#include "mupdf/fitz.h" #include "draw-imp.h" #include #include enum { MAXN = 2 + FZ_MAX_COLORS }; static void paint_scan(fz_pixmap *restrict pix, int y, int fx0, int fx1, int cx0, int cx1, const int *restrict v0, const int *restrict v1, int n) { unsigned char *p; int c[MAXN], dc[MAXN]; int k, w; float div, mul; int x0, x1, pa; /* Ensure that fx0 is left edge, and fx1 is right */ if (fx0 > fx1) { const int *v; int t = fx0; fx0 = fx1; fx1 = t; v = v0; v0 = v1; v1 = v; } else if (fx0 == fx1) return; /* Clip fx0, fx1 to range */ if (fx0 >= cx1) return; if (fx1 <= cx0) return; x0 = (fx0 > cx0 ? fx0 : cx0); x1 = (fx1 < cx1 ? fx1 : cx1); w = x1 - x0; if (w == 0) return; div = 1.0f / (fx1 - fx0); mul = (x0 - fx0); for (k = 0; k < n; k++) { dc[k] = (v1[k] - v0[k]) * div; c[k] = v0[k] + dc[k] * mul; } p = pix->samples + ((x0 - pix->x) * pix->n) + ((y - pix->y) * pix->stride); pa = pix->alpha; do { for (k = 0; k < n; k++) { *p++ = c[k]>>16; c[k] += dc[k]; } if (pa) *p++ = 255; } while (--w); } typedef struct edge_data_s edge_data; struct edge_data_s { float x; float dx; int v[2*MAXN]; }; static inline void prepare_edge(const float *restrict vtop, const float *restrict vbot, edge_data *restrict edge, float y, int n) { float r = 1.0f / (vbot[1] - vtop[1]); float t = (y - vtop[1]) * r; float diff = vbot[0] - vtop[0]; int i; edge->x = vtop[0] + diff * t; edge->dx = diff * r; for (i = 0; i < n; i++) { diff = vbot[i+2] - vtop[i+2]; edge->v[i] = (int)(65536.0f * (vtop[i+2] + diff * t)); edge->v[i+MAXN] = (int)(65536.0f * diff * r); } } static inline void step_edge(edge_data *edge, int n) { int i; edge->x += edge->dx; for (i = 0; i < n; i++) { edge->v[i] += edge->v[i + MAXN]; } } static void fz_paint_triangle(fz_pixmap *pix, float *v[3], int n, const fz_irect *bbox) { edge_data e0, e1; int top, mid, bot; float y, y1; int minx, maxx; top = bot = 0; if (v[1][1] < v[0][1]) top = 1; else bot = 1; if (v[2][1] < v[top][1]) top = 2; else if (v[2][1] > v[bot][1]) bot = 2; if (v[top][1] == v[bot][1]) return; /* Test if the triangle is completely outside the scissor rect */ if (v[bot][1] < bbox->y0) return; if (v[top][1] > bbox->y1) return; /* Magic! Ensure that mid/top/bot are all different */ mid = 3^top^bot; assert(top != bot && top != mid && mid != bot); minx = fz_maxi(bbox->x0, pix->x); maxx = fz_mini(bbox->x1, pix->x + pix->w); y = ceilf(fz_max(bbox->y0, v[top][1])); y1 = ceilf(fz_min(bbox->y1, v[mid][1])); n -= 2; prepare_edge(v[top], v[bot], &e0, y, n); if (y < y1) { prepare_edge(v[top], v[mid], &e1, y, n); do { paint_scan(pix, y, (int)e0.x, (int)e1.x, minx, maxx, &e0.v[0], &e1.v[0], n); step_edge(&e0, n); step_edge(&e1, n); y ++; } while (y < y1); } y1 = ceilf(fz_min(bbox->y1, v[bot][1])); if (y < y1) { prepare_edge(v[mid], v[bot], &e1, y, n); do { paint_scan(pix, y, (int)e0.x, (int)e1.x, minx, maxx, &e0.v[0], &e1.v[0], n); y ++; if (y >= y1) break; step_edge(&e0, n); step_edge(&e1, n); } while (1); } } struct paint_tri_data { const fz_shade *shade; fz_pixmap *dest; const fz_irect *bbox; fz_color_converter cc; }; static void prepare_mesh_vertex(fz_context *ctx, void *arg, fz_vertex *v, const float *input) { struct paint_tri_data *ptd = (struct paint_tri_data *)arg; const fz_shade *shade = ptd->shade; fz_pixmap *dest = ptd->dest; float *output = v->c; int i; if (shade->use_function) output[0] = input[0] * 255; else { int n = fz_colorspace_n(ctx, dest->colorspace); ptd->cc.convert(ctx, &ptd->cc, output, input); for (i = 0; i < n; i++) output[i] *= 255; } } static void do_paint_tri(fz_context *ctx, void *arg, fz_vertex *av, fz_vertex *bv, fz_vertex *cv) { struct paint_tri_data *ptd = (struct paint_tri_data *)arg; float *vertices[3]; fz_pixmap *dest; vertices[0] = (float *)av; vertices[1] = (float *)bv; vertices[2] = (float *)cv; dest = ptd->dest; fz_paint_triangle(dest, vertices, 2 + fz_colorspace_n(ctx, dest->colorspace), ptd->bbox); } void fz_paint_shade(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_pixmap *dest, fz_colorspace *prf, const fz_color_params *color_params, const fz_irect *bbox) { unsigned char clut[256][FZ_MAX_COLORS]; fz_pixmap *temp = NULL; fz_pixmap *conv = NULL; float color[FZ_MAX_COLORS]; struct paint_tri_data ptd = { 0 }; int i, k, n; fz_matrix local_ctm; fz_var(temp); fz_var(conv); fz_try(ctx) { fz_concat(&local_ctm, &shade->matrix, ctm); if (shade->use_function) { fz_color_converter cc; int cn = fz_colorspace_n(ctx, shade->colorspace); n = fz_colorspace_n(ctx, dest->colorspace); fz_find_color_converter(ctx, &cc, prf, dest->colorspace, shade->colorspace, color_params); for (i = 0; i < 256; i++) { cc.convert(ctx, &cc, color, shade->function[i]); for (k = 0; k < n; k++) clut[i][k] = color[k] * 255; clut[i][k] = shade->function[i][cn] * 255; } fz_drop_color_converter(ctx, &cc); /* We need to use alpha = 1 here, because the shade might not fill * the bbox. */ conv = fz_new_pixmap_with_bbox(ctx, dest->colorspace, bbox, 1); temp = fz_new_pixmap_with_bbox(ctx, fz_device_gray(ctx), bbox, 1); fz_clear_pixmap(ctx, temp); } else { temp = dest; } ptd.dest = temp; ptd.shade = shade; ptd.bbox = bbox; fz_init_cached_color_converter(ctx, &ptd.cc, NULL, temp->colorspace, shade->colorspace, color_params); fz_process_shade(ctx, shade, &local_ctm, prepare_mesh_vertex, &do_paint_tri, &ptd); if (shade->use_function) { unsigned char *s = temp->samples; unsigned char *d = conv->samples; int da = conv->alpha; int sa = temp->alpha; int hh = temp->h; while (hh--) { int len = temp->w; while (len--) { int v = *s++; int a = (da ? clut[v][conv->n - 1] : 255); if (sa) a = fz_mul255(*s++, a); for (k = 0; k < conv->n - da; k++) *d++ = fz_mul255(clut[v][k], a); if (da) *d++ = a; } d += conv->stride - conv->w * conv->n; s += temp->stride - temp->w * temp->n; } fz_paint_pixmap(dest, conv, 255); fz_drop_pixmap(ctx, conv); fz_drop_pixmap(ctx, temp); } } fz_always(ctx) { fz_fin_cached_color_converter(ctx, &ptd.cc); } fz_catch(ctx) { if (shade->use_function) { fz_drop_pixmap(ctx, conv); fz_drop_pixmap(ctx, temp); } fz_rethrow(ctx); } }