y - dst->y) * dst->w + (x - dst->x)) * dst->n); n = dst->n; sp = img->samples; sw = img->w; sh = img->h; if (shape) { hw = shape->w; hp = shape->samples + (unsigned int)(((y - shape->y) * hw) + x - shape->x); } else { hw = 0; hp = NULL; } /* TODO: if (fb == 0 && fa == 1) call fz_paint_span */ if (dst->n == 4 && img->n == 2) { assert(!color); if (dolerp) paintfn = fz_paint_affine_g2rgb_lerp; else paintfn = fz_paint_affine_g2rgb_near; } else { if (dolerp) { if (color) paintfn = fz_paint_affine_color_lerp; else paintfn = fz_paint_affine_lerp; } else { if (color) paintfn = fz_paint_affine_color_near; else paintfn = fz_paint_affine_near; } } while (h--) { paintfn(dp, sp, sw, sh, u, v, fa, fb, w, n, alpha, color, hp); dp += dst->w * n; hp += hw; u += fc; v += fd; } } void fz_paint_image_with_color(fz_pixmap *dst, const fz_irect *scissor, fz_pixmap *shape, fz_pixmap *img, const fz_matrix *ctm, byte *color) { assert(img->n == 1); fz_paint_image_imp(dst, scissor, shape, img, ctm, color, 255); } void fz_paint_image(fz_pixmap *dst, const fz_irect *scissor, fz_pixmap *shape, fz_pixmap *img, const fz_matrix *ctm, int alpha) { assert(dst->n == img->n || (dst->n == 4 && img->n == 2)); fz_paint_image_imp(dst, scissor, shape, img, ctm, NULL, alpha); }