#include "mupdf/fitz.h" #include "draw-imp.h" const char *fz_draw_options_usage = "Common raster format output options:\n" "\trotate=N: rotate rendered pages N degrees counterclockwise\n" "\tresolution=N: resolution of rendered pages in pixels per inch\n" "\twidth=N: render pages to fit N pixels wide (ignore resolution option)\n" "\theight=N: render pages to fit N pixels tall (ignore resolution option)\n" "\tcolorspace=(gray|rgb|cmyk): render using specified colorspace\n" "\talpha: render pages with alpha channel and transparent background\n" "\n"; static int opteq(const char *a, const char *b) { size_t n = strlen(b); return !strncmp(a, b, n) && (a[n] == ',' || a[n] == 0); } fz_draw_options * fz_parse_draw_options(fz_context *ctx, fz_draw_options *opts, const char *args) { const char *val; memset(opts, 0, sizeof *opts); opts->resolution = 96; opts->rotate = 0; opts->width = 0; opts->height = 0; opts->colorspace = fz_device_rgb(ctx); opts->alpha = 0; if (fz_has_option(ctx, args, "rotate", &val)) opts->rotate = fz_atoi(val); if (fz_has_option(ctx, args, "resolution", &val)) opts->resolution = fz_atoi(val); if (fz_has_option(ctx, args, "width", &val)) opts->width = fz_atoi(val); if (fz_has_option(ctx, args, "height", &val)) opts->height = fz_atoi(val); if (fz_has_option(ctx, args, "colorspace", &val)) { if (opteq(val, "gray") || opteq(val, "grey")) opts->colorspace = fz_device_gray(ctx); else if (opteq(val, "rgb")) opts->colorspace = fz_device_rgb(ctx); else if (opteq(val, "cmyk")) opts->colorspace = fz_device_cmyk(ctx); else fz_throw(ctx, FZ_ERROR_GENERIC, "unknown colorspace in options"); } if (fz_has_option(ctx, args, "alpha", &val)) opts->alpha = opteq(val, "yes"); /* Sanity check values */ if (opts->resolution <= 0) opts->resolution = 96; if (opts->width < 0) opts->width = 0; if (opts->height < 0) opts->height = 0; return opts; } fz_device * fz_new_draw_device_with_options(fz_context *ctx, const fz_draw_options *opts, const fz_rect *mediabox, fz_pixmap **pixmap) { float zoom = opts->resolution / 72.0f; int w = opts->width; int h = opts->height; fz_rect bounds; fz_irect ibounds; fz_matrix transform; fz_device *dev; fz_pre_scale(fz_rotate(&transform, opts->rotate), zoom, zoom); bounds = *mediabox; fz_round_rect(&ibounds, fz_transform_rect(&bounds, &transform)); /* If width or height are set, we may need to adjust the transform */ if (w || h) { float scalex = 1; float scaley = 1; if (w != 0) scalex = w / (bounds.x1 - bounds.x0); if (h != 0) scaley = h / (bounds.y1 - bounds.y0); if (scalex != scaley) { if (w == 0) scalex = scaley; else if (h == 0) scaley = scalex; else if (scalex > scaley) scalex = scaley; else scaley = scalex; } if (scalex != 1 || scaley != 1) { fz_pre_scale(&transform, scalex, scaley); bounds = *mediabox; fz_round_rect(&ibounds, fz_transform_rect(&bounds, &transform)); } } *pixmap = fz_new_pixmap_with_bbox(ctx, opts->colorspace, &ibounds, opts->alpha); fz_try(ctx) { if (opts->alpha) fz_clear_pixmap(ctx, *pixmap); else fz_clear_pixmap_with_value(ctx, *pixmap, 255); dev = fz_new_draw_device(ctx, &transform, *pixmap); } fz_catch(ctx) { fz_drop_pixmap(ctx, *pixmap); *pixmap = NULL; fz_rethrow(ctx); } return dev; } #define STACK_SIZE 96 /* Enable the following to attempt to support knockout and/or isolated * blending groups. */ #define ATTEMPT_KNOCKOUT_AND_ISOLATED /* Enable the following to help debug group blending. */ #undef DUMP_GROUP_BLENDS /* Enable the following to help debug graphics stack pushes/pops */ #undef DUMP_STACK_CHANGES typedef struct fz_draw_device_s fz_draw_device; enum { FZ_DRAWDEV_FLAGS_TYPE3 = 1, }; typedef struct fz_draw_state_s fz_draw_state; struct fz_draw_state_s { fz_irect scissor; fz_pixmap *dest; fz_pixmap *mask; fz_pixmap *shape; int blendmode; int luminosity; int id; float alpha; fz_matrix ctm; float xstep, ystep; fz_irect area; }; struct fz_draw_device_s { fz_device super; fz_matrix transform; fz_gel *gel; int flags; int top; fz_scale_cache *cache_x; fz_scale_cache *cache_y; fz_draw_state *stack; int stack_cap; fz_draw_state init_stack[STACK_SIZE]; }; #ifdef DUMP_GROUP_BLENDS static int group_dump_count = 0; static void fz_dump_blend(fz_context *ctx, fz_pixmap *pix, const char *s) { char name[80]; if (!pix) return; sprintf(name, "dump%02d.png", group_dump_count); if (s) printf("%s%02d", s, group_dump_count); group_dump_count++; fz_save_pixmap_as_png(ctx, pix, name, (pix->n > 1)); } static void dump_spaces(int x, const char *s) { int i; for (i = 0; i < x; i++) printf(" "); printf("%s", s); } #endif #ifdef DUMP_STACK_CHANGES #define STACK_PUSHED(A) stack_change(ctx, dev, ">" ## A) #define STACK_POPPED(A) stack_change(ctx, dev, "<" ## A) #define STACK_CONVERT(A) stack_change(ctx, dev, A) static void stack_change(fz_context *ctx, fz_draw_device *dev, char *s) { int depth = dev->top; int n; if (*s != '<') depth--; n = depth; while (n--) fputc(' ', stderr); fprintf(stderr, "%s (%d)\n", s, depth); } #else #define STACK_PUSHED(A) do {} while (0) #define STACK_POPPED(A) do {} while (0) #define STACK_CONVERT(A) do {} while (0) #endif static void fz_grow_stack(fz_context *ctx, fz_draw_device *dev) { int max = dev->stack_cap * 2; fz_draw_state *stack; if (dev->stack == &dev->init_stack[0]) { stack = Memento_label(fz_malloc_array(ctx, max, sizeof *stack), "draw device stack"); memcpy(stack, dev->stack, sizeof(*stack) * dev->stack_cap); } else { stack = fz_resize_array(ctx, dev->stack, max, sizeof(*stack)); } dev->stack = stack; dev->stack_cap = max; } /* 'Push' the stack. Returns a pointer to the current state, with state[1] * already having been initialised to contain the same thing. Simply * change any contents of state[1] that you want to and continue. */ static fz_draw_state * push_stack(fz_context *ctx, fz_draw_device *dev) { fz_draw_state *state; if (dev->top == dev->stack_cap-1) fz_grow_stack(ctx, dev); state = &dev->stack[dev->top]; dev->top++; memcpy(&state[1], state, sizeof(*state)); return state; } static void emergency_pop_stack(fz_context *ctx, fz_draw_device *dev, fz_draw_state *state) { if (state[1].mask != state[0].mask) fz_drop_pixmap(ctx, state[1].mask); if (state[1].dest != state[0].dest) fz_drop_pixmap(ctx, state[1].dest); if (state[1].shape != state[0].shape) fz_drop_pixmap(ctx, state[1].shape); dev->top--; STACK_POPPED("emergency"); fz_rethrow(ctx); } static fz_draw_state * fz_knockout_begin(fz_context *ctx, fz_draw_device *dev) { fz_irect bbox; fz_pixmap *dest, *shape; fz_draw_state *state = &dev->stack[dev->top]; int isolated = state->blendmode & FZ_BLEND_ISOLATED; if ((state->blendmode & FZ_BLEND_KNOCKOUT) == 0) return state; state = push_stack(ctx, dev); STACK_PUSHED("knockout"); fz_pixmap_bbox(ctx, state->dest, &bbox); fz_intersect_irect(&bbox, &state->scissor); dest = fz_new_pixmap_with_bbox(ctx, state->dest->colorspace, &bbox, state->dest->alpha || isolated); if (isolated) { fz_clear_pixmap(ctx, dest); } else { /* Find the last but one destination to copy */ int i = dev->top-1; /* i = the one on entry (i.e. the last one) */ fz_pixmap *prev = state->dest; while (i > 0) { prev = dev->stack[--i].dest; if (prev != state->dest) break; } if (prev) fz_copy_pixmap_rect(ctx, dest, prev, &bbox); else fz_clear_pixmap(ctx, dest); } if ((state->blendmode & FZ_BLEND_MODEMASK) == 0 && isolated) { /* We can render direct to any existing shape plane. If there * isn't one, we don't need to make one. */ shape = state->shape; } else { shape = fz_new_pixmap_with_bbox(ctx, NULL, &bbox, 1); fz_clear_pixmap(ctx, shape); } #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Knockout begin\n"); #endif state[1].scissor = bbox; state[1].dest = dest; state[1].shape = shape; state[1].blendmode &= ~FZ_BLEND_MODEMASK; return &state[1]; } static void fz_knockout_end(fz_context *ctx, fz_draw_device *dev) { fz_draw_state *state; int blendmode; int isolated; if (dev->top == 0) { fz_warn(ctx, "unexpected knockout end"); return; } state = &dev->stack[--dev->top]; STACK_POPPED("knockout"); if ((state[0].blendmode & FZ_BLEND_KNOCKOUT) == 0) return; blendmode = state->blendmode & FZ_BLEND_MODEMASK; isolated = state->blendmode & FZ_BLEND_ISOLATED; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, ""); fz_dump_blend(ctx, state[1].dest, "Knockout end: blending "); if (state[1].shape) fz_dump_blend(ctx, state[1].shape, "/"); fz_dump_blend(ctx, state[0].dest, " onto "); if (state[0].shape) fz_dump_blend(ctx, state[0].shape, "/"); if (blendmode != 0) printf(" (blend %d)", blendmode); if (isolated != 0) printf(" (isolated)"); printf(" (knockout)"); #endif if ((blendmode == 0) && (state[0].shape == state[1].shape)) fz_paint_pixmap(state[0].dest, state[1].dest, 255); else fz_blend_pixmap(state[0].dest, state[1].dest, 255, blendmode, isolated, state[1].shape); /* The following test should not be required, but just occasionally * errors can cause the stack to get out of sync, and this saves our * bacon. */ if (state[0].dest != state[1].dest) fz_drop_pixmap(ctx, state[1].dest); if (state[0].shape != state[1].shape) { if (state[0].shape) fz_paint_pixmap(state[0].shape, state[1].shape, 255); fz_drop_pixmap(ctx, state[1].shape); } #ifdef DUMP_GROUP_BLENDS fz_dump_blend(ctx, state[0].dest, " to get "); if (state[0].shape) fz_dump_blend(ctx, state[0].shape, "/"); printf("\n"); #endif } static inline fz_matrix concat(const fz_matrix *one, const fz_matrix *two) { fz_matrix ctm; fz_concat(&ctm, one, two); return ctm; } static void fz_draw_fill_path(fz_context *ctx, fz_device *devp, const fz_path *path, int even_odd, const fz_matrix *in_ctm, fz_colorspace *colorspace, const float *color, float alpha) { fz_draw_device *dev = (fz_draw_device*)devp; fz_matrix ctm = concat(in_ctm, &dev->transform); fz_gel *gel = dev->gel; float expansion = fz_matrix_expansion(&ctm); float flatness = 0.3f / expansion; unsigned char colorbv[FZ_MAX_COLORS + 1]; float colorfv[FZ_MAX_COLORS]; fz_irect bbox; int i, n; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model = state->dest->colorspace; if (flatness < 0.001f) flatness = 0.001f; fz_reset_gel(ctx, gel, &state->scissor); fz_flatten_fill_path(ctx, gel, path, &ctm, flatness); fz_sort_gel(ctx, gel); fz_intersect_irect(fz_bound_gel(ctx, gel, &bbox), &state->scissor); if (fz_is_empty_irect(&bbox)) return; if (state->blendmode & FZ_BLEND_KNOCKOUT) state = fz_knockout_begin(ctx, dev); n = model ? model->n : 0; fz_convert_color(ctx, model, colorfv, colorspace, color); for (i = 0; i < n; i++) colorbv[i] = colorfv[i] * 255; colorbv[i] = alpha * 255; fz_scan_convert(ctx, gel, even_odd, &bbox, state->dest, colorbv); if (state->shape) { fz_reset_gel(ctx, gel, &state->scissor); fz_flatten_fill_path(ctx, gel, path, &ctm, flatness); fz_sort_gel(ctx, gel); colorbv[0] = alpha * 255; fz_scan_convert(ctx, gel, even_odd, &bbox, state->shape, colorbv); } if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_end(ctx, dev); } static void fz_draw_stroke_path(fz_context *ctx, fz_device *devp, const fz_path *path, const fz_stroke_state *stroke, const fz_matrix *in_ctm, fz_colorspace *colorspace, const float *color, float alpha) { fz_draw_device *dev = (fz_draw_device*)devp; fz_matrix ctm = concat(in_ctm, &dev->transform); fz_gel *gel = dev->gel; float expansion = fz_matrix_expansion(&ctm); float flatness = 0.3f / expansion; float linewidth = stroke->linewidth; unsigned char colorbv[FZ_MAX_COLORS + 1]; float colorfv[FZ_MAX_COLORS]; fz_irect bbox; int i, n; float aa_level = 2.0f/(fz_graphics_aa_level(ctx)+2); fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model = state->dest->colorspace; if (linewidth * expansion < aa_level) linewidth = aa_level / expansion; if (flatness < 0.001f) flatness = 0.001f; fz_reset_gel(ctx, gel, &state->scissor); if (stroke->dash_len > 0) fz_flatten_dash_path(ctx, gel, path, stroke, &ctm, flatness, linewidth); else fz_flatten_stroke_path(ctx, gel, path, stroke, &ctm, flatness, linewidth); fz_sort_gel(ctx, gel); fz_intersect_irect(fz_bound_gel(ctx, gel, &bbox), &state->scissor); if (fz_is_empty_irect(&bbox)) return; if (state->blendmode & FZ_BLEND_KNOCKOUT) state = fz_knockout_begin(ctx, dev); n = model ? model->n : 0; fz_convert_color(ctx, model, colorfv, colorspace, color); for (i = 0; i < n; i++) colorbv[i] = colorfv[i] * 255; colorbv[i] = alpha * 255; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, ""); fz_dump_blend(ctx, state->dest, "Before stroke "); if (state->shape) fz_dump_blend(ctx, state->shape, "/"); printf("\n"); #endif fz_scan_convert(ctx, gel, 0, &bbox, state->dest, colorbv); if (state->shape) { fz_reset_gel(ctx, gel, &state->scissor); if (stroke->dash_len > 0) fz_flatten_dash_path(ctx, gel, path, stroke, &ctm, flatness, linewidth); else fz_flatten_stroke_path(ctx, gel, path, stroke, &ctm, flatness, linewidth); fz_sort_gel(ctx, gel); colorbv[0] = 255; fz_scan_convert(ctx, gel, 0, &bbox, state->shape, colorbv); } #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, ""); fz_dump_blend(ctx, state->dest, "After stroke "); if (state->shape) fz_dump_blend(ctx, state->shape, "/"); printf("\n"); #endif if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_end(ctx, dev); } static void fz_draw_clip_path(fz_context *ctx, fz_device *devp, const fz_path *path, int even_odd, const fz_matrix *in_ctm, const fz_rect *scissor) { fz_draw_device *dev = (fz_draw_device*)devp; fz_matrix ctm = concat(in_ctm, &dev->transform); fz_gel *gel = dev->gel; float expansion = fz_matrix_expansion(&ctm); float flatness = 0.3f / expansion; fz_irect bbox; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model; if (flatness < 0.001f) flatness = 0.001f; fz_reset_gel(ctx, gel, &state->scissor); fz_flatten_fill_path(ctx, gel, path, &ctm, flatness); fz_sort_gel(ctx, gel); state = push_stack(ctx, dev); STACK_PUSHED("clip path"); model = state->dest->colorspace; fz_intersect_irect(fz_bound_gel(ctx, gel, &bbox), &state->scissor); if (scissor) { fz_irect bbox2; fz_intersect_irect(&bbox, fz_irect_from_rect(&bbox2, scissor)); } if (fz_is_empty_irect(&bbox) || fz_is_rect_gel(ctx, gel)) { state[1].scissor = bbox; state[1].mask = NULL; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Clip (rectangular) begin\n"); #endif return; } fz_try(ctx) { state[1].mask = fz_new_pixmap_with_bbox(ctx, NULL, &bbox, 1); fz_clear_pixmap(ctx, state[1].mask); /* When there is no alpha in the current destination (state[0].dest->alpha == 0) * we have a choice. We can either create the new destination WITH alpha, or * we can copy the old pixmap contents in. We opt for the latter here, but * may want to revisit this decision in future. */ state[1].dest = fz_new_pixmap_with_bbox(ctx, model, &bbox, state[0].dest->alpha); if (state[0].dest->alpha) fz_clear_pixmap(ctx, state[1].dest); else fz_copy_pixmap_rect(ctx, state[1].dest, state[0].dest, &bbox); if (state[1].shape) { state[1].shape = fz_new_pixmap_with_bbox(ctx, NULL, &bbox, 1); fz_clear_pixmap(ctx, state[1].shape); } fz_scan_convert(ctx, gel, even_odd, &bbox, state[1].mask, NULL); state[1].blendmode |= FZ_BLEND_ISOLATED; state[1].scissor = bbox; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Clip (non-rectangular) begin\n"); #endif } fz_catch(ctx) { emergency_pop_stack(ctx, dev, state); } } static void fz_draw_clip_stroke_path(fz_context *ctx, fz_device *devp, const fz_path *path, const fz_stroke_state *stroke, const fz_matrix *in_ctm, const fz_rect *scissor) { fz_draw_device *dev = (fz_draw_device*)devp; fz_matrix ctm = concat(in_ctm, &dev->transform); fz_gel *gel = dev->gel; float expansion = fz_matrix_expansion(&ctm); float flatness = 0.3f / expansion; float linewidth = stroke->linewidth; fz_irect bbox; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model; float aa_level = 2.0f/(fz_graphics_aa_level(ctx)+2); if (linewidth * expansion < aa_level) linewidth = aa_level / expansion; if (flatness < 0.001f) flatness = 0.001f; fz_reset_gel(ctx, gel, &state->scissor); if (stroke->dash_len > 0) fz_flatten_dash_path(ctx, gel, path, stroke, &ctm, flatness, linewidth); else fz_flatten_stroke_path(ctx, gel, path, stroke, &ctm, flatness, linewidth); fz_sort_gel(ctx, gel); state = push_stack(ctx, dev); STACK_PUSHED("clip stroke"); model = state->dest->colorspace; fz_intersect_irect(fz_bound_gel(ctx, gel, &bbox), &state->scissor); if (scissor) { fz_irect bbox2; fz_intersect_irect(&bbox, fz_irect_from_rect(&bbox2, scissor)); } fz_try(ctx) { state[1].mask = fz_new_pixmap_with_bbox(ctx, NULL, &bbox, 1); fz_clear_pixmap(ctx, state[1].mask); /* When there is no alpha in the current destination (state[0].dest->alpha == 0) * we have a choice. We can either create the new destination WITH alpha, or * we can copy the old pixmap contents in. We opt for the latter here, but * may want to revisit this decision in future. */ state[1].dest = fz_new_pixmap_with_bbox(ctx, model, &bbox, state[0].dest->alpha); if (state[0].dest->alpha) fz_clear_pixmap(ctx, state[1].dest); else fz_copy_pixmap_rect(ctx, state[1].dest, state[0].dest, &bbox); if (state->shape) { state[1].shape = fz_new_pixmap_with_bbox(ctx, NULL, &bbox, 1); fz_clear_pixmap(ctx, state[1].shape); } if (!fz_is_empty_irect(&bbox)) fz_scan_convert(ctx, gel, 0, &bbox, state[1].mask, NULL); state[1].blendmode |= FZ_BLEND_ISOLATED; state[1].scissor = bbox; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Clip (stroke) begin\n"); #endif } fz_catch(ctx) { emergency_pop_stack(ctx, dev, state); } } static void draw_glyph(unsigned char *colorbv, fz_pixmap *dst, fz_glyph *glyph, int xorig, int yorig, const fz_irect *scissor) { unsigned char *dp; fz_irect bbox, bbox2; int x, y, w, h; int skip_x, skip_y; fz_pixmap *msk; fz_glyph_bbox_no_ctx(glyph, &bbox); fz_translate_irect(&bbox, xorig, yorig); fz_intersect_irect(&bbox, scissor); /* scissor < dst */ if (fz_is_empty_irect(fz_intersect_irect(&bbox, fz_pixmap_bbox_no_ctx(dst, &bbox2)))) return; x = bbox.x0; y = bbox.y0; w = bbox.x1 - bbox.x0; h = bbox.y1 - bbox.y0; skip_x = x - glyph->x - xorig; skip_y = y - glyph->y - yorig; msk = glyph->pixmap; dp = dst->samples + (unsigned int)((y - dst->y) * dst->stride + (x - dst->x) * dst->n); if (msk == NULL) { fz_paint_glyph(colorbv, dst, dp, glyph, w, h, skip_x, skip_y); } else { unsigned char *mp = msk->samples + skip_y * msk->stride + skip_x; int da = dst->alpha; if (dst->colorspace) { fz_span_color_painter_t *fn; fn = fz_get_span_color_painter(dst->n, da, colorbv); assert(fn); if (fn == NULL) return; while (h--) { (*fn)(dp, mp, dst->n, w, colorbv, da); dp += dst->stride; mp += msk->stride; } } else { fz_span_painter_t *fn; fn = fz_get_span_painter(da, 1, 0, 255); assert(fn); if (fn == NULL) return; while (h--) { (*fn)(dp, da, mp, 1, 0, w, 255); dp += dst->stride; mp += msk->stride; } } } } static void fz_draw_fill_text(fz_context *ctx, fz_device *devp, const fz_text *text, const fz_matrix *in_ctm, fz_colorspace *colorspace, const float *color, float alpha) { fz_draw_device *dev = (fz_draw_device*)devp; fz_matrix ctm = concat(in_ctm, &dev->transform); fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model = state->dest->colorspace; unsigned char colorbv[FZ_MAX_COLORS + 1]; unsigned char shapebv; float colorfv[FZ_MAX_COLORS]; fz_text_span *span; int i, n; if (state->blendmode & FZ_BLEND_KNOCKOUT) state = fz_knockout_begin(ctx, dev); n = model ? model->n : 0; fz_convert_color(ctx, model, colorfv, colorspace, color); for (i = 0; i < n; i++) colorbv[i] = colorfv[i] * 255; colorbv[i] = alpha * 255; shapebv = 255; for (span = text->head; span; span = span->next) { fz_matrix tm, trm; fz_glyph *glyph; int gid; tm = span->trm; for (i = 0; i < span->len; i++) { gid = span->items[i].gid; if (gid < 0) continue; tm.e = span->items[i].x; tm.f = span->items[i].y; fz_concat(&trm, &tm, &ctm); glyph = fz_render_glyph(ctx, span->font, gid, &trm, model, &state->scissor, state->dest->alpha); if (glyph) { fz_pixmap *pixmap = glyph->pixmap; int x = floorf(trm.e); int y = floorf(trm.f); if (pixmap == NULL || pixmap->n == 1) { draw_glyph(colorbv, state->dest, glyph, x, y, &state->scissor); if (state->shape) draw_glyph(&shapebv, state->shape, glyph, x, y, &state->scissor); } else { fz_matrix mat; mat.a = pixmap->w; mat.b = mat.c = 0; mat.d = pixmap->h; mat.e = x + pixmap->x; mat.f = y + pixmap->y; fz_paint_image(state->dest, &state->scissor, state->shape, pixmap, &mat, alpha * 255, !(devp->hints & FZ_DONT_INTERPOLATE_IMAGES), devp->flags & FZ_DEVFLAG_GRIDFIT_AS_TILED); } fz_drop_glyph(ctx, glyph); } else { fz_path *path = fz_outline_glyph(ctx, span->font, gid, &tm); if (path) { fz_draw_fill_path(ctx, devp, path, 0, &ctm, colorspace, color, alpha); fz_drop_path(ctx, path); } else { fz_warn(ctx, "cannot render glyph"); } } } } if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_end(ctx, dev); } static void fz_draw_stroke_text(fz_context *ctx, fz_device *devp, const fz_text *text, const fz_stroke_state *stroke, const fz_matrix *in_ctm, fz_colorspace *colorspace, const float *color, float alpha) { fz_draw_device *dev = (fz_draw_device*)devp; fz_matrix ctm = concat(in_ctm, &dev->transform); fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model = state->dest->colorspace; unsigned char colorbv[FZ_MAX_COLORS + 1]; float colorfv[FZ_MAX_COLORS]; fz_text_span *span; int i, n; if (state->blendmode & FZ_BLEND_KNOCKOUT) state = fz_knockout_begin(ctx, dev); n = model ? model->n : 0; fz_convert_color(ctx, model, colorfv, colorspace, color); for (i = 0; i < n; i++) colorbv[i] = colorfv[i] * 255; colorbv[i] = alpha * 255; for (span = text->head; span; span = span->next) { fz_matrix tm, trm; fz_glyph *glyph; int gid; tm = span->trm; for (i = 0; i < span->len; i++) { gid = span->items[i].gid; if (gid < 0) continue; tm.e = span->items[i].x; tm.f = span->items[i].y; fz_concat(&trm, &tm, &ctm); glyph = fz_render_stroked_glyph(ctx, span->font, gid, &trm, &ctm, stroke, &state->scissor); if (glyph) { int x = (int)trm.e; int y = (int)trm.f; draw_glyph(colorbv, state->dest, glyph, x, y, &state->scissor); if (state->shape) draw_glyph(colorbv, state->shape, glyph, x, y, &state->scissor); fz_drop_glyph(ctx, glyph); } else { fz_path *path = fz_outline_glyph(ctx, span->font, gid, &tm); if (path) { fz_draw_stroke_path(ctx, devp, path, stroke, &ctm, colorspace, color, alpha); fz_drop_path(ctx, path); } else { fz_warn(ctx, "cannot render glyph"); } } } } if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_end(ctx, dev); } static void fz_draw_clip_text(fz_context *ctx, fz_device *devp, const fz_text *text, const fz_matrix *in_ctm, const fz_rect *scissor) { fz_draw_device *dev = (fz_draw_device*)devp; fz_matrix ctm = concat(in_ctm, &dev->transform); fz_irect bbox; fz_pixmap *mask, *dest, *shape; fz_matrix tm, trm; fz_glyph *glyph; int i, gid; fz_draw_state *state; fz_colorspace *model; fz_text_span *span; fz_rect rect; state = push_stack(ctx, dev); STACK_PUSHED("clip text"); model = state->dest->colorspace; /* make the mask the exact size needed */ fz_irect_from_rect(&bbox, fz_bound_text(ctx, text, NULL, &ctm, &rect)); fz_intersect_irect(&bbox, &state->scissor); if (scissor) { fz_irect bbox2; fz_intersect_irect(&bbox, fz_irect_from_rect(&bbox2, scissor)); } fz_try(ctx) { mask = fz_new_pixmap_with_bbox(ctx, NULL, &bbox, 1); fz_clear_pixmap(ctx, mask); /* When there is no alpha in the current destination (state[0].dest->alpha == 0) * we have a choice. We can either create the new destination WITH alpha, or * we can copy the old pixmap contents in. We opt for the latter here, but * may want to revisit this decision in future. */ dest = fz_new_pixmap_with_bbox(ctx, model, &bbox, state[0].dest->alpha); if (state[0].dest->alpha) fz_clear_pixmap(ctx, dest); else fz_copy_pixmap_rect(ctx, dest, state[0].dest, &bbox); if (state->shape) { shape = fz_new_pixmap_with_bbox(ctx, NULL, &bbox, 1); fz_clear_pixmap(ctx, shape); } else shape = NULL; state[1].blendmode |= FZ_BLEND_ISOLATED; state[1].scissor = bbox; state[1].dest = dest; state[1].mask = mask; state[1].shape = shape; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Clip (text) begin\n"); #endif if (!fz_is_empty_irect(&bbox) && mask) { for (span = text->head; span; span = span->next) { tm = span->trm; for (i = 0; i < span->len; i++) { gid = span->items[i].gid; if (gid < 0) continue; tm.e = span->items[i].x; tm.f = span->items[i].y; fz_concat(&trm, &tm, &ctm); glyph = fz_render_glyph(ctx, span->font, gid, &trm, model, &state->scissor, state[1].dest->alpha); if (glyph) { int x = (int)trm.e; int y = (int)trm.f; draw_glyph(NULL, mask, glyph, x, y, &bbox); if (state[1].shape) draw_glyph(NULL, state[1].shape, glyph, x, y, &bbox); fz_drop_glyph(ctx, glyph); } else { fz_path *path = fz_outline_glyph(ctx, span->font, gid, &tm); if (path) { fz_pixmap *old_dest; float white = 1; old_dest = state[1].dest; state[1].dest = state[1].mask; state[1].mask = NULL; fz_try(ctx) { fz_draw_fill_path(ctx, devp, path, 0, &ctm, fz_device_gray(ctx), &white, 1); } fz_always(ctx) { state[1].mask = state[1].dest; state[1].dest = old_dest; fz_drop_path(ctx, path); } fz_catch(ctx) { fz_rethrow(ctx); } } else { fz_warn(ctx, "cannot render glyph for clipping"); } } } } } } fz_catch(ctx) { emergency_pop_stack(ctx, dev, state); fz_rethrow(ctx); } } static void fz_draw_clip_stroke_text(fz_context *ctx, fz_device *devp, const fz_text *text, const fz_stroke_state *stroke, const fz_matrix *in_ctm, const fz_rect *scissor) { fz_draw_device *dev = (fz_draw_device*)devp; fz_matrix ctm = concat(in_ctm, &dev->transform); fz_irect bbox; fz_pixmap *mask, *dest, *shape; fz_matrix tm, trm; fz_glyph *glyph; int i, gid; fz_draw_state *state = push_stack(ctx, dev); fz_colorspace *model = state->dest->colorspace; fz_text_span *span; fz_rect rect; STACK_PUSHED("clip stroke text"); /* make the mask the exact size needed */ fz_irect_from_rect(&bbox, fz_bound_text(ctx, text, stroke, &ctm, &rect)); fz_intersect_irect(&bbox, &state->scissor); if (scissor) { fz_irect bbox2; fz_intersect_irect(&bbox, fz_irect_from_rect(&bbox2, scissor)); } fz_try(ctx) { state[1].mask = mask = fz_new_pixmap_with_bbox(ctx, NULL, &bbox, 1); fz_clear_pixmap(ctx, mask); /* When there is no alpha in the current destination (state[0].dest->alpha == 0) * we have a choice. We can either create the new destination WITH alpha, or * we can copy the old pixmap contents in. We opt for the latter here, but * may want to revisit this decision in future. */ state[1].dest = dest = fz_new_pixmap_with_bbox(ctx, model, &bbox, state[0].dest->alpha); if (state[0].dest->alpha) fz_clear_pixmap(ctx, state[1].dest); else fz_copy_pixmap_rect(ctx, state[1].dest, state[0].dest, &bbox); if (state->shape) { state[1].shape = shape = fz_new_pixmap_with_bbox(ctx, NULL, &bbox, 1); fz_clear_pixmap(ctx, shape); } else shape = state->shape; state[1].blendmode |= FZ_BLEND_ISOLATED; state[1].scissor = bbox; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Clip (stroke text) begin\n"); #endif if (!fz_is_empty_irect(&bbox)) { for (span = text->head; span; span = span->next) { tm = span->trm; for (i = 0; i < span->len; i++) { gid = span->items[i].gid; if (gid < 0) continue; tm.e = span->items[i].x; tm.f = span->items[i].y; fz_concat(&trm, &tm, &ctm); glyph = fz_render_stroked_glyph(ctx, span->font, gid, &trm, &ctm, stroke, &state->scissor); if (glyph) { int x = (int)trm.e; int y = (int)trm.f; draw_glyph(NULL, mask, glyph, x, y, &bbox); if (shape) draw_glyph(NULL, shape, glyph, x, y, &bbox); fz_drop_glyph(ctx, glyph); } else { fz_path *path = fz_outline_glyph(ctx, span->font, gid, &tm); if (path) { fz_pixmap *old_dest; float white = 1; state = &dev->stack[dev->top]; old_dest = state[0].dest; state[0].dest = state[0].mask; state[0].mask = NULL; fz_try(ctx) { fz_draw_stroke_path(ctx, devp, path, stroke, &ctm, fz_device_gray(ctx), &white, 1); } fz_always(ctx) { state[0].mask = state[0].dest; state[0].dest = old_dest; fz_drop_path(ctx, path); } fz_catch(ctx) { fz_rethrow(ctx); } } else { fz_warn(ctx, "cannot render glyph for stroked clipping"); } } } } } } fz_catch(ctx) { emergency_pop_stack(ctx, dev, state); } } static void fz_draw_ignore_text(fz_context *ctx, fz_device *dev, const fz_text *text, const fz_matrix *ctm) { } static void fz_draw_fill_shade(fz_context *ctx, fz_device *devp, fz_shade *shade, const fz_matrix *in_ctm, float alpha) { fz_draw_device *dev = (fz_draw_device*)devp; fz_matrix ctm = concat(in_ctm, &dev->transform); fz_rect bounds; fz_irect bbox, scissor; fz_pixmap *dest, *shape; float colorfv[FZ_MAX_COLORS]; unsigned char colorbv[FZ_MAX_COLORS + 1]; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model = state->dest->colorspace; fz_bound_shade(ctx, shade, &ctm, &bounds); scissor = state->scissor; fz_intersect_irect(fz_irect_from_rect(&bbox, &bounds), &scissor); if (fz_is_empty_irect(&bbox)) return; if (state->blendmode & FZ_BLEND_KNOCKOUT) state = fz_knockout_begin(ctx, dev); dest = state->dest; shape = state->shape; if (alpha < 1) { dest = fz_new_pixmap_with_bbox(ctx, state->dest->colorspace, &bbox, state->dest->alpha); if (state->dest->alpha) fz_clear_pixmap(ctx, dest); else fz_copy_pixmap_rect(ctx, dest, state[0].dest, &bbox); if (shape) { shape = fz_new_pixmap_with_bbox(ctx, NULL, &bbox, 1); fz_clear_pixmap(ctx, shape); } } if (shade->use_background) { unsigned char *s; int x, y, n, i; n = model ? model->n : 0; fz_convert_color(ctx, model, colorfv, shade->colorspace, shade->background); for (i = 0; i < n; i++) colorbv[i] = colorfv[i] * 255; colorbv[i] = 255; n = dest->n; for (y = scissor.y0; y < scissor.y1; y++) { s = dest->samples + (unsigned int)((y - dest->y) * dest->stride + (scissor.x0 - dest->x) * n); for (x = scissor.x0; x < scissor.x1; x++) { for (i = 0; i < n; i++) *s++ = colorbv[i]; } } if (shape) { for (y = scissor.y0; y < scissor.y1; y++) { s = shape->samples + (unsigned int)((y - shape->y) * shape->stride + (scissor.x0 - shape->x)); for (x = scissor.x0; x < scissor.x1; x++) { *s++ = 255; } } } } fz_paint_shade(ctx, shade, &ctm, dest, &bbox); if (shape) fz_clear_pixmap_rect_with_value(ctx, shape, 255, &bbox); #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, ""); fz_dump_blend(ctx, dest, "Shade "); if (shape) fz_dump_blend(ctx, shape, "/"); printf("\n"); #endif if (alpha < 1) { fz_paint_pixmap(state->dest, dest, alpha * 255); fz_drop_pixmap(ctx, dest); if (shape) { fz_paint_pixmap(state->shape, shape, alpha * 255); fz_drop_pixmap(ctx, shape); } } if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_end(ctx, dev); } static fz_pixmap * fz_transform_pixmap(fz_context *ctx, fz_draw_device *dev, const fz_pixmap *image, fz_matrix *ctm, int x, int y, int dx, int dy, int gridfit, const fz_irect *clip) { fz_pixmap *scaled; if (ctm->a != 0 && ctm->b == 0 && ctm->c == 0 && ctm->d != 0) { /* Unrotated or X-flip or Y-flip or XY-flip */ fz_matrix m = *ctm; if (gridfit) { fz_gridfit_matrix(dev->flags & FZ_DEVFLAG_GRIDFIT_AS_TILED, &m); } scaled = fz_scale_pixmap_cached(ctx, image, m.e, m.f, m.a, m.d, clip, dev->cache_x, dev->cache_y); if (!scaled) return NULL; ctm->a = scaled->w; ctm->d = scaled->h; ctm->e = scaled->x; ctm->f = scaled->y; return scaled; } if (ctm->a == 0 && ctm->b != 0 && ctm->c != 0 && ctm->d == 0) { /* Other orthogonal flip/rotation cases */ fz_matrix m = *ctm; fz_irect rclip; if (gridfit) fz_gridfit_matrix(dev->flags & FZ_DEVFLAG_GRIDFIT_AS_TILED, &m); if (clip) { rclip.x0 = clip->y0; rclip.y0 = clip->x0; rclip.x1 = clip->y1; rclip.y1 = clip->x1; } scaled = fz_scale_pixmap_cached(ctx, image, m.f, m.e, m.b, m.c, (clip ? &rclip : NULL), dev->cache_x, dev->cache_y); if (!scaled) return NULL; ctm->b = scaled->w; ctm->c = scaled->h; ctm->f = scaled->x; ctm->e = scaled->y; return scaled; } /* Downscale, non rectilinear case */ if (dx > 0 && dy > 0) { scaled = fz_scale_pixmap_cached(ctx, image, 0, 0, (float)dx, (float)dy, NULL, dev->cache_x, dev->cache_y); return scaled; } return NULL; } int fz_default_image_scale(void *arg, int dst_w, int dst_h, int src_w, int src_h) { (void)arg; return dst_w < src_w && dst_h < src_h; } static void fz_draw_fill_image(fz_context *ctx, fz_device *devp, fz_image *image, const fz_matrix *in_ctm, float alpha) { fz_draw_device *dev = (fz_draw_device*)devp; fz_matrix local_ctm = concat(in_ctm, &dev->transform); fz_pixmap *converted = NULL; fz_pixmap *scaled = NULL; fz_pixmap *pixmap; fz_pixmap *orig_pixmap; int after; int dx, dy; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model = state->dest->colorspace; fz_irect clip; fz_matrix inverse; fz_irect src_area; fz_intersect_irect(fz_pixmap_bbox(ctx, state->dest, &clip), &state->scissor); fz_var(scaled); if (image->w == 0 || image->h == 0) return; /* ctm maps the image (expressed as the unit square) onto the * destination device. Reverse that to get a mapping from * the destination device to the source pixels. */ if (fz_try_invert_matrix(&inverse, &local_ctm)) { /* Not invertible. Could just bale? Use the whole image * for now. */ src_area.x0 = 0; src_area.x1 = image->w; src_area.y0 = 0; src_area.y1 = image->h; } else { float exp; fz_rect rect; fz_irect sane; /* We want to scale from image coords, not from unit square */ fz_post_scale(&inverse, image->w, image->h); /* Are we scaling up or down? exp < 1 means scaling down. */ exp = fz_matrix_max_expansion(&inverse); fz_rect_from_irect(&rect, &clip); fz_transform_rect(&rect, &inverse); /* Allow for support requirements for scalers. */ fz_expand_rect(&rect, fz_max(exp, 1) * 4); fz_irect_from_rect(&src_area, &rect); sane.x0 = 0; sane.y0 = 0; sane.x1 = image->w; sane.y1 = image->h; fz_intersect_irect(&src_area, &sane); if (fz_is_empty_irect(&src_area)) return; } pixmap = fz_get_pixmap_from_image(ctx, image, &src_area, &local_ctm, &dx, &dy); orig_pixmap = pixmap; /* convert images with more components (cmyk->rgb) before scaling */ /* convert images with fewer components (gray->rgb) after scaling */ /* convert images with expensive colorspace transforms after scaling */ fz_try(ctx) { if (state->blendmode & FZ_BLEND_KNOCKOUT) state = fz_knockout_begin(ctx, dev); after = 0; if (pixmap->colorspace == fz_device_gray(ctx)) after = 1; if (pixmap->colorspace != model && !after) { fz_irect bbox; fz_pixmap_bbox(ctx, pixmap, &bbox); converted = fz_new_pixmap_with_bbox(ctx, model, &bbox, (model ? pixmap->alpha : 1)); fz_convert_pixmap(ctx, converted, pixmap); pixmap = converted; } if (!(devp->hints & FZ_DONT_INTERPOLATE_IMAGES) && ctx->tuning->image_scale(ctx->tuning->image_scale_arg, dx, dy, pixmap->w, pixmap->h)) { int gridfit = alpha == 1.0f && !(dev->flags & FZ_DRAWDEV_FLAGS_TYPE3); scaled = fz_transform_pixmap(ctx, dev, pixmap, &local_ctm, state->dest->x, state->dest->y, dx, dy, gridfit, &clip); if (!scaled) { if (dx < 1) dx = 1; if (dy < 1) dy = 1; scaled = fz_scale_pixmap_cached(ctx, pixmap, pixmap->x, pixmap->y, dx, dy, NULL, dev->cache_x, dev->cache_y); } if (scaled) pixmap = scaled; } if (pixmap->colorspace != model) { #if FZ_PLOTTERS_RGB if ((pixmap->colorspace == fz_device_gray(ctx) && model == fz_device_rgb(ctx)) || (pixmap->colorspace == fz_device_gray(ctx) && model == fz_device_bgr(ctx))) { /* We have special case rendering code for gray -> rgb/bgr */ } else #endif { fz_irect bbox; fz_pixmap_bbox(ctx, pixmap, &bbox); converted = fz_new_pixmap_with_bbox(ctx, model, &bbox, pixmap->alpha); fz_convert_pixmap(ctx, converted, pixmap); pixmap = converted; } } fz_paint_image(state->dest, &state->scissor, state->shape, pixmap, &local_ctm, alpha * 255, !(devp->hints & FZ_DONT_INTERPOLATE_IMAGES), devp->flags & FZ_DEVFLAG_GRIDFIT_AS_TILED); if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_end(ctx, dev); } fz_always(ctx) { fz_drop_pixmap(ctx, scaled); fz_drop_pixmap(ctx, converted); fz_drop_pixmap(ctx, orig_pixmap); } fz_catch(ctx) { fz_rethrow(ctx); } } static void fz_draw_fill_image_mask(fz_context *ctx, fz_device *devp, fz_image *image, const fz_matrix *in_ctm, fz_colorspace *colorspace, const float *color, float alpha) { fz_draw_device *dev = (fz_draw_device*)devp; fz_matrix local_ctm = concat(in_ctm, &dev->transform); unsigned char colorbv[FZ_MAX_COLORS + 1]; float colorfv[FZ_MAX_COLORS]; fz_pixmap *scaled = NULL; fz_pixmap *pixmap; fz_pixmap *orig_pixmap; int dx, dy; int i, n; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model = state->dest->colorspace; fz_irect clip; fz_matrix inverse; fz_irect src_area; fz_pixmap_bbox(ctx, state->dest, &clip); fz_intersect_irect(&clip, &state->scissor); if (image->w == 0 || image->h == 0) return; /* ctm maps the image (expressed as the unit square) onto the * destination device. Reverse that to get a mapping from * the destination device to the source pixels. */ if (fz_try_invert_matrix(&inverse, &local_ctm)) { /* Not invertible. Could just bale? Use the whole image * for now. */ src_area.x0 = 0; src_area.x1 = image->w; src_area.y0 = 0; src_area.y1 = image->h; } else { float exp; fz_rect rect; fz_irect sane; /* We want to scale from image coords, not from unit square */ fz_post_scale(&inverse, image->w, image->h); /* Are we scaling up or down? exp < 1 means scaling down. */ exp = fz_matrix_max_expansion(&inverse); fz_rect_from_irect(&rect, &clip); fz_transform_rect(&rect, &inverse); /* Allow for support requirements for scalers. */ fz_expand_rect(&rect, fz_max(exp, 1) * 4); fz_irect_from_rect(&src_area, &rect); sane.x0 = 0; sane.y0 = 0; sane.x1 = image->w; sane.y1 = image->h; fz_intersect_irect(&src_area, &sane); if (fz_is_empty_irect(&src_area)) return; } pixmap = fz_get_pixmap_from_image(ctx, image, &src_area, &local_ctm, &dx, &dy); orig_pixmap = pixmap; fz_try(ctx) { if (state->blendmode & FZ_BLEND_KNOCKOUT) state = fz_knockout_begin(ctx, dev); if (ctx->tuning->image_scale(ctx->tuning->image_scale_arg, dx, dy, pixmap->w, pixmap->h)) { int gridfit = alpha == 1.0f && !(dev->flags & FZ_DRAWDEV_FLAGS_TYPE3); scaled = fz_transform_pixmap(ctx, dev, pixmap, &local_ctm, state->dest->x, state->dest->y, dx, dy, gridfit, &clip); if (!scaled) { if (dx < 1) dx = 1; if (dy < 1) dy = 1; scaled = fz_scale_pixmap_cached(ctx, pixmap, pixmap->x, pixmap->y, dx, dy, NULL, dev->cache_x, dev->cache_y); } if (scaled) pixmap = scaled; } n = model ? model->n : 0; fz_convert_color(ctx, model, colorfv, colorspace, color); for (i = 0; i < n; i++) colorbv[i] = colorfv[i] * 255; colorbv[i] = alpha * 255; fz_paint_image_with_color(state->dest, &state->scissor, state->shape, pixmap, &local_ctm, colorbv, !(devp->hints & FZ_DONT_INTERPOLATE_IMAGES), devp->flags & FZ_DEVFLAG_GRIDFIT_AS_TILED); if (scaled) fz_drop_pixmap(ctx, scaled); if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_end(ctx, dev); } fz_always(ctx) { fz_drop_pixmap(ctx, orig_pixmap); } fz_catch(ctx) { fz_rethrow(ctx); } } static void fz_draw_clip_image_mask(fz_context *ctx, fz_device *devp, fz_image *image, const fz_matrix *in_ctm, const fz_rect *scissor) { fz_draw_device *dev = (fz_draw_device*)devp; fz_matrix local_ctm = concat(in_ctm, &dev->transform); fz_irect bbox; fz_pixmap *mask = NULL; fz_pixmap *dest = NULL; fz_pixmap *shape = NULL; fz_pixmap *scaled = NULL; fz_pixmap *pixmap = NULL; fz_pixmap *orig_pixmap = NULL; int dx, dy; fz_draw_state *state = push_stack(ctx, dev); fz_colorspace *model = state->dest->colorspace; fz_irect clip; fz_rect urect; STACK_PUSHED("clip image mask"); fz_pixmap_bbox(ctx, state->dest, &clip); fz_intersect_irect(&clip, &state->scissor); fz_var(mask); fz_var(dest); fz_var(shape); fz_var(pixmap); fz_var(orig_pixmap); if (image->w == 0 || image->h == 0) { #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Clip (image mask) (empty) begin\n"); #endif state[1].scissor = fz_empty_irect; state[1].mask = NULL; return; } #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Clip (image mask) begin\n"); #endif urect = fz_unit_rect; fz_irect_from_rect(&bbox, fz_transform_rect(&urect, &local_ctm)); fz_intersect_irect(&bbox, &state->scissor); if (scissor) { fz_irect bbox2; fz_intersect_irect(&bbox, fz_irect_from_rect(&bbox2, scissor)); } fz_try(ctx) { pixmap = fz_get_pixmap_from_image(ctx, image, NULL, &local_ctm, &dx, &dy); orig_pixmap = pixmap; state[1].mask = mask = fz_new_pixmap_with_bbox(ctx, NULL, &bbox, 1); fz_clear_pixmap(ctx, mask); /* When there is no alpha in the current destination (state[0].dest->alpha == 0) * we have a choice. We can either create the new destination WITH alpha, or * we can copy the old pixmap contents in. We opt for the latter here, but * may want to revisit this decision in future. */ state[1].dest = dest = fz_new_pixmap_with_bbox(ctx, model, &bbox, state[0].dest->alpha); if (state[0].dest->alpha) fz_clear_pixmap(ctx, state[1].dest); else fz_copy_pixmap_rect(ctx, state[1].dest, state[0].dest, &bbox); if (state->shape) { state[1].shape = shape = fz_new_pixmap_with_bbox(ctx, NULL, &bbox, 1); fz_clear_pixmap(ctx, shape); } state[1].blendmode |= FZ_BLEND_ISOLATED; state[1].scissor = bbox; if (ctx->tuning->image_scale(ctx->tuning->image_scale_arg, dx, dy, pixmap->w, pixmap->h)) { int gridfit = !(dev->flags & FZ_DRAWDEV_FLAGS_TYPE3); scaled = fz_transform_pixmap(ctx, dev, pixmap, &local_ctm, state->dest->x, state->dest->y, dx, dy, gridfit, &clip); if (!scaled) { if (dx < 1) dx = 1; if (dy < 1) dy = 1; scaled = fz_scale_pixmap_cached(ctx, pixmap, pixmap->x, pixmap->y, dx, dy, NULL, dev->cache_x, dev->cache_y); } if (scaled) pixmap = scaled; } #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, ""); fz_dump_blend(ctx, pixmap, "Plotting imagemask "); fz_dump_blend(ctx, mask, "/"); fz_dump_blend(ctx, state[1].dest, " onto "); if (state[1].shape) fz_dump_blend(ctx, state[1].shape, "/"); #endif fz_paint_image(mask, &bbox, state->shape, pixmap, &local_ctm, 255, !(devp->hints & FZ_DONT_INTERPOLATE_IMAGES), devp->flags & FZ_DEVFLAG_GRIDFIT_AS_TILED); #ifdef DUMP_GROUP_BLENDS fz_dump_blend(ctx, state[1].dest, " to get "); if (state[1].shape) fz_dump_blend(ctx, state[1].shape, "/"); printf("\n"); #endif } fz_always(ctx) { fz_drop_pixmap(ctx, scaled); fz_drop_pixmap(ctx, orig_pixmap); } fz_catch(ctx) { emergency_pop_stack(ctx, dev, state); } } static void fz_draw_pop_clip(fz_context *ctx, fz_device *devp) { fz_draw_device *dev = (fz_draw_device*)devp; fz_draw_state *state; if (dev->top == 0) { fz_warn(ctx, "Unexpected pop clip"); return; } state = &dev->stack[--dev->top]; STACK_POPPED("clip"); /* We can get here with state[1].mask == NULL if the clipping actually * resolved to a rectangle earlier. */ if (state[1].mask) { #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, ""); fz_dump_blend(ctx, state[1].dest, "Clipping "); if (state[1].shape) fz_dump_blend(ctx, state[1].shape, "/"); fz_dump_blend(ctx, state[0].dest, " onto "); if (state[0].shape) fz_dump_blend(ctx, state[0].shape, "/"); fz_dump_blend(ctx, state[1].mask, " with "); #endif fz_paint_pixmap_with_mask(state[0].dest, state[1].dest, state[1].mask); if (state[0].shape != state[1].shape) { fz_paint_pixmap_with_mask(state[0].shape, state[1].shape, state[1].mask); fz_drop_pixmap(ctx, state[1].shape); } /* The following tests should not be required, but just occasionally * errors can cause the stack to get out of sync, and this might save * our bacon. */ if (state[0].mask != state[1].mask) fz_drop_pixmap(ctx, state[1].mask); if (state[0].dest != state[1].dest) fz_drop_pixmap(ctx, state[1].dest); #ifdef DUMP_GROUP_BLENDS fz_dump_blend(ctx, state[0].dest, " to get "); if (state[0].shape) fz_dump_blend(ctx, state[0].shape, "/"); printf("\n"); #endif } else { #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, "Clip end\n"); #endif } } static void fz_draw_begin_mask(fz_context *ctx, fz_device *devp, const fz_rect *rect, int luminosity, fz_colorspace *colorspace, const float *colorfv) { fz_draw_device *dev = (fz_draw_device*)devp; fz_pixmap *dest; fz_irect bbox; fz_draw_state *state = push_stack(ctx, dev); fz_pixmap *shape = state->shape; STACK_PUSHED("mask"); fz_intersect_irect(fz_irect_from_rect(&bbox, rect), &state->scissor); fz_try(ctx) { /* If luminosity, then we generate a mask from the greyscale value of the shapes. * If !luminosity, then we generate a mask from the alpha value of the shapes. */ if (luminosity) state[1].dest = dest = fz_new_pixmap_with_bbox(ctx, fz_device_gray(ctx), &bbox, 0); else state[1].dest = dest = fz_new_pixmap_with_bbox(ctx, NULL, &bbox, 1); if (state->shape) { /* FIXME: If we ever want to support AIS true, then * we probably want to create a shape pixmap here, * using: shape = fz_new_pixmap_with_bbox(NULL, bbox); * then, in the end_mask code, we create the mask * from this rather than dest. */ state[1].shape = shape = NULL; } if (luminosity) { float bc; if (!colorspace) colorspace = fz_device_gray(ctx); fz_convert_color(ctx, fz_device_gray(ctx), &bc, colorspace, colorfv); fz_clear_pixmap_with_value(ctx, dest, bc * 255); if (shape) fz_clear_pixmap_with_value(ctx, shape, 255); } else { fz_clear_pixmap(ctx, dest); if (shape) fz_clear_pixmap(ctx, shape); } #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Mask begin"); printf("%s\n", luminosity ? "(luminosity)" : ""); #endif state[1].scissor = bbox; state[1].luminosity = luminosity; } fz_catch(ctx) { emergency_pop_stack(ctx, dev, state); } } static void fz_draw_end_mask(fz_context *ctx, fz_device *devp) { fz_draw_device *dev = (fz_draw_device*)devp; fz_pixmap *temp, *dest; fz_irect bbox; int luminosity; fz_draw_state *state; if (dev->top == 0) { fz_warn(ctx, "Unexpected draw_end_mask"); return; } state = &dev->stack[dev->top-1]; STACK_CONVERT("(mask)"); /* pop soft mask buffer */ luminosity = state[1].luminosity; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Mask -> Clip: "); fz_dump_blend(ctx, state[1].dest, "Mask "); if (state[1].shape) fz_dump_blend(ctx, state[1].shape, "/"); #endif fz_try(ctx) { /* convert to alpha mask */ temp = fz_alpha_from_gray(ctx, state[1].dest, luminosity); if (state[1].mask != state[0].mask) fz_drop_pixmap(ctx, state[1].mask); state[1].mask = temp; if (state[1].dest != state[0].dest) fz_drop_pixmap(ctx, state[1].dest); state[1].dest = NULL; if (state[1].shape != state[0].shape) fz_drop_pixmap(ctx, state[1].shape); state[1].shape = NULL; #ifdef DUMP_GROUP_BLENDS fz_dump_blend(ctx, temp, "-> Clip "); printf("\n"); #endif /* create new dest scratch buffer */ fz_pixmap_bbox(ctx, temp, &bbox); dest = fz_new_pixmap_with_bbox(ctx, state->dest->colorspace, &bbox, state->dest->alpha); if (state->dest->alpha) fz_clear_pixmap(ctx, dest); else fz_copy_pixmap_rect(ctx, dest, state->dest, &bbox); /* push soft mask as clip mask */ state[1].dest = dest; state[1].blendmode |= FZ_BLEND_ISOLATED; /* If we have a shape, then it'll need to be masked with the * clip mask when we pop. So create a new shape now. */ if (state[0].shape) { state[1].shape = fz_new_pixmap_with_bbox(ctx, NULL, &bbox, 1); fz_clear_pixmap(ctx, state[1].shape); } state[1].scissor = bbox; } fz_catch(ctx) { emergency_pop_stack(ctx, dev, state); } } static void fz_draw_begin_group(fz_context *ctx, fz_device *devp, const fz_rect *rect, int isolated, int knockout, int blendmode, float alpha) { fz_draw_device *dev = (fz_draw_device*)devp; fz_irect bbox; fz_pixmap *dest; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model = state->dest->colorspace; if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_begin(ctx, dev); state = push_stack(ctx, dev); STACK_PUSHED("group"); fz_intersect_irect(fz_irect_from_rect(&bbox, rect), &state->scissor); fz_try(ctx) { #ifndef ATTEMPT_KNOCKOUT_AND_ISOLATED knockout = 0; isolated = 1; #endif state[1].dest = dest = fz_new_pixmap_with_bbox(ctx, model, &bbox, state[0].dest->alpha || isolated); if (isolated) { fz_clear_pixmap(ctx, dest); } else { fz_copy_pixmap_rect(ctx, dest, state[0].dest, &bbox); } if (blendmode == 0 && alpha == 1.0 && isolated) { /* We can render direct to any existing shape plane. * If there isn't one, we don't need to make one. */ state[1].shape = state[0].shape; } else { state[1].shape = fz_new_pixmap_with_bbox(ctx, NULL, &bbox, 1); fz_clear_pixmap(ctx, state[1].shape); } state[1].alpha = alpha; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Group begin\n"); #endif state[1].scissor = bbox; state[1].blendmode = blendmode | (isolated ? FZ_BLEND_ISOLATED : 0) | (knockout ? FZ_BLEND_KNOCKOUT : 0); } fz_catch(ctx) { emergency_pop_stack(ctx, dev, state); } } static void fz_draw_end_group(fz_context *ctx, fz_device *devp) { fz_draw_device *dev = (fz_draw_device*)devp; int blendmode; int isolated; float alpha; fz_draw_state *state; if (dev->top == 0) { fz_warn(ctx, "Unexpected end_group"); return; } state = &dev->stack[--dev->top]; STACK_POPPED("group"); alpha = state[1].alpha; blendmode = state[1].blendmode & FZ_BLEND_MODEMASK; isolated = state[1].blendmode & FZ_BLEND_ISOLATED; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, ""); fz_dump_blend(ctx, state[1].dest, "Group end: blending "); if (state[1].shape) fz_dump_blend(ctx, state[1].shape, "/"); fz_dump_blend(ctx, state[0].dest, " onto "); if (state[0].shape) fz_dump_blend(ctx, state[0].shape, "/"); if (alpha != 1.0f) printf(" (alpha %g)", alpha); if (blendmode != 0) printf(" (blend %d)", blendmode); if (isolated != 0) printf(" (isolated)"); if (state[1].blendmode & FZ_BLEND_KNOCKOUT) printf(" (knockout)"); #endif if ((blendmode == 0) && (state[0].shape == state[1].shape)) fz_paint_pixmap(state[0].dest, state[1].dest, alpha * 255); else fz_blend_pixmap(state[0].dest, state[1].dest, alpha * 255, blendmode, isolated, state[1].shape); /* The following test should not be required, but just occasionally * errors can cause the stack to get out of sync, and this might save * our bacon. */ if (state[0].dest != state[1].dest) fz_drop_pixmap(ctx, state[1].dest); if (state[0].shape != state[1].shape) { if (state[0].shape) fz_paint_pixmap(state[0].shape, state[1].shape, alpha * 255); fz_drop_pixmap(ctx, state[1].shape); } #ifdef DUMP_GROUP_BLENDS fz_dump_blend(ctx, state[0].dest, " to get "); if (state[0].shape) fz_dump_blend(ctx, state[0].shape, "/"); printf("\n"); #endif if (state[0].blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_end(ctx, dev); } typedef struct { int refs; float ctm[4]; int id; } tile_key; typedef struct { fz_storable storable; fz_pixmap *dest; fz_pixmap *shape; } tile_record; static int fz_make_hash_tile_key(fz_context *ctx, fz_store_hash *hash, void *key_) { tile_key *key = (tile_key *)key_; hash->u.im.id = key->id; hash->u.im.m[0] = key->ctm[0]; hash->u.im.m[1] = key->ctm[1]; hash->u.im.m[2] = key->ctm[2]; hash->u.im.m[3] = key->ctm[3]; return 1; } static void * fz_keep_tile_key(fz_context *ctx, void *key_) { tile_key *key = (tile_key *)key_; return fz_keep_imp(ctx, key, &key->refs); } static void fz_drop_tile_key(fz_context *ctx, void *key_) { tile_key *key = (tile_key *)key_; if (fz_drop_imp(ctx, key, &key->refs)) fz_free(ctx, key); } static int fz_cmp_tile_key(fz_context *ctx, void *k0_, void *k1_) { tile_key *k0 = (tile_key *)k0_; tile_key *k1 = (tile_key *)k1_; return k0->id == k1->id && k0->ctm[0] == k1->ctm[0] && k0->ctm[1] == k1->ctm[1] && k0->ctm[2] == k1->ctm[2] && k0->ctm[3] == k1->ctm[3]; } static void fz_print_tile(fz_context *ctx, fz_output *out, void *key_) { tile_key *key = (tile_key *)key_; fz_printf(ctx, out, "(tile id=%x, ctm=%g %g %g %g) ", key->id, key->ctm[0], key->ctm[1], key->ctm[2], key->ctm[3]); } static fz_store_type fz_tile_store_type = { fz_make_hash_tile_key, fz_keep_tile_key, fz_drop_tile_key, fz_cmp_tile_key, fz_print_tile }; static void fz_drop_tile_record_imp(fz_context *ctx, fz_storable *storable) { tile_record *tr = (tile_record *)storable; fz_drop_pixmap(ctx, tr->dest); fz_drop_pixmap(ctx, tr->shape); fz_free(ctx, tr); } static void fz_drop_tile_record(fz_context *ctx, tile_record *tile) { fz_drop_storable(ctx, &tile->storable); } static tile_record * fz_new_tile_record(fz_context *ctx, fz_pixmap *dest, fz_pixmap *shape) { tile_record *tile = fz_malloc_struct(ctx, tile_record); FZ_INIT_STORABLE(tile, 1, fz_drop_tile_record_imp); tile->dest = fz_keep_pixmap(ctx, dest); tile->shape = fz_keep_pixmap(ctx, shape); return tile; } size_t fz_tile_size(fz_context *ctx, tile_record *tile) { if (!tile) return 0; return sizeof(*tile) + fz_pixmap_size(ctx, tile->dest) + fz_pixmap_size(ctx, tile->shape); } static int fz_draw_begin_tile(fz_context *ctx, fz_device *devp, const fz_rect *area, const fz_rect *view, float xstep, float ystep, const fz_matrix *in_ctm, int id) { fz_draw_device *dev = (fz_draw_device*)devp; fz_matrix ctm = concat(in_ctm, &dev->transform); fz_pixmap *dest = NULL; fz_pixmap *shape; fz_irect bbox; fz_draw_state *state = &dev->stack[dev->top]; fz_colorspace *model = state->dest->colorspace; fz_rect local_view = *view; /* area, view, xstep, ystep are in pattern space */ /* ctm maps from pattern space to device space */ if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_begin(ctx, dev); state = push_stack(ctx, dev); STACK_PUSHED("tile"); fz_irect_from_rect(&bbox, fz_transform_rect(&local_view, &ctm)); /* We should never have a bbox that entirely covers our destination. * If we do, then the check for only 1 tile being visible above has * failed. Actually, this *can* fail due to the round_rect, at extreme * resolutions, so disable this assert. * assert(bbox.x0 > state->dest->x || bbox.x1 < state->dest->x + state->dest->w || * bbox.y0 > state->dest->y || bbox.y1 < state->dest->y + state->dest->h); */ /* Check to see if we have one cached */ if (id) { tile_key tk; tile_record *tile; tk.ctm[0] = ctm.a; tk.ctm[1] = ctm.b; tk.ctm[2] = ctm.c; tk.ctm[3] = ctm.d; tk.id = id; tile = fz_find_item(ctx, fz_drop_tile_record_imp, &tk, &fz_tile_store_type); if (tile) { state[1].dest = fz_keep_pixmap(ctx, tile->dest); state[1].shape = fz_keep_pixmap(ctx, tile->shape); state[1].blendmode |= FZ_BLEND_ISOLATED; state[1].xstep = xstep; state[1].ystep = ystep; state[1].id = id; fz_irect_from_rect(&state[1].area, area); state[1].ctm = ctm; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Tile begin (cached)\n"); #endif state[1].scissor = bbox; fz_drop_tile_record(ctx, tile); return 1; } } fz_try(ctx) { /* Patterns can be transparent, so we need to have an alpha here. */ state[1].dest = dest = fz_new_pixmap_with_bbox(ctx, model, &bbox, 1); fz_clear_pixmap(ctx, dest); shape = state[0].shape; if (shape) { state[1].shape = shape = fz_new_pixmap_with_bbox(ctx, NULL, &bbox, 1); fz_clear_pixmap(ctx, shape); } state[1].blendmode |= FZ_BLEND_ISOLATED; state[1].xstep = xstep; state[1].ystep = ystep; state[1].id = id; fz_irect_from_rect(&state[1].area, area); state[1].ctm = ctm; #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top-1, "Tile begin\n"); #endif state[1].scissor = bbox; } fz_catch(ctx) { emergency_pop_stack(ctx, dev, state); } return 0; } static void fz_draw_end_tile(fz_context *ctx, fz_device *devp) { fz_draw_device *dev = (fz_draw_device*)devp; float xstep, ystep; fz_matrix ttm, ctm, shapectm; fz_irect area, scissor; fz_rect scissor_tmp; int x0, y0, x1, y1, x, y; fz_draw_state *state; tile_record *tile; tile_key *key; if (dev->top == 0) { fz_warn(ctx, "Unexpected end_tile"); return; } state = &dev->stack[--dev->top]; STACK_PUSHED("tile"); xstep = state[1].xstep; ystep = state[1].ystep; area = state[1].area; ctm = state[1].ctm; /* Fudge the scissor bbox a little to allow for inaccuracies in the * matrix inversion. */ fz_rect_from_irect(&scissor_tmp, &state[0].scissor); fz_transform_rect(fz_expand_rect(&scissor_tmp, 1), fz_invert_matrix(&ttm, &ctm)); fz_intersect_irect(&area, fz_irect_from_rect(&scissor, &scissor_tmp)); /* FIXME: area is a bbox, so FP not appropriate here */ /* In PDF files xstep/ystep can be smaller than view (the area of a * single tile) (see fts_15_1506.pdf for an example). This means that * we have to bias the left hand/bottom edge calculations by the * difference between the step and the width/height of the tile. */ /* scissor, xstep and area are all in pattern space. */ x0 = xstep - scissor.x1 + scissor.x0; if (x0 > 0) x0 = 0; y0 = ystep - scissor.y1 + scissor.y0; if (y0 > 0) y0 = 0; x0 = floorf((area.x0 + x0) / xstep); y0 = floorf((area.y0 + y0) / ystep); x1 = ceilf(area.x1 / xstep); y1 = ceilf(area.y1 / ystep); ctm.e = state[1].dest->x; ctm.f = state[1].dest->y; if (state[1].shape) { shapectm = ctm; shapectm.e = state[1].shape->x; shapectm.f = state[1].shape->y; } #ifdef DUMP_GROUP_BLENDS dump_spaces(dev->top, ""); fz_dump_blend(ctx, state[1].dest, "Tiling "); if (state[1].shape) fz_dump_blend(ctx, state[1].shape, "/"); fz_dump_blend(ctx, state[0].dest, " onto "); if (state[0].shape) fz_dump_blend(ctx, state[0].shape, "/"); #endif for (y = y0; y < y1; y++) { for (x = x0; x < x1; x++) { ttm = ctm; fz_pre_translate(&ttm, x * xstep, y * ystep); state[1].dest->x = ttm.e; state[1].dest->y = ttm.f; if (state[1].dest->x > 0 && state[1].dest->x + state[1].dest->w < 0) continue; if (state[1].dest->y > 0 && state[1].dest->y + state[1].dest->h < 0) continue; fz_paint_pixmap_with_bbox(state[0].dest, state[1].dest, 255, state[0].scissor); if (state[1].shape) { ttm = shapectm; fz_pre_translate(&ttm, x * xstep, y * ystep); state[1].shape->x = ttm.e; state[1].shape->y = ttm.f; fz_paint_pixmap_with_bbox(state[0].shape, state[1].shape, 255, state[0].scissor); } } } state[1].dest->x = ctm.e; state[1].dest->y = ctm.f; if (state[1].shape) { state[1].shape->x = shapectm.e; state[1].shape->y = shapectm.f; } /* Now we try to cache the tiles. Any failure here will just result * in us not caching. */ tile = NULL; key = NULL; fz_var(tile); fz_var(key); fz_try(ctx) { tile_record *existing_tile; tile = fz_new_tile_record(ctx, state[1].dest, state[1].shape); key = fz_malloc_struct(ctx, tile_key); key->refs = 1; key->id = state[1].id; key->ctm[0] = ctm.a; key->ctm[1] = ctm.b; key->ctm[2] = ctm.c; key->ctm[3] = ctm.d; existing_tile = fz_store_item(ctx, key, tile, fz_tile_size(ctx, tile), &fz_tile_store_type); if (existing_tile) { /* We already have a tile. This will either have been * produced by a racing thread, or there is already * an entry for this one in the store. */ fz_drop_tile_record(ctx, tile); tile = existing_tile; } } fz_always(ctx) { fz_drop_tile_key(ctx, key); fz_drop_tile_record(ctx, tile); } fz_catch(ctx) { /* Do nothing */ } /* The following tests should not be required, but just occasionally * errors can cause the stack to get out of sync, and this might save * our bacon. */ if (state[0].dest != state[1].dest) fz_drop_pixmap(ctx, state[1].dest); if (state[0].shape != state[1].shape) fz_drop_pixmap(ctx, state[1].shape); #ifdef DUMP_GROUP_BLENDS fz_dump_blend(ctx, state[0].dest, " to get "); if (state[0].shape) fz_dump_blend(ctx, state[0].shape, "/"); printf("\n"); #endif if (state->blendmode & FZ_BLEND_KNOCKOUT) fz_knockout_end(ctx, dev); } static void fz_draw_close(fz_context *ctx, fz_device *devp) { fz_draw_device *dev = (fz_draw_device*)devp; fz_gel *gel = dev->gel; /* pop and free the stacks */ if (dev->top > 0) fz_warn(ctx, "items left on stack in draw device: %d", dev->top+1); while(dev->top-- > 0) { fz_draw_state *state = &dev->stack[dev->top]; if (state[1].mask != state[0].mask) fz_drop_pixmap(ctx, state[1].mask); if (state[1].dest != state[0].dest) fz_drop_pixmap(ctx, state[1].dest); if (state[1].shape != state[0].shape) fz_drop_pixmap(ctx, state[1].shape); } /* We never free the dest/mask/shape at level 0, as: * 1) dest is passed in and ownership remains with the caller. * 2) shape and mask are NULL at level 0. */ if (dev->stack != &dev->init_stack[0]) fz_free(ctx, dev->stack); fz_drop_scale_cache(ctx, dev->cache_x); fz_drop_scale_cache(ctx, dev->cache_y); fz_drop_gel(ctx, gel); } static void fz_draw_render_flags(fz_context *ctx, fz_device *devp, int set, int clear) { fz_draw_device *dev = (fz_draw_device*)devp; dev->flags = (dev->flags | set ) & ~clear; } fz_device * fz_new_draw_device(fz_context *ctx, const fz_matrix *transform, fz_pixmap *dest) { fz_draw_device *dev = fz_new_device(ctx, sizeof *dev); dev->super.close = fz_draw_close; dev->super.fill_path = fz_draw_fill_path; dev->super.stroke_path = fz_draw_stroke_path; dev->super.clip_path = fz_draw_clip_path; dev->super.clip_stroke_path = fz_draw_clip_stroke_path; dev->super.fill_text = fz_draw_fill_text; dev->super.stroke_text = fz_draw_stroke_text; dev->super.clip_text = fz_draw_clip_text; dev->super.clip_stroke_text = fz_draw_clip_stroke_text; dev->super.ignore_text = fz_draw_ignore_text; dev->super.fill_image_mask = fz_draw_fill_image_mask; dev->super.clip_image_mask = fz_draw_clip_image_mask; dev->super.fill_image = fz_draw_fill_image; dev->super.fill_shade = fz_draw_fill_shade; dev->super.pop_clip = fz_draw_pop_clip; dev->super.begin_mask = fz_draw_begin_mask; dev->super.end_mask = fz_draw_end_mask; dev->super.begin_group = fz_draw_begin_group; dev->super.end_group = fz_draw_end_group; dev->super.begin_tile = fz_draw_begin_tile; dev->super.end_tile = fz_draw_end_tile; dev->super.render_flags = fz_draw_render_flags; dev->transform = transform ? *transform : fz_identity; dev->flags = 0; dev->top = 0; dev->stack = &dev->init_stack[0]; dev->stack_cap = STACK_SIZE; dev->stack[0].dest = dest; dev->stack[0].shape = NULL; dev->stack[0].mask = NULL; dev->stack[0].blendmode = 0; dev->stack[0].scissor.x0 = dest->x; dev->stack[0].scissor.y0 = dest->y; dev->stack[0].scissor.x1 = dest->x + dest->w; dev->stack[0].scissor.y1 = dest->y + dest->h; fz_try(ctx) { dev->gel = fz_new_gel(ctx); dev->cache_x = fz_new_scale_cache(ctx); dev->cache_y = fz_new_scale_cache(ctx); } fz_catch(ctx) { fz_drop_device(ctx, (fz_device*)dev); fz_rethrow(ctx); } return (fz_device*)dev; } fz_device * fz_new_draw_device_with_bbox(fz_context *ctx, const fz_matrix *transform, fz_pixmap *dest, const fz_irect *clip) { fz_draw_device *dev = (fz_draw_device*)fz_new_draw_device(ctx, transform, dest); if (clip->x0 > dev->stack[0].scissor.x0) dev->stack[0].scissor.x0 = clip->x0; if (clip->x1 < dev->stack[0].scissor.x1) dev->stack[0].scissor.x1 = clip->x1; if (clip->y0 > dev->stack[0].scissor.y0) dev->stack[0].scissor.y0 = clip->y0; if (clip->y1 < dev->stack[0].scissor.y1) dev->stack[0].scissor.y1 = clip->y1; return (fz_device*)dev; } fz_device * fz_new_draw_device_type3(fz_context *ctx, const fz_matrix *transform, fz_pixmap *dest) { fz_draw_device *dev = (fz_draw_device*)fz_new_draw_device(ctx, transform, dest); dev->flags |= FZ_DRAWDEV_FLAGS_TYPE3; return (fz_device*)dev; } fz_irect * fz_bound_path_accurate(fz_context *ctx, fz_irect *bbox, const fz_irect *scissor, const fz_path *path, const fz_stroke_state *stroke, const fz_matrix *ctm, float flatness, float linewidth) { fz_gel *gel = fz_new_gel(ctx); fz_reset_gel(ctx, gel, scissor); if (stroke) { if (stroke->dash_len > 0) fz_flatten_dash_path(ctx, gel, path, stroke, ctm, flatness, linewidth); else fz_flatten_stroke_path(ctx, gel, path, stroke, ctm, flatness, linewidth); } else fz_flatten_fill_path(ctx, gel, path, ctm, flatness); fz_bound_gel(ctx, gel, bbox); fz_drop_gel(ctx, gel); return bbox; }