#include "fitz_base.h" #include "fitz_tree.h" #include "fitz_draw.h" #ifdef _MSC_VER #define noDebug printf #ifndef DEBUG #define DEBUG #endif #else #define noDEBUG(args...) printf(args) #ifndef DEBUG #define DEBUG(args...) #endif #endif #define QUANT(x,a) (((int)((x) * (a))) / (a)) #define HSUBPIX 5.0 #define VSUBPIX 5.0 #define FNONE 0 #define FOVER 1 #define FRGB 4 static fz_error rendernode(fz_renderer *gc, fz_node *node, fz_matrix ctm); fz_error fz_newrenderer(fz_renderer **gcp, fz_colorspace *pcm, int maskonly, int gcmem) { fz_error error; fz_renderer *gc; gc = fz_malloc(sizeof(fz_renderer)); if (!gc) return fz_rethrow(-1, "out of memory"); gc->maskonly = maskonly; gc->model = pcm; gc->cache = nil; gc->gel = nil; gc->ael = nil; error = fz_newglyphcache(&gc->cache, gcmem / 24, gcmem); if (error) goto cleanup; error = fz_newgel(&gc->gel); if (error) goto cleanup; error = fz_newael(&gc->ael); if (error) goto cleanup; gc->dest = nil; gc->over = nil; gc->argb[0] = 255; gc->argb[1] = 0; gc->argb[2] = 0; gc->argb[3] = 0; gc->argb[4] = 0; gc->argb[5] = 0; gc->argb[6] = 0; gc->flag = 0; *gcp = gc; return fz_okay; cleanup: if (gc->model) fz_dropcolorspace(gc->model); if (gc->cache) fz_dropglyphcache(gc->cache); if (gc->gel) fz_dropgel(gc->gel); if (gc->ael) fz_dropael(gc->ael); fz_free(gc); return error; } void fz_droprenderer(fz_renderer *gc) { if (gc->dest) fz_droppixmap(gc->dest); if (gc->over) fz_droppixmap(gc->over); if (gc->model) fz_dropcolorspace(gc->model); if (gc->cache) fz_dropglyphcache(gc->cache); if (gc->gel) fz_dropgel(gc->gel); if (gc->ael) fz_dropael(gc->ael); fz_free(gc); } /* * Transform */ static fz_error rendertransform(fz_renderer *gc, fz_transformnode *transform, fz_matrix ctm) { fz_error error; DEBUG("transform [%g %g %g %g %g %g]\n", transform->m.a, transform->m.b, transform->m.c, transform->m.d, transform->m.e, transform->m.f); DEBUG("{\n"); ctm = fz_concat(transform->m, ctm); error = rendernode(gc, transform->super.first, ctm); DEBUG("}\n"); return error; } /* * Color */ static fz_error rendersolid(fz_renderer *gc, fz_solidnode *solid, fz_matrix ctm) { fz_error error; float rgb[3]; unsigned char a, r, g, b; unsigned char *p; int n; if (gc->maskonly) return fz_throw("assert: mask only renderer"); if (gc->model->n != 3) return fz_throw("assert: non-rgb renderer"); fz_convertcolor(solid->cs, solid->samples, gc->model, rgb); gc->argb[0] = solid->a * 255; gc->argb[1] = rgb[0] * solid->a * 255; gc->argb[2] = rgb[1] * solid->a * 255; gc->argb[3] = rgb[2] * solid->a * 255; gc->argb[4] = rgb[0] * 255; gc->argb[5] = rgb[1] * 255; gc->argb[6] = rgb[2] * 255; DEBUG("solid %s [%d %d %d %d];\n", solid->cs->name, gc->argb[0], gc->argb[1], gc->argb[2], gc->argb[3]); if (gc->flag == FOVER) { p = gc->over->samples; n = gc->over->w * gc->over->h; } else { error = fz_newpixmapwithrect(&gc->dest, gc->clip, 4); if (error) return error; p = gc->dest->samples; n = gc->dest->w * gc->dest->h; } a = gc->argb[0]; r = gc->argb[1]; g = gc->argb[2]; b = gc->argb[3]; if (((unsigned)p & 3)) { while (n--) { p[0] = a; p[1] = r; p[2] = g; p[3] = b; p += 4; } } else { unsigned *pw = (unsigned *)p; #if BYTE_ORDER == LITTLE_ENDIAN unsigned argb = a | (r << 8) | (g << 16) | (b << 24); #else unsigned argb = (a << 24) | (r << 16) | (g << 8) | b; #endif while (n--) { *pw++ = argb; } } return fz_okay; } /* * Path */ static fz_error renderpath(fz_renderer *gc, fz_pathnode *path, fz_matrix ctm) { fz_error error; float flatness; fz_irect gbox; fz_irect clip; float expansion = fz_matrixexpansion(ctm); flatness = 0.3 / expansion; if (flatness < 0.1) flatness = 0.1; fz_resetgel(gc->gel, gc->clip); if (path->paint == FZ_STROKE) { float lw = path->linewidth; /* Check for hairline */ if (lw * expansion < 0.1) { lw = 1.0f / expansion; } if (path->dash) error = fz_dashpath(gc->gel, path, ctm, flatness, lw); else error = fz_strokepath(gc->gel, path, ctm, flatness, lw); } else error = fz_fillpath(gc->gel, path, ctm, flatness); if (error) return error; fz_sortgel(gc->gel); gbox = fz_boundgel(gc->gel); clip = fz_intersectirects(gc->clip, gbox); if (fz_isemptyrect(clip)) return fz_okay; DEBUG("path %s;\n", path->paint == FZ_STROKE ? "stroke" : "fill"); if (gc->flag & FRGB) { DEBUG(" path rgb %d %d %d %d, %d %d %d\n", gc->argb[0], gc->argb[1], gc->argb[2], gc->argb[3], gc->argb[4], gc->argb[5], gc->argb[6]); return fz_scanconvert(gc->gel, gc->ael, path->paint == FZ_EOFILL, clip, gc->over, gc->argb, 1); } else if (gc->flag & FOVER) { return fz_scanconvert(gc->gel, gc->ael, path->paint == FZ_EOFILL, clip, gc->over, nil, 1); } else { error = fz_newpixmapwithrect(&gc->dest, clip, 1); if (error) return error; fz_clearpixmap(gc->dest); return fz_scanconvert(gc->gel, gc->ael, path->paint == FZ_EOFILL, clip, gc->dest, nil, 0); } } /* * Text */ static void drawglyph(fz_renderer *gc, fz_pixmap *dst, fz_glyph *src, int xorig, int yorig) { unsigned char *dp, *sp; int w, h; int dx0 = dst->x; int dy0 = dst->y; int dx1 = dst->x + dst->w; int dy1 = dst->y + dst->h; int x0 = xorig + src->x; int y0 = yorig + src->y; int x1 = x0 + src->w; int y1 = y0 + src->h; int sx0 = 0; int sy0 = 0; int sx1 = src->w; int sy1 = src->h; if (x1 <= dx0 || x0 >= dx1) return; if (y1 <= dy0 || y0 >= dy1) return; if (x0 < dx0) { sx0 += dx0 - x0; x0 = dx0; } if (y0 < dy0) { sy0 += dy0 - y0; y0 = dy0; } if (x1 > dx1) { sx1 += dx1 - x1; x1 = dx1; } if (y1 > dy1) { sy1 += dy1 - y1; y1 = dy1; } sp = src->samples + (sy0 * src->w + sx0); dp = dst->samples + ((y0 - dst->y) * dst->w + (x0 - dst->x)) * dst->n; w = sx1 - sx0; h = sy1 - sy0; switch (gc->flag) { case FNONE: assert(dst->n == 1); fz_text_1o1(sp, src->w, dp, dst->w, w, h); break; case FOVER: assert(dst->n == 1); fz_text_1o1(sp, src->w, dp, dst->w, w, h); break; case FOVER | FRGB: assert(dst->n == 4); fz_text_w4i1o4(gc->argb, sp, src->w, dp, dst->w * 4, w, h); break; default: assert(!"impossible flag in text span function"); } } static fz_error rendertext(fz_renderer *gc, fz_textnode *text, fz_matrix ctm) { fz_error error; fz_irect tbox; fz_irect clip; fz_matrix tm, trm; fz_glyph glyph; int i, x, y, gid; tbox = fz_roundrect(fz_boundnode((fz_node*)text, ctm)); clip = fz_intersectirects(gc->clip, tbox); DEBUG("text %s n=%d [%g %g %g %g];\n", text->font->name, text->len, text->trm.a, text->trm.b, text->trm.c, text->trm.d); if (fz_isemptyrect(clip)) return fz_okay; if (!(gc->flag & FOVER)) { error = fz_newpixmapwithrect(&gc->dest, clip, 1); if (error) return error; fz_clearpixmap(gc->dest); } tm = text->trm; for (i = 0; i < text->len; i++) { gid = text->els[i].gid; tm.e = text->els[i].x; tm.f = text->els[i].y; trm = fz_concat(tm, ctm); x = fz_floor(trm.e); y = fz_floor(trm.f); trm.e = QUANT(trm.e - fz_floor(trm.e), HSUBPIX); trm.f = QUANT(trm.f - fz_floor(trm.f), VSUBPIX); error = fz_renderglyph(gc->cache, &glyph, text->font, gid, trm); if (error) return error; if (!(gc->flag & FOVER)) drawglyph(gc, gc->dest, &glyph, x, y); else drawglyph(gc, gc->over, &glyph, x, y); } return fz_okay; } /* * Image */ static inline void calcimagescale(fz_matrix ctm, int w, int h, int *odx, int *ody) { float sx, sy; int dx, dy; sx = sqrt(ctm.a * ctm.a + ctm.b * ctm.b); dx = 1; while (((w+dx-1)/dx)/sx > 2.0 && (w+dx-1)/dx > 1) dx++; sy = sqrt(ctm.c * ctm.c + ctm.d * ctm.d); dy = 1; while (((h+dy-1)/dy)/sy > 2.0 && (h+dy-1)/dy > 1) dy++; *odx = dx; *ody = dy; } static fz_error renderimage(fz_renderer *gc, fz_imagenode *node, fz_matrix ctm) { fz_error error; fz_image *image = node->image; fz_irect bbox; fz_irect clip; int dx, dy; fz_pixmap *tile; fz_pixmap *temp; fz_matrix imgmat; fz_matrix invmat; int fa, fb, fc, fd; int u0, v0; int x0, y0; int w, h; int tileheight; DEBUG("image %dx%d %d+%d %s\n{\n", image->w, image->h, image->n, image->a, image->cs?image->cs->name:"(nil)"); bbox = fz_roundrect(fz_boundnode((fz_node*)node, ctm)); clip = fz_intersectirects(gc->clip, bbox); if (fz_isemptyrect(clip)) return fz_okay; if (image->w == 0 || image->h == 0) return fz_okay; calcimagescale(ctm, image->w, image->h, &dx, &dy); /* try to fit tile into a typical L2 cachce */ tileheight = 512 * 1024 / (image->w * (image->n + image->a)); /* tileheight must be an even multiple of dy, except for last band */ tileheight = (tileheight + dy - 1) / dy * dy; if ((dx != 1 || dy != 1) && image->h > tileheight) { int y = 0; DEBUG(" load image tile size = %dx%d\n", image->w, tileheight); error = fz_newpixmap(&tile, 0, 0, image->w, tileheight, image->n + 1); if (error) return error; error = fz_newscaledpixmap(&temp, image->w, image->h, image->n + 1, dx, dy); if (error) goto cleanup; do { if (y + tileheight > image->h) tileheight = image->h - y; tile->y = y; tile->h = tileheight; DEBUG(" tile xywh=%d %d %d %d sxsy=1/%d 1/%d\n", 0, y, image->w, tileheight, dx, dy); error = image->loadtile(image, tile); if (error) goto cleanup1; error = fz_scalepixmaptile(temp, 0, y, tile, dx, dy); if (error) goto cleanup1; y += tileheight; } while (y < image->h); fz_droppixmap(tile); tile = temp; } else { DEBUG(" load image\n"); error = fz_newpixmap(&tile, 0, 0, image->w, image->h, image->n + 1); if (error) return error; error = image->loadtile(image, tile); if (error) goto cleanup; if (dx != 1 || dy != 1) { DEBUG(" scale image 1/%d 1/%d\n", dx, dy); error = fz_scalepixmap(&temp, tile, dx, dy); if (error) goto cleanup; fz_droppixmap(tile); tile = temp; } } if (image->cs && image->cs != gc->model) { DEBUG(" convert from %s to %s\n", image->cs->name, gc->model->name); error = fz_newpixmap(&temp, tile->x, tile->y, tile->w, tile->h, gc->model->n + 1); if (error) goto cleanup; fz_convertpixmap(image->cs, tile, gc->model, temp); fz_droppixmap(tile); tile = temp; } imgmat.a = 1.0 / tile->w; imgmat.b = 0.0; imgmat.c = 0.0; imgmat.d = -1.0 / tile->h; imgmat.e = 0.0; imgmat.f = 1.0; invmat = fz_invertmatrix(fz_concat(imgmat, ctm)); w = clip.x1 - clip.x0; h = clip.y1 - clip.y0; x0 = clip.x0; y0 = clip.y0; u0 = (invmat.a * (x0+0.5) + invmat.c * (y0+0.5) + invmat.e) * 65536; v0 = (invmat.b * (x0+0.5) + invmat.d * (y0+0.5) + invmat.f) * 65536; fa = invmat.a * 65536; fb = invmat.b * 65536; fc = invmat.c * 65536; fd = invmat.d * 65536; #define PSRC tile->samples, tile->w, tile->h #define PDST(p) p->samples + ((y0-p->y) * p->w + (x0-p->x)) * p->n, p->w * p->n #define PCTM u0, v0, fa, fb, fc, fd, w, h switch (gc->flag) { case FNONE: { DEBUG(" fnone %d x %d\n", w, h); if (image->cs) error = fz_newpixmapwithrect(&gc->dest, clip, gc->model->n + 1); else error = fz_newpixmapwithrect(&gc->dest, clip, 1); if (error) goto cleanup; if (image->cs) fz_img_4c4(PSRC, PDST(gc->dest), PCTM); else fz_img_1c1(PSRC, PDST(gc->dest), PCTM); } break; case FOVER: { DEBUG(" fover %d x %d\n", w, h); if (image->cs) fz_img_4o4(PSRC, PDST(gc->over), PCTM); else fz_img_1o1(PSRC, PDST(gc->over), PCTM); } break; case FOVER | FRGB: DEBUG(" fover+rgb %d x %d\n", w, h); fz_img_w4i1o4(gc->argb, PSRC, PDST(gc->over), PCTM); break; default: assert(!"impossible flag in image span function"); } DEBUG("}\n"); fz_droppixmap(tile); return fz_okay; cleanup1: fz_droppixmap(temp); cleanup: fz_droppixmap(tile); return error; } /* * Shade */ static fz_error rendershade(fz_renderer *gc, fz_shadenode *node, fz_matrix ctm) { fz_error error; fz_irect bbox; assert(!gc->maskonly); DEBUG("shade;\n"); bbox = fz_roundrect(fz_boundnode((fz_node*)node, ctm)); bbox = fz_intersectirects(gc->clip, bbox); error = fz_newpixmapwithrect(&gc->dest, bbox, gc->model->n + 1); if (error) return error; return fz_rendershade(node->shade, ctm, gc->model, gc->dest); } /* * Over, Mask and Blend */ static void blendover(fz_renderer *gc, fz_pixmap *src, fz_pixmap *dst) { unsigned char *sp, *dp; fz_irect sr, dr; int x, y, w, h; sr.x0 = src->x; sr.y0 = src->y; sr.x1 = src->x + src->w; sr.y1 = src->y + src->h; dr.x0 = dst->x; dr.y0 = dst->y; dr.x1 = dst->x + dst->w; dr.y1 = dst->y + dst->h; dr = fz_intersectirects(sr, dr); x = dr.x0; y = dr.y0; w = dr.x1 - dr.x0; h = dr.y1 - dr.y0; sp = src->samples + ((y - src->y) * src->w + (x - src->x)) * src->n; dp = dst->samples + ((y - dst->y) * dst->w + (x - dst->x)) * dst->n; if (src->n == 1 && dst->n == 1) fz_duff_1o1(sp, src->w, dp, dst->w, w, h); else if (src->n == 4 && dst->n == 4) fz_duff_4o4(sp, src->w * 4, dp, dst->w * 4, w, h); else if (src->n == dst->n) fz_duff_non(sp, src->w * src->n, src->n, dp, dst->w * dst->n, w, h); else assert(!"blendover src and dst mismatch"); } static void blendmask(fz_renderer *gc, fz_pixmap *src, fz_pixmap *msk, fz_pixmap *dst, int over) { unsigned char *sp, *dp, *mp; fz_irect sr, dr, mr; int x, y, w, h; sr.x0 = src->x; sr.y0 = src->y; sr.x1 = src->x + src->w; sr.y1 = src->y + src->h; dr.x0 = dst->x; dr.y0 = dst->y; dr.x1 = dst->x + dst->w; dr.y1 = dst->y + dst->h; mr.x0 = msk->x; mr.y0 = msk->y; mr.x1 = msk->x + msk->w; mr.y1 = msk->y + msk->h; dr = fz_intersectirects(sr, dr); dr = fz_intersectirects(dr, mr); x = dr.x0; y = dr.y0; w = dr.x1 - dr.x0; h = dr.y1 - dr.y0; sp = src->samples + ((y - src->y) * src->w + (x - src->x)) * src->n; mp = msk->samples + ((y - msk->y) * msk->w + (x - msk->x)) * msk->n; dp = dst->samples + ((y - dst->y) * dst->w + (x - dst->x)) * dst->n; if (over) { if (src->n == 1 && msk->n == 1 && dst->n == 1) fz_duff_1i1o1(sp, src->w, mp, msk->w, dp, dst->w, w, h); else if (src->n == 4 && msk->n == 1 && dst->n == 4) fz_duff_4i1o4(sp, src->w * 4, mp, msk->w, dp, dst->w * 4, w, h); else if (src->n == dst->n) fz_duff_nimon(sp, src->w * src->n, src->n, mp, msk->w * msk->n, msk->n, dp, dst->w * dst->n, w, h); else assert(!"blendmaskover src and msk and dst mismatch"); } else { if (src->n == 1 && msk->n == 1 && dst->n == 1) fz_duff_1i1c1(sp, src->w, mp, msk->w, dp, dst->w, w, h); else if (src->n == 4 && msk->n == 1 && dst->n == 4) fz_duff_4i1c4(sp, src->w * 4, mp, msk->w, dp, dst->w * 4, w, h); else if (src->n == dst->n) fz_duff_nimcn(sp, src->w * src->n, src->n, mp, msk->w * msk->n, msk->n, dp, dst->w * dst->n, w, h); else assert(!"blendmask src and msk and dst mismatch"); } } static fz_error renderover(fz_renderer *gc, fz_overnode *over, fz_matrix ctm) { fz_error error; fz_node *child; int cluster = 0; if (!gc->over) { DEBUG("over cluster %d\n{\n", gc->maskonly ? 1 : 4); cluster = 1; if (gc->maskonly) error = fz_newpixmapwithrect(&gc->over, gc->clip, 1); else error = fz_newpixmapwithrect(&gc->over, gc->clip, 4); if (error) return error; fz_clearpixmap(gc->over); } else DEBUG("over\n{\n"); for (child = over->super.first; child; child = child->next) { error = rendernode(gc, child, ctm); if (error) return error; if (gc->dest) { blendover(gc, gc->dest, gc->over); fz_droppixmap(gc->dest); gc->dest = nil; } } if (cluster) { gc->dest = gc->over; gc->over = nil; } DEBUG("}\n"); return fz_okay; } static fz_error rendermask(fz_renderer *gc, fz_masknode *mask, fz_matrix ctm) { fz_error error; int oldmaskonly; fz_pixmap *oldover; fz_irect oldclip; fz_irect bbox; fz_irect clip; fz_pixmap *shapepix = nil; fz_pixmap *colorpix = nil; fz_node *shape; fz_node *color; float rgb[3]; shape = mask->super.first; color = shape->next; /* special case black voodo */ if (gc->flag & FOVER) { if (fz_issolidnode(color)) { fz_solidnode *solid = (fz_solidnode*)color; fz_convertcolor(solid->cs, solid->samples, gc->model, rgb); gc->argb[0] = solid->a * 255; gc->argb[1] = rgb[0] * solid->a * 255; gc->argb[2] = rgb[1] * solid->a * 255; gc->argb[3] = rgb[2] * solid->a * 255; gc->argb[4] = rgb[0] * 255; gc->argb[5] = rgb[1] * 255; gc->argb[6] = rgb[2] * 255; gc->flag |= FRGB; /* we know these can handle the FRGB shortcut */ if (fz_ispathnode(shape)) return renderpath(gc, (fz_pathnode*)shape, ctm); if (fz_istextnode(shape)) return rendertext(gc, (fz_textnode*)shape, ctm); if (fz_isimagenode(shape)) return renderimage(gc, (fz_imagenode*)shape, ctm); } } oldclip = gc->clip; oldover = gc->over; bbox = fz_roundrect(fz_boundnode(shape, ctm)); clip = fz_intersectirects(bbox, gc->clip); bbox = fz_roundrect(fz_boundnode(color, ctm)); clip = fz_intersectirects(bbox, clip); if (fz_isemptyrect(clip)) return fz_okay; DEBUG("mask [%d %d %d %d]\n{\n", clip.x0, clip.y0, clip.x1, clip.y1); { fz_irect sbox = fz_roundrect(fz_boundnode(shape, ctm)); fz_irect cbox = fz_roundrect(fz_boundnode(color, ctm)); if (cbox.x0 >= sbox.x0 && cbox.x1 <= sbox.x1) if (cbox.y0 >= sbox.y0 && cbox.y1 <= sbox.y1) DEBUG("potentially useless mask\n"); } gc->clip = clip; gc->over = nil; oldmaskonly = gc->maskonly; gc->maskonly = 1; error = rendernode(gc, shape, ctm); if (error) goto cleanup; shapepix = gc->dest; gc->dest = nil; gc->maskonly = oldmaskonly; error = rendernode(gc, color, ctm); if (error) goto cleanup; colorpix = gc->dest; gc->dest = nil; gc->clip = oldclip; gc->over = oldover; if (shapepix && colorpix) { if (gc->over) { blendmask(gc, colorpix, shapepix, gc->over, 1); } else { clip.x0 = MAX(colorpix->x, shapepix->x); clip.y0 = MAX(colorpix->y, shapepix->y); clip.x1 = MIN(colorpix->x+colorpix->w, shapepix->x+shapepix->w); clip.y1 = MIN(colorpix->y+colorpix->h, shapepix->y+shapepix->h); error = fz_newpixmapwithrect(&gc->dest, clip, colorpix->n); if (error) goto cleanup; blendmask(gc, colorpix, shapepix, gc->dest, 0); } } DEBUG("}\n"); if (shapepix) fz_droppixmap(shapepix); if (colorpix) fz_droppixmap(colorpix); return fz_okay; cleanup: if (shapepix) fz_droppixmap(shapepix); if (colorpix) fz_droppixmap(colorpix); return error; } /* * Dispatch */ static fz_error rendernode(fz_renderer *gc, fz_node *node, fz_matrix ctm) { if (!node) return fz_okay; gc->flag = FNONE; if (gc->over) gc->flag |= FOVER; switch (node->kind) { case FZ_NOVER: return renderover(gc, (fz_overnode*)node, ctm); case FZ_NMASK: return rendermask(gc, (fz_masknode*)node, ctm); case FZ_NTRANSFORM: return rendertransform(gc, (fz_transformnode*)node, ctm); case FZ_NCOLOR: return rendersolid(gc, (fz_solidnode*)node, ctm); case FZ_NPATH: return renderpath(gc, (fz_pathnode*)node, ctm); case FZ_NTEXT: return rendertext(gc, (fz_textnode*)node, ctm); case FZ_NIMAGE: return renderimage(gc, (fz_imagenode*)node, ctm); case FZ_NSHADE: return rendershade(gc, (fz_shadenode*)node, ctm); case FZ_NLINK: return rendernode(gc, ((fz_linknode*)node)->tree->root, ctm); case FZ_NBLEND: return fz_okay; } return fz_okay; } fz_error fz_rendertree(fz_pixmap **outp, fz_renderer *gc, fz_tree *tree, fz_matrix ctm, fz_irect bbox, int white) { fz_error error; gc->clip = bbox; gc->over = nil; if (gc->maskonly) error = fz_newpixmapwithrect(&gc->over, bbox, 1); else error = fz_newpixmapwithrect(&gc->over, bbox, 4); if (error) return error; if (white) memset(gc->over->samples, 0xff, gc->over->w * gc->over->h * gc->over->n); else memset(gc->over->samples, 0x00, gc->over->w * gc->over->h * gc->over->n); DEBUG("tree %d [%d %d %d %d]\n{\n", gc->maskonly ? 1 : 4, bbox.x0, bbox.y0, bbox.x1, bbox.y1); error = rendernode(gc, tree->root, ctm); if (error) return error; DEBUG("}\n"); if (gc->dest) { blendover(gc, gc->dest, gc->over); fz_droppixmap(gc->dest); gc->dest = nil; } *outp = gc->over; gc->over = nil; return fz_okay; } fz_error fz_rendertreeover(fz_renderer *gc, fz_pixmap *dest, fz_tree *tree, fz_matrix ctm) { fz_error error; assert(!gc->maskonly); assert(dest->n == 4); gc->clip.x0 = dest->x; gc->clip.y0 = dest->y; gc->clip.x1 = dest->x + dest->w; gc->clip.y1 = dest->y + dest->h; gc->over = dest; error = rendernode(gc, tree->root, ctm); if (error) { gc->over = nil; return error; } if (gc->dest) { blendover(gc, gc->dest, gc->over); fz_droppixmap(gc->dest); gc->dest = nil; } gc->over = nil; return fz_okay; }