#ifndef MUPDF_FITZ_BITMAP_H #define MUPDF_FITZ_BITMAP_H #include "mupdf/fitz/system.h" #include "mupdf/fitz/context.h" #include "mupdf/fitz/pixmap.h" /* Bitmaps have 1 bit per component. Only used for creating halftoned versions of contone buffers, and saving out. Samples are stored msb first, akin to pbms. */ typedef struct fz_bitmap_s fz_bitmap; /* fz_keep_bitmap: Take a reference to a bitmap. bit: The bitmap to increment the reference for. Returns bit. */ fz_bitmap *fz_keep_bitmap(fz_context *ctx, fz_bitmap *bit); /* fz_drop_bitmap: Drop a reference and free a bitmap. Decrement the reference count for the bitmap. When no references remain the pixmap will be freed. */ void fz_drop_bitmap(fz_context *ctx, fz_bitmap *bit); /* A halftone is a set of threshold tiles, one per component. Each threshold tile is a pixmap, possibly of varying sizes and phases. Currently, we only provide one 'default' halftone tile for operating on 1 component plus alpha pixmaps (where the alpha is ignored). This is signified by a fz_halftone pointer to NULL. */ typedef struct fz_halftone_s fz_halftone; /* fz_new_bitmap_from_pixmap: Make a bitmap from a pixmap and a halftone. pix: The pixmap to generate from. Currently must be a single color component with no alpha. ht: The halftone to use. NULL implies the default halftone. Returns the resultant bitmap. Throws exceptions in the case of failure to allocate. */ fz_bitmap *fz_new_bitmap_from_pixmap(fz_context *ctx, fz_pixmap *pix, fz_halftone *ht); /* fz_new_bitmap_from_pixmap_band: Make a bitmap from a pixmap and a halftone, allowing for the position of the pixmap within an overall banded rendering. pix: The pixmap to generate from. Currently must be a single color component with no alpha. ht: The halftone to use. NULL implies the default halftone. band_start: Vertical offset within the overall banded rendering (in pixels) Returns the resultant bitmap. Throws exceptions in the case of failure to allocate. */ fz_bitmap *fz_new_bitmap_from_pixmap_band(fz_context *ctx, fz_pixmap *pix, fz_halftone *ht, int band_start); struct fz_bitmap_s { int refs; int w, h, stride, n; int xres, yres; unsigned char *samples; }; /* fz_new_bitmap: Create a new bitmap. w, h: Width and Height for the bitmap n: Number of color components (assumed to be a divisor of 8) xres, yres: X and Y resolutions (in pixels per inch). Returns pointer to created bitmap structure. The bitmap data is uninitialised. */ fz_bitmap *fz_new_bitmap(fz_context *ctx, int w, int h, int n, int xres, int yres); /* fz_bitmap_details: Retrieve details of a given bitmap. bitmap: The bitmap to query. w: Pointer to storage to retrieve width (or NULL). h: Pointer to storage to retrieve height (or NULL). n: Pointer to storage to retrieve number of color components (or NULL). stride: Pointer to storage to retrieve bitmap stride (or NULL). */ void fz_bitmap_details(fz_bitmap *bitmap, int *w, int *h, int *n, int *stride); /* fz_clear_bitmap: Clear a previously created bitmap. bit: The bitmap to clear. */ void fz_clear_bitmap(fz_context *ctx, fz_bitmap *bit); /* fz_default_halftone: Create a 'default' halftone structure for the given number of components. num_comps: The number of components to use. Returns a simple default halftone. The default halftone uses the same halftone tile for each plane, which may not be ideal for all purposes. */ fz_halftone *fz_default_halftone(fz_context *ctx, int num_comps); /* fz_keep_halftone: Take an additional reference to a halftone. */ fz_halftone *fz_keep_halftone(fz_context *ctx, fz_halftone *half); /* fz_drop_halftone: Drop a reference to a halftone. If the reference count reaches zero, ht will be destroyed. */ void fz_drop_halftone(fz_context *ctx, fz_halftone *ht); #endif