typedef struct fz_shade_s fz_shade; struct fz_shade_s { int refs; fz_rect bbox; /* can be fz_infiniterect */ fz_colorspace *cs; /* used by build.c -- not used in drawshade.c */ fz_matrix matrix; /* matrix from pattern dict */ int usebackground; /* background color for fills but not 'sh' */ float background[FZ_MAXCOLORS]; int usefunction; float function[256][FZ_MAXCOLORS]; int meshlen; int meshcap; float *mesh; /* [x y t] or [x y c1 ... cn] * 3 * meshlen */ }; fz_shade *fz_keepshade(fz_shade *shade); void fz_dropshade(fz_shade *shade); fz_rect fz_boundshade(fz_shade *shade, fz_matrix ctm); fz_error *fz_rendershade(fz_shade *shade, fz_matrix ctm, fz_colorspace *dsts, fz_pixmap *dstp);