#include #include "fitz.h" fz_path * fz_new_path(fz_context *ctx) { fz_path *path; path = fz_malloc_struct(ctx, fz_path); path->len = 0; path->cap = 0; path->items = NULL; return path; } fz_path * fz_clone_path(fz_context *ctx, fz_path *old) { fz_path *path; assert(old); path = fz_malloc_struct(ctx, fz_path); fz_try(ctx) { path->len = old->len; path->cap = old->len; path->items = fz_malloc_array(ctx, path->cap, sizeof(fz_path_item)); memcpy(path->items, old->items, sizeof(fz_path_item) * path->len); } fz_catch(ctx) { fz_free(ctx, path); fz_rethrow(ctx); } return path; } void fz_free_path(fz_context *ctx, fz_path *path) { if (path == NULL) return; fz_free(ctx, path->items); fz_free(ctx, path); } static void grow_path(fz_context *ctx, fz_path *path, int n) { int newcap = path->cap; if (path->len + n <= path->cap) return; while (path->len + n > newcap) newcap = newcap + 36; path->items = fz_resize_array(ctx, path->items, newcap, sizeof(fz_path_item)); path->cap = newcap; } void fz_moveto(fz_context *ctx, fz_path *path, float x, float y) { grow_path(ctx, path, 3); path->items[path->len++].k = FZ_MOVETO; path->items[path->len++].v = x; path->items[path->len++].v = y; } void fz_lineto(fz_context *ctx, fz_path *path, float x, float y) { if (path->len == 0) { fz_warn(ctx, "lineto with no current point"); return; } grow_path(ctx, path, 3); path->items[path->len++].k = FZ_LINETO; path->items[path->len++].v = x; path->items[path->len++].v = y; } void fz_curveto(fz_context *ctx, fz_path *path, float x1, float y1, float x2, float y2, float x3, float y3) { if (path->len == 0) { fz_warn(ctx, "curveto with no current point"); return; } grow_path(ctx, path, 7); path->items[path->len++].k = FZ_CURVETO; path->items[path->len++].v = x1; path->items[path->len++].v = y1; path->items[path->len++].v = x2; path->items[path->len++].v = y2; path->items[path->len++].v = x3; path->items[path->len++].v = y3; } void fz_curvetov(fz_context *ctx, fz_path *path, float x2, float y2, float x3, float y3) { float x1, y1; if (path->len == 0) { fz_warn(ctx, "curvetov with no current point"); return; } x1 = path->items[path->len-2].v; y1 = path->items[path->len-1].v; fz_curveto(ctx, path, x1, y1, x2, y2, x3, y3); } void fz_curvetoy(fz_context *ctx, fz_path *path, float x1, float y1, float x3, float y3) { fz_curveto(ctx, path, x1, y1, x3, y3, x3, y3); } void fz_closepath(fz_context *ctx, fz_path *path) { if (path->len == 0) { fz_warn(ctx, "closepath with no current point"); return; } grow_path(ctx, path, 1); path->items[path->len++].k = FZ_CLOSE_PATH; } static inline fz_rect bound_expand(fz_rect r, fz_point p) { if (p.x < r.x0) r.x0 = p.x; if (p.y < r.y0) r.y0 = p.y; if (p.x > r.x1) r.x1 = p.x; if (p.y > r.y1) r.y1 = p.y; return r; } fz_rect fz_bound_path(fz_path *path, fz_stroke_state *stroke, fz_matrix ctm) { fz_point p; fz_rect r = fz_empty_rect; int i = 0; if (path->len) { p.x = path->items[1].v; p.y = path->items[2].v; p = fz_transform_point(ctm, p); r.x0 = r.x1 = p.x; r.y0 = r.y1 = p.y; } while (i < path->len) { switch (path->items[i++].k) { case FZ_CURVETO: p.x = path->items[i++].v; p.y = path->items[i++].v; r = bound_expand(r, fz_transform_point(ctm, p)); p.x = path->items[i++].v; p.y = path->items[i++].v; r = bound_expand(r, fz_transform_point(ctm, p)); p.x = path->items[i++].v; p.y = path->items[i++].v; r = bound_expand(r, fz_transform_point(ctm, p)); break; case FZ_MOVETO: case FZ_LINETO: p.x = path->items[i++].v; p.y = path->items[i++].v; r = bound_expand(r, fz_transform_point(ctm, p)); break; case FZ_CLOSE_PATH: break; } } if (stroke) { float miterlength = stroke->miterlimit; float linewidth = stroke->linewidth; float expand = MAX(miterlength, linewidth) * 0.5f; r.x0 -= expand; r.y0 -= expand; r.x1 += expand; r.y1 += expand; } return r; } void fz_transform_path(fz_path *path, fz_matrix ctm) { fz_point p; int k, i = 0; while (i < path->len) { switch (path->items[i++].k) { case FZ_CURVETO: for (k = 0; k < 3; k++) { p.x = path->items[i].v; p.y = path->items[i+1].v; p = fz_transform_point(ctm, p); path->items[i].v = p.x; path->items[i+1].v = p.y; i += 2; } break; case FZ_MOVETO: case FZ_LINETO: p.x = path->items[i].v; p.y = path->items[i+1].v; p = fz_transform_point(ctm, p); path->items[i].v = p.x; path->items[i+1].v = p.y; i += 2; break; case FZ_CLOSE_PATH: break; } } } void fz_debug_path(fz_path *path, int indent) { float x, y; int i = 0; int n; while (i < path->len) { for (n = 0; n < indent; n++) putchar(' '); switch (path->items[i++].k) { case FZ_MOVETO: x = path->items[i++].v; y = path->items[i++].v; printf("%g %g m\n", x, y); break; case FZ_LINETO: x = path->items[i++].v; y = path->items[i++].v; printf("%g %g l\n", x, y); break; case FZ_CURVETO: x = path->items[i++].v; y = path->items[i++].v; printf("%g %g ", x, y); x = path->items[i++].v; y = path->items[i++].v; printf("%g %g ", x, y); x = path->items[i++].v; y = path->items[i++].v; printf("%g %g c\n", x, y); break; case FZ_CLOSE_PATH: printf("h\n"); break; } } }