#include "fitz.h" #define MAX4(a,b,c,d) MAX(MAX(a,b), MAX(c,d)) #define MIN4(a,b,c,d) MIN(MIN(a,b), MIN(c,d)) /* Matrices, points and affine transformations */ const fz_matrix fz_identity = { 1, 0, 0, 1, 0, 0 }; fz_matrix fz_concat(fz_matrix one, fz_matrix two) { fz_matrix dst; dst.a = one.a * two.a + one.b * two.c; dst.b = one.a * two.b + one.b * two.d; dst.c = one.c * two.a + one.d * two.c; dst.d = one.c * two.b + one.d * two.d; dst.e = one.e * two.a + one.f * two.c + two.e; dst.f = one.e * two.b + one.f * two.d + two.f; return dst; } fz_matrix fz_scale(float sx, float sy) { fz_matrix m; m.a = sx; m.b = 0; m.c = 0; m.d = sy; m.e = 0; m.f = 0; return m; } fz_matrix fz_shear(float h, float v) { fz_matrix m; m.a = 1; m.b = v; m.c = h; m.d = 1; m.e = 0; m.f = 0; return m; } fz_matrix fz_rotate(float theta) { fz_matrix m; float s; float c; while (theta < 0) theta += 360; while (theta >= 360) theta -= 360; if (fabsf(0 - theta) < FLT_EPSILON) { s = 0; c = 1; } else if (fabsf(90.0f - theta) < FLT_EPSILON) { s = 1; c = 0; } else if (fabsf(180.0f - theta) < FLT_EPSILON) { s = 0; c = -1; } else if (fabsf(270.0f - theta) < FLT_EPSILON) { s = -1; c = 0; } else { s = sinf(theta * (float)M_PI / 180); c = cosf(theta * (float)M_PI / 180); } m.a = c; m.b = s; m.c = -s; m.d = c; m.e = 0; m.f = 0; return m; } fz_matrix fz_translate(float tx, float ty) { fz_matrix m; m.a = 1; m.b = 0; m.c = 0; m.d = 1; m.e = tx; m.f = ty; return m; } fz_matrix fz_invert_matrix(fz_matrix src) { fz_matrix dst; float rdet = 1 / (src.a * src.d - src.b * src.c); dst.a = src.d * rdet; dst.b = -src.b * rdet; dst.c = -src.c * rdet; dst.d = src.a * rdet; dst.e = -src.e * dst.a - src.f * dst.c; dst.f = -src.e * dst.b - src.f * dst.d; return dst; } int fz_is_rectilinear(fz_matrix m) { return (fabsf(m.b) < FLT_EPSILON && fabsf(m.c) < FLT_EPSILON) || (fabsf(m.a) < FLT_EPSILON && fabsf(m.d) < FLT_EPSILON); } float fz_matrix_expansion(fz_matrix m) { return sqrtf(fabsf(m.a * m.d - m.b * m.c)); } float fz_matrix_max_expansion(fz_matrix m) { float max = fabsf(m.a); float x = fabsf(m.b); if (max < x) max = x; x = fabsf(m.c); if (max < x) max = x; x = fabsf(m.d); if (max < x) max = x; return max; } fz_point fz_transform_point(fz_matrix m, fz_point p) { fz_point t; t.x = p.x * m.a + p.y * m.c + m.e; t.y = p.x * m.b + p.y * m.d + m.f; return t; } fz_point fz_transform_vector(fz_matrix m, fz_point p) { fz_point t; t.x = p.x * m.a + p.y * m.c; t.y = p.x * m.b + p.y * m.d; return t; } /* Rectangles and bounding boxes */ const fz_rect fz_infinite_rect = { 1, 1, -1, -1 }; const fz_rect fz_empty_rect = { 0, 0, 0, 0 }; const fz_rect fz_unit_rect = { 0, 0, 1, 1 }; const fz_bbox fz_infinite_bbox = { 1, 1, -1, -1 }; const fz_bbox fz_empty_bbox = { 0, 0, 0, 0 }; const fz_bbox fz_unit_bbox = { 0, 0, 1, 1 }; fz_bbox fz_round_rect(fz_rect f) { fz_bbox i; f.x0 = floorf(f.x0 + FLT_EPSILON); f.y0 = floorf(f.y0 + FLT_EPSILON); f.x1 = ceilf(f.x1 - FLT_EPSILON); f.y1 = ceilf(f.y1 - FLT_EPSILON); #define SAFE_INT(f) ((f > INT_MAX) ? INT_MAX : ((f < INT_MIN) ? INT_MIN : (int)f)) i.x0 = SAFE_INT(f.x0); i.y0 = SAFE_INT(f.y0); i.x1 = SAFE_INT(f.x1); i.y1 = SAFE_INT(f.y1); return i; } fz_rect fz_intersect_rect(fz_rect a, fz_rect b) { fz_rect r; if (fz_is_infinite_rect(a)) return b; if (fz_is_infinite_rect(b)) return a; if (fz_is_empty_rect(a)) return fz_empty_rect; if (fz_is_empty_rect(b)) return fz_empty_rect; r.x0 = MAX(a.x0, b.x0); r.y0 = MAX(a.y0, b.y0); r.x1 = MIN(a.x1, b.x1); r.y1 = MIN(a.y1, b.y1); return (r.x1 < r.x0 || r.y1 < r.y0) ? fz_empty_rect : r; } fz_rect fz_union_rect(fz_rect a, fz_rect b) { fz_rect r; if (fz_is_infinite_rect(a)) return a; if (fz_is_infinite_rect(b)) return b; if (fz_is_empty_rect(a)) return b; if (fz_is_empty_rect(b)) return a; r.x0 = MIN(a.x0, b.x0); r.y0 = MIN(a.y0, b.y0); r.x1 = MAX(a.x1, b.x1); r.y1 = MAX(a.y1, b.y1); return r; } fz_bbox fz_intersect_bbox(fz_bbox a, fz_bbox b) { fz_bbox r; if (fz_is_infinite_rect(a)) return b; if (fz_is_infinite_rect(b)) return a; if (fz_is_empty_rect(a)) return fz_empty_bbox; if (fz_is_empty_rect(b)) return fz_empty_bbox; r.x0 = MAX(a.x0, b.x0); r.y0 = MAX(a.y0, b.y0); r.x1 = MIN(a.x1, b.x1); r.y1 = MIN(a.y1, b.y1); return (r.x1 < r.x0 || r.y1 < r.y0) ? fz_empty_bbox : r; } fz_bbox fz_union_bbox(fz_bbox a, fz_bbox b) { fz_bbox r; if (fz_is_infinite_rect(a)) return a; if (fz_is_infinite_rect(b)) return b; if (fz_is_empty_rect(a)) return b; if (fz_is_empty_rect(b)) return a; r.x0 = MIN(a.x0, b.x0); r.y0 = MIN(a.y0, b.y0); r.x1 = MAX(a.x1, b.x1); r.y1 = MAX(a.y1, b.y1); return r; } fz_rect fz_transform_rect(fz_matrix m, fz_rect r) { fz_point s, t, u, v; if (fz_is_infinite_rect(r)) return r; s.x = r.x0; s.y = r.y0; t.x = r.x0; t.y = r.y1; u.x = r.x1; u.y = r.y1; v.x = r.x1; v.y = r.y0; s = fz_transform_point(m, s); t = fz_transform_point(m, t); u = fz_transform_point(m, u); v = fz_transform_point(m, v); r.x0 = MIN4(s.x, t.x, u.x, v.x); r.y0 = MIN4(s.y, t.y, u.y, v.y); r.x1 = MAX4(s.x, t.x, u.x, v.x); r.y1 = MAX4(s.y, t.y, u.y, v.y); return r; } fz_bbox fz_transform_bbox(fz_matrix m, fz_bbox b) { fz_point s, t, u, v; if (fz_is_infinite_bbox(b)) return b; s.x = b.x0; s.y = b.y0; t.x = b.x0; t.y = b.y1; u.x = b.x1; u.y = b.y1; v.x = b.x1; v.y = b.y0; s = fz_transform_point(m, s); t = fz_transform_point(m, t); u = fz_transform_point(m, u); v = fz_transform_point(m, v); b.x0 = MIN4(s.x, t.x, u.x, v.x); b.y0 = MIN4(s.y, t.y, u.y, v.y); b.x1 = MAX4(s.x, t.x, u.x, v.x); b.y1 = MAX4(s.y, t.y, u.y, v.y); return b; }