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#include "fitz-internal.h"
/* TODO: add clip stack and use to intersect bboxes */
static void
fz_bbox_fill_path(fz_device *dev, fz_path *path, int even_odd, const fz_matrix *ctm,
fz_colorspace *colorspace, float *color, float alpha)
{
fz_rect *result = dev->user;
fz_rect r;
fz_union_rect(result, fz_bound_path(dev->ctx, path, NULL, ctm, &r));
}
static void
fz_bbox_stroke_path(fz_device *dev, fz_path *path, fz_stroke_state *stroke,
const fz_matrix *ctm, fz_colorspace *colorspace, float *color, float alpha)
{
fz_rect *result = dev->user;
fz_rect r;
fz_union_rect(result, fz_bound_path(dev->ctx, path, stroke, ctm, &r));
}
static void
fz_bbox_fill_text(fz_device *dev, fz_text *text, const fz_matrix *ctm,
fz_colorspace *colorspace, float *color, float alpha)
{
fz_rect *result = dev->user;
fz_rect r;
fz_union_rect(result, fz_bound_text(dev->ctx, text, ctm, &r));
}
static void
fz_bbox_stroke_text(fz_device *dev, fz_text *text, fz_stroke_state *stroke,
const fz_matrix *ctm, fz_colorspace *colorspace, float *color, float alpha)
{
fz_rect *result = dev->user;
fz_rect r;
fz_union_rect(result, fz_bound_text(dev->ctx, text, ctm, &r));
}
static void
fz_bbox_fill_shade(fz_device *dev, fz_shade *shade, const fz_matrix *ctm, float alpha)
{
fz_rect *result = dev->user;
fz_rect r;
fz_union_rect(result, fz_bound_shade(dev->ctx, shade, ctm, &r));
}
static void
fz_bbox_fill_image(fz_device *dev, fz_image *image, const fz_matrix *ctm, float alpha)
{
fz_rect *result = dev->user;
fz_rect r = fz_unit_rect;
fz_union_rect(result, fz_transform_rect(&r, ctm));
}
static void
fz_bbox_fill_image_mask(fz_device *dev, fz_image *image, const fz_matrix *ctm,
fz_colorspace *colorspace, float *color, float alpha)
{
fz_rect *result = dev->user;
fz_rect r = fz_unit_rect;
fz_union_rect(result, fz_transform_rect(&r, ctm));
}
fz_device *
fz_new_bbox_device(fz_context *ctx, fz_rect *result)
{
fz_device *dev;
dev = fz_new_device(ctx, result);
dev->fill_path = fz_bbox_fill_path;
dev->stroke_path = fz_bbox_stroke_path;
dev->fill_text = fz_bbox_fill_text;
dev->stroke_text = fz_bbox_stroke_text;
dev->fill_shade = fz_bbox_fill_shade;
dev->fill_image = fz_bbox_fill_image;
dev->fill_image_mask = fz_bbox_fill_image_mask;
*result = fz_empty_rect;
return dev;
}
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