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/*
* Resources and other graphics related objects.
*/
typedef struct fz_pixmap_s fz_pixmap;
typedef struct fz_colorspace_s fz_colorspace;
typedef struct fz_path_s fz_path;
typedef struct fz_text_s fz_text;
typedef struct fz_font_s fz_font;
typedef struct fz_shade_s fz_shade;
enum { FZ_MAXCOLORS = 32 };
typedef enum fz_blendkind_e
{
/* PDF 1.4 -- standard separable */
FZ_BNORMAL,
FZ_BMULTIPLY,
FZ_BSCREEN,
FZ_BOVERLAY,
FZ_BDARKEN,
FZ_BLIGHTEN,
FZ_BCOLORDODGE,
FZ_BCOLORBURN,
FZ_BHARDLIGHT,
FZ_BSOFTLIGHT,
FZ_BDIFFERENCE,
FZ_BEXCLUSION,
/* PDF 1.4 -- standard non-separable */
FZ_BHUE,
FZ_BSATURATION,
FZ_BCOLOR,
FZ_BLUMINOSITY
} fz_blendkind;
/*
pixmaps have n components per pixel. the first is always alpha.
premultiplied alpha when rendering, but non-premultiplied for colorspace
conversions and rescaling.
*/
extern fz_colorspace *pdf_devicegray;
extern fz_colorspace *pdf_devicergb;
extern fz_colorspace *pdf_devicecmyk;
extern fz_colorspace *pdf_devicelab;
extern fz_colorspace *pdf_devicepattern;
struct fz_pixmap_s
{
int refs;
int x, y, w, h, n;
fz_colorspace *colorspace;
unsigned char *samples;
};
fz_pixmap * fz_newpixmapwithrect(fz_colorspace *, fz_bbox bbox);
fz_pixmap * fz_newpixmap(fz_colorspace *, int x, int y, int w, int h);
fz_pixmap *fz_keeppixmap(fz_pixmap *map);
void fz_droppixmap(fz_pixmap *map);
void fz_debugpixmap(fz_pixmap *map, char *prefix);
void fz_clearpixmap(fz_pixmap *map, unsigned char value);
fz_pixmap * fz_scalepixmap(fz_pixmap *src, int xdenom, int ydenom);
/*
* The device interface.
*/
typedef struct fz_device_s fz_device;
struct fz_device_s
{
void *user;
void (*freeuser)(void *);
void (*fillpath)(void *, fz_path *, fz_matrix, fz_colorspace *, float *color, float alpha);
void (*strokepath)(void *, fz_path *, fz_matrix, fz_colorspace *, float *color, float alpha);
void (*clippath)(void *, fz_path *, fz_matrix);
void (*filltext)(void *, fz_text *, fz_matrix, fz_colorspace *, float *color, float alpha);
void (*stroketext)(void *, fz_text *, fz_matrix, fz_colorspace *, float *color, float alpha);
void (*cliptext)(void *, fz_text *, fz_matrix);
void (*ignoretext)(void *, fz_text *, fz_matrix);
void (*fillshade)(void *, fz_shade *shd, fz_matrix ctm);
void (*fillimage)(void *, fz_pixmap *img, fz_matrix ctm);
void (*fillimagemask)(void *, fz_pixmap *img, fz_matrix ctm, fz_colorspace *, float *color, float alpha);
void (*clipimagemask)(void *, fz_pixmap *img, fz_matrix ctm);
void (*popclip)(void *);
};
fz_device *fz_newdevice(void *user);
void fz_freedevice(fz_device *dev);
fz_device *fz_newtracedevice(void);
/* Text extraction device */
typedef struct fz_textspan_s fz_textspan;
typedef struct fz_textchar_s fz_textchar;
struct fz_textchar_s
{
int c, x, y, w;
};
struct fz_textspan_s
{
int ascender, descender;
int len, cap;
fz_textchar *text;
fz_textspan *next;
};
fz_textspan * fz_newtextspan(void);
void fz_freetextspan(fz_textspan *line);
void fz_debugtextspan(fz_textspan *line);
fz_device *fz_newtextdevice(fz_textspan *text);
/* Display list device -- record and play back device commands. */
typedef struct fz_displaylist_s fz_displaylist;
typedef struct fz_displaynode_s fz_displaynode;
typedef enum fz_displaycommand_e
{
FZ_CMDFILLPATH,
FZ_CMDSTROKEPATH,
FZ_CMDCLIPPATH,
FZ_CMDFILLTEXT,
FZ_CMDSTROKETEXT,
FZ_CMDCLIPTEXT,
FZ_CMDIGNORETEXT,
FZ_CMDFILLSHADE,
FZ_CMDFILLIMAGE,
FZ_CMDFILLIMAGEMASK,
FZ_CMDCLIPIMAGEMASK,
FZ_CMDPOPCLIP,
} fz_displaycommand;
struct fz_displaylist_s
{
fz_displaynode *first;
fz_displaynode *last;
};
struct fz_displaynode_s
{
fz_displaycommand cmd;
fz_displaynode *next;
union {
fz_path *path;
fz_text *text;
fz_shade *shade;
fz_pixmap *image;
} item;
fz_matrix ctm;
fz_colorspace *colorspace;
float alpha;
float color[FZ_MAXCOLORS];
};
fz_displaylist *fz_newdisplaylist(void);
void fz_freedisplaylist(fz_displaylist *list);
fz_device *fz_newlistdevice(fz_displaylist *list);
void fz_executedisplaylist(fz_displaylist *list, fz_device *dev, fz_matrix ctm);
/*
* Vector path buffer.
* It can be stroked and dashed, or be filled.
* It has a fill rule (nonzero or evenodd).
*
* When rendering, they are flattened, stroked and dashed straight
* into the Global Edge List.
*/
typedef struct fz_stroke_s fz_stroke;
typedef union fz_pathel_s fz_pathel;
typedef enum fz_pathelkind_e
{
FZ_MOVETO,
FZ_LINETO,
FZ_CURVETO,
FZ_CLOSEPATH
} fz_pathelkind;
union fz_pathel_s
{
fz_pathelkind k;
float v;
};
struct fz_path_s
{
int evenodd;
int linecap;
int linejoin;
float linewidth;
float miterlimit;
float dashphase;
int dashlen;
float dashlist[32];
int len, cap;
fz_pathel *els;
};
fz_path *fz_newpath(void);
void fz_moveto(fz_path*, float x, float y);
void fz_lineto(fz_path*, float x, float y);
void fz_curveto(fz_path*, float, float, float, float, float, float);
void fz_curvetov(fz_path*, float, float, float, float);
void fz_curvetoy(fz_path*, float, float, float, float);
void fz_closepath(fz_path*);
void fz_resetpath(fz_path *path);
void fz_freepath(fz_path *path);
fz_path *fz_clonepath(fz_path *old);
fz_rect fz_boundpath(fz_path *path, fz_matrix ctm, int dostroke);
void fz_debugpath(fz_path *, int indent);
/*
* Text buffer.
*
* The trm field contains the a, b, c and d coefficients.
* The e and f coefficients come from the individual elements,
* together they form the transform matrix for the glyph.
*
* Glyphs are referenced by glyph ID.
* The Unicode text equivalent is kept in a separate array
* with indexes into the glyph array.
*/
typedef struct fz_textel_s fz_textel;
struct fz_textel_s
{
float x, y;
int gid;
int ucs;
};
struct fz_text_s
{
fz_font *font;
fz_matrix trm;
int len, cap;
fz_textel *els;
};
fz_text * fz_newtext(fz_font *face);
void fz_addtext(fz_text *text, int gid, int ucs, float x, float y);
void fz_endtext(fz_text *text);
void fz_resettext(fz_text *text);
void fz_freetext(fz_text *text);
void fz_debugtext(fz_text*, int indent);
fz_text *fz_clonetext(fz_text *old);
/*
* Colorspace resources.
*
* TODO: use lcms
*/
struct fz_colorspace_s
{
int refs;
char name[16];
int n;
void (*convpixmap)(fz_colorspace *ss, fz_pixmap *sp, fz_colorspace *ds, fz_pixmap *dp);
void (*convcolor)(fz_colorspace *ss, float *sv, fz_colorspace *ds, float *dv);
void (*toxyz)(fz_colorspace *, float *src, float *xyz);
void (*fromxyz)(fz_colorspace *, float *xyz, float *dst);
void (*freefunc)(fz_colorspace *);
};
fz_colorspace *fz_keepcolorspace(fz_colorspace *cs);
void fz_dropcolorspace(fz_colorspace *cs);
void fz_convertcolor(fz_colorspace *srcs, float *srcv, fz_colorspace *dsts, float *dstv);
void fz_convertpixmap(fz_colorspace *srcs, fz_pixmap *srcv, fz_colorspace *dsts, fz_pixmap *dstv);
void fz_stdconvcolor(fz_colorspace *srcs, float *srcv, fz_colorspace *dsts, float *dstv);
void fz_stdconvpixmap(fz_colorspace *srcs, fz_pixmap *srcv, fz_colorspace *dsts, fz_pixmap *dstv);
/*
* Fonts.
*
* Fonts come in three variants:
* Regular fonts are handled by FreeType.
* Type 3 fonts have callbacks to the interpreter.
* Substitute fonts are a thin wrapper over a regular font that adjusts metrics.
*/
char *ft_errorstring(int err);
struct fz_font_s
{
int refs;
char name[32];
void *ftface; /* has an FT_Face if used */
int ftsubstitute; /* ... substitute metrics */
int fthint; /* ... force hinting for DynaLab fonts */
fz_matrix t3matrix;
fz_obj *t3resources;
fz_buffer **t3procs; /* has 256 entries if used */
float *t3widths; /* has 256 entries if used */
void *t3xref; /* a pdf_xref for the callback */
fz_error (*t3runcontentstream)(fz_device *dev, fz_matrix ctm,
struct pdf_xref_s *xref, fz_obj *resources, fz_buffer *contents);
fz_rect bbox;
};
struct fz_glyph_s
{
int x, y, w, h;
unsigned char *samples;
};
fz_error fz_newfreetypefont(fz_font **fontp, char *name, int substitute);
fz_error fz_loadfreetypefontfile(fz_font *font, char *path, int index);
fz_error fz_loadfreetypefontbuffer(fz_font *font, unsigned char *data, int len, int index);
fz_font * fz_newtype3font(char *name, fz_matrix matrix);
fz_error fz_newfontfrombuffer(fz_font **fontp, unsigned char *data, int len, int index);
fz_error fz_newfontfromfile(fz_font **fontp, char *path, int index);
fz_font * fz_keepfont(fz_font *font);
void fz_dropfont(fz_font *font);
void fz_debugfont(fz_font *font);
void fz_setfontbbox(fz_font *font, float xmin, float ymin, float xmax, float ymax);
/*
* The shading code is in rough shape but the general architecture is sound.
*/
struct fz_shade_s
{
int refs;
fz_rect bbox; /* can be fz_infiniterect */
fz_colorspace *cs;
fz_matrix matrix; /* matrix from pattern dict */
int usebackground; /* background color for fills but not 'sh' */
float background[FZ_MAXCOLORS];
int usefunction;
float function[256][FZ_MAXCOLORS];
int meshlen;
int meshcap;
float *mesh; /* [x y t] or [x y c1 ... cn] * 3 * meshlen */
};
fz_shade *fz_keepshade(fz_shade *shade);
void fz_dropshade(fz_shade *shade);
fz_rect fz_boundshade(fz_shade *shade, fz_matrix ctm);
void fz_rendershade(fz_shade *shade, fz_matrix ctm, fz_colorspace *dsts, fz_pixmap *dstp);
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