#include "fitz.h" /* TODO: add clip stack and use to intersect bboxes */ static void fz_bbox_fill_path(fz_device *dev, fz_path *path, int even_odd, fz_matrix ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_bbox *result = dev->user; fz_bbox bbox = fz_round_rect(fz_bound_path(path, NULL, ctm)); *result = fz_union_bbox(*result, bbox); } static void fz_bbox_stroke_path(fz_device *dev, fz_path *path, fz_stroke_state *stroke, fz_matrix ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_bbox *result = dev->user; fz_bbox bbox = fz_round_rect(fz_bound_path(path, stroke, ctm)); *result = fz_union_bbox(*result, bbox); } static void fz_bbox_fill_text(fz_device *dev, fz_text *text, fz_matrix ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_bbox *result = dev->user; fz_bbox bbox = fz_round_rect(fz_bound_text(text, ctm)); *result = fz_union_bbox(*result, bbox); } static void fz_bbox_stroke_text(fz_device *dev, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_bbox *result = dev->user; fz_bbox bbox = fz_round_rect(fz_bound_text(text, ctm)); *result = fz_union_bbox(*result, bbox); } static void fz_bbox_fill_shade(fz_device *dev, fz_shade *shade, fz_matrix ctm, float alpha) { fz_bbox *result = dev->user; fz_bbox bbox = fz_round_rect(fz_bound_shade(shade, ctm)); *result = fz_union_bbox(*result, bbox); } static void fz_bbox_fill_image(fz_device *dev, fz_pixmap *image, fz_matrix ctm, float alpha) { fz_bbox *result = dev->user; fz_bbox bbox = fz_round_rect(fz_transform_rect(ctm, fz_unit_rect)); *result = fz_union_bbox(*result, bbox); } static void fz_bbox_fill_image_mask(fz_device *dev, fz_pixmap *image, fz_matrix ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_bbox_fill_image(dev, image, ctm, alpha); } fz_device * fz_new_bbox_device(fz_context *ctx, fz_bbox *result) { fz_device *dev; dev = fz_new_device(ctx, result); dev->fill_path = fz_bbox_fill_path; dev->stroke_path = fz_bbox_stroke_path; dev->fill_text = fz_bbox_fill_text; dev->stroke_text = fz_bbox_stroke_text; dev->fill_shade = fz_bbox_fill_shade; dev->fill_image = fz_bbox_fill_image; dev->fill_image_mask = fz_bbox_fill_image_mask; *result = fz_empty_bbox; return dev; }