#include "fitz-internal.h" /* TODO: add clip stack and use to intersect bboxes */ static void fz_bbox_fill_path(fz_device *dev, fz_path *path, int even_odd, const fz_matrix *ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_rect *result = dev->user; fz_rect r; fz_union_rect(result, fz_bound_path(dev->ctx, path, NULL, ctm, &r)); } static void fz_bbox_stroke_path(fz_device *dev, fz_path *path, fz_stroke_state *stroke, const fz_matrix *ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_rect *result = dev->user; fz_rect r; fz_union_rect(result, fz_bound_path(dev->ctx, path, stroke, ctm, &r)); } static void fz_bbox_fill_text(fz_device *dev, fz_text *text, const fz_matrix *ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_rect *result = dev->user; fz_rect r; fz_union_rect(result, fz_bound_text(dev->ctx, text, ctm, &r)); } static void fz_bbox_stroke_text(fz_device *dev, fz_text *text, fz_stroke_state *stroke, const fz_matrix *ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_rect *result = dev->user; fz_rect r; fz_union_rect(result, fz_bound_text(dev->ctx, text, ctm, &r)); } static void fz_bbox_fill_shade(fz_device *dev, fz_shade *shade, const fz_matrix *ctm, float alpha) { fz_rect *result = dev->user; fz_rect r; fz_union_rect(result, fz_bound_shade(dev->ctx, shade, ctm, &r)); } static void fz_bbox_fill_image(fz_device *dev, fz_image *image, const fz_matrix *ctm, float alpha) { fz_rect *result = dev->user; fz_rect r = fz_unit_rect; fz_union_rect(result, fz_transform_rect(&r, ctm)); } static void fz_bbox_fill_image_mask(fz_device *dev, fz_image *image, const fz_matrix *ctm, fz_colorspace *colorspace, float *color, float alpha) { fz_rect *result = dev->user; fz_rect r = fz_unit_rect; fz_union_rect(result, fz_transform_rect(&r, ctm)); } fz_device * fz_new_bbox_device(fz_context *ctx, fz_rect *result) { fz_device *dev; dev = fz_new_device(ctx, result); dev->fill_path = fz_bbox_fill_path; dev->stroke_path = fz_bbox_stroke_path; dev->fill_text = fz_bbox_fill_text; dev->stroke_text = fz_bbox_stroke_text; dev->fill_shade = fz_bbox_fill_shade; dev->fill_image = fz_bbox_fill_image; dev->fill_image_mask = fz_bbox_fill_image_mask; *result = fz_empty_rect; return dev; }