1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
|
// Multi-threaded rendering of all pages in a document to PNG images.
// First look at doc/example.c and make sure you understand it.
// Then read the multi-threading section in doc/overview.txt,
// before coming back here to see an example of multi-threading.
// This example will create one main thread for reading pages from the
// document, and one thread per page for rendering. After rendering
// the main thread will wait for each rendering thread to complete before
// writing that thread's rendered image to a PNG image. There is
// nothing in MuPDF requiring a rendering thread to only render a
// single page, this is just a design decision taken for this example.
// Compile a debug build of mupdf, then compile and run this example:
//
// gcc -g -o build/debug/example-mt -Iinclude docs/multi-threaded.c \
// build/debug/libmupdf.a build/debug/libmupdf-js-none.a \
// build/debug/libfreetype.a build/debug/libjbig2dec.a \
// build/debug/libjpeg.a build/debug/libopenjpeg.a \
// build/debug/libz.a -lpthread -lm
//
// build/debug/example-mt /path/to/document.pdf
//
// Caution! As all pages are rendered simultaneously, please choose a
// file with just a few pages to avoid stressing your machine too
// much. Also you may run in to a limitation on the number of threads
// depending on your environment.
// Include the MuPDF header file, and pthread's header file.
#include <mupdf/fitz.h>
#include <pthread.h>
// A convenience function for dying abruptly on pthread errors.
void
fail(char *msg)
{
fprintf(stderr, "%s\n", msg);
abort();
}
// The data structure passed between the requesting main thread and
// each rendering thread.
struct data {
// A pointer to the original context in the main thread sent
// from main to rendering thread. It will be used to create
// each rendering thread's context clone.
fz_context *ctx;
// Page number sent from main to rendering thread for printing
int pagenumber;
// The display list as obtained by the main thread and sent
// from main to rendering thread. This contains the drawing
// commands (text, images, etc.) for the page that should be
// rendered.
fz_display_list *list;
// The area of the page to render as obtained by the main
// thread and sent from main to rendering thread.
fz_rect bbox;
// This is the result, a pixmap containing the rendered page.
// It is passed first from main thread to the rendering
// thread, then its samples are changed by the rendering
// thread, and then back from the rendering thread to the main
// thread.
fz_pixmap *pix;
};
// This is the function run by each rendering function. It takes
// pointer to an instance of the data structure described above and
// renders the display list into the pixmap before exiting.
void *
renderer(void *data)
{
int pagenumber = ((struct data *) data)->pagenumber;
fz_context *ctx = ((struct data *) data)->ctx;
fz_display_list *list = ((struct data *) data)->list;
fz_rect bbox = ((struct data *) data)->bbox;
fz_pixmap *pix = ((struct data *) data)->pix;
fprintf(stderr, "thread at page %d loading!\n", pagenumber);
// The context pointer is pointing to the main thread's
// context, so here we create a new context based on it for
// use in this thread.
ctx = fz_clone_context(ctx);
// Next we run the display list through the draw device which
// will render the request area of the page to the pixmap.
fprintf(stderr, "thread at page %d rendering!\n", pagenumber);
fz_device *dev = fz_new_draw_device(ctx, pix);
fz_run_display_list(list, dev, &fz_identity, &bbox, NULL);
fz_free_device(dev);
// This threads context is freed.
fz_free_context(ctx);
fprintf(stderr, "thread at page %d done!\n", pagenumber);
return data;
}
// These are the two locking functions required by MuPDF when
// operating in a multi-threaded environment. They each take a user
// argument that can be used to transfer some state, in this case a
// pointer to the array of mutexes.
void lock_mutex(void *user, int lock)
{
pthread_mutex_t *mutex = (pthread_mutex_t *) user;
if (pthread_mutex_lock(&mutex[lock]) != 0)
fail("pthread_mutex_lock()");
}
void unlock_mutex(void *user, int lock)
{
pthread_mutex_t *mutex = (pthread_mutex_t *) user;
if (pthread_mutex_unlock(&mutex[lock]) != 0)
fail("pthread_mutex_unlock()");
}
int main(int argc, char **argv)
{
char *filename = argc >= 2 ? argv[1] : "";
pthread_t *thread = NULL;
fz_locks_context locks;
pthread_mutex_t mutex[FZ_LOCK_MAX];
int i;
// Initialize FZ_LOCK_MAX number of non-recursive mutexes.
for (i = 0; i < FZ_LOCK_MAX; i++)
{
if (pthread_mutex_init(&mutex[i], NULL) != 0)
fail("pthread_mutex_init()");
}
// Initialize the locking structure with function pointers to
// the locking functions and to the user data. In this case
// the user data is a pointer to the array of mutexes so the
// locking functions can find the relevant lock to change when
// they are called. This way we avoid global variables.
locks.user = mutex;
locks.lock = lock_mutex;
locks.unlock = unlock_mutex;
// This is the main threads context function, so supply the
// locking structure. This context will be used to parse all
// the pages from the document.
fz_context *ctx = fz_new_context(NULL, &locks, FZ_STORE_UNLIMITED);
// Open the PDF, XPS or CBZ document. Note, this binds doc to ctx.
// You must only ever use doc with ctx - never a clone of it!
fz_document *doc = fz_open_document(ctx, filename);
// Retrieve the number of pages, which translates to the
// number of threads used for rendering pages.
int threads = fz_count_pages(doc);
fprintf(stderr, "spawning %d threads, one per page...\n", threads);
thread = malloc(threads * sizeof (pthread_t));
for (i = 0; i < threads; i++)
{
// Load the relevant page for each thread. Note, that this
// cannot be done on the worker threads, as each use of doc
// uses ctx, and only one thread can be using ctx at a time.
fz_page *page = fz_load_page(doc, i);
// Compute the bounding box for each page.
fz_rect bbox;
fz_irect rbox;
fz_bound_page(doc, page, &bbox);
// Create a display list that will hold the drawing
// commands for the page. Once we have the display list
// this can safely be used on any other thread as it is
// not bound to a given context.
fz_display_list *list = fz_new_display_list(ctx);
// Run the loaded page through a display list device
// to populate the page's display list.
fz_device *dev = fz_new_list_device(ctx, list);
fz_run_page(doc, page, dev, &fz_identity, NULL);
fz_free_device(dev);
// The page is no longer needed, all drawing commands
// are now in the display list.
fz_free_page(doc, page);
// Create a white pixmap using the correct dimensions.
fz_pixmap *pix = fz_new_pixmap_with_bbox(ctx, fz_device_rgb(ctx), fz_round_rect(&rbox, &bbox));
fz_clear_pixmap_with_value(ctx, pix, 0xff);
// Populate the data structure to be sent to the
// rendering thread for this page.
struct data *data = malloc(sizeof (struct data));
data->pagenumber = i + 1;
data->ctx = ctx;
data->list = list;
data->bbox = bbox;
data->pix = pix;
// Create the thread and pass it the data structure.
if (pthread_create(&thread[i], NULL, renderer, data) != 0)
fail("pthread_create()");
}
// Now each thread is rendering pages, so wait for each thread
// to complete its rendering.
fprintf(stderr, "joining %d threads...\n", threads);
for (i = threads - 1; i >= 0; i--)
{
char filename[42];
struct data *data;
if (pthread_join(thread[i], (void **) &data) != 0)
fail("pthread_join");
sprintf(filename, "out%04d.png", i);
fprintf(stderr, "\tSaving %s...\n", filename);
// Write the rendered image to a PNG file
fz_write_png(ctx, data->pix, filename, 0);
// Free the thread's pixmap and display list since
// they were allocated by the main thread above.
fz_drop_pixmap(ctx, data->pix);
fz_drop_display_list(ctx, data->list);
// Free the data structured passed back and forth
// between the main thread and rendering thread.
free(data);
}
fprintf(stderr, "finally!\n");
fflush(NULL);
free(thread);
// Finally the document is closed and the main thread's
// context is freed.
fz_close_document(doc);
fz_free_context(ctx);
return 0;
}
|