/* * The display tree is at the center of attention in Fitz. * The tree and most of its minor nodes. * Paths and text nodes are found elsewhere. */ typedef struct fz_tree_s fz_tree; typedef struct fz_node_s fz_node; typedef struct fz_colorspace_s fz_colorspace; typedef struct fz_image_s fz_image; typedef struct fz_shade_s fz_shade; typedef struct fz_font_s fz_font; struct fz_tree_s { int refs; fz_node *root; fz_node *head; }; /* tree operations */ fz_error *fz_newtree(fz_tree **treep); fz_tree *fz_keeptree(fz_tree *tree); void fz_droptree(fz_tree *tree); fz_rect fz_boundtree(fz_tree *tree, fz_matrix ctm); void fz_debugtree(fz_tree *tree); void fz_insertnodefirst(fz_node *parent, fz_node *child); void fz_insertnodelast(fz_node *parent, fz_node *child); void fz_insertnodeafter(fz_node *prev, fz_node *child); void fz_removenode(fz_node *child); fz_error *fz_optimizetree(fz_tree *tree); /* node types */ typedef struct fz_transformnode_s fz_transformnode; typedef struct fz_overnode_s fz_overnode; typedef struct fz_masknode_s fz_masknode; typedef struct fz_blendnode_s fz_blendnode; typedef struct fz_pathnode_s fz_pathnode; typedef struct fz_textnode_s fz_textnode; typedef struct fz_solidnode_s fz_solidnode; typedef struct fz_imagenode_s fz_imagenode; typedef struct fz_shadenode_s fz_shadenode; typedef struct fz_linknode_s fz_linknode; typedef enum fz_nodekind_e { FZ_NTRANSFORM, FZ_NOVER, FZ_NMASK, FZ_NBLEND, FZ_NPATH, FZ_NTEXT, FZ_NCOLOR, FZ_NIMAGE, FZ_NSHADE, FZ_NLINK, } fz_nodekind; typedef enum fz_blendkind_e { /* PDF 1.4 -- standard separable */ FZ_BNORMAL, FZ_BMULTIPLY, FZ_BSCREEN, FZ_BOVERLAY, FZ_BDARKEN, FZ_BLIGHTEN, FZ_BCOLORDODGE, FZ_BCOLORBURN, FZ_BHARDLIGHT, FZ_BSOFTLIGHT, FZ_BDIFFERENCE, FZ_BEXCLUSION, /* PDF 1.4 -- standard non-separable */ FZ_BHUE, FZ_BSATURATION, FZ_BCOLOR, FZ_BLUMINOSITY, FZ_BOVERPRINT, FZ_BRASTEROP } fz_blendkind; struct fz_node_s { fz_nodekind kind; fz_node *parent; fz_node *first; fz_node *last; fz_node *next; }; struct fz_transformnode_s { fz_node super; fz_matrix m; }; struct fz_overnode_s { fz_node super; }; struct fz_masknode_s { fz_node super; }; struct fz_blendnode_s { fz_node super; fz_colorspace *cs; fz_blendkind mode; int isolated; int knockout; }; struct fz_solidnode_s { fz_node super; fz_colorspace *cs; int n; float a; float samples[FZ_FLEX]; }; struct fz_linknode_s { fz_node super; fz_tree *tree; }; struct fz_imagenode_s { fz_node super; fz_image *image; }; struct fz_shadenode_s { fz_node super; fz_shade *shade; }; /* common to all nodes */ void fz_initnode(fz_node *node, fz_nodekind kind); fz_rect fz_boundnode(fz_node *node, fz_matrix ctm); void fz_dropnode(fz_node *node); /* branch nodes */ fz_error *fz_newovernode(fz_node **nodep); fz_error *fz_newmasknode(fz_node **nodep); fz_error *fz_newblendnode(fz_node **nodep, fz_blendkind b, int k, int i); fz_error *fz_newtransformnode(fz_node **nodep, fz_matrix m); int fz_istransformnode(fz_node *node); int fz_isovernode(fz_node *node); int fz_ismasknode(fz_node *node); int fz_isblendnode(fz_node *node); /* leaf nodes */ fz_error *fz_newlinknode(fz_node **nodep, fz_tree *subtree); fz_error *fz_newsolidnode(fz_node **nodep, float a, fz_colorspace *cs, int n, float *v); fz_error *fz_newimagenode(fz_node **nodep, fz_image *image); fz_error *fz_newshadenode(fz_node **nodep, fz_shade *shade); int fz_islinknode(fz_node *node); int fz_issolidnode(fz_node *node); int fz_ispathnode(fz_node *node); int fz_istextnode(fz_node *node); int fz_isimagenode(fz_node *node); int fz_isshadenode(fz_node *node); /* * Vector path nodes in the display tree. * They can be stroked and dashed, or be filled. * They have a fill rule (nonzero or evenodd). * * When rendering, they are flattened, stroked and dashed straight * into the Global Edge List. * * TODO flatten, stroke and dash into another path * TODO set operations on flat paths (union, intersect, difference) * TODO decide whether dashing should be part of the tree and renderer, * or if it is something the client has to do (with a util function). */ typedef struct fz_stroke_s fz_stroke; typedef struct fz_dash_s fz_dash; typedef union fz_pathel_s fz_pathel; typedef enum fz_pathkind_e { FZ_STROKE, FZ_FILL, FZ_EOFILL } fz_pathkind; typedef enum fz_pathelkind_e { FZ_MOVETO, FZ_LINETO, FZ_CURVETO, FZ_CLOSEPATH } fz_pathelkind; struct fz_stroke_s { int linecap; int linejoin; float linewidth; float miterlimit; }; struct fz_dash_s { int len; float phase; float array[FZ_FLEX]; }; union fz_pathel_s { fz_pathelkind k; float v; }; struct fz_pathnode_s { fz_node super; fz_pathkind paint; fz_dash *dash; int linecap; int linejoin; float linewidth; float miterlimit; int len, cap; fz_pathel *els; }; fz_error *fz_newpathnode(fz_pathnode **pathp); fz_error *fz_clonepathnode(fz_pathnode **pathp, fz_pathnode *oldpath); fz_error *fz_moveto(fz_pathnode*, float x, float y); fz_error *fz_lineto(fz_pathnode*, float x, float y); fz_error *fz_curveto(fz_pathnode*, float, float, float, float, float, float); fz_error *fz_curvetov(fz_pathnode*, float, float, float, float); fz_error *fz_curvetoy(fz_pathnode*, float, float, float, float); fz_error *fz_closepath(fz_pathnode*); fz_error *fz_endpath(fz_pathnode*, fz_pathkind paint, fz_stroke *stroke, fz_dash *dash); fz_rect fz_boundpathnode(fz_pathnode *node, fz_matrix ctm); void fz_debugpathnode(fz_pathnode *node, int indent); void fz_printpathnode(fz_pathnode *node, int indent); fz_error *fz_newdash(fz_dash **dashp, float phase, int len, float *array); void fz_dropdash(fz_dash *dash); /* * Fitz display tree text node. * * The text node is an optimization to reference glyphs in a font resource * and specifying an individual transform matrix for each one. * * The trm field contains the a, b, c and d coefficients. * The e and f coefficients come from the individual elements, * together they form the transform matrix for the glyph. * * Glyphs are referenced by glyph ID. * The Unicode text equivalent is kept in a separate array * with indexes into the glyph array. * TODO the unicode textels struct fz_textgid_s { float e, f; int gid; }; struct fz_textucs_s { int idx; int ucs; }; */ typedef struct fz_textel_s fz_textel; struct fz_textel_s { float x, y; int gid; int ucs; }; struct fz_textnode_s { fz_node super; fz_font *font; fz_matrix trm; int len, cap; fz_textel *els; }; fz_error *fz_newtextnode(fz_textnode **textp, fz_font *face); fz_error *fz_clonetextnode(fz_textnode **textp, fz_textnode *oldtext); fz_error *fz_addtext(fz_textnode *text, int gid, int ucs, float x, float y); fz_error *fz_endtext(fz_textnode *text); typedef struct fz_colorcube_s fz_colorcube; typedef struct fz_colorcube1_s fz_colorcube1; typedef struct fz_colorcube3_s fz_colorcube3; typedef struct fz_colorcube4_s fz_colorcube4; enum { FZ_MAXCOLORS = 32 }; struct fz_colorspace_s { int refs; char name[16]; int n; void (*convpixmap)(fz_colorspace *ss, fz_pixmap *sp, fz_colorspace *ds, fz_pixmap *dp); void (*convcolor)(fz_colorspace *ss, float *sv, fz_colorspace *ds, float *dv); void (*toxyz)(fz_colorspace *, float *src, float *xyz); void (*fromxyz)(fz_colorspace *, float *xyz, float *dst); void (*drop)(fz_colorspace *); }; struct fz_colorcube1_s { unsigned char v[17]; }; struct fz_colorcube3_s { unsigned char v[17][17][17]; }; struct fz_colorcube4_s { unsigned char v[17][17][17][17]; }; struct fz_colorcube_s { fz_colorspace *src; fz_colorspace *dst; void **subcube; /* dst->n * colorcube(src->n) */ }; fz_colorspace *fz_keepcolorspace(fz_colorspace *cs); void fz_dropcolorspace(fz_colorspace *cs); void fz_convertcolor(fz_colorspace *srcs, float *srcv, fz_colorspace *dsts, float *dstv); void fz_convertpixmap(fz_colorspace *srcs, fz_pixmap *srcv, fz_colorspace *dsts, fz_pixmap *dstv); void fz_stdconvcolor(fz_colorspace *srcs, float *srcv, fz_colorspace *dsts, float *dstv); void fz_stdconvpixmap(fz_colorspace *srcs, fz_pixmap *srcv, fz_colorspace *dsts, fz_pixmap *dstv); typedef struct fz_glyph_s fz_glyph; typedef struct fz_glyphcache_s fz_glyphcache; char *ft_errorstring(int err); struct fz_font_s { int refs; char name[32]; void *ftface; /* has an FT_Face if used */ int ftsubstitute; /* ... substitute metrics */ int fthint; /* ... force hinting for DynaLab fonts */ struct fz_tree_s **t3procs; /* has 256 entries if used */ fz_matrix t3matrix; fz_irect bbox; }; struct fz_glyph_s { int x, y, w, h; unsigned char *samples; }; fz_error * fz_newfreetypefont(fz_font **fontp, char *name, int substitute); fz_error * fz_loadfreetypefontfile(fz_font *font, char *path, int index); fz_error * fz_loadfreetypefontbuffer(fz_font *font, unsigned char *data, int len, int index); fz_error * fz_newtype3font(fz_font **fontp, char *name, fz_matrix matrix); fz_error * fz_newfontfrombuffer(fz_font **fontp, unsigned char *data, int len, int index); fz_error * fz_newfontfromfile(fz_font **fontp, char *path, int index); fz_font * fz_keepfont(fz_font *font); void fz_dropfont(fz_font *font); void fz_debugfont(fz_font *font); void fz_setfontbbox(fz_font *font, int xmin, int ymin, int xmax, int ymax); fz_error * fz_renderftglyph(fz_glyph *glyph, fz_font *font, int cid, fz_matrix trm); fz_error * fz_rendert3glyph(fz_glyph *glyph, fz_font *font, int cid, fz_matrix trm); fz_error * fz_newglyphcache(fz_glyphcache **arenap, int slots, int size); fz_error * fz_renderglyph(fz_glyphcache*, fz_glyph*, fz_font*, int, fz_matrix); void fz_debugglyphcache(fz_glyphcache *); void fz_dropglyphcache(fz_glyphcache *); /* loadtile will fill a pixmap with the pixel samples. non-premultiplied alpha. */ struct fz_image_s { int refs; fz_error* (*loadtile)(fz_image*,fz_pixmap*); void (*drop)(fz_image*); fz_colorspace *cs; int w, h, n, a; }; fz_image *fz_keepimage(fz_image *img); void fz_dropimage(fz_image *img); struct fz_shade_s { int refs; fz_rect bbox; /* can be fz_infiniterect */ fz_colorspace *cs; /* used by build.c -- not used in drawshade.c */ fz_matrix matrix; /* matrix from pattern dict */ int usebackground; /* background color for fills but not 'sh' */ float background[FZ_MAXCOLORS]; int usefunction; float function[256][FZ_MAXCOLORS]; int meshlen; int meshcap; float *mesh; /* [x y t] or [x y c1 ... cn] * 3 * meshlen */ }; fz_shade *fz_keepshade(fz_shade *shade); void fz_dropshade(fz_shade *shade); fz_rect fz_boundshade(fz_shade *shade, fz_matrix ctm); fz_error *fz_rendershade(fz_shade *shade, fz_matrix ctm, fz_colorspace *dsts, fz_pixmap *dstp);