#include "fitz_base.h" #include "fitz_stream.h" void fz_freearray(fz_obj *obj); fz_obj * fz_newarray(int initialcap) { fz_obj *obj; int i; obj = fz_malloc(sizeof (fz_obj)); obj->refs = 1; obj->kind = FZ_ARRAY; obj->u.a.len = 0; obj->u.a.cap = initialcap > 0 ? initialcap : 6; obj->u.a.items = fz_malloc(sizeof (fz_obj*) * obj->u.a.cap); for (i = 0; i < obj->u.a.cap; i++) obj->u.a.items[i] = nil; return obj; } fz_obj * fz_copyarray(fz_obj *obj) { fz_obj *new; int i; if (!fz_isarray(obj)) fz_warn("assert: not an array (%s)", fz_objkindstr(obj)); new = fz_newarray(fz_arraylen(obj)); for (i = 0; i < fz_arraylen(obj); i++) { fz_arraypush(new, fz_arrayget(obj, i)); } return new; } int fz_arraylen(fz_obj *obj) { obj = fz_resolveindirect(obj); if (!fz_isarray(obj)) return 0; return obj->u.a.len; } fz_obj * fz_arrayget(fz_obj *obj, int i) { obj = fz_resolveindirect(obj); if (!fz_isarray(obj)) return nil; if (i < 0 || i >= obj->u.a.len) return nil; return obj->u.a.items[i]; } void fz_arrayput(fz_obj *obj, int i, fz_obj *item) { obj = fz_resolveindirect(obj); if (!fz_isarray(obj)) fz_warn("assert: not an array (%s)", fz_objkindstr(obj)); else if (i < 0) fz_warn("assert: index %d < 0", i); else if (i >= obj->u.a.len) fz_warn("assert: index %d > length %d", i, obj->u.a.len); else { if (obj->u.a.items[i]) fz_dropobj(obj->u.a.items[i]); obj->u.a.items[i] = fz_keepobj(item); } } void fz_arraypush(fz_obj *obj, fz_obj *item) { obj = fz_resolveindirect(obj); if (!fz_isarray(obj)) fz_warn("assert: not an array (%s)", fz_objkindstr(obj)); else { if (obj->u.a.len + 1 > obj->u.a.cap) { int i; obj->u.a.cap = (obj->u.a.cap * 3) / 2; obj->u.a.items = fz_realloc(obj->u.a.items, sizeof (fz_obj*) * obj->u.a.cap); for (i = obj->u.a.len ; i < obj->u.a.cap; i++) obj->u.a.items[i] = nil; } obj->u.a.items[obj->u.a.len] = fz_keepobj(item); obj->u.a.len++; } } void fz_freearray(fz_obj *obj) { int i; assert(obj->kind == FZ_ARRAY); for (i = 0; i < obj->u.a.len; i++) if (obj->u.a.items[i]) fz_dropobj(obj->u.a.items[i]); fz_free(obj->u.a.items); fz_free(obj); }