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#include "fitz-internal.h"
/* TODO: add clip stack and use to intersect bboxes */
static void
fz_bbox_fill_path(fz_device *dev, fz_path *path, int even_odd, fz_matrix ctm,
fz_colorspace *colorspace, float *color, float alpha)
{
fz_bbox *result = dev->user;
fz_bbox bbox = fz_bbox_covering_rect(fz_bound_path(dev->ctx, path, NULL, ctm));
*result = fz_union_bbox(*result, bbox);
}
static void
fz_bbox_stroke_path(fz_device *dev, fz_path *path, fz_stroke_state *stroke, fz_matrix ctm,
fz_colorspace *colorspace, float *color, float alpha)
{
fz_bbox *result = dev->user;
fz_bbox bbox = fz_bbox_covering_rect(fz_bound_path(dev->ctx, path, stroke, ctm));
*result = fz_union_bbox(*result, bbox);
}
static void
fz_bbox_fill_text(fz_device *dev, fz_text *text, fz_matrix ctm,
fz_colorspace *colorspace, float *color, float alpha)
{
fz_bbox *result = dev->user;
fz_bbox bbox = fz_bbox_covering_rect(fz_bound_text(dev->ctx, text, ctm));
*result = fz_union_bbox(*result, bbox);
}
static void
fz_bbox_stroke_text(fz_device *dev, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm,
fz_colorspace *colorspace, float *color, float alpha)
{
fz_bbox *result = dev->user;
fz_bbox bbox = fz_bbox_covering_rect(fz_bound_text(dev->ctx, text, ctm));
*result = fz_union_bbox(*result, bbox);
}
static void
fz_bbox_fill_shade(fz_device *dev, fz_shade *shade, fz_matrix ctm, float alpha)
{
fz_bbox *result = dev->user;
fz_bbox bbox = fz_bbox_covering_rect(fz_bound_shade(dev->ctx, shade, ctm));
*result = fz_union_bbox(*result, bbox);
}
static void
fz_bbox_fill_image(fz_device *dev, fz_image *image, fz_matrix ctm, float alpha)
{
fz_bbox *result = dev->user;
fz_bbox bbox = fz_bbox_covering_rect(fz_transform_rect(ctm, fz_unit_rect));
*result = fz_union_bbox(*result, bbox);
}
static void
fz_bbox_fill_image_mask(fz_device *dev, fz_image *image, fz_matrix ctm,
fz_colorspace *colorspace, float *color, float alpha)
{
fz_bbox_fill_image(dev, image, ctm, alpha);
}
fz_device *
fz_new_bbox_device(fz_context *ctx, fz_bbox *result)
{
fz_device *dev;
dev = fz_new_device(ctx, result);
dev->fill_path = fz_bbox_fill_path;
dev->stroke_path = fz_bbox_stroke_path;
dev->fill_text = fz_bbox_fill_text;
dev->stroke_text = fz_bbox_stroke_text;
dev->fill_shade = fz_bbox_fill_shade;
dev->fill_image = fz_bbox_fill_image;
dev->fill_image_mask = fz_bbox_fill_image_mask;
*result = fz_empty_bbox;
return dev;
}
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