#include "fitz.h" fz_device * fz_new_device(fz_context *ctx, void *user) { fz_device *dev = fz_malloc_struct(ctx, fz_device); dev->hints = 0; dev->flags = 0; dev->user = user; dev->ctx = ctx; return dev; } void fz_free_device(fz_device *dev) { if (dev == NULL) return; if (dev->free_user) dev->free_user(dev); fz_free(dev->ctx, dev); } void fz_fill_path(fz_device *dev, fz_path *path, int even_odd, fz_matrix ctm, fz_colorspace *colorspace, float *color, float alpha) { if (dev->fill_path) dev->fill_path(dev, path, even_odd, ctm, colorspace, color, alpha); } void fz_stroke_path(fz_device *dev, fz_path *path, fz_stroke_state *stroke, fz_matrix ctm, fz_colorspace *colorspace, float *color, float alpha) { if (dev->stroke_path) dev->stroke_path(dev, path, stroke, ctm, colorspace, color, alpha); } void fz_clip_path(fz_device *dev, fz_path *path, fz_rect *rect, int even_odd, fz_matrix ctm) { if (dev->clip_path) dev->clip_path(dev, path, rect, even_odd, ctm); } void fz_clip_stroke_path(fz_device *dev, fz_path *path, fz_rect *rect, fz_stroke_state *stroke, fz_matrix ctm) { if (dev->clip_stroke_path) dev->clip_stroke_path(dev, path, rect, stroke, ctm); } void fz_fill_text(fz_device *dev, fz_text *text, fz_matrix ctm, fz_colorspace *colorspace, float *color, float alpha) { if (dev->fill_text) dev->fill_text(dev, text, ctm, colorspace, color, alpha); } void fz_stroke_text(fz_device *dev, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm, fz_colorspace *colorspace, float *color, float alpha) { if (dev->stroke_text) dev->stroke_text(dev, text, stroke, ctm, colorspace, color, alpha); } void fz_clip_text(fz_device *dev, fz_text *text, fz_matrix ctm, int accumulate) { if (dev->clip_text) dev->clip_text(dev, text, ctm, accumulate); } void fz_clip_stroke_text(fz_device *dev, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm) { if (dev->clip_stroke_text) dev->clip_stroke_text(dev, text, stroke, ctm); } void fz_ignore_text(fz_device *dev, fz_text *text, fz_matrix ctm) { if (dev->ignore_text) dev->ignore_text(dev, text, ctm); } void fz_pop_clip(fz_device *dev) { if (dev->pop_clip) dev->pop_clip(dev); } void fz_fill_shade(fz_device *dev, fz_shade *shade, fz_matrix ctm, float alpha) { if (dev->fill_shade) dev->fill_shade(dev, shade, ctm, alpha); } void fz_fill_image(fz_device *dev, fz_pixmap *image, fz_matrix ctm, float alpha) { if (dev->fill_image) dev->fill_image(dev, image, ctm, alpha); } void fz_fill_image_mask(fz_device *dev, fz_pixmap *image, fz_matrix ctm, fz_colorspace *colorspace, float *color, float alpha) { if (dev->fill_image_mask) dev->fill_image_mask(dev, image, ctm, colorspace, color, alpha); } void fz_clip_image_mask(fz_device *dev, fz_pixmap *image, fz_rect *rect, fz_matrix ctm) { if (dev->clip_image_mask) dev->clip_image_mask(dev, image, rect, ctm); } void fz_begin_mask(fz_device *dev, fz_rect area, int luminosity, fz_colorspace *colorspace, float *bc) { if (dev->begin_mask) dev->begin_mask(dev, area, luminosity, colorspace, bc); } void fz_end_mask(fz_device *dev) { if (dev->end_mask) dev->end_mask(dev); } void fz_begin_group(fz_device *dev, fz_rect area, int isolated, int knockout, int blendmode, float alpha) { if (dev->begin_group) dev->begin_group(dev, area, isolated, knockout, blendmode, alpha); } void fz_end_group(fz_device *dev) { if (dev->end_group) dev->end_group(dev); } void fz_begin_tile(fz_device *dev, fz_rect area, fz_rect view, float xstep, float ystep, fz_matrix ctm) { if (dev->begin_tile) dev->begin_tile(dev, area, view, xstep, ystep, ctm); } void fz_end_tile(fz_device *dev) { if (dev->end_tile) dev->end_tile(dev); }