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# Configuration for the Makefile
OS ?= $(shell uname)
OS := $(OS:MINGW%=MINGW)
OS := $(OS:Windows_NT=MINGW)
CFLAGS += -Wall
ifeq "$(build)" "debug"
CFLAGS += -pipe -g -DDEBUG
else ifeq "$(build)" "profile"
CFLAGS += -pipe -O2 -DNDEBUG -pg
LDFLAGS += -pg
else ifeq "$(build)" "release"
CFLAGS += -pipe -O2 -DNDEBUG -fomit-frame-pointer
else ifeq "$(build)" "coverage"
CFLAGS += -pipe -g -DDEBUG -pg -fprofile-arcs -ftest-coverage
LIBS += -lgcov
else ifeq "$(build)" "native"
CFLAGS += -pipe -O2 -DNDEBUG -fomit-frame-pointer -march=native -mfpmath=sse
else ifeq "$(build)" "memento"
CFLAGS += -pipe -g -DMEMENTO -DDEBUG
else
$(error unknown build setting: '$(build)')
endif
# Windows (MINGW) build doesn't use system libraries.
ifeq "$(OS)" "MINGW"
NOX11 ?= yes
# Mac OS X doesn't have pkg-config so we hard code paths.
else ifeq "$(OS)" "Darwin"
SYS_OPENSSL_CFLAGS = -DHAVE_OPENSSL
SYS_OPENSSL_LIBS = -lcrypto
SYS_X11_CFLAGS = -I/usr/X11R6/include
SYS_X11_LIBS = -L/usr/X11R6/lib -lX11 -lXext
SYS_FREETYPE_CFLAGS = -I/usr/X11R6/include/freetype2
SYS_FREETYPE_LIBS = -lfreetype
SYS_OPENJPEG_LIBS = -lopenjpeg
SYS_JBIG2DEC_LIBS = -ljbig2dec
SYS_JPEG_LIBS = -ljpeg
SYS_ZLIB_LIBS = -lz
RANLIB_CMD = ranlib $@
# Other Unixes use pkg-config for system libraries.
else
ifeq "$(shell pkg-config --exists libcrypto && echo yes)" "yes"
SYS_OPENSSL_CFLAGS = -DHAVE_OPENSSL $(shell pkg-config --cflags libcrypto)
SYS_OPENSSL_LIBS = $(shell pkg-config --libs libcrypto)
endif
SYS_X11_CFLAGS = $(shell pkg-config --cflags x11 xext)
SYS_X11_LIBS = $(shell pkg-config --libs x11 xext)
SYS_FREETYPE_CFLAGS = $(shell pkg-config --cflags freetype2)
SYS_FREETYPE_LIBS = $(shell pkg-config --libs freetype2)
SYS_OPENJPEG_CFLAGS = $(shell pkg-config --cflags libopenjpeg1)
SYS_OPENJPEG_LIBS = $(shell pkg-config --libs libopenjpeg1)
SYS_JBIG2DEC_LIBS = -ljbig2dec
SYS_JPEG_LIBS = -ljpeg
SYS_ZLIB_LIBS = -lz
endif
# The following section is an example of how to simply do cross-compilation
# using these Makefiles. It builds for a beagleboard running ARM linux,
# compiling on windows with the CodeSourcery G++ compilers.
# Invoke this as:
# make OS=beagle-cross build=release
# This does rely on the generated directory being populated with the cmap
# files etc first. Either:
# 1) do 'make generate' first (this relies on you having an appropriate host
# base C compiler set up - such as you would have on unix or in windows
# cygwin)
# 2) do a non cross compile build (e.g. windows in MSVC) first.
# 3) download the generated files from mupdf.com.
ifeq "$(OS)" "beagle-cross"
CC = arm-none-linux-gnueabi-gcc
LD = arm-none-linux-gnueabi-gcc
AR = arm-none-linux-gnueabi-ar
CFLAGS += -O3 -mfpu=neon -mcpu=cortex-a8 -mfloat-abi=softfp -ftree-vectorize -ffast-math -fsingle-precision-constant
CROSSCOMPILE=yes
endif
ifeq "$(OS)" "webos-pre-cross"
CC = arm-none-linux-gnueabi-gcc
LD = arm-none-linux-gnueabi-gcc
AR = arm-none-linux-gnueabi-ar
CFLAGS += -O3 -mcpu=cortex-a8 -mfpu=neon -mfloat-abi=softfp -ftree-vectorize -ffast-math -fsingle-precision-constant
CROSSCOMPILE=yes
endif
ifeq "$(OS)" "webos-pixi-cross"
CC = arm-none-linux-gnueabi-gcc
LD = arm-none-linux-gnueabi-gcc
AR = arm-none-linux-gnueabi-ar
CFLAGS += -O3 -mcpu=arm1136jf-s -mfpu=vfp -mfloat-abi=softfp -ffast-math -fsingle-precision-constant
CROSSCOMPILE=yes
endif
ifeq "$(OS)" "w64_x86-cross-mingw32"
CC = i686-w64-mingw32-gcc
LD = i686-w64-mingw32-gcc
AR = i686-w64-mingw32-ar
CROSSCOMPILE=yes
endif
ifeq "$(OS)" "w64_amd64-cross-mingw32"
CC = x86_64-w64-mingw32-gcc
LD = x86_64-w64-mingw32-gcc
AR = x86_64-w64-mingw32-ar
CROSSCOMPILE=yes
endif
# Most variables when building for iOS are set up in ios/build_libs.sh,
# which is called from the Xcode project as a "Run Script" build step.
# The following section works for both device and simulator builds.
ifeq "$(OS)" "ios"
CC = $(PLATFORM_DEVELOPER_BIN_DIR)/gcc
AR = $(PLATFORM_DEVELOPER_BIN_DIR)/ar
RANLIB_CMD = $(PLATFORM_DEVELOPER_BIN_DIR)/ranlib $@
CROSSCOMPILE=yes
endif
ifeq "$(CROSSCOMPILE)" "yes"
NOX11 ?= yes
endif
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