/* * A very simple font cache and rasterizer that uses FreeType * to draw fonts from a single OpenGL texture. The code uses * a linear-probe hashtable, and writes new glyphs into * the texture using glTexSubImage2D. When the texture fills * up, or the hash table gets too crowded, the cache is emptied. * * This is designed to be used for horizontal text only, * and draws unhinted text with subpixel accurate metrics * and kerning. As such, you should always call the drawing * function with an orthogonal transform that maps units * to pixels accurately. */ #include "gl-app.h" #include #include FT_FREETYPE_H #include FT_ADVANCES_H #define PADDING 1 /* set to 0 to save some space but disallow arbitrary transforms */ #define MAXGLYPHS 4093 /* prime number for hash table goodness */ #define CACHESIZE 1024 #define XPRECISION 4 #define YPRECISION 1 struct key { FT_Face face; short gid; short subx; short suby; }; struct glyph { char lsb, top, w, h; short s, t; float advance; }; struct table { struct key key; struct glyph glyph; }; static FT_Library g_freetype_lib = NULL; static struct table g_table[MAXGLYPHS]; static int g_table_load = 0; static unsigned int g_cache_tex = 0; static int g_cache_w = CACHESIZE; static int g_cache_h = CACHESIZE; static int g_cache_row_y = 0; static int g_cache_row_x = 0; static int g_cache_row_h = 0; static FT_Face g_font = NULL; static FT_Face g_fallback_font = NULL; static void clear_font_cache(void) { #if PADDING > 0 unsigned char *zero = malloc(g_cache_w * g_cache_h); memset(zero, 0, g_cache_w * g_cache_h); glBindTexture(GL_TEXTURE_2D, g_cache_tex); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, g_cache_w, g_cache_h, GL_ALPHA, GL_UNSIGNED_BYTE, zero); free(zero); #endif memset(g_table, 0, sizeof(g_table)); g_table_load = 0; g_cache_row_y = PADDING; g_cache_row_x = PADDING; g_cache_row_h = 0; } void ui_init_fonts(fz_context *ctx, float pixelsize) { int fontsize = pixelsize * 64; unsigned char *data; unsigned int size; int code; int index; code = FT_Init_FreeType(&g_freetype_lib); if (code) fz_throw(ctx, FZ_ERROR_GENERIC, "cannot initialize freetype"); glGenTextures(1, &g_cache_tex); glBindTexture(GL_TEXTURE_2D, g_cache_tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, g_cache_w, g_cache_h, 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL); clear_font_cache(); data = fz_lookup_base14_font(ctx, "Times-Roman", &size); code = FT_New_Memory_Face(g_freetype_lib, data, size, 0, &g_font); if (code) fz_throw(ctx, FZ_ERROR_GENERIC, "cannot load ui font"); data = fz_lookup_cjk_font(ctx, 0, 0, 0, &size, &index); code = FT_New_Memory_Face(g_freetype_lib, data, size, 0, &g_fallback_font); if (code) fz_throw(ctx, FZ_ERROR_GENERIC, "cannot load ui fallback font"); FT_Select_Charmap(g_font, ft_encoding_unicode); FT_Select_Charmap(g_fallback_font, ft_encoding_unicode); FT_Set_Char_Size(g_font, fontsize, fontsize, 72, 72); FT_Set_Char_Size(g_fallback_font, fontsize, fontsize, 72, 72); } void ui_finish_fonts(fz_context *ctx) { clear_font_cache(); FT_Done_Face(g_font); FT_Done_Face(g_fallback_font); } static unsigned int hashfunc(struct key *key) { unsigned char *buf = (unsigned char *)key; unsigned int len = sizeof(struct key); unsigned int h = 0; while (len--) h = *buf++ + (h << 6) + (h << 16) - h; return h; } static unsigned int lookup_table(struct key *key) { unsigned int pos = hashfunc(key) % MAXGLYPHS; while (1) { if (!g_table[pos].key.face) /* empty slot */ return pos; if (!memcmp(key, &g_table[pos].key, sizeof(struct key))) /* matching slot */ return pos; pos = (pos + 1) % MAXGLYPHS; } } static struct glyph *lookup_glyph(FT_Face face, int gid, int subx, int suby) { FT_Vector subv; struct key key; unsigned int pos; int code; int w, h; /* * Look it up in the table */ memset(&key, 0, sizeof key); key.face = face; key.gid = gid; key.subx = subx; key.suby = suby; pos = lookup_table(&key); if (g_table[pos].key.face) return &g_table[pos].glyph; /* * Render the bitmap */ glEnd(); subv.x = subx; subv.y = suby; FT_Set_Transform(face, NULL, &subv); code = FT_Load_Glyph(face, gid, FT_LOAD_NO_BITMAP | FT_LOAD_NO_HINTING); if (code < 0) return NULL; code = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL); if (code < 0) return NULL; w = face->glyph->bitmap.width; h = face->glyph->bitmap.rows; /* * Find an empty slot in the texture */ if (g_table_load == (MAXGLYPHS * 3) / 4) { puts("font cache table full, clearing cache"); clear_font_cache(); pos = lookup_table(&key); } if (h + PADDING > g_cache_h || w + PADDING > g_cache_w) return NULL; if (g_cache_row_x + w + PADDING > g_cache_w) { g_cache_row_y += g_cache_row_h + PADDING; g_cache_row_x = PADDING; g_cache_row_h = 0; } if (g_cache_row_y + h + PADDING > g_cache_h) { puts("font cache texture full, clearing cache"); clear_font_cache(); pos = lookup_table(&key); } /* * Copy bitmap into texture */ memcpy(&g_table[pos].key, &key, sizeof(struct key)); g_table[pos].glyph.w = face->glyph->bitmap.width; g_table[pos].glyph.h = face->glyph->bitmap.rows; g_table[pos].glyph.lsb = face->glyph->bitmap_left; g_table[pos].glyph.top = face->glyph->bitmap_top; g_table[pos].glyph.s = g_cache_row_x; g_table[pos].glyph.t = g_cache_row_y; g_table[pos].glyph.advance = face->glyph->advance.x / 64.0; g_table_load ++; glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glPixelStorei(GL_UNPACK_ROW_LENGTH, face->glyph->bitmap.pitch); glTexSubImage2D(GL_TEXTURE_2D, 0, g_cache_row_x, g_cache_row_y, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, face->glyph->bitmap.buffer); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glBegin(GL_QUADS); g_cache_row_x += w + PADDING; if (g_cache_row_h < h + PADDING) g_cache_row_h = h + PADDING; return &g_table[pos].glyph; } static float ui_draw_glyph(FT_Face face, int gid, float x, float y) { struct glyph *glyph; float s0, t0, s1, t1, xc, yc; int subx = (x - floor(x)) * XPRECISION; int suby = (y - floor(y)) * YPRECISION; subx = (subx * 64) / XPRECISION; suby = (suby * 64) / YPRECISION; glyph = lookup_glyph(face, gid, subx, suby); if (!glyph) return 0.0; s0 = (float) glyph->s / g_cache_w; t0 = (float) glyph->t / g_cache_h; s1 = (float) (glyph->s + glyph->w) / g_cache_w; t1 = (float) (glyph->t + glyph->h) / g_cache_h; xc = floor(x) + glyph->lsb; yc = floor(y) - glyph->top + glyph->h; glTexCoord2f(s0, t0); glVertex2f(xc, yc - glyph->h); glTexCoord2f(s1, t0); glVertex2f(xc + glyph->w, yc - glyph->h); glTexCoord2f(s1, t1); glVertex2f(xc + glyph->w, yc); glTexCoord2f(s0, t1); glVertex2f(xc, yc); return glyph->advance; } float ui_measure_character(fz_context *ctx, int ucs) { FT_Fixed advance; FT_Face face; int gid; face = g_font; gid = FT_Get_Char_Index(face, ucs); if (gid <= 0) { face = g_fallback_font; gid = FT_Get_Char_Index(face, ucs); } FT_Get_Advance(face, gid, FT_LOAD_NO_BITMAP | FT_LOAD_NO_HINTING, &advance); return advance / 65536.0f; } float ui_draw_character(fz_context *ctx, int ucs, float x, float y) { FT_Face face; int gid; face = g_font; gid = FT_Get_Char_Index(face, ucs); if (gid <= 0) { face = g_fallback_font; gid = FT_Get_Char_Index(face, ucs); } return ui_draw_glyph(face, gid, x, y); } void ui_begin_text(fz_context *ctx) { glBindTexture(GL_TEXTURE_2D, g_cache_tex); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); } void ui_end_text(fz_context *ctx) { glEnd(); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); } float ui_draw_string(fz_context *ctx, float x, float y, const char *str) { int ucs; ui_begin_text(ctx); while (*str) { str += fz_chartorune(&ucs, str); x += ui_draw_character(ctx, ucs, x, y); } ui_end_text(ctx); return x; } float ui_measure_string(fz_context *ctx, char *str) { int ucs; float x = 0; ui_begin_text(ctx); while (*str) { str += fz_chartorune(&ucs, str); x += ui_measure_character(ctx, ucs); } ui_end_text(ctx); return x; }