#include "mupdf/fitz.h" #include "draw-imp.h" #define BBOX_MIN -(1<<20) #define BBOX_MAX (1<<20) /* divide and floor towards -inf */ static inline int fz_idiv(int a, int b) { return a < 0 ? (a - b + 1) / b : a / b; } /* If AA_BITS is defined, then we assume constant N bits of antialiasing. We * will attempt to provide at least that number of bits of accuracy in the * antialiasing (to a maximum of 8). If it is defined to be 0 then no * antialiasing is done. If it is undefined to we will leave the antialiasing * accuracy as a run time choice. */ struct fz_aa_context_s { int hscale; int vscale; int scale; int bits; int text_bits; }; void fz_new_aa_context(fz_context *ctx) { #ifndef AA_BITS ctx->aa = fz_malloc_struct(ctx, fz_aa_context); ctx->aa->hscale = 17; ctx->aa->vscale = 15; ctx->aa->scale = 256; ctx->aa->bits = 8; ctx->aa->text_bits = 8; #define fz_aa_hscale (ctx->aa->hscale) #define fz_aa_vscale (ctx->aa->vscale) #define fz_aa_scale (ctx->aa->scale) #define fz_aa_bits (ctx->aa->bits) #define fz_aa_text_bits (ctx->aa->text_bits) #define AA_SCALE(scale, x) ((x * scale) >> 8) #endif } void fz_copy_aa_context(fz_context *dst, fz_context *src) { if (dst && dst->aa && src && src->aa) memcpy(dst->aa, src->aa, sizeof(*src->aa)); } void fz_drop_aa_context(fz_context *ctx) { #ifndef AA_BITS fz_free(ctx, ctx->aa); ctx->aa = NULL; #endif } #ifdef AA_BITS #define fz_aa_scale 0 #if AA_BITS > 6 #define AA_SCALE(s, x) (x) #define fz_aa_hscale 17 #define fz_aa_vscale 15 #define fz_aa_bits 8 #define fz_aa_text_bits 8 #elif AA_BITS > 4 #define AA_SCALE(s, x) ((x * 255) >> 6) #define fz_aa_hscale 8 #define fz_aa_vscale 8 #define fz_aa_bits 6 #define fz_aa_text_bits 6 #elif AA_BITS > 2 #define AA_SCALE(s, x) (x * 17) #define fz_aa_hscale 5 #define fz_aa_vscale 3 #define fz_aa_bits 4 #define fz_aa_text_bits 4 #elif AA_BITS > 0 #define AA_SCALE(s, x) ((x * 255) >> 2) #define fz_aa_hscale 2 #define fz_aa_vscale 2 #define fz_aa_bits 2 #define fz_aa_text_bits 2 #else #define AA_SCALE(s, x) (x * 255) #define fz_aa_hscale 1 #define fz_aa_vscale 1 #define fz_aa_bits 0 #define fz_aa_text_bits 0 #endif #endif int fz_aa_level(fz_context *ctx) { return fz_aa_bits; } int fz_graphics_aa_level(fz_context *ctx) { return fz_aa_bits; } int fz_text_aa_level(fz_context *ctx) { return fz_aa_text_bits; } #ifndef AA_BITS static void set_gfx_level(fz_context *ctx, int level) { if (level > 6) { fz_aa_hscale = 17; fz_aa_vscale = 15; fz_aa_bits = 8; } else if (level > 4) { fz_aa_hscale = 8; fz_aa_vscale = 8; fz_aa_bits = 6; } else if (level > 2) { fz_aa_hscale = 5; fz_aa_vscale = 3; fz_aa_bits = 4; } else if (level > 0) { fz_aa_hscale = 2; fz_aa_vscale = 2; fz_aa_bits = 2; } else { fz_aa_hscale = 1; fz_aa_vscale = 1; fz_aa_bits = 0; } fz_aa_scale = 0xFF00 / (fz_aa_hscale * fz_aa_vscale); } static void set_txt_level(fz_context *ctx, int level) { if (level > 6) fz_aa_text_bits = 8; else if (level > 4) fz_aa_text_bits = 6; else if (level > 2) fz_aa_text_bits = 4; else if (level > 0) fz_aa_text_bits = 2; else fz_aa_text_bits = 0; } #endif /* AA_BITS */ void fz_set_aa_level(fz_context *ctx, int level) { #ifdef AA_BITS fz_warn(ctx, "anti-aliasing was compiled with a fixed precision of %d bits", fz_aa_bits); #else set_gfx_level(ctx, level); set_txt_level(ctx, level); #endif } void fz_set_text_aa_level(fz_context *ctx, int level) { #ifdef AA_BITS fz_warn(ctx, "anti-aliasing was compiled with a fixed precision of %d bits", fz_aa_bits); #else set_txt_level(ctx, level); #endif } void fz_set_graphics_aa_level(fz_context *ctx, int level) { #ifdef AA_BITS fz_warn(ctx, "anti-aliasing was compiled with a fixed precision of %d bits", fz_aa_bits); #else set_gfx_level(ctx, level); #endif } /* * Global Edge List -- list of straight path segments for scan conversion * * Stepping along the edges is with Bresenham's line algorithm. * * See Mike Abrash -- Graphics Programming Black Book (notably chapter 40) */ typedef struct fz_edge_s fz_edge; struct fz_edge_s { int x, e, h, y; int adj_up, adj_down; int xmove; int xdir, ydir; /* -1 or +1 */ }; struct fz_gel_s { fz_rect clip; fz_irect bbox; int cap, len; fz_edge *edges; int acap, alen; fz_edge **active; }; #ifdef DUMP_GELS static void fz_dump_gel(fz_gel *gel) { int i; printf("%d edges\n", gel->len); for (i = 0; i < gel->len; i++) { fz_edge *e = &gel->edges[i]; if (e->ydir > 0) printf("%d %d -> %d %d\n", e->x, e->y, e->x + e->h * e->xmove + e->xdir * e->h * e->adj_up / e->adj_down, e->y + e->h); else printf("%d %d -> %d %d\n", e->x + e->h * e->xmove + e->xdir * e->h * e->adj_up / e->adj_down, e->y + e->h, e->x, e->y); } } #endif fz_gel * fz_new_gel(fz_context *ctx) { fz_gel *gel; gel = fz_malloc_struct(ctx, fz_gel); fz_try(ctx) { gel->edges = NULL; gel->cap = 512; gel->len = 0; gel->edges = fz_malloc_array(ctx, gel->cap, sizeof(fz_edge)); gel->clip.x0 = gel->clip.y0 = BBOX_MIN; gel->clip.x1 = gel->clip.y1 = BBOX_MAX; gel->bbox.x0 = gel->bbox.y0 = BBOX_MAX; gel->bbox.x1 = gel->bbox.y1 = BBOX_MIN; gel->acap = 64; gel->alen = 0; gel->active = fz_malloc_array(ctx, gel->acap, sizeof(fz_edge*)); } fz_catch(ctx) { if (gel) fz_free(ctx, gel->edges); fz_free(ctx, gel); fz_rethrow(ctx); } return gel; } void fz_reset_gel(fz_context *ctx, fz_gel *gel, const fz_irect *clip) { const int hscale = fz_aa_hscale; const int vscale = fz_aa_vscale; if (fz_is_infinite_irect(clip)) { gel->clip.x0 = gel->clip.y0 = BBOX_MIN; gel->clip.x1 = gel->clip.y1 = BBOX_MAX; } else { gel->clip.x0 = clip->x0 * hscale; gel->clip.x1 = clip->x1 * hscale; gel->clip.y0 = clip->y0 * vscale; gel->clip.y1 = clip->y1 * vscale; } gel->bbox.x0 = gel->bbox.y0 = BBOX_MAX; gel->bbox.x1 = gel->bbox.y1 = BBOX_MIN; gel->len = 0; gel->alen = 0; } void fz_drop_gel(fz_context *ctx, fz_gel *gel) { if (gel == NULL) return; fz_free(ctx, gel->active); fz_free(ctx, gel->edges); fz_free(ctx, gel); } fz_irect * fz_bound_gel(fz_context *ctx, const fz_gel *gel, fz_irect *bbox) { const int hscale = fz_aa_hscale; const int vscale = fz_aa_vscale; if (gel->len == 0) { *bbox = fz_empty_irect; } else { bbox->x0 = fz_idiv(gel->bbox.x0, hscale); bbox->y0 = fz_idiv(gel->bbox.y0, vscale); bbox->x1 = fz_idiv(gel->bbox.x1, hscale) + 1; bbox->y1 = fz_idiv(gel->bbox.y1, vscale) + 1; } return bbox; } fz_rect * fz_gel_scissor(fz_context *ctx, const fz_gel *gel, fz_rect *r) { const int hscale = fz_aa_hscale; const int vscale = fz_aa_vscale; r->x0 = gel->clip.x0 / hscale; r->x1 = gel->clip.x1 / vscale; r->y0 = gel->clip.y0 / hscale; r->y1 = gel->clip.y1 / vscale; return r; } enum { INSIDE, OUTSIDE, LEAVE, ENTER }; #define clip_lerp_y(v,m,x0,y0,x1,y1,t) clip_lerp_x(v,m,y0,x0,y1,x1,t) static int clip_lerp_x(int val, int m, int x0, int y0, int x1, int y1, int *out) { int v0out = m ? x0 > val : x0 < val; int v1out = m ? x1 > val : x1 < val; if (v0out + v1out == 0) return INSIDE; if (v0out + v1out == 2) return OUTSIDE; if (v1out) { *out = y0 + (int)(((float)(y1 - y0)) * (val - x0) / (x1 - x0)); return LEAVE; } else { *out = y1 + (int)(((float)(y0 - y1)) * (val - x1) / (x0 - x1)); return ENTER; } } static void fz_insert_gel_raw(fz_context *ctx, fz_gel *gel, int x0, int y0, int x1, int y1) { fz_edge *edge; int dx, dy; int winding; int width; int tmp; if (y0 == y1) return; if (y0 > y1) { winding = -1; tmp = x0; x0 = x1; x1 = tmp; tmp = y0; y0 = y1; y1 = tmp; } else winding = 1; if (x0 < gel->bbox.x0) gel->bbox.x0 = x0; if (x0 > gel->bbox.x1) gel->bbox.x1 = x0; if (x1 < gel->bbox.x0) gel->bbox.x0 = x1; if (x1 > gel->bbox.x1) gel->bbox.x1 = x1; if (y0 < gel->bbox.y0) gel->bbox.y0 = y0; if (y1 > gel->bbox.y1) gel->bbox.y1 = y1; if (gel->len + 1 == gel->cap) { int new_cap = gel->cap * 2; gel->edges = fz_resize_array(ctx, gel->edges, new_cap, sizeof(fz_edge)); gel->cap = new_cap; } edge = &gel->edges[gel->len++]; dy = y1 - y0; dx = x1 - x0; width = fz_absi(dx); edge->xdir = dx > 0 ? 1 : -1; edge->ydir = winding; edge->x = x0; edge->y = y0; edge->h = dy; edge->adj_down = dy; /* initial error term going l->r and r->l */ if (dx >= 0) edge->e = 0; else edge->e = -dy + 1; /* y-major edge */ if (dy >= width) { edge->xmove = 0; edge->adj_up = width; } /* x-major edge */ else { edge->xmove = (width / dy) * edge->xdir; edge->adj_up = width % dy; } } void fz_insert_gel(fz_context *ctx, fz_gel *gel, float fx0, float fy0, float fx1, float fy1) { int x0, y0, x1, y1; int d, v; const int hscale = fz_aa_hscale; const int vscale = fz_aa_vscale; fx0 = floorf(fx0 * hscale); fx1 = floorf(fx1 * hscale); fy0 = floorf(fy0 * vscale); fy1 = floorf(fy1 * vscale); /* Call fz_clamp so that clamping is done in the float domain, THEN * cast down to an int. Calling fz_clampi causes problems due to the * implicit cast down from float to int of the first argument * over/underflowing and flipping sign at extreme values. */ x0 = (int)fz_clamp(fx0, BBOX_MIN * hscale, BBOX_MAX * hscale); y0 = (int)fz_clamp(fy0, BBOX_MIN * vscale, BBOX_MAX * vscale); x1 = (int)fz_clamp(fx1, BBOX_MIN * hscale, BBOX_MAX * hscale); y1 = (int)fz_clamp(fy1, BBOX_MIN * vscale, BBOX_MAX * vscale); d = clip_lerp_y(gel->clip.y0, 0, x0, y0, x1, y1, &v); if (d == OUTSIDE) return; if (d == LEAVE) { y1 = gel->clip.y0; x1 = v; } if (d == ENTER) { y0 = gel->clip.y0; x0 = v; } d = clip_lerp_y(gel->clip.y1, 1, x0, y0, x1, y1, &v); if (d == OUTSIDE) return; if (d == LEAVE) { y1 = gel->clip.y1; x1 = v; } if (d == ENTER) { y0 = gel->clip.y1; x0 = v; } d = clip_lerp_x(gel->clip.x0, 0, x0, y0, x1, y1, &v); if (d == OUTSIDE) { x0 = x1 = gel->clip.x0; } if (d == LEAVE) { fz_insert_gel_raw(ctx, gel, gel->clip.x0, v, gel->clip.x0, y1); x1 = gel->clip.x0; y1 = v; } if (d == ENTER) { fz_insert_gel_raw(ctx, gel, gel->clip.x0, y0, gel->clip.x0, v); x0 = gel->clip.x0; y0 = v; } d = clip_lerp_x(gel->clip.x1, 1, x0, y0, x1, y1, &v); if (d == OUTSIDE) { x0 = x1 = gel->clip.x1; } if (d == LEAVE) { fz_insert_gel_raw(ctx, gel, gel->clip.x1, v, gel->clip.x1, y1); x1 = gel->clip.x1; y1 = v; } if (d == ENTER) { fz_insert_gel_raw(ctx, gel, gel->clip.x1, y0, gel->clip.x1, v); x0 = gel->clip.x1; y0 = v; } fz_insert_gel_raw(ctx, gel, x0, y0, x1, y1); } void fz_insert_gel_rect(fz_context *ctx, fz_gel *gel, float fx0, float fy0, float fx1, float fy1) { int x0, y0, x1, y1; const int hscale = fz_aa_hscale; const int vscale = fz_aa_vscale; if (fx0 <= fx1) { fx0 = floorf(fx0 * hscale); fx1 = ceilf(fx1 * hscale); } else { fx0 = ceilf(fx0 * hscale); fx1 = floorf(fx1 * hscale); } if (fy0 <= fy1) { fy0 = floorf(fy0 * vscale); fy1 = ceilf(fy1 * vscale); } else { fy0 = ceilf(fy0 * vscale); fy1 = floorf(fy1 * vscale); } fx0 = fz_clamp(fx0, gel->clip.x0, gel->clip.x1); fx1 = fz_clamp(fx1, gel->clip.x0, gel->clip.x1); fy0 = fz_clamp(fy0, gel->clip.y0, gel->clip.y1); fy1 = fz_clamp(fy1, gel->clip.y0, gel->clip.y1); /* Call fz_clamp so that clamping is done in the float domain, THEN * cast down to an int. Calling fz_clampi causes problems due to the * implicit cast down from float to int of the first argument * over/underflowing and flipping sign at extreme values. */ x0 = (int)fz_clamp(fx0, BBOX_MIN * hscale, BBOX_MAX * hscale); y0 = (int)fz_clamp(fy0, BBOX_MIN * vscale, BBOX_MAX * vscale); x1 = (int)fz_clamp(fx1, BBOX_MIN * hscale, BBOX_MAX * hscale); y1 = (int)fz_clamp(fy1, BBOX_MIN * vscale, BBOX_MAX * vscale); fz_insert_gel_raw(ctx, gel, x1, y0, x1, y1); fz_insert_gel_raw(ctx, gel, x0, y1, x0, y0); } static int cmpedge(const void *va, const void *vb) { const fz_edge *a = va; const fz_edge *b = vb; return a->y - b->y; } void fz_sort_gel(fz_context *ctx, fz_gel *gel) { fz_edge *a = gel->edges; int n = gel->len; int h, i, k; fz_edge t; /* quick sort for long lists */ if (n > 10000) { qsort(a, n, sizeof *a, cmpedge); #ifdef DUMP_GELS fz_dump_gel(gel); #endif return; } /* shell sort for short lists */ h = 1; if (n < 14) { h = 1; } else { while (h < n) h = 3 * h + 1; h /= 3; h /= 3; } while (h > 0) { for (i = 0; i < n; i++) { t = a[i]; k = i - h; /* TODO: sort on y major, x minor */ while (k >= 0 && a[k].y > t.y) { a[k + h] = a[k]; k -= h; } a[k + h] = t; } h /= 3; } #ifdef DUMP_GELS fz_dump_gel(gel); #endif } int fz_is_rect_gel(fz_context *ctx, fz_gel *gel) { /* a rectangular path is converted into two vertical edges of identical height */ if (gel->len == 2) { fz_edge *a = gel->edges + 0; fz_edge *b = gel->edges + 1; return a->y == b->y && a->h == b->h && a->xmove == 0 && a->adj_up == 0 && b->xmove == 0 && b->adj_up == 0; } return 0; } /* * Active Edge List -- keep track of active edges while sweeping */ static void sort_active(fz_edge **a, int n) { int h, i, k; fz_edge *t; h = 1; if (n < 14) { h = 1; } else { while (h < n) h = 3 * h + 1; h /= 3; h /= 3; } while (h > 0) { for (i = 0; i < n; i++) { t = a[i]; k = i - h; while (k >= 0 && a[k]->x > t->x) { a[k + h] = a[k]; k -= h; } a[k + h] = t; } h /= 3; } } static int insert_active(fz_context *ctx, fz_gel *gel, int y, int *e_) { int h_min = INT_MAX; int e = *e_; /* insert edges that start here */ if (e < gel->len && gel->edges[e].y == y) { do { if (gel->alen + 1 == gel->acap) { int newcap = gel->acap + 64; fz_edge **newactive = fz_resize_array(ctx, gel->active, newcap, sizeof(fz_edge*)); gel->active = newactive; gel->acap = newcap; } gel->active[gel->alen++] = &gel->edges[e++]; } while (e < gel->len && gel->edges[e].y == y); *e_ = e; } if (e < gel->len) h_min = gel->edges[e].y - y; for (e=0; e < gel->alen; e++) { if (gel->active[e]->xmove != 0 || gel->active[e]->adj_up != 0) { h_min = 1; break; } if (gel->active[e]->h < h_min) { h_min = gel->active[e]->h; if (h_min == 1) break; } } /* shell-sort the edges by increasing x */ sort_active(gel->active, gel->alen); return h_min; } static void advance_active(fz_context *ctx, fz_gel *gel, int inc) { fz_edge *edge; int i = 0; while (i < gel->alen) { edge = gel->active[i]; edge->h -= inc; /* terminator! */ if (edge->h == 0) { gel->active[i] = gel->active[--gel->alen]; } else { edge->x += edge->xmove; edge->e += edge->adj_up; if (edge->e > 0) { edge->x += edge->xdir; edge->e -= edge->adj_down; } i ++; } } } /* * Anti-aliased scan conversion. */ static inline void add_span_aa(fz_context *ctx, int *list, int x0, int x1, int xofs, int h) { int x0pix, x0sub; int x1pix, x1sub; const int hscale = fz_aa_hscale; if (x0 == x1) return; /* x between 0 and width of bbox */ x0 -= xofs; x1 -= xofs; /* The cast to unsigned below helps the compiler produce faster * code on ARMs as the multiply by reciprocal trick it uses does not * need to correct for signedness. */ x0pix = ((unsigned int)x0) / hscale; x0sub = ((unsigned int)x0) % hscale; x1pix = ((unsigned int)x1) / hscale; x1sub = ((unsigned int)x1) % hscale; if (x0pix == x1pix) { list[x0pix] += h*(x1sub - x0sub); list[x0pix+1] += h*(x0sub - x1sub); } else { list[x0pix] += h*(hscale - x0sub); list[x0pix+1] += h*x0sub; list[x1pix] += h*(x1sub - hscale); list[x1pix+1] += h*-x1sub; } } static inline void non_zero_winding_aa(fz_context *ctx, fz_gel *gel, int *list, int xofs, int h) { int winding = 0; int x = 0; int i; for (i = 0; i < gel->alen; i++) { if (!winding && (winding + gel->active[i]->ydir)) x = gel->active[i]->x; if (winding && !(winding + gel->active[i]->ydir)) add_span_aa(ctx, list, x, gel->active[i]->x, xofs, h); winding += gel->active[i]->ydir; } } static inline void even_odd_aa(fz_context *ctx, fz_gel *gel, int *list, int xofs, int h) { int even = 0; int x = 0; int i; for (i = 0; i < gel->alen; i++) { if (!even) x = gel->active[i]->x; else add_span_aa(ctx, list, x, gel->active[i]->x, xofs, h); even = !even; } } static inline void undelta_aa(fz_context *ctx, unsigned char * restrict out, int * restrict in, int n) { int d = 0; const int scale = fz_aa_scale; (void)scale; /* Avoid warnings in some builds */ while (n--) { d += *in++; *out++ = AA_SCALE(scale, d); } } static inline void blit_aa(fz_pixmap *dst, int x, int y, unsigned char *mp, int w, unsigned char *color, void *fn) { unsigned char *dp; dp = dst->samples + (unsigned int)((y - dst->y) * dst->stride + (x - dst->x) * dst->n); if (color) (*(fz_span_color_painter_t *)fn)(dp, mp, dst->n, w, color, dst->alpha); else (*(fz_span_painter_t *)fn)(dp, dst->alpha, mp, 1, 0, w, 255); } static void fz_scan_convert_aa(fz_context *ctx, fz_gel *gel, int eofill, const fz_irect *clip, fz_pixmap *dst, unsigned char *color, void *painter) { unsigned char *alphas; int *deltas; int y, e; int yd, yc; int height, h0, rh; const int hscale = fz_aa_hscale; const int vscale = fz_aa_vscale; int xmin = fz_idiv(gel->bbox.x0, hscale); int xmax = fz_idiv(gel->bbox.x1, hscale) + 1; int xofs = xmin * hscale; int skipx = clip->x0 - xmin; int clipn = clip->x1 - clip->x0; if (gel->len == 0) return; assert(clip->x0 >= xmin); assert(clip->x1 <= xmax); alphas = fz_malloc_no_throw(ctx, xmax - xmin + 1); deltas = fz_malloc_no_throw(ctx, (xmax - xmin + 1) * sizeof(int)); if (alphas == NULL || deltas == NULL) { fz_free(ctx, alphas); fz_free(ctx, deltas); fz_throw(ctx, FZ_ERROR_GENERIC, "scan conversion failed (malloc failure)"); } memset(deltas, 0, (xmax - xmin + 1) * sizeof(int)); gel->alen = 0; /* The theory here is that we have a list of the edges (gel) of length * gel->len. We have an initially empty list of 'active' edges (of * length gel->alen). As we increase y, we move any edge that is * active at this point into the active list. We know that any edge * before index 'e' is either active, or has been retired. * Once the length of the active list is 0, and e has reached gel->len * we know we are finished. * * As we move through the list, we group fz_aa_vscale 'sub scanlines' * into single scanlines, and we blit them. */ e = 0; y = gel->edges[0].y; yd = fz_idiv(y, vscale); /* Quickly skip to the start of the clip region */ while (yd < clip->y0 && (gel->alen > 0 || e < gel->len)) { /* rh = remaining height = number of subscanlines left to be * inserted into the current scanline, which will be plotted * at yd. */ rh = (yd+1)*vscale - y; /* height = The number of subscanlines with identical edge * positions (i.e. 1 if we have any non vertical edges). */ height = insert_active(ctx, gel, y, &e); h0 = height; if (h0 >= rh) { /* We have enough subscanlines to skip to the next * scanline. */ h0 -= rh; yd++; } /* Skip any whole scanlines we can */ while (yd < clip->y0 && h0 >= vscale) { h0 -= vscale; yd++; } /* If we haven't hit the start of the clip region, then we * have less than a scanline left. */ if (yd < clip->y0) { h0 = 0; } height -= h0; advance_active(ctx, gel, height); y += height; } /* Now do the active lines */ while (gel->alen > 0 || e < gel->len) { yc = fz_idiv(y, vscale); /* yc = current scanline */ /* rh = remaining height = number of subscanlines left to be * inserted into the current scanline, which will be plotted * at yd. */ rh = (yc+1)*vscale - y; if (yc != yd) { undelta_aa(ctx, alphas, deltas, skipx + clipn); blit_aa(dst, xmin + skipx, yd, alphas + skipx, clipn, color, painter); memset(deltas, 0, (skipx + clipn) * sizeof(int)); } yd = yc; if (yd >= clip->y1) break; /* height = The number of subscanlines with identical edge * positions (i.e. 1 if we have any non vertical edges). */ height = insert_active(ctx, gel, y, &e); h0 = height; if (h0 > rh) { if (rh < vscale) { /* We have to finish a scanline off, and we * have more sub scanlines than will fit into * it. */ if (eofill) even_odd_aa(ctx, gel, deltas, xofs, rh); else non_zero_winding_aa(ctx, gel, deltas, xofs, rh); undelta_aa(ctx, alphas, deltas, skipx + clipn); blit_aa(dst, xmin + skipx, yd, alphas + skipx, clipn, color, painter); memset(deltas, 0, (skipx + clipn) * sizeof(int)); yd++; if (yd >= clip->y1) break; h0 -= rh; } if (h0 > vscale) { /* Calculate the deltas for any completely full * scanlines. */ h0 -= vscale; if (eofill) even_odd_aa(ctx, gel, deltas, xofs, vscale); else non_zero_winding_aa(ctx, gel, deltas, xofs, vscale); undelta_aa(ctx, alphas, deltas, skipx + clipn); do { /* Do any successive whole scanlines - no need * to recalculate deltas here. */ blit_aa(dst, xmin + skipx, yd, alphas + skipx, clipn, color, painter); yd++; if (yd >= clip->y1) goto clip_ended; h0 -= vscale; } while (h0 > 0); /* If we have exactly one full scanline left * to go, then the deltas/alphas are set up * already. */ if (h0 == 0) goto advance; memset(deltas, 0, (skipx + clipn) * sizeof(int)); h0 += vscale; } } if (eofill) even_odd_aa(ctx, gel, deltas, xofs, h0); else non_zero_winding_aa(ctx, gel, deltas, xofs, h0); advance: advance_active(ctx, gel, height); y += height; } if (yd < clip->y1) { undelta_aa(ctx, alphas, deltas, skipx + clipn); blit_aa(dst, xmin + skipx, yd, alphas + skipx, clipn, color, painter); } clip_ended: fz_free(ctx, deltas); fz_free(ctx, alphas); } /* * Sharp (not anti-aliased) scan conversion */ static inline void blit_sharp(int x0, int x1, int y, const fz_irect *clip, fz_pixmap *dst, unsigned char *color, fz_solid_color_painter_t *fn) { unsigned char *dp; int da = dst->alpha; x0 = fz_clampi(x0, dst->x, dst->x + dst->w); x1 = fz_clampi(x1, dst->x, dst->x + dst->w); if (x0 < x1) { dp = dst->samples + (unsigned int)((y - dst->y) * dst->stride + (x0 - dst->x) * dst->n); if (color) (*fn)(dp, dst->n, x1 - x0, color, da); else memset(dp, 255, x1-x0); } } static inline void non_zero_winding_sharp(fz_context *ctx, fz_gel *gel, int y, const fz_irect *clip, fz_pixmap *dst, unsigned char *color, fz_solid_color_painter_t *fn) { int winding = 0; int x = 0; int i; for (i = 0; i < gel->alen; i++) { if (!winding && (winding + gel->active[i]->ydir)) x = gel->active[i]->x; if (winding && !(winding + gel->active[i]->ydir)) blit_sharp(x, gel->active[i]->x, y, clip, dst, color, fn); winding += gel->active[i]->ydir; } } static inline void even_odd_sharp(fz_context *ctx, fz_gel *gel, int y, const fz_irect *clip, fz_pixmap *dst, unsigned char *color, fz_solid_color_painter_t *fn) { int even = 0; int x = 0; int i; for (i = 0; i < gel->alen; i++) { if (!even) x = gel->active[i]->x; else blit_sharp(x, gel->active[i]->x, y, clip, dst, color, fn); even = !even; } } static void fz_scan_convert_sharp(fz_context *ctx, fz_gel *gel, int eofill, const fz_irect *clip, fz_pixmap *dst, unsigned char *color, fz_solid_color_painter_t *fn) { int e = 0; int y = gel->edges[0].y; int height; gel->alen = 0; /* Skip any lines before the clip region */ if (y < clip->y0) { while (gel->alen > 0 || e < gel->len) { height = insert_active(ctx, gel, y, &e); y += height; if (y >= clip->y0) { y = clip->y0; break; } } } /* Now process as lines within the clip region */ while (gel->alen > 0 || e < gel->len) { height = insert_active(ctx, gel, y, &e); if (gel->alen == 0) y += height; else { int h; if (height >= clip->y1 - y) height = clip->y1 - y; h = height; while (h--) { if (eofill) even_odd_sharp(ctx, gel, y, clip, dst, color, fn); else non_zero_winding_sharp(ctx, gel, y, clip, dst, color, fn); y++; } } if (y >= clip->y1) break; advance_active(ctx, gel, height); } } void fz_scan_convert(fz_context *ctx, fz_gel *gel, int eofill, const fz_irect *clip, fz_pixmap *dst, unsigned char *color) { fz_irect local_clip; if (fz_is_empty_irect(fz_intersect_irect(fz_pixmap_bbox_no_ctx(dst, &local_clip), clip))) return; if (fz_aa_bits > 0) { void *fn; if (color) fn = (void *)fz_get_span_color_painter(dst->n, dst->alpha, color); else fn = (void *)fz_get_span_painter(dst->alpha, 1, 0, 255); assert(fn); if (fn == NULL) return; fz_scan_convert_aa(ctx, gel, eofill, &local_clip, dst, color, fn); } else { fz_solid_color_painter_t *fn = fz_get_solid_color_painter(dst->n, color, dst->alpha); assert(fn); if (fn == NULL) return; fz_scan_convert_sharp(ctx, gel, eofill, &local_clip, dst, color, (fz_solid_color_painter_t *)fn); } }