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/*
* A very simple font cache and rasterizer that uses FreeType
* to draw fonts from a single OpenGL texture. The code uses
* a linear-probe hashtable, and writes new glyphs into
* the texture using glTexSubImage2D. When the texture fills
* up, or the hash table gets too crowded, the cache is emptied.
*
* This is designed to be used for horizontal text only,
* and draws unhinted text with subpixel accurate metrics
* and kerning. As such, you should always call the drawing
* function with an orthogonal transform that maps units
* to pixels accurately.
*/
#include "gl-app.h"
#include <string.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#define PADDING 1 /* set to 0 to save some space but disallow arbitrary transforms */
#define MAXGLYPHS 4093 /* prime number for hash table goodness */
#define CACHESIZE 1024
#define XPRECISION 4
#define YPRECISION 1
struct key
{
fz_font *font;
short gid;
unsigned char subx;
unsigned char suby;
};
struct glyph
{
char lsb, top, w, h;
short s, t;
};
struct table
{
struct key key;
struct glyph glyph;
};
static struct table g_table[MAXGLYPHS];
static int g_table_load = 0;
static unsigned int g_cache_tex = 0;
static int g_cache_w = CACHESIZE;
static int g_cache_h = CACHESIZE;
static int g_cache_row_y = 0;
static int g_cache_row_x = 0;
static int g_cache_row_h = 0;
static fz_font *g_font = NULL;
static float g_font_size = 16;
static void clear_font_cache(void)
{
#if PADDING > 0
unsigned char *zero = malloc(g_cache_w * g_cache_h);
memset(zero, 0, g_cache_w * g_cache_h);
glBindTexture(GL_TEXTURE_2D, g_cache_tex);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, g_cache_w, g_cache_h, GL_ALPHA, GL_UNSIGNED_BYTE, zero);
free(zero);
#endif
memset(g_table, 0, sizeof(g_table));
g_table_load = 0;
g_cache_row_y = PADDING;
g_cache_row_x = PADDING;
g_cache_row_h = 0;
}
void ui_init_fonts(fz_context *ctx, float pixelsize)
{
const char *data;
int size;
glGenTextures(1, &g_cache_tex);
glBindTexture(GL_TEXTURE_2D, g_cache_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, g_cache_w, g_cache_h, 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
clear_font_cache();
data = fz_lookup_builtin_font(ctx, "Charis SIL", 0, 0, &size);
if (!data)
data = fz_lookup_builtin_font(ctx, "Times", 0, 0, &size);
g_font = fz_new_font_from_memory(ctx, NULL, data, size, 0, 0);
g_font_size = pixelsize;
}
void ui_finish_fonts(fz_context *ctx)
{
clear_font_cache();
fz_drop_font(ctx, g_font);
}
static unsigned int hashfunc(struct key *key)
{
unsigned char *buf = (unsigned char *)key;
unsigned int len = sizeof(struct key);
unsigned int h = 0;
while (len--)
h = *buf++ + (h << 6) + (h << 16) - h;
return h;
}
static unsigned int lookup_table(struct key *key)
{
unsigned int pos = hashfunc(key) % MAXGLYPHS;
while (1)
{
if (!g_table[pos].key.font) /* empty slot */
return pos;
if (!memcmp(key, &g_table[pos].key, sizeof(struct key))) /* matching slot */
return pos;
pos = (pos + 1) % MAXGLYPHS;
}
}
static struct glyph *lookup_glyph(fz_font *font, int gid, float *xp, float *yp)
{
fz_matrix trm, subpix_trm;
unsigned char subx, suby;
fz_pixmap *pixmap;
struct key key;
unsigned int pos;
int w, h;
/* match fitz's glyph cache quantization */
fz_scale(&trm, g_font_size, -g_font_size);
trm.e = *xp;
trm.f = *yp;
fz_subpixel_adjust(ctx, &trm, &subpix_trm, &subx, &suby);
*xp = trm.e;
*yp = trm.f;
/*
* Look it up in the table
*/
memset(&key, 0, sizeof key);
key.font = font;
key.gid = gid;
key.subx = subx;
key.suby = suby;
pos = lookup_table(&key);
if (g_table[pos].key.font)
return &g_table[pos].glyph;
/*
* Render the bitmap
*/
glEnd();
pixmap = fz_render_glyph_pixmap(ctx, font, gid, &subpix_trm, NULL);
w = pixmap->w;
h = pixmap->h;
/*
* Find an empty slot in the texture
*/
if (g_table_load == (MAXGLYPHS * 3) / 4)
{
puts("font cache table full, clearing cache");
clear_font_cache();
pos = lookup_table(&key);
}
if (h + PADDING > g_cache_h || w + PADDING > g_cache_w)
return NULL;
if (g_cache_row_x + w + PADDING > g_cache_w)
{
g_cache_row_y += g_cache_row_h + PADDING;
g_cache_row_x = PADDING;
g_cache_row_h = 0;
}
if (g_cache_row_y + h + PADDING > g_cache_h)
{
puts("font cache texture full, clearing cache");
clear_font_cache();
pos = lookup_table(&key);
}
/*
* Copy bitmap into texture
*/
memcpy(&g_table[pos].key, &key, sizeof(struct key));
g_table[pos].glyph.w = pixmap->w;
g_table[pos].glyph.h = pixmap->h;
g_table[pos].glyph.lsb = pixmap->x;
g_table[pos].glyph.top = -pixmap->y;
g_table[pos].glyph.s = g_cache_row_x;
g_table[pos].glyph.t = g_cache_row_y;
g_table_load ++;
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, pixmap->w);
glTexSubImage2D(GL_TEXTURE_2D, 0, g_cache_row_x, g_cache_row_y, w, h,
GL_ALPHA, GL_UNSIGNED_BYTE, pixmap->samples);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
fz_drop_pixmap(ctx, pixmap);
glBegin(GL_QUADS);
g_cache_row_x += w + PADDING;
if (g_cache_row_h < h + PADDING)
g_cache_row_h = h + PADDING;
return &g_table[pos].glyph;
}
static float ui_draw_glyph(fz_font *font, int gid, float x, float y)
{
struct glyph *glyph;
float s0, t0, s1, t1, xc, yc;
glyph = lookup_glyph(font, gid, &x, &y);
if (!glyph)
return 0;
s0 = (float) glyph->s / g_cache_w;
t0 = (float) glyph->t / g_cache_h;
s1 = (float) (glyph->s + glyph->w) / g_cache_w;
t1 = (float) (glyph->t + glyph->h) / g_cache_h;
xc = floorf(x) + glyph->lsb;
yc = floorf(y) - glyph->top + glyph->h;
glTexCoord2f(s0, t0); glVertex2f(xc, yc - glyph->h);
glTexCoord2f(s1, t0); glVertex2f(xc + glyph->w, yc - glyph->h);
glTexCoord2f(s1, t1); glVertex2f(xc + glyph->w, yc);
glTexCoord2f(s0, t1); glVertex2f(xc, yc);
return fz_advance_glyph(ctx, font, gid, 0) * g_font_size;
}
float ui_measure_character(fz_context *ctx, int ucs)
{
fz_font *font;
int gid = fz_encode_character_with_fallback(ctx, g_font, ucs, 0, 0, &font);
return fz_advance_glyph(ctx, font, gid, 0) * g_font_size;
}
float ui_draw_character(fz_context *ctx, int ucs, float x, float y)
{
fz_font *font;
int gid = fz_encode_character_with_fallback(ctx, g_font, ucs, 0, 0, &font);
return ui_draw_glyph(font, gid, x, y);
}
void ui_begin_text(fz_context *ctx)
{
glBindTexture(GL_TEXTURE_2D, g_cache_tex);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
}
void ui_end_text(fz_context *ctx)
{
glEnd();
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
}
float ui_draw_string(fz_context *ctx, float x, float y, const char *str)
{
int ucs;
ui_begin_text(ctx);
while (*str)
{
str += fz_chartorune(&ucs, str);
x += ui_draw_character(ctx, ucs, x, y);
}
ui_end_text(ctx);
return x;
}
float ui_measure_string(fz_context *ctx, char *str)
{
int ucs;
float x = 0;
ui_begin_text(ctx);
while (*str)
{
str += fz_chartorune(&ucs, str);
x += ui_measure_character(ctx, ucs);
}
ui_end_text(ctx);
return x;
}
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