#include "gl-app.h" static void draw_string_part(float x, float y, const char *s, const char *e) { int c; ui_begin_text(ctx); while (s < e) { s += fz_chartorune(&c, s); x += ui_draw_character(ctx, c, x, y + ui.baseline); } ui_end_text(ctx); } static float measure_string_part(const char *s, const char *e) { int c; float w = 0; while (s < e) { s += fz_chartorune(&c, s); w += ui_measure_character(ctx, c); } return w; } static char *find_string_location(char *s, char *e, float w, float x) { int c; while (s < e) { int n = fz_chartorune(&c, s); float cw = ui_measure_character(ctx, c); if (w + (cw / 2) >= x) return s; w += cw; s += n; } return e; } static inline int myisalnum(char *s) { int cat, c; fz_chartorune(&c, s); cat = ucdn_get_general_category(c); if (cat >= UCDN_GENERAL_CATEGORY_LL && cat <= UCDN_GENERAL_CATEGORY_LU) return 1; if (cat >= UCDN_GENERAL_CATEGORY_ND && cat <= UCDN_GENERAL_CATEGORY_NO) return 1; return 0; } static char *prev_char(char *p, char *start) { --p; while ((*p & 0xC0) == 0x80 && p > start) /* skip middle and final multibytes */ --p; return p; } static char *next_char(char *p) { ++p; while ((*p & 0xC0) == 0x80) /* skip middle and final multibytes */ ++p; return p; } static char *prev_word(char *p, char *start) { while (p > start && !myisalnum(prev_char(p, start))) p = prev_char(p, start); while (p > start && myisalnum(prev_char(p, start))) p = prev_char(p, start); return p; } static char *next_word(char *p, char *end) { while (p < end && !myisalnum(p)) p = next_char(p); while (p < end && myisalnum(p)) p = next_char(p); return p; } static void ui_input_delete_selection(struct input *input) { char *p = input->p < input->q ? input->p : input->q; char *q = input->p > input->q ? input->p : input->q; memmove(p, q, input->end - q); input->end -= q - p; input->p = input->q = p; } static void ui_input_paste(struct input *input, const char *buf, int n) { if (input->p != input->q) ui_input_delete_selection(input); if (input->end + n + 1 < input->text + sizeof(input->text)) { memmove(input->p + n, input->p, input->end - input->p); memmove(input->p, buf, n); input->p += n; input->end += n; *input->end = 0; } input->q = input->p; } static int ui_input_key(struct input *input) { switch (ui.key) { case KEY_LEFT: if (ui.mod == GLFW_MOD_CONTROL + GLFW_MOD_SHIFT) { input->q = prev_word(input->q, input->text); } else if (ui.mod == GLFW_MOD_CONTROL) { if (input->p != input->q) input->p = input->q = input->p < input->q ? input->p : input->q; else input->p = input->q = prev_word(input->q, input->text); } else if (ui.mod == GLFW_MOD_SHIFT) { if (input->q > input->text) input->q = prev_char(input->q, input->text); } else if (ui.mod == 0) { if (input->p != input->q) input->p = input->q = input->p < input->q ? input->p : input->q; else if (input->q > input->text) input->p = input->q = prev_char(input->q, input->text); } break; case KEY_RIGHT: if (ui.mod == GLFW_MOD_CONTROL + GLFW_MOD_SHIFT) { input->q = next_word(input->q, input->end); } else if (ui.mod == GLFW_MOD_CONTROL) { if (input->p != input->q) input->p = input->q = input->p > input->q ? input->p : input->q; else input->p = input->q = next_word(input->q, input->end); } else if (ui.mod == GLFW_MOD_SHIFT) { if (input->q < input->end) input->q = next_char(input->q); } else if (ui.mod == 0) { if (input->p != input->q) input->p = input->q = input->p > input->q ? input->p : input->q; else if (input->q < input->end) input->p = input->q = next_char(input->q); } break; case KEY_UP: case KEY_HOME: if (ui.mod == GLFW_MOD_CONTROL + GLFW_MOD_SHIFT) { input->q = input->text; } else if (ui.mod == GLFW_MOD_CONTROL) { input->p = input->q = input->text; } else if (ui.mod == GLFW_MOD_SHIFT) { input->q = input->text; } else if (ui.mod == 0) { input->p = input->q = input->text; } break; case KEY_DOWN: case KEY_END: if (ui.mod == GLFW_MOD_CONTROL + GLFW_MOD_SHIFT) { input->q = input->end; } else if (ui.mod == GLFW_MOD_CONTROL) { input->p = input->q = input->end; } else if (ui.mod == GLFW_MOD_SHIFT) { input->q = input->end; } else if (ui.mod == 0) { input->p = input->q = input->end; } break; case KEY_DELETE: if (input->p != input->q) ui_input_delete_selection(input); else if (input->p < input->end) { char *np = next_char(input->p); memmove(input->p, np, input->end - np); input->end -= np - input->p; *input->end = 0; input->q = input->p; } break; case KEY_ESCAPE: return -1; case KEY_ENTER: return 1; case KEY_BACKSPACE: if (input->p != input->q) ui_input_delete_selection(input); else if (input->p > input->text) { char *pp = prev_char(input->p, input->text); memmove(pp, input->p, input->end - input->p); input->end -= input->p - pp; *input->end = 0; input->q = input->p = pp; } break; case KEY_CTL_A: input->p = input->q = input->text; break; case KEY_CTL_E: input->p = input->q = input->end; break; case KEY_CTL_W: if (input->p != input->q) ui_input_delete_selection(input); else { input->p = prev_word(input->p, input->text); ui_input_delete_selection(input); } break; case KEY_CTL_U: input->p = input->q = input->end = input->text; break; case KEY_CTL_C: case KEY_CTL_X: if (input->p != input->q) { char buf[sizeof input->text]; char *p = input->p < input->q ? input->p : input->q; char *q = input->p > input->q ? input->p : input->q; memmove(buf, p, q - p); buf[q-p] = 0; glfwSetClipboardString(window, buf); if (ui.key == KEY_CTL_X) ui_input_delete_selection(input); } break; case KEY_CTL_V: { const char *buf = glfwGetClipboardString(window); if (buf) ui_input_paste(input, buf, (int)strlen(buf)); } break; default: if (ui.key >= 32) { int cat = ucdn_get_general_category(ui.key); if (ui.key == ' ' || (cat >= UCDN_GENERAL_CATEGORY_LL && cat < UCDN_GENERAL_CATEGORY_ZL)) { char buf[8]; int n = fz_runetochar(buf, ui.key); ui_input_paste(input, buf, n); } } break; } return 0; } int ui_input(int x0, int y0, int x1, int y1, struct input *input) { float px, qx; char *p, *q; int state; if (ui.x >= x0 && ui.x < x1 && ui.y >= y0 && ui.y < y1) { ui.hot = input; if (!ui.active && ui.down) { input->p = find_string_location(input->text, input->end, x0 + 2, ui.x); ui.active = input; } } if (ui.active == input) { input->q = find_string_location(input->text, input->end, x0 + 2, ui.x); ui.focus = input; } if (!ui.focus) ui.focus = input; if (ui.focus == input) state = ui_input_key(input); else state = 0; glColor4f(0, 0, 0, 1); glRectf(x0, y0, x1, y1); glColor4f(1, 1, 1, 1); glRectf(x0+1, y0+1, x1-1, y1-1); p = input->p < input->q ? input->p : input->q; q = input->p > input->q ? input->p : input->q; px = x0 + 2 + measure_string_part(input->text, p); qx = px + measure_string_part(p, q); if (ui.focus) { glColor4f(0.6f, 0.6f, 1.0f, 1.0f); glRectf(px, y0 + 2, qx+1, y1 - 2); } glColor4f(0, 0, 0, 1); draw_string_part(x0 + 2, y0 + 2, input->text, input->end); return state; }