#include "fitz.h" #include "mupdf.h" #define HUGENUM 32000 /* how far to extend axial/radial shadings */ #define FUNSEGS 32 /* size of sampled mesh for function-based shadings */ #define RADSEGS 32 /* how many segments to generate for radial meshes */ #define SUBDIV 3 /* how many levels to subdivide patches */ struct vertex { float x, y; float c[FZ_MAX_COLORS]; }; static void pdf_grow_mesh(fz_context *ctx, fz_shade *shade, int amount) { if (shade->mesh_len + amount < shade->mesh_cap) return; if (shade->mesh_cap == 0) shade->mesh_cap = 1024; while (shade->mesh_len + amount > shade->mesh_cap) shade->mesh_cap = (shade->mesh_cap * 3) / 2; shade->mesh = fz_resize_array(ctx, shade->mesh, shade->mesh_cap, sizeof(float)); } static void pdf_add_vertex(fz_context *ctx, fz_shade *shade, struct vertex *v) { int ncomp = shade->use_function ? 1 : shade->colorspace->n; int i; pdf_grow_mesh(ctx, shade, 2 + ncomp); shade->mesh[shade->mesh_len++] = v->x; shade->mesh[shade->mesh_len++] = v->y; for (i = 0; i < ncomp; i++) shade->mesh[shade->mesh_len++] = v->c[i]; } static void pdf_add_triangle(fz_context *ctx, fz_shade *shade, struct vertex *v0, struct vertex *v1, struct vertex *v2) { pdf_add_vertex(ctx, shade, v0); pdf_add_vertex(ctx, shade, v1); pdf_add_vertex(ctx, shade, v2); } static void pdf_add_quad(fz_context *ctx, fz_shade *shade, struct vertex *v0, struct vertex *v1, struct vertex *v2, struct vertex *v3) { pdf_add_triangle(ctx, shade, v0, v1, v3); pdf_add_triangle(ctx, shade, v1, v3, v2); } /* Subdivide and tesselate tensor-patches */ typedef struct pdf_tensor_patch_s pdf_tensor_patch; struct pdf_tensor_patch_s { fz_point pole[4][4]; float color[4][FZ_MAX_COLORS]; }; static void triangulate_patch(fz_context *ctx, pdf_tensor_patch p, fz_shade *shade) { struct vertex v0, v1, v2, v3; v0.x = p.pole[0][0].x; v0.y = p.pole[0][0].y; memcpy(v0.c, p.color[0], sizeof(v0.c)); v1.x = p.pole[0][3].x; v1.y = p.pole[0][3].y; memcpy(v1.c, p.color[1], sizeof(v1.c)); v2.x = p.pole[3][3].x; v2.y = p.pole[3][3].y; memcpy(v2.c, p.color[2], sizeof(v2.c)); v3.x = p.pole[3][0].x; v3.y = p.pole[3][0].y; memcpy(v3.c, p.color[3], sizeof(v3.c)); pdf_add_quad(ctx, shade, &v0, &v1, &v2, &v3); } static inline void midcolor(float *c, float *c1, float *c2) { int i; for (i = 0; i < FZ_MAX_COLORS; i++) c[i] = (c1[i] + c2[i]) * 0.5f; } static void split_curve(fz_point *pole, fz_point *q0, fz_point *q1, int polestep) { /* split bezier curve given by control points pole[0]..pole[3] using de casteljau algo at midpoint and build two new bezier curves q0[0]..q0[3] and q1[0]..q1[3]. all indices should be multiplies by polestep == 1 for vertical bezier curves in patch and == 4 for horizontal bezier curves due to C's multi-dimensional matrix memory layout. */ float x12 = (pole[1 * polestep].x + pole[2 * polestep].x) * 0.5f; float y12 = (pole[1 * polestep].y + pole[2 * polestep].y) * 0.5f; q0[1 * polestep].x = (pole[0 * polestep].x + pole[1 * polestep].x) * 0.5f; q0[1 * polestep].y = (pole[0 * polestep].y + pole[1 * polestep].y) * 0.5f; q1[2 * polestep].x = (pole[2 * polestep].x + pole[3 * polestep].x) * 0.5f; q1[2 * polestep].y = (pole[2 * polestep].y + pole[3 * polestep].y) * 0.5f; q0[2 * polestep].x = (q0[1 * polestep].x + x12) * 0.5f; q0[2 * polestep].y = (q0[1 * polestep].y + y12) * 0.5f; q1[1 * polestep].x = (x12 + q1[2 * polestep].x) * 0.5f; q1[1 * polestep].y = (y12 + q1[2 * polestep].y) * 0.5f; q0[3 * polestep].x = (q0[2 * polestep].x + q1[1 * polestep].x) * 0.5f; q0[3 * polestep].y = (q0[2 * polestep].y + q1[1 * polestep].y) * 0.5f; q1[0 * polestep].x = (q0[2 * polestep].x + q1[1 * polestep].x) * 0.5f; q1[0 * polestep].y = (q0[2 * polestep].y + q1[1 * polestep].y) * 0.5f; q0[0 * polestep].x = pole[0 * polestep].x; q0[0 * polestep].y = pole[0 * polestep].y; q1[3 * polestep].x = pole[3 * polestep].x; q1[3 * polestep].y = pole[3 * polestep].y; } static void split_stripe(pdf_tensor_patch *p, pdf_tensor_patch *s0, pdf_tensor_patch *s1) { /* split all horizontal bezier curves in patch, creating two new patches with half the width. */ split_curve(&p->pole[0][0], &s0->pole[0][0], &s1->pole[0][0], 4); split_curve(&p->pole[0][1], &s0->pole[0][1], &s1->pole[0][1], 4); split_curve(&p->pole[0][2], &s0->pole[0][2], &s1->pole[0][2], 4); split_curve(&p->pole[0][3], &s0->pole[0][3], &s1->pole[0][3], 4); /* interpolate the colors for the two new patches. */ memcpy(s0->color[0], p->color[0], sizeof(s0->color[0])); memcpy(s0->color[1], p->color[1], sizeof(s0->color[1])); midcolor(s0->color[2], p->color[1], p->color[2]); midcolor(s0->color[3], p->color[0], p->color[3]); memcpy(s1->color[0], s0->color[3], sizeof(s1->color[0])); memcpy(s1->color[1], s0->color[2], sizeof(s1->color[1])); memcpy(s1->color[2], p->color[2], sizeof(s1->color[2])); memcpy(s1->color[3], p->color[3], sizeof(s1->color[3])); } static void draw_stripe(fz_context *ctx, pdf_tensor_patch *p, fz_shade *shade, int depth) { pdf_tensor_patch s0, s1; /* split patch into two half-height patches */ split_stripe(p, &s0, &s1); depth--; if (depth == 0) { /* if no more subdividing, draw two new patches... */ triangulate_patch(ctx, s0, shade); triangulate_patch(ctx, s1, shade); } else { /* ...otherwise, continue subdividing. */ draw_stripe(ctx, &s0, shade, depth); draw_stripe(ctx, &s1, shade, depth); } } static void split_patch(pdf_tensor_patch *p, pdf_tensor_patch *s0, pdf_tensor_patch *s1) { /* split all vertical bezier curves in patch, creating two new patches with half the height. */ split_curve(p->pole[0], s0->pole[0], s1->pole[0], 1); split_curve(p->pole[1], s0->pole[1], s1->pole[1], 1); split_curve(p->pole[2], s0->pole[2], s1->pole[2], 1); split_curve(p->pole[3], s0->pole[3], s1->pole[3], 1); /* interpolate the colors for the two new patches. */ memcpy(s0->color[0], p->color[0], sizeof(s0->color[0])); midcolor(s0->color[1], p->color[0], p->color[1]); midcolor(s0->color[2], p->color[2], p->color[3]); memcpy(s0->color[3], p->color[3], sizeof(s0->color[3])); memcpy(s1->color[0], s0->color[1], sizeof(s1->color[0])); memcpy(s1->color[1], p->color[1], sizeof(s1->color[1])); memcpy(s1->color[2], p->color[2], sizeof(s1->color[2])); memcpy(s1->color[3], s0->color[2], sizeof(s1->color[3])); } static void draw_patch(fz_context *ctx, fz_shade *shade, pdf_tensor_patch *p, int depth, int origdepth) { pdf_tensor_patch s0, s1; /* split patch into two half-width patches */ split_patch(p, &s0, &s1); depth--; if (depth == 0) { /* if no more subdividing, draw two new patches... */ draw_stripe(ctx, &s0, shade, origdepth); draw_stripe(ctx, &s1, shade, origdepth); } else { /* ...otherwise, continue subdividing. */ draw_patch(ctx, shade, &s0, depth, origdepth); draw_patch(ctx, shade, &s1, depth, origdepth); } } static fz_point pdf_compute_tensor_interior( fz_point a, fz_point b, fz_point c, fz_point d, fz_point e, fz_point f, fz_point g, fz_point h) { fz_point pt; /* see equations at page 330 in pdf 1.7 */ pt.x = -4 * a.x; pt.x += 6 * (b.x + c.x); pt.x += -2 * (d.x + e.x); pt.x += 3 * (f.x + g.x); pt.x += -1 * h.x; pt.x /= 9; pt.y = -4 * a.y; pt.y += 6 * (b.y + c.y); pt.y += -2 * (d.y + e.y); pt.y += 3 * (f.y + g.y); pt.y += -1 * h.y; pt.y /= 9; return pt; } static void pdf_make_tensor_patch(pdf_tensor_patch *p, int type, fz_point *pt) { if (type == 6) { /* see control point stream order at page 325 in pdf 1.7 */ p->pole[0][0] = pt[0]; p->pole[0][1] = pt[1]; p->pole[0][2] = pt[2]; p->pole[0][3] = pt[3]; p->pole[1][3] = pt[4]; p->pole[2][3] = pt[5]; p->pole[3][3] = pt[6]; p->pole[3][2] = pt[7]; p->pole[3][1] = pt[8]; p->pole[3][0] = pt[9]; p->pole[2][0] = pt[10]; p->pole[1][0] = pt[11]; /* see equations at page 330 in pdf 1.7 */ p->pole[1][1] = pdf_compute_tensor_interior( p->pole[0][0], p->pole[0][1], p->pole[1][0], p->pole[0][3], p->pole[3][0], p->pole[3][1], p->pole[1][3], p->pole[3][3]); p->pole[1][2] = pdf_compute_tensor_interior( p->pole[0][3], p->pole[0][2], p->pole[1][3], p->pole[0][0], p->pole[3][3], p->pole[3][2], p->pole[1][0], p->pole[3][0]); p->pole[2][1] = pdf_compute_tensor_interior( p->pole[3][0], p->pole[3][1], p->pole[2][0], p->pole[3][3], p->pole[0][0], p->pole[0][1], p->pole[2][3], p->pole[0][3]); p->pole[2][2] = pdf_compute_tensor_interior( p->pole[3][3], p->pole[3][2], p->pole[2][3], p->pole[3][0], p->pole[0][3], p->pole[0][2], p->pole[2][0], p->pole[0][0]); } else if (type == 7) { /* see control point stream order at page 330 in pdf 1.7 */ p->pole[0][0] = pt[0]; p->pole[0][1] = pt[1]; p->pole[0][2] = pt[2]; p->pole[0][3] = pt[3]; p->pole[1][3] = pt[4]; p->pole[2][3] = pt[5]; p->pole[3][3] = pt[6]; p->pole[3][2] = pt[7]; p->pole[3][1] = pt[8]; p->pole[3][0] = pt[9]; p->pole[2][0] = pt[10]; p->pole[1][0] = pt[11]; p->pole[1][1] = pt[12]; p->pole[1][2] = pt[13]; p->pole[2][2] = pt[14]; p->pole[2][1] = pt[15]; } } /* Sample various functions into lookup tables */ static void pdf_sample_composite_shade_function(fz_context *ctx, fz_shade *shade, pdf_function *func, float t0, float t1) { int i; float t; for (i = 0; i < 256; i++) { t = t0 + (i / 255.0f) * (t1 - t0); pdf_eval_function(ctx, func, &t, 1, shade->function[i], shade->colorspace->n); shade->function[i][shade->colorspace->n] = 1; } } static void pdf_sample_component_shade_function(fz_context *ctx, fz_shade *shade, int funcs, pdf_function **func, float t0, float t1) { int i, k; float t; for (i = 0; i < 256; i++) { t = t0 + (i / 255.0f) * (t1 - t0); for (k = 0; k < funcs; k++) pdf_eval_function(ctx, func[k], &t, 1, &shade->function[i][k], 1); shade->function[i][k] = 1; } } static void pdf_sample_shade_function(fz_context *ctx, fz_shade *shade, int funcs, pdf_function **func, float t0, float t1) { shade->use_function = 1; if (funcs == 1) pdf_sample_composite_shade_function(ctx, shade, func[0], t0, t1); else pdf_sample_component_shade_function(ctx, shade, funcs, func, t0, t1); } /* Type 1-3 -- Function-based, axial and radial shadings */ static void pdf_load_function_based_shading(fz_shade *shade, pdf_xref *xref, fz_obj *dict, pdf_function *func) { fz_obj *obj; float x0, y0, x1, y1; fz_matrix matrix; struct vertex v[4]; int xx, yy; float x, y; float xn, yn; int i; fz_context *ctx = xref->ctx; x0 = y0 = 0; x1 = y1 = 1; obj = fz_dict_gets(dict, "Domain"); if (fz_array_len(obj) == 4) { x0 = fz_to_real(fz_array_get(obj, 0)); x1 = fz_to_real(fz_array_get(obj, 1)); y0 = fz_to_real(fz_array_get(obj, 2)); y1 = fz_to_real(fz_array_get(obj, 3)); } matrix = fz_identity; obj = fz_dict_gets(dict, "Matrix"); if (fz_array_len(obj) == 6) matrix = pdf_to_matrix(ctx, obj); for (yy = 0; yy < FUNSEGS; yy++) { y = y0 + (y1 - y0) * yy / FUNSEGS; yn = y0 + (y1 - y0) * (yy + 1) / FUNSEGS; for (xx = 0; xx < FUNSEGS; xx++) { x = x0 + (x1 - x0) * xx / FUNSEGS; xn = x0 + (x1 - x0) * (xx + 1) / FUNSEGS; v[0].x = x; v[0].y = y; v[1].x = xn; v[1].y = y; v[2].x = xn; v[2].y = yn; v[3].x = x; v[3].y = yn; for (i = 0; i < 4; i++) { fz_point pt; float fv[2]; fv[0] = v[i].x; fv[1] = v[i].y; pdf_eval_function(ctx, func, fv, 2, v[i].c, shade->colorspace->n); pt.x = v[i].x; pt.y = v[i].y; pt = fz_transform_point(matrix, pt); v[i].x = pt.x; v[i].y = pt.y; } pdf_add_quad(ctx, shade, &v[0], &v[1], &v[2], &v[3]); } } } static void pdf_load_axial_shading(fz_shade *shade, pdf_xref *xref, fz_obj *dict, int funcs, pdf_function **func) { fz_obj *obj; float d0, d1; int e0, e1; float x0, y0, x1, y1; struct vertex p1, p2; fz_context *ctx = xref->ctx; obj = fz_dict_gets(dict, "Coords"); x0 = fz_to_real(fz_array_get(obj, 0)); y0 = fz_to_real(fz_array_get(obj, 1)); x1 = fz_to_real(fz_array_get(obj, 2)); y1 = fz_to_real(fz_array_get(obj, 3)); d0 = 0; d1 = 1; obj = fz_dict_gets(dict, "Domain"); if (fz_array_len(obj) == 2) { d0 = fz_to_real(fz_array_get(obj, 0)); d1 = fz_to_real(fz_array_get(obj, 1)); } e0 = e1 = 0; obj = fz_dict_gets(dict, "Extend"); if (fz_array_len(obj) == 2) { e0 = fz_to_bool(fz_array_get(obj, 0)); e1 = fz_to_bool(fz_array_get(obj, 1)); } pdf_sample_shade_function(ctx, shade, funcs, func, d0, d1); shade->type = FZ_LINEAR; shade->extend[0] = e0; shade->extend[1] = e1; p1.x = x0; p1.y = y0; p1.c[0] = 0; pdf_add_vertex(ctx, shade, &p1); p2.x = x1; p2.y = y1; p2.c[0] = 0; pdf_add_vertex(ctx, shade, &p2); } static void pdf_load_radial_shading(fz_shade *shade, pdf_xref *xref, fz_obj *dict, int funcs, pdf_function **func) { fz_obj *obj; float d0, d1; int e0, e1; float x0, y0, r0, x1, y1, r1; struct vertex p1, p2; fz_context *ctx = xref->ctx; obj = fz_dict_gets(dict, "Coords"); x0 = fz_to_real(fz_array_get(obj, 0)); y0 = fz_to_real(fz_array_get(obj, 1)); r0 = fz_to_real(fz_array_get(obj, 2)); x1 = fz_to_real(fz_array_get(obj, 3)); y1 = fz_to_real(fz_array_get(obj, 4)); r1 = fz_to_real(fz_array_get(obj, 5)); d0 = 0; d1 = 1; obj = fz_dict_gets(dict, "Domain"); if (fz_array_len(obj) == 2) { d0 = fz_to_real(fz_array_get(obj, 0)); d1 = fz_to_real(fz_array_get(obj, 1)); } e0 = e1 = 0; obj = fz_dict_gets(dict, "Extend"); if (fz_array_len(obj) == 2) { e0 = fz_to_bool(fz_array_get(obj, 0)); e1 = fz_to_bool(fz_array_get(obj, 1)); } pdf_sample_shade_function(ctx, shade, funcs, func, d0, d1); shade->type = FZ_RADIAL; shade->extend[0] = e0; shade->extend[1] = e1; p1.x = x0; p1.y = y0; p1.c[0] = r0; pdf_add_vertex(ctx, shade, &p1); p2.x = x1; p2.y = y1; p2.c[0] = r1; pdf_add_vertex(ctx, shade, &p2); } /* Type 4-7 -- Triangle and patch mesh shadings */ static inline float read_sample(fz_stream *stream, int bits, float min, float max) { /* we use pow(2,x) because (1<x0 = p->y0 = 0; p->x1 = p->y1 = 1; for (i = 0; i < FZ_MAX_COLORS; i++) { p->c0[i] = 0; p->c1[i] = 1; } p->vprow = fz_to_int(fz_dict_gets(dict, "VerticesPerRow")); p->bpflag = fz_to_int(fz_dict_gets(dict, "BitsPerFlag")); p->bpcoord = fz_to_int(fz_dict_gets(dict, "BitsPerCoordinate")); p->bpcomp = fz_to_int(fz_dict_gets(dict, "BitsPerComponent")); obj = fz_dict_gets(dict, "Decode"); if (fz_array_len(obj) >= 6) { n = (fz_array_len(obj) - 4) / 2; p->x0 = fz_to_real(fz_array_get(obj, 0)); p->x1 = fz_to_real(fz_array_get(obj, 1)); p->y0 = fz_to_real(fz_array_get(obj, 2)); p->y1 = fz_to_real(fz_array_get(obj, 3)); for (i = 0; i < n; i++) { p->c0[i] = fz_to_real(fz_array_get(obj, 4 + i * 2)); p->c1[i] = fz_to_real(fz_array_get(obj, 5 + i * 2)); } } if (p->vprow < 2) p->vprow = 2; if (p->bpflag != 2 && p->bpflag != 4 && p->bpflag != 8) p->bpflag = 8; if (p->bpcoord != 1 && p->bpcoord != 2 && p->bpcoord != 4 && p->bpcoord != 8 && p->bpcoord != 12 && p->bpcoord != 16 && p->bpcoord != 24 && p->bpcoord != 32) p->bpcoord = 8; if (p->bpcomp != 1 && p->bpcomp != 2 && p->bpcomp != 4 && p->bpcomp != 8 && p->bpcomp != 12 && p->bpcomp != 16) p->bpcomp = 8; } static void pdf_load_type4_shade(fz_shade *shade, pdf_xref *xref, fz_obj *dict, int funcs, pdf_function **func, fz_stream *stream) { fz_context *ctx = xref->ctx; struct mesh_params p; struct vertex va, vb, vc, vd; int ncomp; int flag; int i; pdf_load_mesh_params(xref, dict, &p); if (funcs > 0) { ncomp = 1; pdf_sample_shade_function(ctx, shade, funcs, func, p.c0[0], p.c1[0]); } else ncomp = shade->colorspace->n; while (!fz_is_eof_bits(stream)) { flag = fz_read_bits(stream, p.bpflag); vd.x = read_sample(stream, p.bpcoord, p.x0, p.x1); vd.y = read_sample(stream, p.bpcoord, p.y0, p.y1); for (i = 0; i < ncomp; i++) vd.c[i] = read_sample(stream, p.bpcomp, p.c0[i], p.c1[i]); switch (flag) { case 0: /* start new triangle */ va = vd; fz_read_bits(stream, p.bpflag); vb.x = read_sample(stream, p.bpcoord, p.x0, p.x1); vb.y = read_sample(stream, p.bpcoord, p.y0, p.y1); for (i = 0; i < ncomp; i++) vb.c[i] = read_sample(stream, p.bpcomp, p.c0[i], p.c1[i]); fz_read_bits(stream, p.bpflag); vc.x = read_sample(stream, p.bpcoord, p.x0, p.x1); vc.y = read_sample(stream, p.bpcoord, p.y0, p.y1); for (i = 0; i < ncomp; i++) vc.c[i] = read_sample(stream, p.bpcomp, p.c0[i], p.c1[i]); pdf_add_triangle(ctx, shade, &va, &vb, &vc); break; case 1: /* Vb, Vc, Vd */ va = vb; vb = vc; vc = vd; pdf_add_triangle(ctx, shade, &va, &vb, &vc); break; case 2: /* Va, Vc, Vd */ vb = vc; vc = vd; pdf_add_triangle(ctx, shade, &va, &vb, &vc); break; } } } static void pdf_load_type5_shade(fz_shade *shade, pdf_xref *xref, fz_obj *dict, int funcs, pdf_function **func, fz_stream *stream) { fz_context *ctx = xref->ctx; struct mesh_params p; struct vertex *buf, *ref; int first; int ncomp; int i, k; pdf_load_mesh_params(xref, dict, &p); if (funcs > 0) { ncomp = 1; pdf_sample_shade_function(ctx, shade, funcs, func, p.c0[0], p.c1[0]); } else ncomp = shade->colorspace->n; ref = fz_malloc_array(ctx, p.vprow, sizeof(struct vertex)); buf = fz_malloc_array(ctx, p.vprow, sizeof(struct vertex)); first = 1; while (!fz_is_eof_bits(stream)) { for (i = 0; i < p.vprow; i++) { buf[i].x = read_sample(stream, p.bpcoord, p.x0, p.x1); buf[i].y = read_sample(stream, p.bpcoord, p.y0, p.y1); for (k = 0; k < ncomp; k++) buf[i].c[k] = read_sample(stream, p.bpcomp, p.c0[k], p.c1[k]); } if (!first) for (i = 0; i < p.vprow - 1; i++) pdf_add_quad(ctx, shade, &ref[i], &ref[i+1], &buf[i+1], &buf[i]); memcpy(ref, buf, p.vprow * sizeof(struct vertex)); first = 0; } free(ref); free(buf); } /* Type 6 & 7 -- Patch mesh shadings */ static void pdf_load_type6_shade(fz_shade *shade, pdf_xref *xref, fz_obj *dict, int funcs, pdf_function **func, fz_stream *stream) { fz_context *ctx = xref->ctx; struct mesh_params p; int haspatch, hasprevpatch; float prevc[4][FZ_MAX_COLORS]; fz_point prevp[12]; int ncomp; int i, k; pdf_load_mesh_params(xref, dict, &p); if (funcs > 0) { ncomp = 1; pdf_sample_shade_function(ctx, shade, funcs, func, p.c0[0], p.c1[0]); } else ncomp = shade->colorspace->n; hasprevpatch = 0; while (!fz_is_eof_bits(stream)) { float c[4][FZ_MAX_COLORS]; fz_point v[12]; int startcolor; int startpt; int flag; flag = fz_read_bits(stream, p.bpflag); if (flag == 0) { startpt = 0; startcolor = 0; } else { startpt = 4; startcolor = 2; } for (i = startpt; i < 12; i++) { v[i].x = read_sample(stream, p.bpcoord, p.x0, p.x1); v[i].y = read_sample(stream, p.bpcoord, p.y0, p.y1); } for (i = startcolor; i < 4; i++) { for (k = 0; k < ncomp; k++) c[i][k] = read_sample(stream, p.bpcomp, p.c0[k], p.c1[k]); } haspatch = 0; if (flag == 0) { haspatch = 1; } else if (flag == 1 && hasprevpatch) { v[0] = prevp[3]; v[1] = prevp[4]; v[2] = prevp[5]; v[3] = prevp[6]; memcpy(c[0], prevc[1], ncomp * sizeof(float)); memcpy(c[1], prevc[2], ncomp * sizeof(float)); haspatch = 1; } else if (flag == 2 && hasprevpatch) { v[0] = prevp[6]; v[1] = prevp[7]; v[2] = prevp[8]; v[3] = prevp[9]; memcpy(c[0], prevc[2], ncomp * sizeof(float)); memcpy(c[1], prevc[3], ncomp * sizeof(float)); haspatch = 1; } else if (flag == 3 && hasprevpatch) { v[0] = prevp[ 9]; v[1] = prevp[10]; v[2] = prevp[11]; v[3] = prevp[ 0]; memcpy(c[0], prevc[3], ncomp * sizeof(float)); memcpy(c[1], prevc[0], ncomp * sizeof(float)); haspatch = 1; } if (haspatch) { pdf_tensor_patch patch; pdf_make_tensor_patch(&patch, 6, v); for (i = 0; i < 4; i++) memcpy(patch.color[i], c[i], ncomp * sizeof(float)); draw_patch(ctx, shade, &patch, SUBDIV, SUBDIV); for (i = 0; i < 12; i++) prevp[i] = v[i]; for (i = 0; i < 4; i++) memcpy(prevc[i], c[i], ncomp * sizeof(float)); hasprevpatch = 1; } } } static void pdf_load_type7_shade(fz_shade *shade, pdf_xref *xref, fz_obj *dict, int funcs, pdf_function **func, fz_stream *stream) { fz_context *ctx = xref->ctx; struct mesh_params p; int haspatch, hasprevpatch; float prevc[4][FZ_MAX_COLORS]; fz_point prevp[16]; int ncomp; int i, k; pdf_load_mesh_params(xref, dict, &p); if (funcs > 0) { ncomp = 1; pdf_sample_shade_function(ctx, shade, funcs, func, p.c0[0], p.c1[0]); } else ncomp = shade->colorspace->n; hasprevpatch = 0; while (!fz_is_eof_bits(stream)) { float c[4][FZ_MAX_COLORS]; fz_point v[16]; int startcolor; int startpt; int flag; flag = fz_read_bits(stream, p.bpflag); if (flag == 0) { startpt = 0; startcolor = 0; } else { startpt = 4; startcolor = 2; } for (i = startpt; i < 16; i++) { v[i].x = read_sample(stream, p.bpcoord, p.x0, p.x1); v[i].y = read_sample(stream, p.bpcoord, p.y0, p.y1); } for (i = startcolor; i < 4; i++) { for (k = 0; k < ncomp; k++) c[i][k] = read_sample(stream, p.bpcomp, p.c0[k], p.c1[k]); } haspatch = 0; if (flag == 0) { haspatch = 1; } else if (flag == 1 && hasprevpatch) { v[0] = prevp[3]; v[1] = prevp[4]; v[2] = prevp[5]; v[3] = prevp[6]; memcpy(c[0], prevc[1], ncomp * sizeof(float)); memcpy(c[1], prevc[2], ncomp * sizeof(float)); haspatch = 1; } else if (flag == 2 && hasprevpatch) { v[0] = prevp[6]; v[1] = prevp[7]; v[2] = prevp[8]; v[3] = prevp[9]; memcpy(c[0], prevc[2], ncomp * sizeof(float)); memcpy(c[1], prevc[3], ncomp * sizeof(float)); haspatch = 1; } else if (flag == 3 && hasprevpatch) { v[0] = prevp[ 9]; v[1] = prevp[10]; v[2] = prevp[11]; v[3] = prevp[ 0]; memcpy(c[0], prevc[3], ncomp * sizeof(float)); memcpy(c[1], prevc[0], ncomp * sizeof(float)); haspatch = 1; } if (haspatch) { pdf_tensor_patch patch; pdf_make_tensor_patch(&patch, 7, v); for (i = 0; i < 4; i++) memcpy(patch.color[i], c[i], ncomp * sizeof(float)); draw_patch(ctx, shade, &patch, SUBDIV, SUBDIV); for (i = 0; i < 16; i++) prevp[i] = v[i]; for (i = 0; i < 4; i++) memcpy(prevc[i], c[i], FZ_MAX_COLORS * sizeof(float)); hasprevpatch = 1; } } } /* Load all of the shading dictionary parameters, then switch on the shading type. */ static fz_shade * pdf_load_shading_dict(pdf_xref *xref, fz_obj *dict, fz_matrix transform) { fz_shade *shade = NULL; pdf_function *func[FZ_MAX_COLORS] = { NULL }; fz_stream *stream = NULL; fz_obj *obj; int funcs; int type; int i; fz_context *ctx = xref->ctx; fz_var(shade); fz_var(func); fz_var(stream); fz_try(ctx) { shade = fz_malloc_struct(ctx, fz_shade); FZ_INIT_STORABLE(shade, 1, fz_free_shade_imp); shade->type = FZ_MESH; shade->use_background = 0; shade->use_function = 0; shade->matrix = transform; shade->bbox = fz_infinite_rect; shade->extend[0] = 0; shade->extend[1] = 0; shade->mesh_len = 0; shade->mesh_cap = 0; shade->mesh = NULL; shade->colorspace = NULL; funcs = 0; obj = fz_dict_gets(dict, "ShadingType"); type = fz_to_int(obj); obj = fz_dict_gets(dict, "ColorSpace"); if (!obj) fz_throw(ctx, "shading colorspace is missing"); shade->colorspace = pdf_load_colorspace(xref, obj); /* RJW: "cannot load colorspace (%d %d R)", fz_to_num(obj), fz_to_gen(obj) */ obj = fz_dict_gets(dict, "Background"); if (obj) { shade->use_background = 1; for (i = 0; i < shade->colorspace->n; i++) shade->background[i] = fz_to_real(fz_array_get(obj, i)); } obj = fz_dict_gets(dict, "BBox"); if (fz_is_array(obj)) { shade->bbox = pdf_to_rect(ctx, obj); } obj = fz_dict_gets(dict, "Function"); if (fz_is_dict(obj)) { funcs = 1; func[0] = pdf_load_function(xref, obj); if (!func[0]) fz_throw(ctx, "cannot load shading function (%d %d R)", fz_to_num(obj), fz_to_gen(obj)); } else if (fz_is_array(obj)) { funcs = fz_array_len(obj); if (funcs != 1 && funcs != shade->colorspace->n) fz_throw(ctx, "incorrect number of shading functions"); for (i = 0; i < funcs; i++) { func[i] = pdf_load_function(xref, fz_array_get(obj, i)); if (!func[i]) fz_throw(ctx, "cannot load shading function (%d %d R)", fz_to_num(obj), fz_to_gen(obj)); } } else { fz_throw(ctx, "cannot load shading function (%d %d R)", fz_to_num(obj), fz_to_gen(obj)); } if (type >= 4 && type <= 7) { stream = pdf_open_stream(xref, fz_to_num(dict), fz_to_gen(dict)); /* RJW: "cannot open shading stream (%d %d R)", fz_to_num(dict), fz_to_gen(dict) */ } switch (type) { case 1: pdf_load_function_based_shading(shade, xref, dict, func[0]); break; case 2: pdf_load_axial_shading(shade, xref, dict, funcs, func); break; case 3: pdf_load_radial_shading(shade, xref, dict, funcs, func); break; case 4: pdf_load_type4_shade(shade, xref, dict, funcs, func, stream); break; case 5: pdf_load_type5_shade(shade, xref, dict, funcs, func, stream); break; case 6: pdf_load_type6_shade(shade, xref, dict, funcs, func, stream); break; case 7: pdf_load_type7_shade(shade, xref, dict, funcs, func, stream); break; default: fz_throw(ctx, "unknown shading type: %d", type); } if (stream) fz_close(stream); for (i = 0; i < funcs; i++) if (func[i]) pdf_drop_function(ctx, func[i]); } fz_catch(ctx) { if (stream) fz_close(stream); for (i = 0; i < funcs; i++) if (func[i]) pdf_drop_function(ctx, func[i]); fz_drop_shade(ctx, shade); fz_throw(ctx, "cannot load shading type %d (%d %d R)", type, fz_to_num(dict), fz_to_gen(dict)); } return shade; } static unsigned int fz_shade_size(fz_shade *s) { if (s == NULL) return 0; return sizeof(*s) + s->mesh_cap * sizeof(*s->mesh) + s->colorspace->size; } fz_shade * pdf_load_shading(pdf_xref *xref, fz_obj *dict) { fz_matrix mat; fz_obj *obj; fz_context *ctx = xref->ctx; fz_shade *shade; if ((shade = fz_find_item(ctx, fz_free_shade_imp, dict))) { return shade; } /* Type 2 pattern dictionary */ if (fz_dict_gets(dict, "PatternType")) { obj = fz_dict_gets(dict, "Matrix"); if (obj) mat = pdf_to_matrix(ctx, obj); else mat = fz_identity; obj = fz_dict_gets(dict, "ExtGState"); if (obj) { if (fz_dict_gets(obj, "CA") || fz_dict_gets(obj, "ca")) { fz_warn(ctx, "shading with alpha not supported"); } } obj = fz_dict_gets(dict, "Shading"); if (!obj) fz_throw(ctx, "syntaxerror: missing shading dictionary"); shade = pdf_load_shading_dict(xref, obj, mat); /* RJW: "cannot load shading dictionary (%d %d R)", fz_to_num(obj), fz_to_gen(obj) */ } /* Naked shading dictionary */ else { shade = pdf_load_shading_dict(xref, dict, fz_identity); /* RJW: "cannot load shading dictionary (%d %d R)", fz_to_num(dict), fz_to_gen(dict) */ } fz_store_item(ctx, dict, shade, fz_shade_size(shade)); return shade; }