#include "fitz_base.h" #include "fitz_tree.h" /* * Over */ fz_error * fz_newovernode(fz_node **nodep) { fz_node *node; node = *nodep = fz_malloc(sizeof (fz_overnode)); if (!node) return fz_outofmem; fz_initnode(node, FZ_NOVER); return fz_okay; } fz_rect fz_boundovernode(fz_overnode *node, fz_matrix ctm) { fz_node *child; fz_rect bbox; fz_rect temp; child = node->super.first; if (!child) return fz_emptyrect; bbox = fz_boundnode(child, ctm); child = child->next; while (child) { temp = fz_boundnode(child, ctm); bbox = fz_mergerects(temp, bbox); child = child->next; } return bbox; } /* * Mask */ fz_error * fz_newmasknode(fz_node **nodep) { fz_node *node; node = *nodep = fz_malloc(sizeof (fz_masknode)); if (!node) return fz_outofmem; fz_initnode(node, FZ_NMASK); return fz_okay; } fz_rect fz_boundmasknode(fz_masknode *node, fz_matrix ctm) { fz_node *shape; fz_node *color; fz_rect one, two; shape = node->super.first; color = shape->next; one = fz_boundnode(shape, ctm); two = fz_boundnode(color, ctm); return fz_intersectrects(one, two); } /* * Blend */ fz_error * fz_newblendnode(fz_node **nodep, fz_blendkind b, int k, int i) { fz_blendnode *node; node = fz_malloc(sizeof (fz_blendnode)); if (!node) return fz_outofmem; *nodep = (fz_node*)node; fz_initnode((fz_node*)node, FZ_NBLEND); node->mode = b; node->knockout = k; node->isolated = i; return fz_okay; } fz_rect fz_boundblendnode(fz_blendnode *node, fz_matrix ctm) { fz_node *child; fz_rect bbox; fz_rect temp; child = node->super.first; if (!child) return fz_emptyrect; bbox = fz_boundnode(child, ctm); child = child->next; while (child) { temp = fz_boundnode(child, ctm); bbox = fz_mergerects(temp, bbox); child = child->next; } return bbox; } void fz_dropblendnode(fz_blendnode *node) { fz_dropcolorspace(node->cs); } /* * Transform */ fz_error * fz_newtransformnode(fz_node **nodep, fz_matrix m) { fz_transformnode *node; node = fz_malloc(sizeof (fz_transformnode)); if (!node) return fz_outofmem; *nodep = (fz_node*)node; fz_initnode((fz_node*)node, FZ_NTRANSFORM); node->m = m; return fz_okay; } fz_rect fz_boundtransformnode(fz_transformnode *node, fz_matrix ctm) { if (!node->super.first) return fz_emptyrect; return fz_boundnode(node->super.first, fz_concat(node->m, ctm)); } /* * Link to tree */ fz_error * fz_newlinknode(fz_node **nodep, fz_tree *subtree) { fz_linknode *node; node = fz_malloc(sizeof (fz_linknode)); if (!node) return fz_outofmem; *nodep = (fz_node*)node; fz_initnode((fz_node*)node, FZ_NLINK); node->tree = fz_keeptree(subtree); return fz_okay; } void fz_droplinknode(fz_linknode *node) { fz_droptree(node->tree); } fz_rect fz_boundlinknode(fz_linknode *node, fz_matrix ctm) { return fz_boundtree(node->tree, ctm); } /* * Solid color */ fz_error * fz_newsolidnode(fz_node **nodep, float a, fz_colorspace *cs, int n, float *v) { fz_solidnode *node; int i; node = fz_malloc(sizeof(fz_solidnode) + sizeof(float) * n); if (!node) return fz_outofmem; *nodep = (fz_node*)node; fz_initnode((fz_node*)node, FZ_NCOLOR); node->a = a; node->cs = fz_keepcolorspace(cs); node->n = n; for (i = 0; i < n; i++) node->samples[i] = v[i]; return fz_okay; } fz_rect fz_boundsolidnode(fz_solidnode *node, fz_matrix ctm) { return fz_infiniterect; } void fz_dropsolidnode(fz_solidnode *node) { fz_dropcolorspace(node->cs); } /* * Image node */ fz_error * fz_newimagenode(fz_node **nodep, fz_image *image) { fz_imagenode *node; node = fz_malloc(sizeof (fz_imagenode)); if (!node) return fz_outofmem; *nodep = (fz_node*)node; fz_initnode((fz_node*)node, FZ_NIMAGE); node->image = fz_keepimage(image); return fz_okay; } void fz_dropimagenode(fz_imagenode *node) { fz_dropimage(node->image); } fz_rect fz_boundimagenode(fz_imagenode *node, fz_matrix ctm) { fz_rect bbox; bbox.x0 = 0; bbox.y0 = 0; bbox.x1 = 1; bbox.y1 = 1; return fz_transformaabb(ctm, bbox); } /* * Shade node */ fz_error * fz_newshadenode(fz_node **nodep, fz_shade *shade) { fz_shadenode *node; node = fz_malloc(sizeof (fz_shadenode)); if (!node) return fz_outofmem; *nodep = (fz_node*)node; fz_initnode((fz_node*)node, FZ_NSHADE); node->shade = fz_keepshade(shade); return fz_okay; } void fz_dropshadenode(fz_shadenode *node) { fz_dropshade(node->shade); } fz_rect fz_boundshadenode(fz_shadenode *node, fz_matrix ctm) { return fz_boundshade(node->shade, ctm); }