1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
|
#include "fitz.h"
#define MAX4(a,b,c,d) MAX(MAX(a,b), MAX(c,d))
#define MIN4(a,b,c,d) MIN(MIN(a,b), MIN(c,d))
/* Matrices, points and affine transformations */
const fz_matrix fz_identity = { 1, 0, 0, 1, 0, 0 };
fz_matrix
fz_concat(fz_matrix one, fz_matrix two)
{
fz_matrix dst;
dst.a = one.a * two.a + one.b * two.c;
dst.b = one.a * two.b + one.b * two.d;
dst.c = one.c * two.a + one.d * two.c;
dst.d = one.c * two.b + one.d * two.d;
dst.e = one.e * two.a + one.f * two.c + two.e;
dst.f = one.e * two.b + one.f * two.d + two.f;
return dst;
}
fz_matrix
fz_scale(float sx, float sy)
{
fz_matrix m;
m.a = sx; m.b = 0;
m.c = 0; m.d = sy;
m.e = 0; m.f = 0;
return m;
}
fz_matrix
fz_rotate(float theta)
{
fz_matrix m;
float s;
float c;
while (theta < 0)
theta += 360;
while (theta >= 360)
theta -= 360;
if (fabsf(0 - theta) < FLT_EPSILON)
{
s = 0;
c = 1;
}
else if (fabsf(90.0f - theta) < FLT_EPSILON)
{
s = 1;
c = 0;
}
else if (fabsf(180.0f - theta) < FLT_EPSILON)
{
s = 0;
c = -1;
}
else if (fabsf(270.0f - theta) < FLT_EPSILON)
{
s = -1;
c = 0;
}
else
{
s = sinf(theta * (float)M_PI / 180);
c = cosf(theta * (float)M_PI / 180);
}
m.a = c; m.b = s;
m.c = -s; m.d = c;
m.e = 0; m.f = 0;
return m;
}
fz_matrix
fz_translate(float tx, float ty)
{
fz_matrix m;
m.a = 1; m.b = 0;
m.c = 0; m.d = 1;
m.e = tx; m.f = ty;
return m;
}
fz_matrix
fz_invertmatrix(fz_matrix src)
{
fz_matrix dst;
float rdet = 1 / (src.a * src.d - src.b * src.c);
dst.a = src.d * rdet;
dst.b = -src.b * rdet;
dst.c = -src.c * rdet;
dst.d = src.a * rdet;
dst.e = -src.e * dst.a - src.f * dst.c;
dst.f = -src.e * dst.b - src.f * dst.d;
return dst;
}
int
fz_isrectilinear(fz_matrix m)
{
return (fabsf(m.b) < FLT_EPSILON && fabsf(m.c) < FLT_EPSILON) ||
(fabsf(m.a) < FLT_EPSILON && fabsf(m.d) < FLT_EPSILON);
}
float
fz_matrixexpansion(fz_matrix m)
{
return sqrtf(fabsf(m.a * m.d - m.b * m.c));
}
fz_point
fz_transformpoint(fz_matrix m, fz_point p)
{
fz_point t;
t.x = p.x * m.a + p.y * m.c + m.e;
t.y = p.x * m.b + p.y * m.d + m.f;
return t;
}
fz_point
fz_transformvector(fz_matrix m, fz_point p)
{
fz_point t;
t.x = p.x * m.a + p.y * m.c;
t.y = p.x * m.b + p.y * m.d;
return t;
}
/* Rectangles and bounding boxes */
const fz_rect fz_infiniterect = { 1, 1, -1, -1 };
const fz_rect fz_emptyrect = { 0, 0, 0, 0 };
const fz_rect fz_unitrect = { 0, 0, 1, 1 };
const fz_bbox fz_infinitebbox = { 1, 1, -1, -1 };
const fz_bbox fz_emptybbox = { 0, 0, 0, 0 };
const fz_bbox fz_unitbbox = { 0, 0, 1, 1 };
fz_bbox
fz_roundrect(fz_rect f)
{
fz_bbox i;
i.x0 = floorf(f.x0 + 0.001f); /* adjust by 0.001 to compensate for precision errors */
i.y0 = floorf(f.y0 + 0.001f);
i.x1 = ceilf(f.x1 - 0.001f);
i.y1 = ceilf(f.y1 - 0.001f);
return i;
}
fz_bbox
fz_intersectbbox(fz_bbox a, fz_bbox b)
{
fz_bbox r;
if (fz_isinfiniterect(a)) return b;
if (fz_isinfiniterect(b)) return a;
if (fz_isemptyrect(a)) return fz_emptybbox;
if (fz_isemptyrect(b)) return fz_emptybbox;
r.x0 = MAX(a.x0, b.x0);
r.y0 = MAX(a.y0, b.y0);
r.x1 = MIN(a.x1, b.x1);
r.y1 = MIN(a.y1, b.y1);
return (r.x1 < r.x0 || r.y1 < r.y0) ? fz_emptybbox : r;
}
fz_bbox
fz_unionbbox(fz_bbox a, fz_bbox b)
{
fz_bbox r;
if (fz_isinfiniterect(a)) return a;
if (fz_isinfiniterect(b)) return b;
if (fz_isemptyrect(a)) return b;
if (fz_isemptyrect(b)) return a;
r.x0 = MIN(a.x0, b.x0);
r.y0 = MIN(a.y0, b.y0);
r.x1 = MAX(a.x1, b.x1);
r.y1 = MAX(a.y1, b.y1);
return r;
}
fz_rect
fz_transformrect(fz_matrix m, fz_rect r)
{
fz_point s, t, u, v;
if (fz_isinfiniterect(r))
return r;
s.x = r.x0; s.y = r.y0;
t.x = r.x0; t.y = r.y1;
u.x = r.x1; u.y = r.y1;
v.x = r.x1; v.y = r.y0;
s = fz_transformpoint(m, s);
t = fz_transformpoint(m, t);
u = fz_transformpoint(m, u);
v = fz_transformpoint(m, v);
r.x0 = MIN4(s.x, t.x, u.x, v.x);
r.y0 = MIN4(s.y, t.y, u.y, v.y);
r.x1 = MAX4(s.x, t.x, u.x, v.x);
r.y1 = MAX4(s.y, t.y, u.y, v.y);
return r;
}
fz_bbox
fz_transformbbox(fz_matrix m, fz_bbox b)
{
fz_point s, t, u, v;
if (fz_isinfinitebbox(b))
return b;
s.x = b.x0; s.y = b.y0;
t.x = b.x0; t.y = b.y1;
u.x = b.x1; u.y = b.y1;
v.x = b.x1; v.y = b.y0;
s = fz_transformpoint(m, s);
t = fz_transformpoint(m, t);
u = fz_transformpoint(m, u);
v = fz_transformpoint(m, v);
b.x0 = MIN4(s.x, t.x, u.x, v.x);
b.y0 = MIN4(s.y, t.y, u.y, v.y);
b.x1 = MAX4(s.x, t.x, u.x, v.x);
b.y1 = MAX4(s.y, t.y, u.y, v.y);
return b;
}
|