#include "mupdf/fitz.h" #include #include #include /* Assemble span soup into blocks and lines. */ #define MY_EPSILON 0.001f #include /* for debug printing */ #undef DEBUG_LINE_HEIGHTS #undef DEBUG_MASKS #undef DEBUG_ALIGN #undef DEBUG_INDENTS #undef SPOT_LINE_NUMBERS typedef struct line_height_s { float height; int count; fz_stext_style *style; } line_height; typedef struct line_heights_s { fz_context *ctx; int cap; int len; line_height *lh; } line_heights; static line_heights * new_line_heights(fz_context *ctx) { line_heights *lh = fz_malloc_struct(ctx, line_heights); lh->ctx = ctx; return lh; } static void free_line_heights(line_heights *lh) { if (!lh) return; fz_free(lh->ctx, lh->lh); fz_free(lh->ctx, lh); } static void insert_line_height(line_heights *lh, fz_stext_style *style, float height) { int i; #ifdef DEBUG_LINE_HEIGHTS printf("style=%x height=%g\n", style, height); #endif /* If we have one already, add it in */ for (i=0; i < lh->len; i++) { /* Match if we are within 5% */ if (lh->lh[i].style == style && lh->lh[i].height * 0.95f <= height && lh->lh[i].height * 1.05f >= height) { /* Ensure that the average height is correct */ lh->lh[i].height = (lh->lh[i].height * lh->lh[i].count + height) / (lh->lh[i].count+1); lh->lh[i].count++; return; } } /* Otherwise extend (if required) and add it */ if (lh->cap == lh->len) { int newcap = (lh->cap ? lh->cap * 2 : 4); lh->lh = fz_resize_array(lh->ctx, lh->lh, newcap, sizeof(line_height)); lh->cap = newcap; } lh->lh[lh->len].count = 1; lh->lh[lh->len].height = height; lh->lh[lh->len].style = style; lh->len++; } static void cull_line_heights(line_heights *lh) { int i, j, k; #ifdef DEBUG_LINE_HEIGHTS printf("Before culling:\n"); for (i = 0; i < lh->len; i++) { fz_stext_style *style = lh->lh[i].style; printf("style=%x height=%g count=%d\n", style, lh->lh[i].height, lh->lh[i].count); } #endif for (i = 0; i < lh->len; i++) { fz_stext_style *style = lh->lh[i].style; int count = lh->lh[i].count; int max = i; /* Find the max for this style */ for (j = i+1; j < lh->len; j++) { if (lh->lh[j].style == style && lh->lh[j].count > count) { max = j; count = lh->lh[j].count; } } /* Destroy all the ones other than the max */ if (max != i) { lh->lh[i].count = count; lh->lh[i].height = lh->lh[max].height; lh->lh[max].count = 0; } j = i+1; for (k = j; k < lh->len; k++) { if (lh->lh[k].style != style) lh->lh[j++] = lh->lh[k]; } lh->len = j; } #ifdef DEBUG_LINE_HEIGHTS printf("After culling:\n"); for (i = 0; i < lh->len; i++) { fz_stext_style *style = lh->lh[i].style; printf("style=%x height=%g count=%d\n", style, lh->lh[i].height, lh->lh[i].count); } #endif } static float line_height_for_style(line_heights *lh, fz_stext_style *style) { int i; for (i=0; i < lh->len; i++) { if (lh->lh[i].style == style) return lh->lh[i].height; } return 0.0f; /* Never reached */ } static void split_block(fz_context *ctx, fz_stext_page *page, int block_num, int linenum) { int split_len; fz_stext_block *block, *block2; if (page->len == page->cap) { int new_cap = fz_maxi(16, page->cap * 2); page->blocks = fz_resize_array(ctx, page->blocks, new_cap, sizeof(*page->blocks)); page->cap = new_cap; } memmove(page->blocks+block_num+1, page->blocks+block_num, (page->len - block_num)*sizeof(*page->blocks)); page->len++; block2 = fz_malloc_struct(ctx, fz_stext_block); block = page->blocks[block_num].u.text; page->blocks[block_num+1].type = FZ_PAGE_BLOCK_TEXT; page->blocks[block_num+1].u.text = block2; split_len = block->len - linenum; block2->bbox = block->bbox; /* FIXME! */ block2->cap = 0; block2->len = 0; block2->lines = NULL; block2->lines = fz_malloc_array(ctx, split_len, sizeof(fz_stext_line)); block2->cap = block2->len; block2->len = split_len; block->len = linenum; memcpy(block2->lines, block->lines + linenum, split_len * sizeof(fz_stext_line)); block2->lines[0].distance = 0; } static inline int is_unicode_wspace(int c) { return (c == 9 || /* TAB */ c == 0x0a || /* HT */ c == 0x0b || /* LF */ c == 0x0c || /* VT */ c == 0x0d || /* FF */ c == 0x20 || /* CR */ c == 0x85 || /* NEL */ c == 0xA0 || /* No break space */ c == 0x1680 || /* Ogham space mark */ c == 0x180E || /* Mongolian Vowel Separator */ c == 0x2000 || /* En quad */ c == 0x2001 || /* Em quad */ c == 0x2002 || /* En space */ c == 0x2003 || /* Em space */ c == 0x2004 || /* Three-per-Em space */ c == 0x2005 || /* Four-per-Em space */ c == 0x2006 || /* Five-per-Em space */ c == 0x2007 || /* Figure space */ c == 0x2008 || /* Punctuation space */ c == 0x2009 || /* Thin space */ c == 0x200A || /* Hair space */ c == 0x2028 || /* Line separator */ c == 0x2029 || /* Paragraph separator */ c == 0x202F || /* Narrow no-break space */ c == 0x205F || /* Medium mathematical space */ c == 0x3000); /* Ideographic space */ } static inline int is_unicode_bullet(int c) { /* The last 2 aren't strictly bullets, but will do for our usage here */ return (c == 0x2022 || /* Bullet */ c == 0x2023 || /* Triangular bullet */ c == 0x25e6 || /* White bullet */ c == 0x2043 || /* Hyphen bullet */ c == 0x2219 || /* Bullet operator */ c == 149 || /* Ascii bullet */ c == '*'); } #ifdef SPOT_LINE_NUMBERS static inline int is_number(int c) { return ((c >= '0' && c <= '9') || (c == '.')); } static inline int is_latin_char(int c) { return ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z')); } static inline int is_roman(int c) { return (c == 'i' || c == 'I' || c == 'v' || c == 'V' || c == 'x' || c == 'X' || c == 'l' || c == 'L' || c == 'c' || c == 'C' || c == 'm' || c == 'M'); } #endif static int is_list_entry(fz_stext_line *line, fz_stext_span *span, int *char_num_ptr) { int char_num; fz_stext_char *chr; /* First, skip over any whitespace */ for (char_num = 0; char_num < span->len; char_num++) { chr = &span->text[char_num]; if (!is_unicode_wspace(chr->c)) break; } *char_num_ptr = char_num; if (span != line->first_span || char_num >= span->len) return 0; /* Now we check for various special cases, which we consider to mean * that this is probably a list entry and therefore should always count * as a separate paragraph (and hence not be entered in the line height * table). */ chr = &span->text[char_num]; /* Is the first char on the line, a bullet point? */ if (is_unicode_bullet(chr->c)) return 1; #ifdef SPOT_LINE_NUMBERS /* Is the entire first span a number? Or does it start with a number * followed by ) or : ? Allowed to involve single latin chars too. */ if (is_number(chr->c) || is_latin_char(chr->c)) { int cn = char_num; int met_char = is_latin_char(chr->c); for (cn = char_num+1; cn < span->len; cn++) { fz_stext_char *chr2 = &span->text[cn]; if (is_latin_char(chr2->c) && !met_char) { met_char = 1; continue; } met_char = 0; if (!is_number(chr2->c) && !is_unicode_wspace(chr2->c)) break; else if (chr2->c == ')' || chr2->c == ':') { cn = span->len; break; } } if (cn == span->len) return 1; } /* Is the entire first span a roman numeral? Or does it start with * a roman numeral followed by ) or : ? */ if (is_roman(chr->c)) { int cn = char_num; for (cn = char_num+1; cn < span->len; cn++) { fz_stext_char *chr2 = &span->text[cn]; if (!is_roman(chr2->c) && !is_unicode_wspace(chr2->c)) break; else if (chr2->c == ')' || chr2->c == ':') { cn = span->len; break; } } if (cn == span->len) return 1; } #endif return 0; } typedef struct region_masks_s region_masks; typedef struct region_mask_s region_mask; typedef struct region_s region; struct region_s { float start; float stop; float ave_start; float ave_stop; int align; float colw; }; struct region_mask_s { fz_context *ctx; int freq; fz_point blv; int cap; int len; float size; region *mask; }; struct region_masks_s { fz_context *ctx; int cap; int len; region_mask **mask; }; static region_masks * new_region_masks(fz_context *ctx) { region_masks *rms = fz_malloc_struct(ctx, region_masks); rms->ctx = ctx; rms->cap = 0; rms->len = 0; rms->mask = NULL; return rms; } static void free_region_mask(region_mask *rm) { if (!rm) return; fz_free(rm->ctx, rm->mask); fz_free(rm->ctx, rm); } static void free_region_masks(region_masks *rms) { int i; if (!rms) return; for (i=0; i < rms->len; i++) { free_region_mask(rms->mask[i]); } fz_free(rms->ctx, rms->mask); fz_free(rms->ctx, rms); } static int region_masks_mergeable(const region_mask *rm1, const region_mask *rm2, float *score) { int i1, i2; int count = 0; *score = 0; if (fabsf(rm1->blv.x-rm2->blv.x) >= MY_EPSILON || fabsf(rm1->blv.y-rm2->blv.y) >= MY_EPSILON) return 0; for (i1 = 0, i2 = 0; i1 < rm1->len && i2 < rm2->len; ) { if (rm1->mask[i1].stop < rm2->mask[i2].start) { /* rm1's region is entirely before rm2's */ *score += rm1->mask[i1].stop - rm1->mask[i1].start; i1++; } else if (rm1->mask[i1].start > rm2->mask[i2].stop) { /* rm2's region is entirely before rm1's */ *score += rm2->mask[i2].stop - rm2->mask[i2].start; i2++; } else { float lscore, rscore; if (rm1->mask[i1].start < rm2->mask[i2].start) { if (i2 > 0 && rm2->mask[i2-1].stop >= rm1->mask[i1].start) return 0; /* Not compatible */ lscore = rm2->mask[i2].start - rm1->mask[i1].start; } else { if (i1 > 0 && rm1->mask[i1-1].stop >= rm2->mask[i2].start) return 0; /* Not compatible */ lscore = rm1->mask[i1].start - rm2->mask[i2].start; } if (rm1->mask[i1].stop > rm2->mask[i2].stop) { if (i2+1 < rm2->len && rm2->mask[i2+1].start <= rm1->mask[i1].stop) return 0; /* Not compatible */ rscore = rm1->mask[i1].stop - rm2->mask[i2].stop; } else { if (i1+1 < rm1->len && rm1->mask[i1+1].start <= rm2->mask[i2].stop) return 0; /* Not compatible */ rscore = rm2->mask[i2].stop - rm1->mask[i1].stop; } /* In order to allow a region to merge, either the * left, the right, or the centre must agree */ if (lscore < 1) { if (rscore < 1) { rscore = 0; } lscore = 0; } else if (rscore < 1) { rscore = 0; } else { /* Neither Left or right agree. Does the centre? */ float ave1 = rm1->mask[i1].start + rm1->mask[i1].stop; float ave2 = rm2->mask[i2].start + rm2->mask[i2].stop; if (fabsf(ave1-ave2) > 1) { /* Nothing agrees, so don't merge */ return 0; } lscore = 0; rscore = 0; } *score += lscore + rscore; /* These two regions could be merged */ i1++; i2++; } count++; } count += rm1->len-i1 + rm2->len-i2; return count; } static int region_mask_matches(const region_mask *rm1, const region_mask *rm2, float *score) { int i1, i2; int close = 1; *score = 0; if (fabsf(rm1->blv.x-rm2->blv.x) >= MY_EPSILON || fabsf(rm1->blv.y-rm2->blv.y) >= MY_EPSILON) return 0; for (i1 = 0, i2 = 0; i1 < rm1->len && i2 < rm2->len; ) { if (rm1->mask[i1].stop < rm2->mask[i2].start) { /* rm1's region is entirely before rm2's */ *score += rm1->mask[i1].stop - rm1->mask[i1].start; i1++; } else if (rm1->mask[i1].start > rm2->mask[i2].stop) { /* Not compatible */ return 0; } else { float lscore, rscore; if (rm1->mask[i1].start > rm2->mask[i2].start) { /* Not compatible */ return 0; } if (rm1->mask[i1].stop < rm2->mask[i2].stop) { /* Not compatible */ return 0; } lscore = rm2->mask[i2].start - rm1->mask[i1].start; rscore = rm1->mask[i1].stop - rm2->mask[i2].stop; if (lscore < 1) { if (rscore < 1) close++; close++; } else if (rscore < 1) close++; else if (fabsf(lscore - rscore) < 1) { lscore = fabsf(lscore-rscore); rscore = 0; close++; } *score += lscore + rscore; i1++; i2++; } } if (i1 < rm1->len) { /* Still more to go in rm1 */ if (rm1->mask[i1].start < rm2->mask[rm2->len-1].stop) return 0; } else if (i2 < rm2->len) { /* Still more to go in rm2 */ if (rm2->mask[i2].start < rm1->mask[rm1->len-1].stop) return 0; } return close; } static void region_mask_merge(region_mask *rm1, const region_mask *rm2, int newlen) { int o, i1, i2; /* First, ensure that rm1 is long enough */ if (rm1->cap < newlen) { int newcap = rm1->cap ? rm1->cap : 2; do { newcap *= 2; } while (newcap < newlen); rm1->mask = fz_resize_array(rm1->ctx, rm1->mask, newcap, sizeof(*rm1->mask)); rm1->cap = newcap; } /* Now run backwards along rm1, filling it out with the merged regions */ for (o = newlen-1, i1 = rm1->len-1, i2 = rm2->len-1; o >= 0; o--) { /* So we read from i1 and i2 and store in o */ if (i1 < 0) { /* Just copy i2 */ rm1->mask[o] = rm2->mask[i2]; i2--; } else if (i2 < 0) { /* Just copy i1 */ rm1->mask[o] = rm1->mask[i1]; i1--; } else if (rm1->mask[i1].stop < rm2->mask[i2].start) { /* rm1's region is entirely before rm2's - copy rm2's */ rm1->mask[o] = rm2->mask[i2]; i2--; } else if (rm2->mask[i2].stop < rm1->mask[i1].start) { /* rm2's region is entirely before rm1's - copy rm1's */ rm1->mask[o] = rm1->mask[i1]; i1--; } else { /* We must be merging */ rm1->mask[o].ave_start = (rm1->mask[i1].start * rm1->freq + rm2->mask[i2].start * rm2->freq)/(rm1->freq + rm2->freq); rm1->mask[o].ave_stop = (rm1->mask[i1].stop * rm1->freq + rm2->mask[i2].stop * rm2->freq)/(rm1->freq + rm2->freq); rm1->mask[o].start = fz_min(rm1->mask[i1].start, rm2->mask[i2].start); rm1->mask[o].stop = fz_max(rm1->mask[i1].stop, rm2->mask[i2].stop); i1--; i2--; } } rm1->freq += rm2->freq; rm1->len = newlen; } static region_mask *region_masks_match(const region_masks *rms, const region_mask *rm, fz_stext_line *line, region_mask *prev_match) { int i; float best_score = 9999999; float score; int best = -1; int best_count = 0; /* If the 'previous match' matches, use it regardless. */ if (prev_match && region_mask_matches(prev_match, rm, &score)) { return prev_match; } /* Run through and find the 'most compatible' region mask. We are * guaranteed that there will always be at least one compatible one! */ for (i=0; i < rms->len; i++) { int count = region_mask_matches(rms->mask[i], rm, &score); if (count > best_count || (count == best_count && (score < best_score || best == -1))) { best = i; best_score = score; best_count = count; } } assert(best >= 0 && best < rms->len); /* So we have the matching mask. */ return rms->mask[best]; } #ifdef DEBUG_MASKS static void dump_region_mask(const region_mask *rm) { int j; for (j = 0; j < rm->len; j++) { printf("%g->%g ", rm->mask[j].start, rm->mask[j].stop); } printf("* %d\n", rm->freq); } static void dump_region_masks(const region_masks *rms) { int i; for (i = 0; i < rms->len; i++) { region_mask *rm = rms->mask[i]; dump_region_mask(rm); } } #endif static void region_masks_add(region_masks *rms, region_mask *rm) { /* Add rm to rms */ if (rms->len == rms->cap) { int newcap = (rms->cap ? rms->cap * 2 : 4); rms->mask = fz_resize_array(rms->ctx, rms->mask, newcap, sizeof(*rms->mask)); rms->cap = newcap; } rms->mask[rms->len] = rm; rms->len++; } static void region_masks_sort(region_masks *rms) { int i, j; /* First calculate sizes */ for (i=0; i < rms->len; i++) { region_mask *rm = rms->mask[i]; float size = 0; for (j=0; j < rm->len; j++) { size += rm->mask[j].stop - rm->mask[j].start; } rm->size = size; } /* Now, sort on size */ /* FIXME: bubble sort - use heapsort for efficiency */ for (i=0; i < rms->len-1; i++) { for (j=i+1; j < rms->len; j++) { if (rms->mask[i]->size < rms->mask[j]->size) { region_mask *tmp = rms->mask[i]; rms->mask[i] = rms->mask[j]; rms->mask[j] = tmp; } } } } static void region_masks_merge(region_masks *rms, region_mask *rm) { int i; float best_score = 9999999; float score; int best = -1; int best_count = 0; #ifdef DEBUG_MASKS printf("\nAdding:\n"); dump_region_mask(rm); printf("To:\n"); dump_region_masks(rms); #endif for (i=0; i < rms->len; i++) { int count = region_masks_mergeable(rms->mask[i], rm, &score); if (count && (score < best_score || best == -1)) { best = i; best_count = count; best_score = score; } } if (best != -1) { region_mask_merge(rms->mask[best], rm, best_count); #ifdef DEBUG_MASKS printf("Merges to give:\n"); dump_region_masks(rms); #endif free_region_mask(rm); return; } region_masks_add(rms, rm); #ifdef DEBUG_MASKS printf("Adding new one to give:\n"); dump_region_masks(rms); #endif } static region_mask * new_region_mask(fz_context *ctx, const fz_point *blv) { region_mask *rm = fz_malloc_struct(ctx, region_mask); rm->ctx = ctx; rm->freq = 1; rm->blv = *blv; rm->cap = 0; rm->len = 0; rm->mask = NULL; return rm; } static void region_mask_project(const region_mask *rm, const fz_point *min, const fz_point *max, float *start, float *end) { /* We project min and max down onto the blv */ float s = min->x * rm->blv.x + min->y * rm->blv.y; float e = max->x * rm->blv.x + max->y * rm->blv.y; if (s > e) { *start = e; *end = s; } else { *start = s; *end = e; } } static void region_mask_add(region_mask *rm, const fz_point *min, const fz_point *max) { float start, end; int i, j; region_mask_project(rm, min, max, &start, &end); /* Now add start/end into our region list. Typically we will be adding * to the end of the region list, so search from there backwards. */ for (i = rm->len; i > 0;) { if (start > rm->mask[i-1].stop) break; i--; } /* So we know that our interval can only affect list items >= i. * We know that start is after our previous end. */ if (i == rm->len || end < rm->mask[i].start) { /* Insert new one. No overlap. No merging */ if (rm->len == rm->cap) { int newcap = (rm->cap ? rm->cap * 2 : 4); rm->mask = fz_resize_array(rm->ctx, rm->mask, newcap, sizeof(*rm->mask)); rm->cap = newcap; } if (rm->len > i) memmove(&rm->mask[i+1], &rm->mask[i], (rm->len - i) * sizeof(*rm->mask)); rm->mask[i].ave_start = start; rm->mask[i].ave_stop = end; rm->mask[i].start = start; rm->mask[i].stop = end; rm->len++; } else { /* Extend current one down. */ rm->mask[i].ave_start = start; rm->mask[i].start = start; if (rm->mask[i].stop < end) { rm->mask[i].stop = end; rm->mask[i].ave_stop = end; /* Our region may now extend upwards too far */ i++; j = i; while (j < rm->len && rm->mask[j].start <= end) { rm->mask[i-1].stop = end = rm->mask[j].stop; j++; } if (i != j) { /* Move everything from j down to i */ while (j < rm->len) { rm->mask[i++] = rm->mask[j++]; } } rm->len -= j-i; } } } static int region_mask_column(region_mask *rm, const fz_point *min, const fz_point *max, int *align, float *colw, float *left_) { float start, end, left, right; int i; region_mask_project(rm, min, max, &start, &end); for (i = 0; i < rm->len; i++) { /* The use of MY_EPSILON here is because we might be matching * start/end values calculated with slightly different blv's */ if (rm->mask[i].start - MY_EPSILON <= start && rm->mask[i].stop + MY_EPSILON >= end) break; } if (i >= rm->len) { *align = 0; *colw = 0; return 0; } left = start - rm->mask[i].start; right = rm->mask[i].stop - end; if (left < 1 && right < 1) *align = rm->mask[i].align; else if (left*2 <= right) *align = 0; /* Left */ else if (right * 2 < left) *align = 2; /* Right */ else *align = 1; *left_ = left; *colw = rm->mask[i].colw; return i; } static void region_mask_alignment(region_mask *rm) { int i; float width = 0; for (i = 0; i < rm->len; i++) { width += rm->mask[i].stop - rm->mask[i].start; } for (i = 0; i < rm->len; i++) { region *r = &rm->mask[i]; float left = r->ave_start - r->start; float right = r->stop - r->ave_stop; if (left*2 <= right) r->align = 0; /* Left */ else if (right * 2 < left) r->align = 2; /* Right */ else r->align = 1; r->colw = 100 * (rm->mask[i].stop - rm->mask[i].start) / width; } } static void region_masks_alignment(region_masks *rms) { int i; for (i = 0; i < rms->len; i++) { region_mask_alignment(rms->mask[i]); } } static int is_unicode_hyphen(int c) { /* We omit 0x2011 (Non breaking hyphen) and 0x2043 (Hyphen Bullet) * from this list. */ return (c == '-' || c == 0x2010 || /* Hyphen */ c == 0x002d || /* Hyphen-Minus */ c == 0x00ad || /* Soft hyphen */ c == 0x058a || /* Armenian Hyphen */ c == 0x1400 || /* Canadian Syllabive Hyphen */ c == 0x1806); /* Mongolian Todo soft hyphen */ } static int is_unicode_hyphenatable(int c) { /* This is a pretty ad-hoc collection. It may need tuning. */ return ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') || (c >= 0x00c0 && c <= 0x00d6) || (c >= 0x00d8 && c <= 0x00f6) || (c >= 0x00f8 && c <= 0x02af) || (c >= 0x1d00 && c <= 0x1dbf) || (c >= 0x1e00 && c <= 0x1eff) || (c >= 0x2c60 && c <= 0x2c7f) || (c >= 0xa722 && c <= 0xa78e) || (c >= 0xa790 && c <= 0xa793) || (c >= 0xa7a8 && c <= 0xa7af) || (c >= 0xfb00 && c <= 0xfb07) || (c >= 0xff21 && c <= 0xff3a) || (c >= 0xff41 && c <= 0xff5a)); } static void dehyphenate(fz_stext_span *s1, fz_stext_span *s2) { int i; for (i = s1->len-1; i > 0; i--) if (!is_unicode_wspace(s1->text[i].c)) break; /* Can't leave an empty span. */ if (i == 0) return; if (!is_unicode_hyphen(s1->text[i].c)) return; if (!is_unicode_hyphenatable(s1->text[i-1].c)) return; if (!is_unicode_hyphenatable(s2->text[0].c)) return; s1->len = i; s2->spacing = 0; } #ifdef DEBUG_ALIGN static void dump_span(fz_stext_span *span) { } static void dump_line(fz_stext_line *line) { fz_stext_span *span; if (!line) return; printf("d=%g: ", line->distance); span = line->first_span; while (span) { dump_span(span); span = span->next; } printf("\n"); } #endif void fz_analyze_text(fz_context *ctx, fz_stext_sheet *sheet, fz_stext_page *page) { fz_stext_line *line; fz_stext_span *span; line_heights *lh; region_masks *rms; int block_num; /* Simple paragraph analysis; look for the most common 'inter line' * spacing. This will be assumed to be our line spacing. Anything * more than 25% wider than this will be assumed to be a paragraph * space. */ /* Step 1: Gather the line height information */ lh = new_line_heights(ctx); for (block_num = 0; block_num < page->len; block_num++) { fz_stext_block *block; if (page->blocks[block_num].type != FZ_PAGE_BLOCK_TEXT) continue; block = page->blocks[block_num].u.text; for (line = block->lines; line < block->lines + block->len; line++) { /* For every style in the line, add lineheight to the * record for that style. FIXME: This is a nasty n^2 * algorithm at the moment. */ fz_stext_style *style = NULL; if (line->distance == 0) continue; for (span = line->first_span; span; span = span->next) { int char_num; if (is_list_entry(line, span, &char_num)) goto list_entry; for (; char_num < span->len; char_num++) { fz_stext_char *chr = &span->text[char_num]; /* Ignore any whitespace chars */ if (is_unicode_wspace(chr->c)) continue; if (chr->style != style) { /* Have we had this style before? */ int match = 0; fz_stext_span *span2; for (span2 = line->first_span; span2 != span; span2 = span2->next) { int char_num2; for (char_num2 = 0; char_num2 < span2->len; char_num2++) { fz_stext_char *chr2 = &span2->text[char_num2]; if (chr2->style == chr->style) { match = 1; break; } } } if (char_num > 0 && match == 0) { fz_stext_span *span2 = span; int char_num2; for (char_num2 = 0; char_num2 < char_num; char_num2++) { fz_stext_char *chr2 = &span2->text[char_num2]; if (chr2->style == chr->style) { match = 1; break; } } } if (match == 0) insert_line_height(lh, chr->style, line->distance); style = chr->style; } } list_entry: {} } } } /* Step 2: Find the most popular line height for each style */ cull_line_heights(lh); /* Step 3: Run through the blocks, breaking each block into two if * the line height isn't right. */ for (block_num = 0; block_num < page->len; block_num++) { int line_num; fz_stext_block *block; if (page->blocks[block_num].type != FZ_PAGE_BLOCK_TEXT) continue; block = page->blocks[block_num].u.text; for (line_num = 0; line_num < block->len; line_num++) { /* For every style in the line, check to see if lineheight * is correct for that style. FIXME: We check each style * more than once, currently. */ int ok = 0; /* -1 = early exit, split now. 0 = split. 1 = don't split. */ fz_stext_style *style = NULL; line = &block->lines[line_num]; if (line->distance == 0) continue; #ifdef DEBUG_LINE_HEIGHTS printf("line height=%g\n", line->distance); #endif for (span = line->first_span; span; span = span->next) { int char_num; if (is_list_entry(line, span, &char_num)) goto force_paragraph; /* Now we do the rest of the line */ for (; char_num < span->len; char_num++) { fz_stext_char *chr = &span->text[char_num]; /* Ignore any whitespace chars */ if (is_unicode_wspace(chr->c)) continue; if (chr->style != style) { float proper_step = line_height_for_style(lh, chr->style); if (proper_step * 0.95f <= line->distance && line->distance <= proper_step * 1.05f) { ok = 1; break; } style = chr->style; } } if (ok) break; } if (!ok) { force_paragraph: split_block(ctx, page, block_num, line_num); break; } } } free_line_heights(lh); /* Simple line region analysis: * For each line: * form a list of 'start/stop' points (henceforth a 'region mask') * find the normalised baseline vector for the line. * Store the region mask and baseline vector. * Collate lines that have compatible region masks and identical * baseline vectors. * If the collated masks are column-like, then split into columns. * Otherwise split into tables. */ rms = new_region_masks(ctx); /* Step 1: Form the region masks and store them into a list with the * normalised baseline vectors. */ for (block_num = 0; block_num < page->len; block_num++) { fz_stext_block *block; if (page->blocks[block_num].type != FZ_PAGE_BLOCK_TEXT) continue; block = page->blocks[block_num].u.text; for (line = block->lines; line < block->lines + block->len; line++) { fz_point blv; region_mask *rm; #ifdef DEBUG_MASKS printf("Line: "); dump_line(line); #endif blv = line->first_span->max; blv.x -= line->first_span->min.x; blv.y -= line->first_span->min.y; fz_normalize_vector(&blv); rm = new_region_mask(ctx, &blv); for (span = line->first_span; span; span = span->next) { fz_point *region_min = &span->min; fz_point *region_max = &span->max; /* Treat adjacent spans as one big region */ while (span->next && span->next->spacing < 1.5f) { span = span->next; region_max = &span->max; } region_mask_add(rm, region_min, region_max); } #ifdef DEBUG_MASKS dump_region_mask(rm); #endif region_masks_add(rms, rm); } } /* Step 2: Sort the region_masks by size of masked region */ region_masks_sort(rms); #ifdef DEBUG_MASKS printf("Sorted list of regions:\n"); dump_region_masks(rms); #endif /* Step 3: Merge the region masks where possible (large ones first) */ { int i; region_masks *rms2; rms2 = new_region_masks(ctx); for (i=0; i < rms->len; i++) { region_mask *rm = rms->mask[i]; rms->mask[i] = NULL; region_masks_merge(rms2, rm); } free_region_masks(rms); rms = rms2; } #ifdef DEBUG_MASKS printf("Merged list of regions:\n"); dump_region_masks(rms); #endif /* Step 4: Figure out alignment */ region_masks_alignment(rms); /* Step 5: At this point, we should probably look at the region masks * to try to guess which ones represent columns on the page. With our * current code, we could only get blocks of lines that span 2 or more * columns if the PDF producer wrote text out horizontally across 2 * or more columns, and we've never seen that (yet!). So we skip this * step for now. */ /* Step 6: Run through the lines again, deciding which ones fit into * which region mask. */ { region_mask *prev_match = NULL; for (block_num = 0; block_num < page->len; block_num++) { fz_stext_block *block; if (page->blocks[block_num].type != FZ_PAGE_BLOCK_TEXT) continue; block = page->blocks[block_num].u.text; for (line = block->lines; line < block->lines + block->len; line++) { fz_point blv; region_mask *rm; region_mask *match; blv = line->first_span->max; blv.x -= line->first_span->min.x; blv.y -= line->first_span->min.y; fz_normalize_vector(&blv); #ifdef DEBUG_MASKS dump_line(line); #endif rm = new_region_mask(ctx, &blv); for (span = line->first_span; span; span = span->next) { fz_point *region_min = &span->min; fz_point *region_max = &span->max; /* Treat adjacent spans as one big region */ while (span->next && span->next->spacing < 1.5f) { span = span->next; region_max = &span->max; } region_mask_add(rm, region_min, region_max); } #ifdef DEBUG_MASKS printf("Mask: "); dump_region_mask(rm); #endif match = region_masks_match(rms, rm, line, prev_match); prev_match = match; #ifdef DEBUG_MASKS printf("Matches: "); dump_region_mask(match); #endif free_region_mask(rm); span = line->first_span; while (span) { fz_point *region_min = &span->min; fz_point *region_max = &span->max; fz_stext_span *sn; int col, align; float colw, left; /* Treat adjacent spans as one big region */ #ifdef DEBUG_ALIGN dump_span(span); #endif for (sn = span->next; sn && sn->spacing < 1.5f; sn = sn->next) { region_max = &sn->max; #ifdef DEBUG_ALIGN dump_span(sn); #endif } col = region_mask_column(match, region_min, region_max, &align, &colw, &left); #ifdef DEBUG_ALIGN printf(" = col%d colw=%g align=%d\n", col, colw, align); #endif do { span->column = col; span->align = align; span->indent = left; span->column_width = colw; span = span->next; } while (span != sn); if (span) span = span->next; } line->region = match; } } free_region_masks(rms); } /* Step 7: Collate lines within a block that share the same region * mask. */ for (block_num = 0; block_num < page->len; block_num++) { int line_num; int prev_line_num; fz_stext_block *block; if (page->blocks[block_num].type != FZ_PAGE_BLOCK_TEXT) continue; block = page->blocks[block_num].u.text; /* First merge lines. This may leave empty lines behind. */ for (prev_line_num = 0, line_num = 1; line_num < block->len; line_num++) { fz_stext_line *prev_line; line = &block->lines[line_num]; if (!line->first_span) continue; prev_line = &block->lines[prev_line_num]; if (prev_line->region == line->region) { /* We only merge lines if the second line * only uses 1 of the columns. */ int col = line->first_span->column; /* Copy the left value for the first span * in the first column in this line forward * for all the rest of the spans in the same * column. */ float indent = line->first_span->indent; for (span = line->first_span->next; span; span = span->next) { if (col != span->column) break; span->indent = indent; } if (span) { prev_line_num = line_num; continue; } /* Merge line into prev_line */ { fz_stext_span **prev_line_span = &prev_line->first_span; int try_dehyphen = -1; fz_stext_span *prev_span = NULL; span = line->first_span; while (span && *prev_line_span) { /* Skip forwards through the original * line, until we find a place where * span should go. */ if ((*prev_line_span)->column <= span->column) { /* The current span we are considering * in prev_line is earlier than span. * Just skip forwards in prev_line. */ prev_span = (*prev_line_span); prev_line_span = &prev_span->next; try_dehyphen = span->column; } else { /* We want to copy span into prev_line. */ fz_stext_span *next = (*prev_line_span)->next; if (prev_line_span == &prev_line->first_span) prev_line->first_span = span; if (next == NULL) prev_line->last_span = span; if (try_dehyphen == span->column) dehyphenate(prev_span, span); try_dehyphen = -1; prev_span = *prev_line_span = span; span = span->next; (*prev_line_span)->next = next; prev_line_span = &(*prev_line_span)->next; } } if (span) { *prev_line_span = span; prev_line->last_span = line->last_span; } line->first_span = NULL; line->last_span = NULL; } } else prev_line_num = line_num; } /* Now get rid of the empty lines */ for (prev_line_num = 0, line_num = 0; line_num < block->len; line_num++) { line = &block->lines[line_num]; if (line->first_span) block->lines[prev_line_num++] = *line; } block->len = prev_line_num; /* Now try to spot indents */ for (line_num = 0; line_num < block->len; line_num++) { fz_stext_span *span_num, *sn; int col, count; line = &block->lines[line_num]; /* Run through the spans... */ span_num = line->first_span; { float indent = 0; /* For each set of spans that share the same * column... */ col = span_num->column; #ifdef DEBUG_INDENTS printf("Indent %g: ", span_num->indent); dump_span(span_num); printf("\n"); #endif /* find the average indent of all but the first.. */ for (sn = span_num->next, count = 0; sn && sn->column == col; sn = sn->next, count++) { #ifdef DEBUG_INDENTS printf("Indent %g: ", sn->indent); dump_span(sn); printf("\n"); #endif indent += sn->indent; sn->indent = 0; } if (sn != span_num->next) indent /= count; /* And compare this indent with the first one... */ #ifdef DEBUG_INDENTS printf("Average indent %g ", indent); #endif indent -= span_num->indent; #ifdef DEBUG_INDENTS printf("delta %g ", indent); #endif if (fabsf(indent) < 1) { /* No indent worth speaking of */ indent = 0; } #ifdef DEBUG_INDENTS printf("recorded %g\n", indent); #endif span_num->indent = indent; span_num = sn; } for (; span_num; span_num = span_num->next) { span_num->indent = 0; } } } }