#include "fitz.h" typedef unsigned char byte; static inline float roundup(float x) { return (x < 0) ? floorf(x) : ceilf(x); } static inline int lerp(int a, int b, int t) { return a + (((b - a) * t) >> 16); } static inline int bilerp(int a, int b, int c, int d, int u, int v) { return lerp(lerp(a, b, u), lerp(c, d, u), v); } static inline byte *sample_nearest(byte *s, int w, int h, int n, int u, int v) { if (u < 0) u = 0; if (v < 0) v = 0; if (u >= w) u = w - 1; if (v >= h) v = h - 1; return s + (v * w + u) * n; } /* Blend premultiplied source image in constant alpha over destination */ static inline void fz_paint_affine_alpha_N_lerp(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, int alpha, byte *hp) { int k; int n1 = n-1; while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { int uf = u & 0xffff; int vf = v & 0xffff; byte *a = sample_nearest(sp, sw, sh, n, ui, vi); byte *b = sample_nearest(sp, sw, sh, n, ui+1, vi); byte *c = sample_nearest(sp, sw, sh, n, ui, vi+1); byte *d = sample_nearest(sp, sw, sh, n, ui+1, vi+1); int xa = bilerp(a[n1], b[n1], c[n1], d[n1], uf, vf); int t; xa = fz_mul255(xa, alpha); t = 255 - xa; for (k = 0; k < n1; k++) { int x = bilerp(a[k], b[k], c[k], d[k], uf, vf); dp[k] = fz_mul255(x, alpha) + fz_mul255(dp[k], t); } dp[n1] = xa + fz_mul255(dp[n1], t); if (hp) hp[0] = xa + fz_mul255(hp[n1], t); } dp += n; if (hp) hp++; u += fa; v += fb; } } /* Special case code for gray -> rgb */ static inline void fz_paint_affine_alpha_g2rgb_lerp(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int alpha, byte *hp) { while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { int uf = u & 0xffff; int vf = v & 0xffff; byte *a = sample_nearest(sp, sw, sh, 2, ui, vi); byte *b = sample_nearest(sp, sw, sh, 2, ui+1, vi); byte *c = sample_nearest(sp, sw, sh, 2, ui, vi+1); byte *d = sample_nearest(sp, sw, sh, 2, ui+1, vi+1); int y = bilerp(a[1], b[1], c[1], d[1], uf, vf); int x = bilerp(a[0], b[0], c[0], d[0], uf, vf); int t; x = fz_mul255(x, alpha); y = fz_mul255(y, alpha); t = 255 - y; dp[0] = x + fz_mul255(dp[0], t); dp[1] = x + fz_mul255(dp[1], t); dp[2] = x + fz_mul255(dp[2], t); dp[3] = y + fz_mul255(dp[3], t); if (hp) hp[0] = y + fz_mul255(hp[0], t); } dp += 4; if (hp) hp++; u += fa; v += fb; } } static inline void fz_paint_affine_alpha_N_near(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, int alpha, byte *hp) { int k; int n1 = n-1; while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { byte *sample = sp + ((vi * sw + ui) * n); int a = fz_mul255(sample[n-1], alpha); int t = 255 - a; for (k = 0; k < n1; k++) dp[k] = fz_mul255(sample[k], alpha) + fz_mul255(dp[k], t); dp[n1] = a + fz_mul255(dp[n1], t); if (hp) hp[0] = a + fz_mul255(hp[n1], t); } dp += n; if (hp) hp++; u += fa; v += fb; } } static inline void fz_paint_affine_alpha_g2rgb_near(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int alpha, byte *hp) { while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { byte *sample = sp + ((vi * sw + ui) * 2); int x = fz_mul255(sample[0], alpha); int a = fz_mul255(sample[1], alpha); int t = 255 - a; dp[0] = x + fz_mul255(dp[0], t); dp[1] = x + fz_mul255(dp[1], t); dp[2] = x + fz_mul255(dp[2], t); dp[3] = a + fz_mul255(dp[3], t); if (hp) hp[0] = a + fz_mul255(hp[0], t); } dp += 4; if (hp) hp++; u += fa; v += fb; } } /* Blend premultiplied source image over destination */ static inline void fz_paint_affine_N_lerp(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, byte *hp) { int k; int n1 = n-1; while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { int uf = u & 0xffff; int vf = v & 0xffff; byte *a = sample_nearest(sp, sw, sh, n, ui, vi); byte *b = sample_nearest(sp, sw, sh, n, ui+1, vi); byte *c = sample_nearest(sp, sw, sh, n, ui, vi+1); byte *d = sample_nearest(sp, sw, sh, n, ui+1, vi+1); int y = bilerp(a[n1], b[n1], c[n1], d[n1], uf, vf); int t = 255 - y; for (k = 0; k < n1; k++) { int x = bilerp(a[k], b[k], c[k], d[k], uf, vf); dp[k] = x + fz_mul255(dp[k], t); } dp[n1] = y + fz_mul255(dp[n1], t); if (hp) hp[0] = y + fz_mul255(hp[0], t); } dp += n; if (hp) hp++; u += fa; v += fb; } } static inline void fz_paint_affine_solid_g2rgb_lerp(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, byte *hp) { while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { int uf = u & 0xffff; int vf = v & 0xffff; byte *a = sample_nearest(sp, sw, sh, 2, ui, vi); byte *b = sample_nearest(sp, sw, sh, 2, ui+1, vi); byte *c = sample_nearest(sp, sw, sh, 2, ui, vi+1); byte *d = sample_nearest(sp, sw, sh, 2, ui+1, vi+1); int y = bilerp(a[1], b[1], c[1], d[1], uf, vf); int t = 255 - y; int x = bilerp(a[0], b[0], c[0], d[0], uf, vf); dp[0] = x + fz_mul255(dp[0], t); dp[1] = x + fz_mul255(dp[1], t); dp[2] = x + fz_mul255(dp[2], t); dp[3] = y + fz_mul255(dp[3], t); if (hp) hp[0] = y + fz_mul255(hp[0], t); } dp += 4; if (hp) hp++; u += fa; v += fb; } } static inline void fz_paint_affine_N_near(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, byte *hp) { int k; int n1 = n-1; while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { byte *sample = sp + ((vi * sw + ui) * n); int a = sample[n1]; int t = 255 - a; for (k = 0; k < n1; k++) dp[k] = sample[k] + fz_mul255(dp[k], t); dp[n1] = a + fz_mul255(dp[n1], t); if (hp) hp[0] = a + fz_mul255(hp[0], t); } dp += n; if (hp) hp++; u += fa; v += fb; } } static inline void fz_paint_affine_solid_g2rgb_near(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, byte *hp) { while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { byte *sample = sp + ((vi * sw + ui) * 2); int x = sample[0]; int a = sample[1]; int t = 255 - a; dp[0] = x + fz_mul255(dp[0], t); dp[1] = x + fz_mul255(dp[1], t); dp[2] = x + fz_mul255(dp[2], t); dp[3] = a + fz_mul255(dp[3], t); if (hp) hp[0] = a + fz_mul255(hp[0], t); } dp += 4; if (hp) hp++; u += fa; v += fb; } } /* Blend non-premultiplied color in source image mask over destination */ static inline void fz_paint_affine_color_N_lerp(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, byte *color, byte *hp) { int n1 = n - 1; int sa = color[n1]; int k; while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { int uf = u & 0xffff; int vf = v & 0xffff; byte *a = sample_nearest(sp, sw, sh, 1, ui, vi); byte *b = sample_nearest(sp, sw, sh, 1, ui+1, vi); byte *c = sample_nearest(sp, sw, sh, 1, ui, vi+1); byte *d = sample_nearest(sp, sw, sh, 1, ui+1, vi+1); int ma = bilerp(a[0], b[0], c[0], d[0], uf, vf); int masa = FZ_COMBINE(FZ_EXPAND(ma), sa); for (k = 0; k < n1; k++) dp[k] = FZ_BLEND(color[k], dp[k], masa); dp[n1] = FZ_BLEND(255, dp[n1], masa); if (hp) hp[0] = FZ_BLEND(255, hp[0], masa); } dp += n; if (hp) hp++; u += fa; v += fb; } } static inline void fz_paint_affine_color_N_near(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, byte *color, byte *hp) { int n1 = n-1; int sa = color[n1]; int k; while (w--) { int ui = u >> 16; int vi = v >> 16; if (ui >= 0 && ui < sw && vi >= 0 && vi < sh) { int ma = sp[vi * sw + ui]; int masa = FZ_COMBINE(FZ_EXPAND(ma), sa); for (k = 0; k < n1; k++) dp[k] = FZ_BLEND(color[k], dp[k], masa); dp[n1] = FZ_BLEND(255, dp[n1], masa); if (hp) hp[n1] = FZ_BLEND(255, hp[n1], masa); } dp += n; if (hp) hp++; u += fa; v += fb; } } static void fz_paint_affine_lerp(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, int alpha, byte *color/*unused*/, byte *hp) { if (alpha == 255) { switch (n) { case 1: fz_paint_affine_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, 1, hp); break; case 2: fz_paint_affine_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, 2, hp); break; case 4: fz_paint_affine_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, 4, hp); break; default: fz_paint_affine_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, n, hp); break; } } else if (alpha > 0) { switch (n) { case 1: fz_paint_affine_alpha_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, 1, alpha, hp); break; case 2: fz_paint_affine_alpha_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, 2, alpha, hp); break; case 4: fz_paint_affine_alpha_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, 4, alpha, hp); break; default: fz_paint_affine_alpha_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, n, alpha, hp); break; } } } static void fz_paint_affine_g2rgb_lerp(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, int alpha, byte *color/*unused*/, byte *hp) { if (alpha == 255) { fz_paint_affine_solid_g2rgb_lerp(dp, sp, sw, sh, u, v, fa, fb, w, hp); } else if (alpha > 0) { fz_paint_affine_alpha_g2rgb_lerp(dp, sp, sw, sh, u, v, fa, fb, w, alpha, hp); } } static void fz_paint_affine_near(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, int alpha, byte *color/*unused */, byte *hp) { if (alpha == 255) { switch (n) { case 1: fz_paint_affine_N_near(dp, sp, sw, sh, u, v, fa, fb, w, 1, hp); break; case 2: fz_paint_affine_N_near(dp, sp, sw, sh, u, v, fa, fb, w, 2, hp); break; case 4: fz_paint_affine_N_near(dp, sp, sw, sh, u, v, fa, fb, w, 4, hp); break; default: fz_paint_affine_N_near(dp, sp, sw, sh, u, v, fa, fb, w, n, hp); break; } } else if (alpha > 0) { switch (n) { case 1: fz_paint_affine_alpha_N_near(dp, sp, sw, sh, u, v, fa, fb, w, 1, alpha, hp); break; case 2: fz_paint_affine_alpha_N_near(dp, sp, sw, sh, u, v, fa, fb, w, 2, alpha, hp); break; case 4: fz_paint_affine_alpha_N_near(dp, sp, sw, sh, u, v, fa, fb, w, 4, alpha, hp); break; default: fz_paint_affine_alpha_N_near(dp, sp, sw, sh, u, v, fa, fb, w, n, alpha, hp); break; } } } static void fz_paint_affine_g2rgb_near(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, int alpha, byte *color/*unused*/, byte *hp) { if (alpha == 255) { fz_paint_affine_solid_g2rgb_near(dp, sp, sw, sh, u, v, fa, fb, w, hp); } else if (alpha > 0) { fz_paint_affine_alpha_g2rgb_near(dp, sp, sw, sh, u, v, fa, fb, w, alpha, hp); } } static void fz_paint_affine_color_lerp(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, int alpha/*unused*/, byte *color, byte *hp) { switch (n) { case 2: fz_paint_affine_color_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, 2, color, hp); break; case 4: fz_paint_affine_color_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, 4, color, hp); break; default: fz_paint_affine_color_N_lerp(dp, sp, sw, sh, u, v, fa, fb, w, n, color, hp); break; } } static void fz_paint_affine_color_near(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, int alpha/*unused*/, byte *color, byte *hp) { switch (n) { case 2: fz_paint_affine_color_N_near(dp, sp, sw, sh, u, v, fa, fb, w, 2, color, hp); break; case 4: fz_paint_affine_color_N_near(dp, sp, sw, sh, u, v, fa, fb, w, 4, color, hp); break; default: fz_paint_affine_color_N_near(dp, sp, sw, sh, u, v, fa, fb, w, n, color, hp); break; } } /* Draw an image with an affine transform on destination */ static void fz_paint_image_imp(fz_pixmap *dst, fz_bbox scissor, fz_pixmap *shape, fz_pixmap *img, fz_matrix ctm, byte *color, int alpha) { byte *dp, *sp, *hp; int u, v, fa, fb, fc, fd; int x, y, w, h; int sw, sh, n, hw; fz_matrix inv; fz_bbox bbox; int dolerp; void (*paintfn)(byte *dp, byte *sp, int sw, int sh, int u, int v, int fa, int fb, int w, int n, int alpha, byte *color, byte *hp); /* grid fit the image */ if (fz_is_rectilinear(ctm)) { ctm.a = roundup(ctm.a); ctm.b = roundup(ctm.b); ctm.c = roundup(ctm.c); ctm.d = roundup(ctm.d); ctm.e = floorf(ctm.e); ctm.f = floorf(ctm.f); } /* turn on interpolation for upscaled and non-rectilinear transforms */ dolerp = 0; if (!fz_is_rectilinear(ctm)) dolerp = 1; if (sqrtf(ctm.a * ctm.a + ctm.b * ctm.b) > img->w) dolerp = 1; if (sqrtf(ctm.c * ctm.c + ctm.d * ctm.d) > img->h) dolerp = 1; /* except when we shouldn't, at large magnifications */ if (!img->interpolate) { if (sqrtf(ctm.a * ctm.a + ctm.b * ctm.b) > img->w * 2) dolerp = 0; if (sqrtf(ctm.c * ctm.c + ctm.d * ctm.d) > img->h * 2) dolerp = 0; } bbox = fz_round_rect(fz_transform_rect(ctm, fz_unit_rect)); bbox = fz_intersect_bbox(bbox, scissor); x = bbox.x0; y = bbox.y0; w = bbox.x1 - bbox.x0; h = bbox.y1 - bbox.y0; /* map from screen space (x,y) to image space (u,v) */ inv = fz_scale(1.0f / img->w, -1.0f / img->h); inv = fz_concat(inv, fz_translate(0, 1)); inv = fz_concat(inv, ctm); inv = fz_invert_matrix(inv); fa = inv.a * 65536; fb = inv.b * 65536; fc = inv.c * 65536; fd = inv.d * 65536; /* Calculate initial texture positions. Do a half step to start. */ u = (fa * x) + (fc * y) + inv.e * 65536 + ((fa + fc) >> 1); v = (fb * x) + (fd * y) + inv.f * 65536 + ((fb + fd) >> 1); dp = dst->samples + ((y - dst->y) * dst->w + (x - dst->x)) * dst->n; n = dst->n; sp = img->samples; sw = img->w; sh = img->h; if (shape) { hw = shape->w; hp = shape->samples + ((y - shape->y) * hw) + x - dst->x; } else { hw = 0; hp = NULL; } /* TODO: if (fb == 0 && fa == 1) call fz_paint_span */ if (dst->n == 4 && img->n == 2) { assert(color == NULL); if (dolerp) paintfn = fz_paint_affine_g2rgb_lerp; else paintfn = fz_paint_affine_g2rgb_near; } else { if (dolerp) { if (color) paintfn = fz_paint_affine_color_lerp; else paintfn = fz_paint_affine_lerp; } else { if (color) paintfn = fz_paint_affine_color_near; else paintfn = fz_paint_affine_near; } } while (h--) { paintfn(dp, sp, sw, sh, u, v, fa, fb, w, n, alpha, color, hp); dp += dst->w * n; hp += hw; u += fc; v += fd; } } void fz_paint_image_with_color(fz_pixmap *dst, fz_bbox scissor, fz_pixmap *shape, fz_pixmap *img, fz_matrix ctm, byte *color) { assert(img->n == 1); fz_paint_image_imp(dst, scissor, shape, img, ctm, color, 255); } void fz_paint_image(fz_pixmap *dst, fz_bbox scissor, fz_pixmap *shape, fz_pixmap *img, fz_matrix ctm, int alpha) { assert(dst->n == img->n || (dst->n == 4 && img->n == 2)); fz_paint_image_imp(dst, scissor, shape, img, ctm, NULL, alpha); }