#include "fitz-imp.h" #include #include #include struct fz_id_context_s { int refs; int id; }; static void fz_drop_id_context(fz_context *ctx) { if (!ctx) return; if (fz_drop_imp(ctx, ctx->id, &ctx->id->refs)) fz_free(ctx, ctx->id); } static void fz_new_id_context(fz_context *ctx) { ctx->id = fz_malloc_struct(ctx, fz_id_context); ctx->id->refs = 1; ctx->id->id = 0; } static fz_id_context * fz_keep_id_context(fz_context *ctx) { if (!ctx) return NULL; return fz_keep_imp(ctx, ctx->id, &ctx->id->refs); } struct fz_style_context_s { int refs; char *user_css; int use_document_css; }; static void fz_new_style_context(fz_context *ctx) { if (ctx) { ctx->style = fz_malloc_struct(ctx, fz_style_context); ctx->style->refs = 1; ctx->style->user_css = NULL; ctx->style->use_document_css = 1; } } static fz_style_context *fz_keep_style_context(fz_context *ctx) { if (!ctx) return NULL; return fz_keep_imp(ctx, ctx->style, &ctx->style->refs); } static void fz_drop_style_context(fz_context *ctx) { if (!ctx) return; if (fz_drop_imp(ctx, ctx->style, &ctx->style->refs)) { fz_free(ctx, ctx->style->user_css); fz_free(ctx, ctx->style); } } void fz_set_use_document_css(fz_context *ctx, int use) { ctx->style->use_document_css = use; } int fz_use_document_css(fz_context *ctx) { return ctx->style->use_document_css; } void fz_set_user_css(fz_context *ctx, const char *user_css) { fz_free(ctx, ctx->style->user_css); ctx->style->user_css = fz_strdup(ctx, user_css); } const char *fz_user_css(fz_context *ctx) { return ctx->style->user_css; } static void fz_new_tuning_context(fz_context *ctx) { if (ctx) { ctx->tuning = fz_malloc_struct(ctx, fz_tuning_context); ctx->tuning->refs = 1; ctx->tuning->image_decode = fz_default_image_decode; ctx->tuning->image_scale = fz_default_image_scale; } } static fz_tuning_context *fz_keep_tuning_context(fz_context *ctx) { if (!ctx) return NULL; return fz_keep_imp(ctx, ctx->tuning, &ctx->tuning->refs); } static void fz_drop_tuning_context(fz_context *ctx) { if (!ctx) return; if (fz_drop_imp(ctx, ctx->tuning, &ctx->tuning->refs)) { fz_free(ctx, ctx->tuning); } } void fz_tune_image_decode(fz_context *ctx, fz_tune_image_decode_fn *image_decode, void *arg) { ctx->tuning->image_decode = image_decode ? image_decode : fz_default_image_decode; ctx->tuning->image_decode_arg = arg; } void fz_tune_image_scale(fz_context *ctx, fz_tune_image_scale_fn *image_scale, void *arg) { ctx->tuning->image_scale = image_scale ? image_scale : fz_default_image_scale; ctx->tuning->image_scale_arg = arg; } void fz_drop_context(fz_context *ctx) { if (!ctx) return; /* Other finalisation calls go here (in reverse order) */ fz_drop_document_handler_context(ctx); fz_drop_glyph_cache_context(ctx); fz_drop_store_context(ctx); fz_drop_aa_context(ctx); fz_drop_style_context(ctx); fz_drop_tuning_context(ctx); fz_drop_colorspace_context(ctx); fz_drop_font_context(ctx); fz_drop_id_context(ctx); fz_drop_output_context(ctx); if (ctx->warn) { fz_flush_warnings(ctx); fz_free(ctx, ctx->warn); } if (ctx->error) { assert(ctx->error->top == ctx->error->stack - 1); fz_free(ctx, ctx->error); } /* Free the context itself */ ctx->alloc->free(ctx->alloc->user, ctx); } /* Allocate new context structure, and initialise allocator, and sections * that aren't shared between contexts. */ static fz_context * new_context_phase1(const fz_alloc_context *alloc, const fz_locks_context *locks) { fz_context *ctx; ctx = alloc->malloc(alloc->user, sizeof(fz_context)); if (!ctx) return NULL; memset(ctx, 0, sizeof *ctx); ctx->user = NULL; ctx->alloc = alloc; ctx->locks = locks; ctx->glyph_cache = NULL; ctx->error = Memento_label(fz_malloc_no_throw(ctx, sizeof(fz_error_context)), "fz_error_context"); if (!ctx->error) goto cleanup; ctx->error->top = ctx->error->stack - 1; ctx->error->errcode = FZ_ERROR_NONE; ctx->error->message[0] = 0; ctx->warn = Memento_label(fz_malloc_no_throw(ctx, sizeof(fz_warn_context)), "fz_warn_context"); if (!ctx->warn) goto cleanup; ctx->warn->message[0] = 0; ctx->warn->count = 0; /* New initialisation calls for context entries go here */ fz_try(ctx) { fz_new_aa_context(ctx); } fz_catch(ctx) { goto cleanup; } return ctx; cleanup: fprintf(stderr, "cannot create context (phase 1)\n"); fz_drop_context(ctx); return NULL; } fz_context * fz_new_context_imp(const fz_alloc_context *alloc, const fz_locks_context *locks, size_t max_store, const char *version) { fz_context *ctx; if (strcmp(version, FZ_VERSION)) { fprintf(stderr, "cannot create context: incompatible header (%s) and library (%s) versions\n", version, FZ_VERSION); return NULL; } if (!alloc) alloc = &fz_alloc_default; if (!locks) locks = &fz_locks_default; ctx = new_context_phase1(alloc, locks); if (!ctx) return NULL; /* Now initialise sections that are shared */ fz_try(ctx) { fz_new_output_context(ctx); fz_new_store_context(ctx, max_store); fz_new_glyph_cache_context(ctx); fz_new_colorspace_context(ctx); fz_new_font_context(ctx); fz_new_id_context(ctx); fz_new_document_handler_context(ctx); fz_new_style_context(ctx); fz_new_tuning_context(ctx); } fz_catch(ctx) { fprintf(stderr, "cannot create context (phase 2)\n"); fz_drop_context(ctx); return NULL; } return ctx; } fz_context * fz_clone_context(fz_context *ctx) { /* We cannot safely clone the context without having locking/ * unlocking functions. */ if (ctx == NULL || ctx->locks == &fz_locks_default) return NULL; return fz_clone_context_internal(ctx); } fz_context * fz_clone_context_internal(fz_context *ctx) { fz_context *new_ctx; if (ctx == NULL || ctx->alloc == NULL) return NULL; new_ctx = new_context_phase1(ctx->alloc, ctx->locks); if (!new_ctx) return NULL; /* Inherit AA defaults from old context. */ fz_copy_aa_context(new_ctx, ctx); /* Keep thread lock checking happy by copying pointers first and locking under new context */ new_ctx->output = ctx->output; new_ctx->output = fz_keep_output_context(new_ctx); new_ctx->user = ctx->user; new_ctx->store = ctx->store; new_ctx->store = fz_keep_store_context(new_ctx); new_ctx->glyph_cache = ctx->glyph_cache; new_ctx->glyph_cache = fz_keep_glyph_cache(new_ctx); new_ctx->colorspace = ctx->colorspace; new_ctx->colorspace = fz_keep_colorspace_context(new_ctx); new_ctx->font = ctx->font; new_ctx->font = fz_keep_font_context(new_ctx); new_ctx->style = ctx->style; new_ctx->style = fz_keep_style_context(new_ctx); new_ctx->id = ctx->id; new_ctx->id = fz_keep_id_context(new_ctx); new_ctx->tuning = ctx->tuning; new_ctx->tuning = fz_keep_tuning_context(new_ctx); new_ctx->handler = ctx->handler; new_ctx->handler = fz_keep_document_handler_context(new_ctx); return new_ctx; } int fz_gen_id(fz_context *ctx) { int id; fz_lock(ctx, FZ_LOCK_ALLOC); /* We'll never wrap around in normal use, but if we do, then avoid 0. */ do id = ++ctx->id->id; while (id == 0); fz_unlock(ctx, FZ_LOCK_ALLOC); return id; } void fz_set_user_context(fz_context *ctx, void *user) { if (ctx != NULL) ctx->user = user; } void *fz_user_context(fz_context *ctx) { if (ctx == NULL) return NULL; return ctx->user; }