#ifndef MUPDF_FITZ_DEVICE_H #define MUPDF_FITZ_DEVICE_H #include "mupdf/fitz/system.h" #include "mupdf/fitz/context.h" #include "mupdf/fitz/math.h" #include "mupdf/fitz/colorspace.h" #include "mupdf/fitz/image.h" #include "mupdf/fitz/shade.h" #include "mupdf/fitz/path.h" #include "mupdf/fitz/text.h" /* The different format handlers (pdf, xps etc) interpret pages to a device. These devices can then process the stream of calls they recieve in various ways: The trace device outputs debugging information for the calls. The draw device will render them. The list device stores them in a list to play back later. The text device performs text extraction and searching. The bbox device calculates the bounding box for the page. Other devices can (and will) be written in future. */ typedef struct fz_device_s fz_device; enum { /* Flags */ FZ_DEVFLAG_MASK = 1, FZ_DEVFLAG_COLOR = 2, FZ_DEVFLAG_UNCACHEABLE = 4, FZ_DEVFLAG_FILLCOLOR_UNDEFINED = 8, FZ_DEVFLAG_STROKECOLOR_UNDEFINED = 16, FZ_DEVFLAG_STARTCAP_UNDEFINED = 32, FZ_DEVFLAG_DASHCAP_UNDEFINED = 64, FZ_DEVFLAG_ENDCAP_UNDEFINED = 128, FZ_DEVFLAG_LINEJOIN_UNDEFINED = 256, FZ_DEVFLAG_MITERLIMIT_UNDEFINED = 512, FZ_DEVFLAG_LINEWIDTH_UNDEFINED = 1024, /* Arguably we should have a bit for the dash pattern itself being * undefined, but that causes problems; do we assume that it should * always be set to non-dashing at the start of every glyph? */ FZ_DEVFLAG_BBOX_DEFINED = 2048, FZ_DEVFLAG_GRIDFIT_AS_TILED = 4096, }; enum { /* PDF 1.4 -- standard separable */ FZ_BLEND_NORMAL, FZ_BLEND_MULTIPLY, FZ_BLEND_SCREEN, FZ_BLEND_OVERLAY, FZ_BLEND_DARKEN, FZ_BLEND_LIGHTEN, FZ_BLEND_COLOR_DODGE, FZ_BLEND_COLOR_BURN, FZ_BLEND_HARD_LIGHT, FZ_BLEND_SOFT_LIGHT, FZ_BLEND_DIFFERENCE, FZ_BLEND_EXCLUSION, /* PDF 1.4 -- standard non-separable */ FZ_BLEND_HUE, FZ_BLEND_SATURATION, FZ_BLEND_COLOR, FZ_BLEND_LUMINOSITY, /* For packing purposes */ FZ_BLEND_MODEMASK = 15, FZ_BLEND_ISOLATED = 16, FZ_BLEND_KNOCKOUT = 32 }; int fz_lookup_blendmode(const char *name); char *fz_blendmode_name(int blendmode); typedef struct fz_device_container_stack_s fz_device_container_stack; struct fz_device_container_stack_s { fz_rect scissor; int flags; int user; }; enum { fz_device_container_stack_is_clip_path = 1, fz_device_container_stack_is_clip_stroke_path = 2, fz_device_container_stack_is_clip_text = 4, fz_device_container_stack_is_clip_stroke_text = 8, fz_device_container_stack_is_clip_image_mask = 16, fz_device_container_stack_in_mask = 32, fz_device_container_stack_is_mask = 64, fz_device_container_stack_is_group = 128, }; struct fz_device_s { int refs; int hints; int flags; void (*close)(fz_context *, fz_device *); void (*fill_path)(fz_context *, fz_device *, const fz_path *, int even_odd, const fz_matrix *, fz_colorspace *, const float *color, float alpha); void (*stroke_path)(fz_context *, fz_device *, const fz_path *, const fz_stroke_state *, const fz_matrix *, fz_colorspace *, const float *color, float alpha); void (*clip_path)(fz_context *, fz_device *, const fz_path *, int even_odd, const fz_matrix *, const fz_rect *scissor); void (*clip_stroke_path)(fz_context *, fz_device *, const fz_path *, const fz_stroke_state *, const fz_matrix *, const fz_rect *scissor); void (*fill_text)(fz_context *, fz_device *, const fz_text *, const fz_matrix *, fz_colorspace *, const float *color, float alpha); void (*stroke_text)(fz_context *, fz_device *, const fz_text *, const fz_stroke_state *, const fz_matrix *, fz_colorspace *, const float *color, float alpha); void (*clip_text)(fz_context *, fz_device *, const fz_text *, const fz_matrix *, const fz_rect *scissor); void (*clip_stroke_text)(fz_context *, fz_device *, const fz_text *, const fz_stroke_state *, const fz_matrix *, const fz_rect *scissor); void (*ignore_text)(fz_context *, fz_device *, const fz_text *, const fz_matrix *); void (*fill_shade)(fz_context *, fz_device *, fz_shade *shd, const fz_matrix *ctm, float alpha); void (*fill_image)(fz_context *, fz_device *, fz_image *img, const fz_matrix *ctm, float alpha); void (*fill_image_mask)(fz_context *, fz_device *, fz_image *img, const fz_matrix *ctm, fz_colorspace *, const float *color, float alpha); void (*clip_image_mask)(fz_context *, fz_device *, fz_image *img, const fz_matrix *ctm, const fz_rect *scissor); void (*pop_clip)(fz_context *, fz_device *); void (*begin_mask)(fz_context *, fz_device *, const fz_rect *, int luminosity, fz_colorspace *, const float *bc); void (*end_mask)(fz_context *, fz_device *); void (*begin_group)(fz_context *, fz_device *, const fz_rect *, int isolated, int knockout, int blendmode, float alpha); void (*end_group)(fz_context *, fz_device *); int (*begin_tile)(fz_context *, fz_device *, const fz_rect *area, const fz_rect *view, float xstep, float ystep, const fz_matrix *ctm, int id); void (*end_tile)(fz_context *, fz_device *); void (*render_flags)(fz_context *, fz_device *, int set, int clear); fz_rect d1_rect; int error_depth; char errmess[256]; int container_len; int container_cap; fz_device_container_stack *container; }; void fz_fill_path(fz_context *ctx, fz_device *dev, const fz_path *path, int even_odd, const fz_matrix *ctm, fz_colorspace *colorspace, const float *color, float alpha); void fz_stroke_path(fz_context *ctx, fz_device *dev, const fz_path *path, const fz_stroke_state *stroke, const fz_matrix *ctm, fz_colorspace *colorspace, const float *color, float alpha); void fz_clip_path(fz_context *ctx, fz_device *dev, const fz_path *path, int even_odd, const fz_matrix *ctm, const fz_rect *scissor); void fz_clip_stroke_path(fz_context *ctx, fz_device *dev, const fz_path *path, const fz_stroke_state *stroke, const fz_matrix *ctm, const fz_rect *scissor); void fz_fill_text(fz_context *ctx, fz_device *dev, const fz_text *text, const fz_matrix *ctm, fz_colorspace *colorspace, const float *color, float alpha); void fz_stroke_text(fz_context *ctx, fz_device *dev, const fz_text *text, const fz_stroke_state *stroke, const fz_matrix *ctm, fz_colorspace *colorspace, const float *color, float alpha); void fz_clip_text(fz_context *ctx, fz_device *dev, const fz_text *text, const fz_matrix *ctm, const fz_rect *scissor); void fz_clip_stroke_text(fz_context *ctx, fz_device *dev, const fz_text *text, const fz_stroke_state *stroke, const fz_matrix *ctm, const fz_rect *scissor); void fz_ignore_text(fz_context *ctx, fz_device *dev, const fz_text *text, const fz_matrix *ctm); void fz_pop_clip(fz_context *ctx, fz_device *dev); void fz_fill_shade(fz_context *ctx, fz_device *dev, fz_shade *shade, const fz_matrix *ctm, float alpha); void fz_fill_image(fz_context *ctx, fz_device *dev, fz_image *image, const fz_matrix *ctm, float alpha); void fz_fill_image_mask(fz_context *ctx, fz_device *dev, fz_image *image, const fz_matrix *ctm, fz_colorspace *colorspace, const float *color, float alpha); void fz_clip_image_mask(fz_context *ctx, fz_device *dev, fz_image *image, const fz_matrix *ctm, const fz_rect *scissor); void fz_begin_mask(fz_context *ctx, fz_device *dev, const fz_rect *area, int luminosity, fz_colorspace *colorspace, const float *bc); void fz_end_mask(fz_context *ctx, fz_device *dev); void fz_begin_group(fz_context *ctx, fz_device *dev, const fz_rect *area, int isolated, int knockout, int blendmode, float alpha); void fz_end_group(fz_context *ctx, fz_device *dev); void fz_begin_tile(fz_context *ctx, fz_device *dev, const fz_rect *area, const fz_rect *view, float xstep, float ystep, const fz_matrix *ctm); int fz_begin_tile_id(fz_context *ctx, fz_device *dev, const fz_rect *area, const fz_rect *view, float xstep, float ystep, const fz_matrix *ctm, int id); void fz_end_tile(fz_context *ctx, fz_device *dev); void fz_render_flags(fz_context *ctx, fz_device *dev, int set, int clear); void *fz_new_device(fz_context *ctx, int size); /* fz_close_device: Flush any pending output and free internal memory. This is called implicitly on fz_drop_device, so it's only useful for garbage collected language bindings. */ void fz_close_device(fz_context *ctx, fz_device *dev); /* fz_drop_device: Free a devices of any type and its resources. */ void fz_drop_device(fz_context *ctx, fz_device *dev); fz_device *fz_keep_device(fz_context *ctx, fz_device *dev); /* fz_enable_device_hints : Enable hints in a device. hints: mask of hints to enable. For example: By default the draw device renders shadings. For some purposes (perhaps rendering fast low quality thumbnails) you may want to tell it to ignore shadings. For this you would enable the FZ_IGNORE_SHADE hint. */ void fz_enable_device_hints(fz_context *ctx, fz_device *dev, int hints); /* fz_disable_device_hints : Disable hints in a device. hints: mask of hints to disable. For example: By default the text extraction device ignores images. For some purposes however (such as extracting HTML) you may want to enable the capturing of image data too. For this you would disable the FZ_IGNORE_IMAGE hint. */ void fz_disable_device_hints(fz_context *ctx, fz_device *dev, int hints); enum { /* Hints */ FZ_IGNORE_IMAGE = 1, FZ_IGNORE_SHADE = 2, FZ_DONT_INTERPOLATE_IMAGES = 4, FZ_MAINTAIN_CONTAINER_STACK = 8, FZ_NO_CACHE = 16, }; /* Cookie support - simple communication channel between app/library. */ typedef struct fz_cookie_s fz_cookie; /* Provide two-way communication between application and library. Intended for multi-threaded applications where one thread is rendering pages and another thread wants read progress feedback or abort a job that takes a long time to finish. The communication is unsynchronized without locking. abort: The appliation should set this field to 0 before calling fz_run_page to render a page. At any point when the page is being rendered the application my set this field to 1 which will cause the rendering to finish soon. This field is checked periodically when the page is rendered, but exactly when is not known, therefore there is no upper bound on exactly when the the rendering will abort. If the application did not provide a set of locks to fz_new_context, it must also await the completion of fz_run_page before issuing another call to fz_run_page. Note that once the application has set this field to 1 after it called fz_run_page it may not change the value again. progress: Communicates rendering progress back to the application and is read only. Increments as a page is being rendered. The value starts out at 0 and is limited to less than or equal to progress_max, unless progress_max is -1. progress_max: Communicates the known upper bound of rendering back to the application and is read only. The maximum value that the progress field may take. If there is no known upper bound on how long the rendering may take this value is -1 and progress is not limited. Note that the value of progress_max may change from -1 to a positive value once an upper bound is known, so take this into consideration when comparing the value of progress to that of progress_max. errors: count of errors during current rendering. incomplete_ok: If this is set to 1 by the caller, then TRYLATER errors are swallowed as they occur, setting the 'incomplete' flag. Rendering continues as much as possible ignoring errors. The caller is expected to check the 'incomplete' flag at the end to see if the rendering may be considered final or not. incomplete: Initially should be set to 0. Will be set to non-zero if a TRYLATER error is thrown during rendering and the incomplete_ok flag is set. */ struct fz_cookie_s { int abort; int progress; int progress_max; /* -1 for unknown */ int errors; int incomplete_ok; int incomplete; }; /* fz_new_trace_device: Create a device to print a debug trace of all device calls. */ fz_device *fz_new_trace_device(fz_context *ctx, fz_output *out); /* fz_new_bbox_device: Create a device to compute the bounding box of all marks on a page. The returned bounding box will be the union of all bounding boxes of all objects on a page. */ fz_device *fz_new_bbox_device(fz_context *ctx, fz_rect *rectp); /* fz_new_test_device: Create a device to test for features. Currently only tests for the presence of non-grayscale colors. is_color: Possible values returned: 0: Definitely greyscale 1: Probably color (all colors were grey, but there were images or shadings in a non grey colorspace). 2: Definitely color threshold: The difference from grayscale that will be tolerated. Typical values to use are either 0 (be exact) and 0.02 (allow an imperceptible amount of slop). options: A set of bitfield options, from the FZ_TEST_OPT set. passthrough: A device to pass all calls through to, or NULL. If set, then the test device can both test and pass through to an underlying device (like, say, the display list device). This means that a display list can be created and at the end we'll know if it's color or not. In the absence of a passthrough device, the device will throw an exception to stop page interpretation when color is found. */ fz_device *fz_new_test_device(fz_context *ctx, int *is_color, float threshold, int options, fz_device *passthrough); enum { /* If set, test every pixel of images exhaustively. * If clear, just look at colorspaces for images. */ FZ_TEST_OPT_IMAGES = 1, /* If set, test every pixel of shadings. */ /* If clear, just look at colorspaces for shadings. */ FZ_TEST_OPT_SHADINGS = 2 }; /* fz_new_draw_device: Create a device to draw on a pixmap. dest: Target pixmap for the draw device. See fz_new_pixmap* for how to obtain a pixmap. The pixmap is not cleared by the draw device, see fz_clear_pixmap* for how to clear it prior to calling fz_new_draw_device. Free the device by calling fz_drop_device. */ fz_device *fz_new_draw_device(fz_context *ctx, fz_pixmap *dest); /* fz_new_draw_device_with_bbox: Create a device to draw on a pixmap. dest: Target pixmap for the draw device. See fz_new_pixmap* for how to obtain a pixmap. The pixmap is not cleared by the draw device, see fz_clear_pixmap* for how to clear it prior to calling fz_new_draw_device. Free the device by calling fz_drop_device. clip: Bounding box to restrict any marking operations of the draw device. */ fz_device *fz_new_draw_device_with_bbox(fz_context *ctx, fz_pixmap *dest, const fz_irect *clip); fz_device *fz_new_draw_device_type3(fz_context *ctx, fz_pixmap *dest); #endif