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#include <fitz.h>
fz_shade *
fz_keepshade(fz_shade *shade)
{
shade->refs ++;
return shade;
}
void
fz_dropshade(fz_shade *shade)
{
if (--shade->refs == 0)
{
if (shade->cs)
fz_dropcolorspace(shade->cs);
fz_free(shade->mesh);
fz_free(shade);
}
}
fz_rect
fz_boundshade(fz_shade *shade, fz_matrix ctm)
{
ctm = fz_concat(shade->matrix, ctm);
return fz_transformaabb(ctm, shade->bbox);
}
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