#include "mupdf/fitz.h" #include #define RLE_THRESHOLD 256 fz_glyph * fz_keep_glyph(fz_context *ctx, fz_glyph *glyph) { return fz_keep_storable(ctx, &glyph->storable); } void fz_drop_glyph(fz_context *ctx, fz_glyph *glyph) { fz_drop_storable(ctx, &glyph->storable); } static void fz_drop_glyph_imp(fz_context *ctx, fz_storable *glyph_) { fz_glyph *glyph = (fz_glyph *)glyph_; fz_drop_pixmap(ctx, glyph->pixmap); fz_free(ctx, glyph); } fz_irect fz_glyph_bbox(fz_context *ctx, fz_glyph *glyph) { fz_irect bbox; bbox.x0 = glyph->x; bbox.y0 = glyph->y; bbox.x1 = glyph->x + glyph->w; bbox.y1 = glyph->y + glyph->h; return bbox; } fz_irect fz_glyph_bbox_no_ctx(fz_glyph *glyph) { fz_irect bbox; bbox.x0 = glyph->x; bbox.y0 = glyph->y; bbox.x1 = glyph->x + glyph->w; bbox.y1 = glyph->y + glyph->h; return bbox; } int fz_glyph_width(fz_context *ctx, fz_glyph *glyph) { return glyph->w; } int fz_glyph_height(fz_context *ctx, fz_glyph *glyph) { return glyph->h; } #ifndef NDEBUG #include void fz_dump_glyph(fz_glyph *glyph) { int x, y; if (glyph->pixmap) { printf("pixmap glyph\n"); return; } printf("glyph: %dx%d @ (%d,%d)\n", glyph->w, glyph->h, glyph->x, glyph->y); for (y = 0; y < glyph->h; y++) { int offset = ((int *)(glyph->data))[y]; if (offset >= 0) { int extend = 0; int eol = 0; x = glyph->w; do { int v = glyph->data[offset++]; int len; char c; switch(v&3) { case 0: /* extend */ extend = v>>2; len = 0; break; case 1: /* Transparent pixels */ len = 1 + (v>>2) + (extend<<6); extend = 0; c = '.'; break; case 2: /* Solid pixels */ len = 1 + (v>>3) + (extend<<5); extend = 0; eol = v & 4; c = (eol ? '$' :'#'); break; default: /* Intermediate pixels */ len = 1 + (v>>3) + (extend<<5); extend = 0; offset += len; eol = v & 4; c = (eol ? '!' : '?'); break; } x -= len; while (len--) fputc(c, stdout); if (eol) break; } while (x > 0); } printf("\n"); } } #endif fz_glyph * fz_new_glyph_from_pixmap(fz_context *ctx, fz_pixmap *pix) { fz_glyph *glyph = NULL; if (pix == NULL) return NULL; fz_var(glyph); fz_try(ctx) { if (pix->n != 1 || pix->w * pix->h < RLE_THRESHOLD) { glyph = fz_malloc_struct(ctx, fz_glyph); FZ_INIT_STORABLE(glyph, 1, fz_drop_glyph_imp); glyph->x = pix->x; glyph->y = pix->y; glyph->w = pix->w; glyph->h = pix->h; glyph->size = fz_pixmap_size(ctx, pix); glyph->pixmap = fz_keep_pixmap(ctx, pix); } else glyph = fz_new_glyph_from_8bpp_data(ctx, pix->x, pix->y, pix->w, pix->h, pix->samples, pix->stride); } fz_always(ctx) { fz_drop_pixmap(ctx, pix); } fz_catch(ctx) { fz_rethrow(ctx); } return glyph; } fz_glyph * fz_new_glyph_from_8bpp_data(fz_context *ctx, int x, int y, int w, int h, unsigned char *sp, int span) { fz_glyph *glyph = NULL; fz_pixmap *pix = NULL; int size, fill, yy; unsigned char *orig_sp = sp; fz_var(glyph); fz_var(pix); fz_try(ctx) { /* We start out by allocating space as large as the pixmap. * If we need more than that give up on using RLE. We can * never hope to beat the pixmap for really small sizes. */ if (w <= 6 || w * h < RLE_THRESHOLD) goto try_pixmap; size = h * w; fill = h * sizeof(int); glyph = fz_malloc(ctx, sizeof(fz_glyph) + size); FZ_INIT_STORABLE(glyph, 1, fz_drop_glyph_imp); glyph->x = x; glyph->y = y; glyph->w = w; glyph->h = h; glyph->pixmap = NULL; if (w == 0 || h == 0) { glyph->size = 0; break; } for (yy=0; yy < h; yy++) { int nonblankfill = fill; int nonblankfill_end = fill; int linefill = fill; int ww = w; do { int code; int len = ww; int needed; unsigned char *ep; switch (*sp) { case 0: if (len > 0x1000) len = 0x1000; ep = sp+len; while (++sp != ep && *sp == 0); code = 1; len -= ep-sp; ww -= len; needed = fill + 1 + (len > 0x40); break; case 255: if (len > 0x800) len = 0x800; ep = sp+len; while (++sp != ep && *sp == 255); code = 2; len -= ep-sp; ww -= len; needed = fill + 1 + (len > 0x20); break; default: { unsigned char c; if (len > 0x800) len = 0x800; ep = sp+len; while (++sp != ep && (c = *sp) != 255 && c != 0); len -= ep-sp; ww -= len; needed = fill + 1 + len + (len > 0x20); code = 3; } } if (needed > size) goto try_pixmap; if (code == 1) { if (len > 0x40) glyph->data[fill++] = ((len-1)>>6)<<2; glyph->data[fill++] = 1 | (((len-1)&63)<<2); } else { if (len > 0x20) glyph->data[fill++] = ((len-1)>>5)<<2; nonblankfill = fill; glyph->data[fill++] = code | (((len-1)&31)<<3); if (code == 3) { memcpy(&glyph->data[fill], sp - len, len); fill += len; } nonblankfill_end = fill; } } while (ww > 0); if (nonblankfill_end == linefill) { ((int *)(glyph->data))[yy] = -1; fill = linefill; } else { glyph->data[nonblankfill] |= 4; fill = nonblankfill_end; ((int *)(glyph->data))[yy] = linefill; } sp += span - w; } if (fill != size) { glyph = fz_resize_array(ctx, glyph, 1, sizeof(fz_glyph) + fill); size = fill; } glyph->size = size; break; /* Nasty use of a goto here, but it saves us having to exit * and reenter the try context, and this routine is speed * critical. */ try_pixmap: glyph = fz_resize_array(ctx, glyph, 1, sizeof(fz_glyph)); FZ_INIT_STORABLE(glyph, 1, fz_drop_glyph_imp); pix = fz_new_pixmap_from_8bpp_data(ctx, x, y, w, h, orig_sp, span); glyph->x = pix->x; glyph->y = pix->y; glyph->w = pix->w; glyph->h = pix->h; glyph->size = fz_pixmap_size(ctx, pix); glyph->pixmap = pix; } fz_catch(ctx) { fz_drop_pixmap(ctx, pix); fz_free(ctx, glyph); fz_rethrow(ctx); } return glyph; } fz_glyph * fz_new_glyph_from_1bpp_data(fz_context *ctx, int x, int y, int w, int h, unsigned char *sp, int span) { fz_pixmap *pix = NULL; fz_glyph *glyph = NULL; int size, fill, yy; unsigned char *orig_sp = sp; fz_var(glyph); fz_var(pix); fz_try(ctx) { /* We start out by allocating space as large as the pixmap. * If we need more than that give up on using RLE. We can * never hope to beat the pixmap for really small sizes. */ if (w <= 6 || w * h < RLE_THRESHOLD) goto try_pixmap; size = h * w; fill = h * sizeof(int); glyph = fz_malloc(ctx, sizeof(fz_glyph) + size); FZ_INIT_STORABLE(glyph, 1, fz_drop_glyph_imp); glyph->x = x; glyph->y = y; glyph->w = w; glyph->h = h; glyph->pixmap = NULL; if (w == 0 || h == 0) { glyph->size = 0; break; } for (yy=0; yy < h; yy++) { int nonblankfill = fill; int nonblankfill_end = fill; int linefill = fill; int ww = w; int bit = 0x80; do { int len = 0; int needed; int b = *sp & bit; bit >>= 1; if (bit == 0) bit = 0x80, sp++; ww--; if (b == 0) { while (ww > 0 && len < 0xfff && (*sp & bit) == 0) { bit >>= 1; if (bit == 0) bit = 0x80, sp++; len++; ww--; } needed = fill + (len >= 0x40) + 1; if (needed > size) goto try_pixmap; if (len >= 0x40) glyph->data[fill++] = (len>>6)<<2; glyph->data[fill++] = 1 | ((len&63)<<2); } else { while (ww > 0 && len < 0x7ff && (*sp & bit) != 0) { bit >>= 1; if (bit == 0) bit = 0x80, sp++; len++; ww--; } needed = fill + (len >= 0x20) + 1; if (needed > size) goto try_pixmap; if (len >= 0x20) glyph->data[fill++] = (len>>5)<<2; nonblankfill = fill; glyph->data[fill++] = 2 | ((len&31)<<3); nonblankfill_end = fill; } } while (ww > 0); if (nonblankfill_end == linefill) { ((int *)(glyph->data))[yy] = -1; fill = linefill; } else { glyph->data[nonblankfill] |= 4; fill = nonblankfill_end; ((int *)(glyph->data))[yy] = linefill; } sp += span - (w>>3); } if (fill != size) { glyph = fz_resize_array(ctx, glyph, 1, sizeof(fz_glyph) + fill); size = fill; } glyph->size = size; break; /* Nasty use of a goto here, but it saves us having to exit * and reenter the try context, and this routine is speed * critical. */ try_pixmap: glyph = fz_resize_array(ctx, glyph, 1, sizeof(fz_glyph)); FZ_INIT_STORABLE(glyph, 1, fz_drop_glyph_imp); pix = fz_new_pixmap_from_1bpp_data(ctx, x, y, w, h, orig_sp, span); glyph->x = pix->x; glyph->y = pix->y; glyph->w = pix->w; glyph->h = pix->h; glyph->size = fz_pixmap_size(ctx, pix); glyph->pixmap = pix; } fz_catch(ctx) { fz_drop_pixmap(ctx, pix); fz_free(ctx, glyph); fz_rethrow(ctx); } return glyph; }