#include "fitz.h" #define QUANT(x,a) (((int)((x) * (a))) / (a)) #define HSUBPIX 5.0 #define VSUBPIX 5.0 #define STACK_SIZE 96 /* Enable the following to attempt to support knockout and/or isolated * blending groups. */ #define ATTEMPT_KNOCKOUT_AND_ISOLATED /* Enable the following to help debug group blending. */ #undef DUMP_GROUP_BLENDS typedef struct fz_draw_device_s fz_draw_device; enum { FZ_DRAWDEV_FLAGS_TYPE3 = 1, }; typedef struct fz_draw_state_s fz_draw_state; struct fz_draw_state_s { fz_bbox scissor; fz_pixmap *dest; fz_pixmap *mask; fz_pixmap *shape; int blendmode; int luminosity; float alpha; fz_matrix ctm; float xstep, ystep; fz_rect area; }; struct fz_draw_device_s { fz_gel *gel; fz_context *ctx; int flags; int top; fz_draw_state *stack; int stack_max; fz_draw_state init_stack[STACK_SIZE]; }; #ifdef DUMP_GROUP_BLENDS static int group_dump_count = 0; static void fz_dump_blend(fz_context *ctx, fz_pixmap *pix, const char *s) { char name[80]; if (!pix) return; sprintf(name, "dump%02d.png", group_dump_count); if (s) printf("%s%02d", s, group_dump_count); group_dump_count++; fz_write_png(ctx, pix, name, (pix->n > 1)); } static void dump_spaces(int x, const char *s) { int i; for (i = 0; i < x; i++) printf(" "); printf("%s", s); } #endif static void fz_grow_stack(fz_draw_device *dev) { int max = dev->stack_max * 2; fz_draw_state *stack; if (dev->stack == &dev->init_stack[0]) { stack = fz_malloc(dev->ctx, sizeof(*stack) * max); memcpy(stack, dev->stack, sizeof(*stack) * dev->stack_max); } else { stack = fz_resize_array(dev->ctx, dev->stack, max, sizeof(*stack)); } dev->stack = stack; dev->stack_max = max; } /* 'Push' the stack. Returns a pointer to the current state, with state[1] * already having been initialised to contain the same thing. Simply * change any contents of state[1] that you want to and continue. */ static fz_draw_state * push_stack(fz_draw_device *dev) { fz_draw_state *state; if (dev->top == dev->stack_max) fz_grow_stack(dev); state = &dev->stack[dev->top]; dev->top++; memcpy(&state[1], state, sizeof(*state)); return state; } static fz_draw_state * fz_knockout_begin(fz_draw_device *dev) { fz_bbox bbox; fz_pixmap *dest, *shape; fz_draw_state *state = &dev->stack[dev->top]; int isolated = state->blendmode & FZ_BLEND_ISOLATED; if ((state->blendmode & FZ_BLEND_KNOCKOUT) == 0) return state; state = push_stack(dev); bbox = fz_bound_pixmap(state->dest); bbox = fz_intersect_bbox(bbox, state->scissor); dest = fz_new_pixmap_with_rect(dev->ctx, state->dest->colorspace, bbox); if (isolated) { fz_clear_pixmap(dest); } else { /* Find the last but one destination to copy */ int i = dev->top-1; /* i = the one on entry (i.e. the last one) */ fz_pixmap *prev = state->dest; while (i > 0) { prev = dev->stack[--i].dest; if (prev != state->dest) break; } if (prev) fz_copy_pixmap_rect(dest, prev, bbox); else fz_clear_pixmap(dest); } if (state->blendmode == 0 && isolated) { /* We can render direct to any existing shape plane. If there * isn't one, we don't need to make one. */ shape = state->shape; } else { shape = fz_new_pixmap_with_rect(dev->ctx, NULL, bbox); fz_clear_pixmap(shape); } #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Knockout begin\n"); #endif state[1].scissor = bbox; state[1].dest = dest; state[1].shape = shape; state[1].blendmode &= ~FZ_BLEND_MODEMASK; return &state[1]; } static void fz_knockout_end(fz_draw_device *dev) { fz_draw_state *state; int blendmode; int isolated; fz_context *ctx = dev->ctx; if (dev->top == 0) { fz_warn(ctx, "unexpected knockout end"); return; } state = &dev->stack[--dev->top]; if ((state[0].blendmode & FZ_BLEND_KNOCKOUT) == 0) return; blendmode = state->blendmode & FZ_BLEND_MODEMASK; isolated = state->blendmode & FZ_BLEND_ISOLATED; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, ""); fz_dump_blend(dev->ctx, state[1].dest, "Blending "); if (state[1].shape) fz_dump_blend(dev->ctx, state[1].shape, "/"); fz_dump_blend(dev->ctx, state[0].dest, " onto "); if (state[0].shape) fz_dump_blend(dev->ctx, state[0].shape, "/"); if (blendmode != 0) printf(" (blend %d)", blendmode); if (isolated != 0) printf(" (isolated)"); printf(" (knockout)"); #endif if ((blendmode == 0) && (state[0].shape == state[1].shape)) fz_paint_pixmap(state[0].dest, state[1].dest, 255); else fz_blend_pixmap(state[0].dest, state[1].dest, 255, blendmode, isolated, state[1].shape); fz_drop_pixmap(dev->ctx, state[1].dest); if (state[0].shape != state[1].shape) { if (state[0].shape) fz_paint_pixmap(state[0].shape, state[1].shape, 255); fz_drop_pixmap(dev->ctx, state[1].shape); } #ifdef DUMP_GROUP_BLENDS fz_dump_blend(dev->ctx, state[0].dest, " to get "); if (state[0].shape) fz_dump_blend(dev->ctx, state[0].shape, "/"); printf("\n"); #endif } static void fz_draw_fill_path(fz_device *devp, fz_path *path, int even_odd, fz_matrix ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_draw_device *dev = devp->user; float expansion = fz_matrix_expansion(ctm); float flatness = 0.3f / expansion; unsigned char colorbv[FZ_MAX_COLORS + 1]; float colorfv[FZ_MAX_COLORS]; fz_bbox bbox; int i; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model = state->dest->colorspace; fz_reset_gel(dev->gel, state->scissor); fz_flatten_fill_path(dev->gel, path, ctm, flatness); fz_sort_gel(dev->gel); bbox = fz_bound_gel(dev->gel); bbox = fz_intersect_bbox(bbox, state->scissor); if (fz_is_empty_rect(bbox)) return; if (state->blendmode & FZ_BLEND_KNOCKOUT) state = fz_knockout_begin(dev); fz_convert_color(dev->ctx, colorspace, color, model, colorfv); for (i = 0; i < model->n; i++) colorbv[i] = colorfv[i] * 255; colorbv[i] = alpha * 255; fz_scan_convert(dev->gel, even_odd, bbox, state->dest, colorbv); if (state->shape) { fz_reset_gel(dev->gel, state->scissor); fz_flatten_fill_path(dev->gel, path, ctm, flatness); fz_sort_gel(dev->gel); colorbv[0] = alpha * 255; fz_scan_convert(dev->gel, even_odd, bbox, state->shape, colorbv); } if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_end(dev); } static void fz_draw_stroke_path(fz_device *devp, fz_path *path, fz_stroke_state *stroke, fz_matrix ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_draw_device *dev = devp->user; float expansion = fz_matrix_expansion(ctm); float flatness = 0.3f / expansion; float linewidth = stroke->linewidth; unsigned char colorbv[FZ_MAX_COLORS + 1]; float colorfv[FZ_MAX_COLORS]; fz_bbox bbox; int i; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model = state->dest->colorspace; if (linewidth * expansion < 0.1f) linewidth = 1 / expansion; fz_reset_gel(dev->gel, state->scissor); if (stroke->dash_len > 0) fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth); else fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth); fz_sort_gel(dev->gel); bbox = fz_bound_gel(dev->gel); bbox = fz_intersect_bbox(bbox, state->scissor); if (fz_is_empty_rect(bbox)) return; if (state->blendmode & FZ_BLEND_KNOCKOUT) state = fz_knockout_begin(dev); fz_convert_color(dev->ctx, colorspace, color, model, colorfv); for (i = 0; i < model->n; i++) colorbv[i] = colorfv[i] * 255; colorbv[i] = alpha * 255; fz_scan_convert(dev->gel, 0, bbox, state->dest, colorbv); if (state->shape) { fz_reset_gel(dev->gel, state->scissor); if (stroke->dash_len > 0) fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth); else fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth); fz_sort_gel(dev->gel); colorbv[0] = 255; fz_scan_convert(dev->gel, 0, bbox, state->shape, colorbv); } if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_end(dev); } static void fz_draw_clip_path(fz_device *devp, fz_path *path, fz_rect *rect, int even_odd, fz_matrix ctm) { fz_draw_device *dev = devp->user; float expansion = fz_matrix_expansion(ctm); float flatness = 0.3f / expansion; fz_bbox bbox; fz_draw_state *state = push_stack(dev); fz_colorspace *model = state->dest->colorspace; fz_reset_gel(dev->gel, state->scissor); fz_flatten_fill_path(dev->gel, path, ctm, flatness); fz_sort_gel(dev->gel); bbox = fz_bound_gel(dev->gel); bbox = fz_intersect_bbox(bbox, state->scissor); if (rect) bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect)); if (fz_is_empty_rect(bbox) || fz_is_rect_gel(dev->gel)) { state[1].scissor = bbox; state[1].mask = NULL; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Clip (rectangular) begin\n"); #endif return; } state[1].mask = fz_new_pixmap_with_rect(dev->ctx, NULL, bbox); fz_clear_pixmap(state[1].mask); state[1].dest = fz_new_pixmap_with_rect(dev->ctx, model, bbox); fz_clear_pixmap(state[1].dest); if (state[1].shape) { state[1].shape = fz_new_pixmap_with_rect(dev->ctx, NULL, bbox); fz_clear_pixmap(state[1].shape); } fz_scan_convert(dev->gel, even_odd, bbox, state[1].mask, NULL); state[1].blendmode |= FZ_BLEND_ISOLATED; state[1].scissor = bbox; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Clip (non-rectangular) begin\n"); #endif } static void fz_draw_clip_stroke_path(fz_device *devp, fz_path *path, fz_rect *rect, fz_stroke_state *stroke, fz_matrix ctm) { fz_draw_device *dev = devp->user; float expansion = fz_matrix_expansion(ctm); float flatness = 0.3f / expansion; float linewidth = stroke->linewidth; fz_bbox bbox; fz_draw_state *state = push_stack(dev); fz_colorspace *model = state->dest->colorspace; if (linewidth * expansion < 0.1f) linewidth = 1 / expansion; fz_reset_gel(dev->gel, state->scissor); if (stroke->dash_len > 0) fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth); else fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth); fz_sort_gel(dev->gel); bbox = fz_bound_gel(dev->gel); bbox = fz_intersect_bbox(bbox, state->scissor); if (rect) bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect)); state[1].mask = fz_new_pixmap_with_rect(dev->ctx, NULL, bbox); fz_clear_pixmap(state[1].mask); state[1].dest = fz_new_pixmap_with_rect(dev->ctx, model, bbox); fz_clear_pixmap(state[1].dest); if (state->shape) { state[1].shape = fz_new_pixmap_with_rect(dev->ctx, NULL, bbox); fz_clear_pixmap(state[1].shape); } if (!fz_is_empty_rect(bbox)) fz_scan_convert(dev->gel, 0, bbox, state[1].mask, NULL); state[1].blendmode |= FZ_BLEND_ISOLATED; state[1].scissor = bbox; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Clip (stroke) begin\n"); #endif } static void draw_glyph(unsigned char *colorbv, fz_pixmap *dst, fz_pixmap *msk, int xorig, int yorig, fz_bbox scissor) { unsigned char *dp, *mp; fz_bbox bbox; int x, y, w, h; bbox = fz_bound_pixmap(msk); bbox.x0 += xorig; bbox.y0 += yorig; bbox.x1 += xorig; bbox.y1 += yorig; bbox = fz_intersect_bbox(bbox, scissor); /* scissor < dst */ x = bbox.x0; y = bbox.y0; w = bbox.x1 - bbox.x0; h = bbox.y1 - bbox.y0; mp = msk->samples + ((y - msk->y - yorig) * msk->w + (x - msk->x - xorig)); dp = dst->samples + ((y - dst->y) * dst->w + (x - dst->x)) * dst->n; assert(msk->n == 1); while (h--) { if (dst->colorspace) fz_paint_span_with_color(dp, mp, dst->n, w, colorbv); else fz_paint_span(dp, mp, 1, w, 255); dp += dst->w * dst->n; mp += msk->w; } } static void fz_draw_fill_text(fz_device *devp, fz_text *text, fz_matrix ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_draw_device *dev = devp->user; unsigned char colorbv[FZ_MAX_COLORS + 1]; unsigned char shapebv; float colorfv[FZ_MAX_COLORS]; fz_matrix tm, trm; fz_pixmap *glyph; int i, x, y, gid; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model = state->dest->colorspace; if (state->blendmode & FZ_BLEND_KNOCKOUT) state = fz_knockout_begin(dev); fz_convert_color(dev->ctx, colorspace, color, model, colorfv); for (i = 0; i < model->n; i++) colorbv[i] = colorfv[i] * 255; colorbv[i] = alpha * 255; shapebv = 255; tm = text->trm; for (i = 0; i < text->len; i++) { gid = text->items[i].gid; if (gid < 0) continue; tm.e = text->items[i].x; tm.f = text->items[i].y; trm = fz_concat(tm, ctm); x = floorf(trm.e); y = floorf(trm.f); trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX); trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX); glyph = fz_render_glyph(dev->ctx, text->font, gid, trm, model); if (glyph) { if (glyph->n == 1) { draw_glyph(colorbv, state->dest, glyph, x, y, state->scissor); if (state->shape) draw_glyph(&shapebv, state->shape, glyph, x, y, state->scissor); } else { fz_matrix ctm = {glyph->w, 0.0, 0.0, glyph->h, x + glyph->x, y + glyph->y}; fz_paint_image(state->dest, state->scissor, state->shape, glyph, ctm, alpha * 255); } fz_drop_pixmap(dev->ctx, glyph); } } if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_end(dev); } static void fz_draw_stroke_text(fz_device *devp, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_draw_device *dev = devp->user; unsigned char colorbv[FZ_MAX_COLORS + 1]; float colorfv[FZ_MAX_COLORS]; fz_matrix tm, trm; fz_pixmap *glyph; int i, x, y, gid; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model = state->dest->colorspace; if (state->blendmode & FZ_BLEND_KNOCKOUT) state = fz_knockout_begin(dev); fz_convert_color(dev->ctx, colorspace, color, model, colorfv); for (i = 0; i < model->n; i++) colorbv[i] = colorfv[i] * 255; colorbv[i] = alpha * 255; tm = text->trm; for (i = 0; i < text->len; i++) { gid = text->items[i].gid; if (gid < 0) continue; tm.e = text->items[i].x; tm.f = text->items[i].y; trm = fz_concat(tm, ctm); x = floorf(trm.e); y = floorf(trm.f); trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX); trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX); glyph = fz_render_stroked_glyph(dev->ctx, text->font, gid, trm, ctm, stroke); if (glyph) { draw_glyph(colorbv, state->dest, glyph, x, y, state->scissor); if (state->shape) draw_glyph(colorbv, state->shape, glyph, x, y, state->scissor); fz_drop_pixmap(dev->ctx, glyph); } } if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_end(dev); } static void fz_draw_clip_text(fz_device *devp, fz_text *text, fz_matrix ctm, int accumulate) { fz_draw_device *dev = devp->user; fz_bbox bbox; fz_pixmap *mask, *dest, *shape; fz_matrix tm, trm; fz_pixmap *glyph; int i, x, y, gid; fz_draw_state *state; fz_colorspace *model; /* If accumulate == 0 then this text object is guaranteed complete */ /* If accumulate == 1 then this text object is the first (or only) in a sequence */ /* If accumulate == 2 then this text object is a continuation */ state = push_stack(dev); model = state->dest->colorspace; if (accumulate == 0) { /* make the mask the exact size needed */ bbox = fz_round_rect(fz_bound_text(dev->ctx, text, ctm)); bbox = fz_intersect_bbox(bbox, state->scissor); } else { /* be conservative about the size of the mask needed */ bbox = state->scissor; } if (accumulate == 0 || accumulate == 1) { mask = fz_new_pixmap_with_rect(dev->ctx, NULL, bbox); fz_clear_pixmap(mask); dest = fz_new_pixmap_with_rect(dev->ctx, model, bbox); fz_clear_pixmap(dest); if (state->shape) { shape = fz_new_pixmap_with_rect(dev->ctx, NULL, bbox); fz_clear_pixmap(shape); } else shape = NULL; state[1].blendmode |= FZ_BLEND_ISOLATED; state[1].scissor = bbox; state[1].dest = dest; state[1].mask = mask; state[1].shape = shape; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Clip (text) begin\n"); #endif } else { mask = state->mask; dev->top--; } if (!fz_is_empty_rect(bbox) && mask) { tm = text->trm; for (i = 0; i < text->len; i++) { gid = text->items[i].gid; if (gid < 0) continue; tm.e = text->items[i].x; tm.f = text->items[i].y; trm = fz_concat(tm, ctm); x = floorf(trm.e); y = floorf(trm.f); trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX); trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX); glyph = fz_render_glyph(dev->ctx, text->font, gid, trm, model); if (glyph) { draw_glyph(NULL, mask, glyph, x, y, bbox); if (state[1].shape) draw_glyph(NULL, state[1].shape, glyph, x, y, bbox); fz_drop_pixmap(dev->ctx, glyph); } } } } static void fz_draw_clip_stroke_text(fz_device *devp, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm) { fz_draw_device *dev = devp->user; fz_bbox bbox; fz_pixmap *mask, *dest, *shape; fz_matrix tm, trm; fz_pixmap *glyph; int i, x, y, gid; fz_draw_state *state = push_stack(dev); fz_colorspace *model = state->dest->colorspace; /* make the mask the exact size needed */ bbox = fz_round_rect(fz_bound_text(dev->ctx, text, ctm)); bbox = fz_intersect_bbox(bbox, state->scissor); mask = fz_new_pixmap_with_rect(dev->ctx, NULL, bbox); fz_clear_pixmap(mask); dest = fz_new_pixmap_with_rect(dev->ctx, model, bbox); fz_clear_pixmap(dest); if (state->shape) { shape = fz_new_pixmap_with_rect(dev->ctx, NULL, bbox); fz_clear_pixmap(shape); } else shape = state->shape; state[1].blendmode |= FZ_BLEND_ISOLATED; state[1].scissor = bbox; state[1].dest = dest; state[1].shape = shape; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Clip (stroke text) begin\n"); #endif if (!fz_is_empty_rect(bbox)) { tm = text->trm; for (i = 0; i < text->len; i++) { gid = text->items[i].gid; if (gid < 0) continue; tm.e = text->items[i].x; tm.f = text->items[i].y; trm = fz_concat(tm, ctm); x = floorf(trm.e); y = floorf(trm.f); trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX); trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX); glyph = fz_render_stroked_glyph(dev->ctx, text->font, gid, trm, ctm, stroke); if (glyph) { draw_glyph(NULL, mask, glyph, x, y, bbox); if (shape) draw_glyph(NULL, shape, glyph, x, y, bbox); fz_drop_pixmap(dev->ctx, glyph); } } } } static void fz_draw_ignore_text(fz_device *dev, fz_text *text, fz_matrix ctm) { } static void fz_draw_fill_shade(fz_device *devp, fz_shade *shade, fz_matrix ctm, float alpha) { fz_draw_device *dev = devp->user; fz_rect bounds; fz_bbox bbox, scissor; fz_pixmap *dest, *shape; float colorfv[FZ_MAX_COLORS]; unsigned char colorbv[FZ_MAX_COLORS + 1]; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model = state->dest->colorspace; bounds = fz_bound_shade(shade, ctm); scissor = state->scissor; bbox = fz_intersect_bbox(fz_round_rect(bounds), scissor); if (fz_is_empty_rect(bbox)) return; if (!model) { fz_warn(dev->ctx, "cannot render shading directly to an alpha mask"); return; } if (state->blendmode & FZ_BLEND_KNOCKOUT) state = fz_knockout_begin(dev); dest = state->dest; shape = state->shape; if (alpha < 1) { dest = fz_new_pixmap_with_rect(dev->ctx, state->dest->colorspace, bbox); fz_clear_pixmap(dest); if (shape) { shape = fz_new_pixmap_with_rect(dev->ctx, NULL, bbox); fz_clear_pixmap(shape); } } if (shade->use_background) { unsigned char *s; int x, y, n, i; fz_convert_color(dev->ctx, shade->colorspace, shade->background, model, colorfv); for (i = 0; i < model->n; i++) colorbv[i] = colorfv[i] * 255; colorbv[i] = 255; n = dest->n; for (y = scissor.y0; y < scissor.y1; y++) { s = dest->samples + ((scissor.x0 - dest->x) + (y - dest->y) * dest->w) * dest->n; for (x = scissor.x0; x < scissor.x1; x++) { for (i = 0; i < n; i++) *s++ = colorbv[i]; } } if (shape) { for (y = scissor.y0; y < scissor.y1; y++) { s = shape->samples + (scissor.x0 - shape->x) + (y - shape->y) * shape->w; for (x = scissor.x0; x < scissor.x1; x++) { *s++ = 255; } } } } fz_paint_shade(dev->ctx, shade, ctm, dest, bbox); if (shape) fz_clear_pixmap_rect_with_color(shape, 255, bbox); if (alpha < 1) { fz_paint_pixmap(state->dest, dest, alpha * 255); fz_drop_pixmap(dev->ctx, dest); if (shape) { fz_paint_pixmap(state->shape, shape, alpha * 255); fz_drop_pixmap(dev->ctx, shape); } } if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_end(dev); } static fz_pixmap * fz_transform_pixmap(fz_context *ctx, fz_pixmap *image, fz_matrix *ctm, int x, int y, int dx, int dy, int gridfit, fz_bbox *clip) { fz_pixmap *scaled; if (ctm->a != 0 && ctm->b == 0 && ctm->c == 0 && ctm->d != 0) { /* Unrotated or X-flip or Y-flip or XY-flip */ fz_matrix m = *ctm; if (gridfit) fz_gridfit_matrix(&m); scaled = fz_scale_pixmap(ctx, image, m.e, m.f, m.a, m.d, clip); if (!scaled) return NULL; ctm->a = scaled->w; ctm->d = scaled->h; ctm->e = scaled->x; ctm->f = scaled->y; return scaled; } if (ctm->a == 0 && ctm->b != 0 && ctm->c != 0 && ctm->d == 0) { /* Other orthogonal flip/rotation cases */ fz_matrix m = *ctm; fz_bbox rclip; if (gridfit) fz_gridfit_matrix(&m); if (clip) { rclip.x0 = clip->y0; rclip.y0 = clip->x0; rclip.x1 = clip->y1; rclip.y1 = clip->x1; } scaled = fz_scale_pixmap(ctx, image, m.f, m.e, m.b, m.c, (clip ? &rclip : 0)); if (!scaled) return NULL; ctm->b = scaled->w; ctm->c = scaled->h; ctm->f = scaled->x; ctm->e = scaled->y; return scaled; } /* Downscale, non rectilinear case */ if (dx > 0 && dy > 0) { scaled = fz_scale_pixmap(ctx, image, 0, 0, (float)dx, (float)dy, NULL); return scaled; } return NULL; } static void fz_draw_fill_image(fz_device *devp, fz_pixmap *image, fz_matrix ctm, float alpha) { fz_draw_device *dev = devp->user; fz_pixmap *converted = NULL; fz_pixmap *scaled = NULL; int after; int dx, dy; fz_context *ctx = dev->ctx; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model = state->dest->colorspace; fz_bbox clip = fz_bound_pixmap(state->dest); clip = fz_intersect_bbox(clip, state->scissor); fz_var(scaled); if (!model) { fz_warn(dev->ctx, "cannot render image directly to an alpha mask"); return; } if (image->w == 0 || image->h == 0) return; /* convert images with more components (cmyk->rgb) before scaling */ /* convert images with fewer components (gray->rgb after scaling */ /* convert images with expensive colorspace transforms after scaling */ if (state->blendmode & FZ_BLEND_KNOCKOUT) state = fz_knockout_begin(dev); after = 0; if (image->colorspace == fz_device_gray) after = 1; if (image->colorspace != model && !after) { converted = fz_new_pixmap_with_rect(ctx, model, fz_bound_pixmap(image)); fz_convert_pixmap(ctx, image, converted); image = converted; } fz_try(ctx) { dx = sqrtf(ctm.a * ctm.a + ctm.b * ctm.b); dy = sqrtf(ctm.c * ctm.c + ctm.d * ctm.d); if (dx < image->w && dy < image->h) { int gridfit = alpha == 1.0f && !(dev->flags & FZ_DRAWDEV_FLAGS_TYPE3); scaled = fz_transform_pixmap(ctx, image, &ctm, state->dest->x, state->dest->y, dx, dy, gridfit, &clip); if (!scaled) { if (dx < 1) dx = 1; if (dy < 1) dy = 1; scaled = fz_scale_pixmap(ctx, image, image->x, image->y, dx, dy, NULL); } if (scaled) image = scaled; } if (image->colorspace != model) { if ((image->colorspace == fz_device_gray && model == fz_device_rgb) || (image->colorspace == fz_device_gray && model == fz_device_bgr)) { /* We have special case rendering code for gray -> rgb/bgr */ } else { converted = fz_new_pixmap_with_rect(ctx, model, fz_bound_pixmap(image)); fz_convert_pixmap(ctx, image, converted); image = converted; } } fz_paint_image(state->dest, state->scissor, state->shape, image, ctm, alpha * 255); } fz_catch(ctx) { fz_drop_pixmap(ctx, scaled); fz_drop_pixmap(ctx, converted); fz_rethrow(ctx); } if (scaled) fz_drop_pixmap(ctx, scaled); if (converted) fz_drop_pixmap(ctx, converted); if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_end(dev); } static void fz_draw_fill_image_mask(fz_device *devp, fz_pixmap *image, fz_matrix ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_draw_device *dev = devp->user; unsigned char colorbv[FZ_MAX_COLORS + 1]; float colorfv[FZ_MAX_COLORS]; fz_pixmap *scaled = NULL; int dx, dy; int i; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model = state->dest->colorspace; fz_bbox clip = fz_bound_pixmap(state->dest); clip = fz_intersect_bbox(clip, state->scissor); if (image->w == 0 || image->h == 0) return; if (state->blendmode & FZ_BLEND_KNOCKOUT) state = fz_knockout_begin(dev); dx = sqrtf(ctm.a * ctm.a + ctm.b * ctm.b); dy = sqrtf(ctm.c * ctm.c + ctm.d * ctm.d); if (dx < image->w && dy < image->h) { int gridfit = alpha == 1.0f && !(dev->flags & FZ_DRAWDEV_FLAGS_TYPE3); scaled = fz_transform_pixmap(dev->ctx, image, &ctm, state->dest->x, state->dest->y, dx, dy, gridfit, &clip); if (!scaled) { if (dx < 1) dx = 1; if (dy < 1) dy = 1; scaled = fz_scale_pixmap(dev->ctx, image, image->x, image->y, dx, dy, NULL); } if (scaled) image = scaled; } fz_convert_color(dev->ctx, colorspace, color, model, colorfv); for (i = 0; i < model->n; i++) colorbv[i] = colorfv[i] * 255; colorbv[i] = alpha * 255; fz_paint_image_with_color(state->dest, state->scissor, state->shape, image, ctm, colorbv); if (scaled) fz_drop_pixmap(dev->ctx, scaled); if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_begin(dev); } static void fz_draw_clip_image_mask(fz_device *devp, fz_pixmap *image, fz_rect *rect, fz_matrix ctm) { fz_draw_device *dev = devp->user; fz_context *ctx = dev->ctx; fz_bbox bbox; fz_pixmap *mask = NULL; fz_pixmap *dest = NULL; fz_pixmap *shape = NULL; fz_pixmap *scaled = NULL; int dx, dy; fz_draw_state *state = push_stack(dev); fz_colorspace *model = state->dest->colorspace; fz_bbox clip = fz_bound_pixmap(state->dest); clip = fz_intersect_bbox(clip, state->scissor); fz_var(mask); fz_var(dest); fz_var(shape); if (image->w == 0 || image->h == 0) { #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Clip (image mask) (empty) begin\n"); #endif state[1].scissor = fz_empty_bbox; state[1].mask = NULL; return; } #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Clip (image mask) begin\n"); #endif bbox = fz_round_rect(fz_transform_rect(ctm, fz_unit_rect)); bbox = fz_intersect_bbox(bbox, state->scissor); if (rect) bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect)); mask = fz_new_pixmap_with_rect(dev->ctx, NULL, bbox); fz_clear_pixmap(mask); fz_try(ctx) { dest = fz_new_pixmap_with_rect(dev->ctx, model, bbox); fz_clear_pixmap(dest); if (state->shape) { shape = fz_new_pixmap_with_rect(dev->ctx, NULL, bbox); fz_clear_pixmap(shape); } dx = sqrtf(ctm.a * ctm.a + ctm.b * ctm.b); dy = sqrtf(ctm.c * ctm.c + ctm.d * ctm.d); if (dx < image->w && dy < image->h) { int gridfit = !(dev->flags & FZ_DRAWDEV_FLAGS_TYPE3); scaled = fz_transform_pixmap(dev->ctx, image, &ctm, state->dest->x, state->dest->y, dx, dy, gridfit, &clip); if (!scaled) { if (dx < 1) dx = 1; if (dy < 1) dy = 1; scaled = fz_scale_pixmap(dev->ctx, image, image->x, image->y, dx, dy, NULL); } if (scaled) image = scaled; } } fz_catch(ctx) { fz_drop_pixmap(ctx, shape); fz_drop_pixmap(ctx, dest); fz_drop_pixmap(ctx, mask); fz_rethrow(ctx); } fz_paint_image(mask, bbox, state->shape, image, ctm, 255); if (scaled) fz_drop_pixmap(dev->ctx, scaled); state[1].blendmode |= FZ_BLEND_ISOLATED; state[1].scissor = bbox; state[1].dest = dest; state[1].shape = shape; state[1].mask = mask; } static void fz_draw_pop_clip(fz_device *devp) { fz_draw_device *dev = devp->user; fz_context *ctx = dev->ctx; fz_draw_state *state; if (dev->top == 0) { fz_warn(ctx, "Unexpected pop clip"); return; } state = &dev->stack[--dev->top]; /* We can get here with state[1].mask == NULL if the clipping actually * resolved to a rectangle earlier. */ if (state[1].mask) { #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, ""); fz_dump_blend(dev->ctx, state[1].dest, "Clipping "); if (state[1].shape) fz_dump_blend(dev->ctx, state[1].shape, "/"); fz_dump_blend(dev->ctx, state[0].dest, " onto "); if (state[0].shape) fz_dump_blend(dev->ctx, state[0].shape, "/"); fz_dump_blend(dev->ctx, state[1].mask, " with "); #endif fz_paint_pixmap_with_mask(state[0].dest, state[1].dest, state[1].mask); if (state[0].shape != state[1].shape) { fz_paint_pixmap_with_mask(state[0].shape, state[1].shape, state[1].mask); fz_drop_pixmap(dev->ctx, state[1].shape); } fz_drop_pixmap(dev->ctx, state[1].mask); fz_drop_pixmap(dev->ctx, state[1].dest); #ifdef DUMP_GROUP_BLENDS fz_dump_blend(dev->ctx, state[0].dest, " to get "); if (state[0].shape) fz_dump_blend(dev->ctx, state[0].shape, "/"); printf("\n"); #endif } else { #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, "Clip End\n"); #endif } } static void fz_draw_begin_mask(fz_device *devp, fz_rect rect, int luminosity, fz_colorspace *colorspace, float *colorfv) { fz_draw_device *dev = devp->user; fz_pixmap *dest; fz_bbox bbox; fz_draw_state *state = push_stack(dev); fz_pixmap *shape = state->shape; bbox = fz_round_rect(rect); bbox = fz_intersect_bbox(bbox, state->scissor); dest = fz_new_pixmap_with_rect(dev->ctx, fz_device_gray, bbox); if (state->shape) { /* FIXME: If we ever want to support AIS true, then we * probably want to create a shape pixmap here, using: * shape = fz_new_pixmap_with_rect(NULL, bbox); * then, in the end_mask code, we create the mask from this * rather than dest. */ shape = NULL; } if (luminosity) { float bc; if (!colorspace) colorspace = fz_device_gray; fz_convert_color(dev->ctx, colorspace, colorfv, fz_device_gray, &bc); fz_clear_pixmap_with_color(dest, bc * 255); if (shape) fz_clear_pixmap_with_color(shape, 255); } else { fz_clear_pixmap(dest); if (shape) fz_clear_pixmap(shape); } #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Mask begin\n"); #endif state[1].scissor = bbox; state[1].dest = dest; state[1].shape = shape; state[1].luminosity = luminosity; } static void fz_draw_end_mask(fz_device *devp) { fz_draw_device *dev = devp->user; fz_pixmap *temp, *dest; fz_bbox bbox; int luminosity; fz_context *ctx = dev->ctx; fz_draw_state *state; if (dev->top == 0) { fz_warn(ctx, "Unexpected draw_end_mask"); return; } state = &dev->stack[dev->top-1]; /* pop soft mask buffer */ luminosity = state[1].luminosity; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Mask -> Clip\n"); #endif /* convert to alpha mask */ temp = fz_alpha_from_gray(dev->ctx, state[1].dest, luminosity); if (state[1].dest != state[0].dest) fz_drop_pixmap(dev->ctx, state[1].dest); state[1].dest = NULL; if (state[1].shape != state[0].shape) fz_drop_pixmap(dev->ctx, state[1].shape); state[1].shape = NULL; if (state[1].mask != state[0].mask) fz_drop_pixmap(dev->ctx, state[1].mask); state[1].mask = NULL; /* create new dest scratch buffer */ bbox = fz_bound_pixmap(temp); dest = fz_new_pixmap_with_rect(dev->ctx, state->dest->colorspace, bbox); fz_clear_pixmap(dest); /* push soft mask as clip mask */ state[1].mask = temp; state[1].dest = dest; state[1].blendmode |= FZ_BLEND_ISOLATED; /* If we have a shape, then it'll need to be masked with the * clip mask when we pop. So create a new shape now. */ if (state[0].shape) { state[1].shape = fz_new_pixmap_with_rect(dev->ctx, NULL, bbox); fz_clear_pixmap(state[1].shape); } state[1].scissor = bbox; } static void fz_draw_begin_group(fz_device *devp, fz_rect rect, int isolated, int knockout, int blendmode, float alpha) { fz_draw_device *dev = devp->user; fz_bbox bbox; fz_pixmap *dest, *shape; fz_context *ctx = dev->ctx; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model = state->dest->colorspace; if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_begin(dev); state = push_stack(dev); bbox = fz_round_rect(rect); bbox = fz_intersect_bbox(bbox, state->scissor); dest = fz_new_pixmap_with_rect(ctx, model, bbox); #ifndef ATTEMPT_KNOCKOUT_AND_ISOLATED knockout = 0; isolated = 1; #endif if (isolated) { fz_clear_pixmap(dest); } else { fz_copy_pixmap_rect(dest, state[0].dest, bbox); } if (blendmode == 0 && alpha == 1.0 && isolated) { /* We can render direct to any existing shape plane. If there * isn't one, we don't need to make one. */ shape = state[0].shape; } else { fz_try(ctx) { shape = fz_new_pixmap_with_rect(ctx, NULL, bbox); fz_clear_pixmap(shape); } fz_catch(ctx) { fz_drop_pixmap(ctx, dest); fz_rethrow(ctx); } } state[1].alpha = alpha; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Group Begin\n"); #endif state[1].scissor = bbox; state[1].dest = dest; state[1].shape = shape; state[1].blendmode = blendmode | (isolated ? FZ_BLEND_ISOLATED : 0) | (knockout ? FZ_BLEND_KNOCKOUT : 0); } static void fz_draw_end_group(fz_device *devp) { fz_draw_device *dev = devp->user; int blendmode; int isolated; float alpha; fz_context *ctx = dev->ctx; fz_draw_state *state; if (dev->top == 0) { fz_warn(ctx, "Unexpected end_group"); return; } state = &dev->stack[--dev->top]; alpha = state[1].alpha; blendmode = state[1].blendmode & FZ_BLEND_MODEMASK; isolated = state[1].blendmode & FZ_BLEND_ISOLATED; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, ""); fz_dump_blend(dev->ctx, state[1].dest, "Blending "); if (state[1].shape) fz_dump_blend(dev->ctx, state[1].shape, "/"); fz_dump_blend(dev->ctx, state[0].dest, " onto "); if (state[0].shape) fz_dump_blend(dev->ctx, state[0].shape, "/"); if (alpha != 1.0f) printf(" (alpha %g)", alpha); if (blendmode != 0) printf(" (blend %d)", blendmode); if (isolated != 0) printf(" (isolated)"); if (state[1].blendmode & FZ_BLEND_KNOCKOUT) printf(" (knockout)"); #endif if ((blendmode == 0) && (state[0].shape == state[1].shape)) fz_paint_pixmap(state[0].dest, state[1].dest, alpha * 255); else fz_blend_pixmap(state[0].dest, state[1].dest, alpha * 255, blendmode, isolated, state[1].shape); fz_drop_pixmap(dev->ctx, state[1].dest); if (state[0].shape != state[1].shape) { if (state[0].shape) fz_paint_pixmap(state[0].shape, state[1].shape, alpha * 255); fz_drop_pixmap(dev->ctx, state[1].shape); } #ifdef DUMP_GROUP_BLENDS fz_dump_blend(dev->ctx, state[0].dest, " to get "); if (state[0].shape) fz_dump_blend(dev->ctx, state[0].shape, "/"); printf("\n"); #endif if (state[0].blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_end(dev); } static void fz_draw_begin_tile(fz_device *devp, fz_rect area, fz_rect view, float xstep, float ystep, fz_matrix ctm) { fz_draw_device *dev = devp->user; fz_pixmap *dest = NULL; fz_pixmap *shape; fz_bbox bbox; fz_context *ctx = dev->ctx; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model = state->dest->colorspace; /* area, view, xstep, ystep are in pattern space */ /* ctm maps from pattern space to device space */ if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_begin(dev); state = push_stack(dev); bbox = fz_round_rect(fz_transform_rect(ctm, view)); /* We should never have a bbox that entirely covers our destination. * If we do, then the check for only 1 tile being visible above has * failed. */ assert(bbox.x0 > state->dest->x || bbox.x1 < state->dest->x + state->dest->w || bbox.y0 > state->dest->y || bbox.y1 < state->dest->y + state->dest->h); dest = fz_new_pixmap_with_rect(dev->ctx, model, bbox); fz_clear_pixmap(dest); shape = state[0].shape; if (shape) { fz_var(shape); fz_try(ctx) { shape = fz_new_pixmap_with_rect(dev->ctx, NULL, bbox); fz_clear_pixmap(shape); } fz_catch(ctx) { fz_drop_pixmap(ctx, dest); fz_rethrow(ctx); } } state[1].blendmode |= FZ_BLEND_ISOLATED; state[1].xstep = xstep; state[1].ystep = ystep; state[1].area = area; state[1].ctm = ctm; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Tile begin\n"); #endif state[1].scissor = bbox; state[1].dest = dest; state[1].shape = shape; } static void fz_draw_end_tile(fz_device *devp) { fz_draw_device *dev = devp->user; float xstep, ystep; fz_matrix ctm, ttm, shapectm; fz_rect area; int x0, y0, x1, y1, x, y; fz_context *ctx = dev->ctx; fz_draw_state *state; if (dev->top == 0) { fz_warn(ctx, "Unexpected end_tile"); return; } state = &dev->stack[--dev->top]; xstep = state[1].xstep; ystep = state[1].ystep; area = state[1].area; ctm = state[1].ctm; x0 = floorf(area.x0 / xstep); y0 = floorf(area.y0 / ystep); x1 = ceilf(area.x1 / xstep); y1 = ceilf(area.y1 / ystep); ctm.e = state[1].dest->x; ctm.f = state[1].dest->y; if (state[1].shape) { shapectm = ctm; shapectm.e = state[1].shape->x; shapectm.f = state[1].shape->y; } #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, ""); fz_dump_blend(dev->ctx, state[1].dest, "Tiling "); if (state[1].shape) fz_dump_blend(dev->ctx, state[1].shape, "/"); fz_dump_blend(dev->ctx, state[0].dest, " onto "); if (state[0].shape) fz_dump_blend(dev->ctx, state[0].shape, "/"); #endif for (y = y0; y < y1; y++) { for (x = x0; x < x1; x++) { ttm = fz_concat(fz_translate(x * xstep, y * ystep), ctm); state[1].dest->x = ttm.e; state[1].dest->y = ttm.f; fz_paint_pixmap_with_rect(state[0].dest, state[1].dest, 255, state[0].scissor); if (state[1].shape) { ttm = fz_concat(fz_translate(x * xstep, y * ystep), shapectm); state[1].shape->x = ttm.e; state[1].shape->y = ttm.f; fz_paint_pixmap_with_rect(state[0].shape, state[1].shape, 255, state[0].scissor); } } } fz_drop_pixmap(dev->ctx, state[1].dest); fz_drop_pixmap(dev->ctx, state[1].shape); #ifdef DUMP_GROUP_BLENDS fz_dump_blend(dev->ctx, state[0].dest, " to get "); if (state[0].shape) fz_dump_blend(dev->ctx, state[0].shape, "/"); printf("\n"); #endif if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_end(dev); } static void fz_draw_free_user(fz_device *devp) { fz_draw_device *dev = devp->user; fz_context *ctx = dev->ctx; /* pop and free the stacks */ if (dev->top > 0) { fz_draw_state *state = &dev->stack[--dev->top]; fz_warn(ctx, "items left on stack in draw device: %d", dev->top); do { if (state[1].mask != state[0].mask) fz_drop_pixmap(ctx, state[1].mask); if (state[1].dest != state[0].dest) fz_drop_pixmap(ctx, state[1].dest); if (state[1].shape != state[0].shape) fz_drop_pixmap(ctx, state[1].shape); state--; } while(--dev->top > 0); fz_drop_pixmap(ctx, dev->stack[0].mask); fz_drop_pixmap(ctx, dev->stack[0].dest); fz_drop_pixmap(ctx, dev->stack[0].shape); } if (dev->stack != &dev->init_stack[0]) fz_free(ctx, dev->stack); fz_free_gel(dev->gel); fz_free(ctx, dev); } fz_device * fz_new_draw_device(fz_context *ctx, fz_pixmap *dest) { fz_device *dev = NULL; fz_draw_device *ddev = fz_malloc_struct(ctx, fz_draw_device); memset(ddev, 0, sizeof(*ddev)); fz_var(dev); fz_try(ctx) { ddev->gel = fz_new_gel(ctx); ddev->flags = 0; ddev->ctx = ctx; ddev->top = 0; ddev->stack = &ddev->init_stack[0]; ddev->stack_max = STACK_SIZE; ddev->stack[0].dest = dest; ddev->stack[0].shape = NULL; ddev->stack[0].mask = NULL; ddev->stack[0].blendmode = 0; ddev->stack[0].scissor.x0 = dest->x; ddev->stack[0].scissor.y0 = dest->y; ddev->stack[0].scissor.x1 = dest->x + dest->w; ddev->stack[0].scissor.y1 = dest->y + dest->h; dev = fz_new_device(ctx, ddev); } fz_catch(ctx) { fz_free_gel(ddev->gel); fz_free(ctx, ddev); fz_rethrow(ctx); } dev->free_user = fz_draw_free_user; dev->fill_path = fz_draw_fill_path; dev->stroke_path = fz_draw_stroke_path; dev->clip_path = fz_draw_clip_path; dev->clip_stroke_path = fz_draw_clip_stroke_path; dev->fill_text = fz_draw_fill_text; dev->stroke_text = fz_draw_stroke_text; dev->clip_text = fz_draw_clip_text; dev->clip_stroke_text = fz_draw_clip_stroke_text; dev->ignore_text = fz_draw_ignore_text; dev->fill_image_mask = fz_draw_fill_image_mask; dev->clip_image_mask = fz_draw_clip_image_mask; dev->fill_image = fz_draw_fill_image; dev->fill_shade = fz_draw_fill_shade; dev->pop_clip = fz_draw_pop_clip; dev->begin_mask = fz_draw_begin_mask; dev->end_mask = fz_draw_end_mask; dev->begin_group = fz_draw_begin_group; dev->end_group = fz_draw_end_group; dev->begin_tile = fz_draw_begin_tile; dev->end_tile = fz_draw_end_tile; return dev; } fz_device * fz_new_draw_device_type3(fz_context *ctx, fz_pixmap *dest) { fz_device *dev = fz_new_draw_device(ctx, dest); fz_draw_device *ddev = dev->user; ddev->flags |= FZ_DRAWDEV_FLAGS_TYPE3; return dev; }