#include "fitz.h" fz_halftone * fz_new_halftone(fz_context *ctx, int comps) { fz_halftone *ht; int i; ht = fz_malloc(ctx, sizeof(fz_halftone) + (comps-1)*sizeof(fz_pixmap *)); ht->refs = 1; ht->n = comps; for (i = 0; i < comps; i++) ht->comp[i] = NULL; return ht; } fz_halftone * fz_keep_halftone(fz_halftone *ht) { ht->refs++; return ht; } void fz_drop_halftone(fz_context *ctx, fz_halftone *ht) { int i; if (!ht || --ht->refs != 0) return; for (i = 0; i < ht->n; i++) fz_drop_pixmap(ctx, ht->comp[i]); fz_free(ctx, ht); } /* Default mono halftone, lifted from Ghostscript. */ static unsigned char mono_ht[] = { 0x0E, 0x8E, 0x2E, 0xAE, 0x06, 0x86, 0x26, 0xA6, 0x0C, 0x8C, 0x2C, 0xAC, 0x04, 0x84, 0x24, 0xA4, 0xCE, 0x4E, 0xEE, 0x6E, 0xC6, 0x46, 0xE6, 0x66, 0xCC, 0x4C, 0xEC, 0x6C, 0xC4, 0x44, 0xE4, 0x64, 0x3E, 0xBE, 0x1E, 0x9E, 0x36, 0xB6, 0x16, 0x96, 0x3C, 0xBC, 0x1C, 0x9C, 0x34, 0xB4, 0x14, 0x94, 0xFE, 0x7E, 0xDE, 0x5E, 0xF6, 0x76, 0xD6, 0x56, 0xFC, 0x7C, 0xDC, 0x5C, 0xF4, 0x74, 0xD4, 0x54, 0x01, 0x81, 0x21, 0xA1, 0x09, 0x89, 0x29, 0xA9, 0x03, 0x83, 0x23, 0xA3, 0x0B, 0x8B, 0x2B, 0xAB, 0xC1, 0x41, 0xE1, 0x61, 0xC9, 0x49, 0xE9, 0x69, 0xC3, 0x43, 0xE3, 0x63, 0xCB, 0x4B, 0xEB, 0x6B, 0x31, 0xB1, 0x11, 0x91, 0x39, 0xB9, 0x19, 0x99, 0x33, 0xB3, 0x13, 0x93, 0x3B, 0xBB, 0x1B, 0x9B, 0xF1, 0x71, 0xD1, 0x51, 0xF9, 0x79, 0xD9, 0x59, 0xF3, 0x73, 0xD3, 0x53, 0xFB, 0x7B, 0xDB, 0x5B, 0x0D, 0x8D, 0x2D, 0xAD, 0x05, 0x85, 0x25, 0xA5, 0x0F, 0x8F, 0x2F, 0xAF, 0x07, 0x87, 0x27, 0xA7, 0xCD, 0x4D, 0xED, 0x6D, 0xC5, 0x45, 0xE5, 0x65, 0xCF, 0x4F, 0xEF, 0x6F, 0xC7, 0x47, 0xE7, 0x67, 0x3D, 0xBD, 0x1D, 0x9D, 0x35, 0xB5, 0x15, 0x95, 0x3F, 0xBF, 0x1F, 0x9F, 0x37, 0xB7, 0x17, 0x97, 0xFD, 0x7D, 0xDD, 0x5D, 0xF5, 0x75, 0xD5, 0x55, 0xFF, 0x7F, 0xDF, 0x5F, 0xF7, 0x77, 0xD7, 0x57, 0x02, 0x82, 0x22, 0xA2, 0x0A, 0x8A, 0x2A, 0xAA, 0x00, 0x80, 0x20, 0xA0, 0x08, 0x88, 0x28, 0xA8, 0xC2, 0x42, 0xE2, 0x62, 0xCA, 0x4A, 0xEA, 0x6A, 0xC0, 0x40, 0xE0, 0x60, 0xC8, 0x48, 0xE8, 0x68, 0x32, 0xB2, 0x12, 0x92, 0x3A, 0xBA, 0x1A, 0x9A, 0x30, 0xB0, 0x10, 0x90, 0x38, 0xB8, 0x18, 0x98, 0xF2, 0x72, 0xD2, 0x52, 0xFA, 0x7A, 0xDA, 0x5A, 0xF0, 0x70, 0xD0, 0x50, 0xF8, 0x78, 0xD8, 0x58 }; fz_halftone *fz_get_default_halftone(fz_context *ctx, int num_comps) { fz_halftone *ht = fz_new_halftone(ctx, num_comps); assert(num_comps == 1); /* Only support 1 component for now */ ht->comp[0] = fz_new_pixmap_with_data(ctx, NULL, 16, 16, mono_ht); return ht; } /* Finally, code to actually perform halftoning. */ static void make_ht_line(unsigned char *buf, fz_halftone *ht, int x, int y, int w) { /* FIXME: There is a potential optimisation here; in the case where * the LCM of the halftone tile widths is smaller than w, we could * form just one 'LCM' run, then copy it repeatedly. */ int k, n; n = ht->n; for (k = 0; k < n; k++) { fz_pixmap *tile = ht->comp[k]; unsigned char *b = buf++; unsigned char *t; unsigned char *tbase; int px = x + tile->x; int py = y + tile->y; int tw = tile->w; int th = tile->h; int w2 = w; int len; px = px % tw; if (px < 0) px += tw; py = py % th; if (py < 0) py += th; assert(tile->n == 1); /* Left hand section; from x to tile width */ tbase = tile->samples + py * tw; t = tbase + px; len = tw - px; if (len > w2) len = w2; w2 -= len; while (len--) { *b = *t++; b += n; } /* Centre section - complete copies */ w2 -= tw; while (w2 >= 0) { len = tw; t = tbase; while (len--) { *b = *t++; b += n; } w2 -= tw; } w2 += tw; /* Right hand section - stragglers */ t = tbase; while (w2--) { *b = *t++; b += n; } } } /* Inner mono thresholding code */ static void do_threshold_1(unsigned char *ht_line, unsigned char *pixmap, unsigned char *out, int w) { int bit = 0x80; int h = 0; do { if (*pixmap < *ht_line++) h |= bit; pixmap += 2; /* Skip the alpha */ bit >>= 1; if (bit == 0) { *out++ = h; h = 0; bit = 0x80; } } while (--w); if (bit != 0x80) *out++ = h; } fz_bitmap *fz_halftone_pixmap(fz_context *ctx, fz_pixmap *pix, fz_halftone *ht) { fz_bitmap *out; unsigned char *ht_line, *o, *p; int w, h, x, y, n, pstride, ostride; if (pix == NULL || ht == NULL) return NULL; assert(pix->n == 2); /* Mono + Alpha */ n = pix->n-1; /* Remove alpha */ ht_line = fz_malloc(ctx, pix->w * n); out = fz_new_bitmap(ctx, pix->w, pix->h, n); o = out->samples; p = pix->samples; h = pix->h; x = pix->x; y = pix->y; w = pix->w; ostride = out->stride; pstride = pix->w * pix->n; while (h--) { make_ht_line(ht_line, ht, x, y++, w); do_threshold_1(ht_line, p, o, w); o += ostride; p += pstride; } return out; }