#include "mupdf/fitz.h" #include "mupdf/pdf.h" pdf_pattern * pdf_keep_pattern(fz_context *ctx, pdf_pattern *pat) { return fz_keep_storable(ctx, &pat->storable); } void pdf_drop_pattern(fz_context *ctx, pdf_pattern *pat) { fz_drop_storable(ctx, &pat->storable); } static void pdf_drop_pattern_imp(fz_context *ctx, fz_storable *pat_) { pdf_pattern *pat = (pdf_pattern *)pat_; pdf_drop_obj(ctx, pat->resources); pdf_drop_obj(ctx, pat->contents); fz_free(ctx, pat); } static unsigned int pdf_pattern_size(pdf_pattern *pat) { if (pat == NULL) return 0; return sizeof(*pat); } pdf_pattern * pdf_load_pattern(fz_context *ctx, pdf_document *doc, pdf_obj *dict) { pdf_pattern *pat; if ((pat = pdf_find_item(ctx, pdf_drop_pattern_imp, dict)) != NULL) { return pat; } pat = fz_malloc_struct(ctx, pdf_pattern); FZ_INIT_STORABLE(pat, 1, pdf_drop_pattern_imp); pat->document = doc; pat->resources = NULL; pat->contents = NULL; pat->id = pdf_to_num(ctx, dict); fz_try(ctx) { /* Store pattern now, to avoid possible recursion if objects refer back to this one */ pdf_store_item(ctx, dict, pat, pdf_pattern_size(pat)); pat->ismask = pdf_dict_get_int(ctx, dict, PDF_NAME(PaintType)) == 2; pat->xstep = pdf_dict_get_real(ctx, dict, PDF_NAME(XStep)); pat->ystep = pdf_dict_get_real(ctx, dict, PDF_NAME(YStep)); pat->bbox = pdf_dict_get_rect(ctx, dict, PDF_NAME(BBox)); pat->matrix = pdf_dict_get_matrix(ctx, dict, PDF_NAME(Matrix)); pat->resources = pdf_dict_get(ctx, dict, PDF_NAME(Resources)); if (pat->resources) pdf_keep_obj(ctx, pat->resources); pat->contents = pdf_keep_obj(ctx, dict); } fz_catch(ctx) { pdf_remove_item(ctx, pdf_drop_pattern_imp, dict); pdf_drop_pattern(ctx, pat); fz_rethrow(ctx); } return pat; }