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diff --git a/classes/compute/cl50c0.h b/classes/compute/cl50c0.h
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+/*
+ * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _cl_nv50_compute_h_
+#define _cl_nv50_compute_h_
+
+/* This file is generated - do not edit. */
+
+#include "nvtypes.h"
+
+#define NV50_COMPUTE 0x50C0
+
+typedef volatile struct _cl50c0_tag0 {
+ NvU32 SetObject;
+ NvU32 Reserved_0x04[0x3F];
+ NvU32 NoOperation;
+ NvU32 Notify;
+ NvU32 Reserved_0x108[0x2];
+ NvU32 WaitForIdle;
+ NvU32 Reserved_0x114[0xB];
+ NvU32 PmTrigger;
+ NvU32 Reserved_0x144[0xF];
+ NvU32 SetContextDmaNotify;
+ NvU32 Reserved_0x184[0x7];
+ NvU32 SetCtxDmaGlobalMem;
+ NvU32 SetCtxDmaSemaphore;
+ NvU32 Reserved_0x1A8[0x4];
+ NvU32 SetCtxDmaShaderThreadMemory;
+ NvU32 SetCtxDmaShaderThreadStack;
+ NvU32 SetCtxDmaShaderProgram;
+ NvU32 SetCtxDmaTextureSampler;
+ NvU32 SetCtxDmaTextureHeaders;
+ NvU32 SetCtxDmaTexture;
+ NvU32 Reserved_0x1D0[0xC];
+ struct {
+ NvU32 Control;
+ NvU32 QuerySessionKey;
+ NvU32 GetSessionKey;
+ NvU32 SetEncryption;
+ } Decryption[0x1];
+ NvU32 SetCtaProgramA;
+ NvU32 SetCtaProgramB;
+ NvU32 SetShaderThreadStackA;
+ NvU32 SetShaderThreadStackB;
+ NvU32 SetShaderThreadStackC;
+ NvU32 SetApiCallLimit;
+ NvU32 SetShaderL1CacheControl;
+ NvU32 SetTexSamplerPoolA;
+ NvU32 SetTexSamplerPoolB;
+ NvU32 SetTexSamplerPoolC;
+ NvU32 LoadConstantSelector;
+ NvU32 LoadConstant[0x10];
+ NvU32 InvalidateSamplerCache;
+ NvU32 InvalidateTextureHeaderCache;
+ NvU32 Reserved_0x284[0x1];
+ NvU32 SetSmTimeoutInterval;
+ NvU32 TestForCompute;
+ NvU32 SetShaderScheduling;
+ NvU32 SetShaderThreadMemoryA;
+ NvU32 SetShaderThreadMemoryB;
+ NvU32 SetShaderThreadMemoryC;
+ NvU32 SetWorkDistribution;
+ NvU32 LoadConstantBufferTableA;
+ NvU32 LoadConstantBufferTableB;
+ NvU32 LoadConstantBufferTableC;
+ NvU32 SetShaderErrorTrapControl;
+ NvU32 SetCtaResourceAllocation;
+ NvU32 SetCtaThreadControl;
+ NvU32 SetPhaseIdControl;
+ NvU32 SetCtaRegisterCount;
+ NvU32 SetTexHeaderPoolA;
+ NvU32 SetTexHeaderPoolB;
+ NvU32 SetTexHeaderPoolC;
+ NvU32 SetShaderPerformanceCounterValue[0x4];
+ NvU32 SetShaderPerformanceCounterControl[0x4];
+ NvU32 SetShaderPerformanceCounterTrapControl;
+ NvU32 ResetCtaTrackingRam;
+ NvU32 Initialize;
+ NvU32 SetShaderThreadMemoryThrottle;
+ NvU32 SetShaderThreadMemoryThrottleControl;
+ NvU32 SetShaderThreadStackThrottle;
+ NvU32 SetShaderThreadStackThrottleControl;
+ NvU32 PrefetchShaderInstructions;
+ NvU32 SetReportSemaphoreA;
+ NvU32 SetReportSemaphoreB;
+ NvU32 SetReportSemaphoreC;
+ NvU32 SetReportSemaphoreD;
+ NvU32 SetLaunchEnableA;
+ NvU32 SetLaunchEnableB;
+ NvU32 SetLaunchEnableC;
+ NvU32 SetCubemapAddressModeOverride;
+ NvU32 PipeNop;
+ NvU32 Reserved_0x334[0x3];
+ NvU32 SetSpare00;
+ NvU32 SetSpare01;
+ NvU32 SetSpare02;
+ NvU32 SetSpare03;
+ NvU32 Reserved_0x350[0x2];
+ NvU32 SetGlobalColorKey;
+ NvU32 ResetRefCount;
+ NvU32 WaitRefCount;
+ NvU32 SetRefCountValue;
+ NvU32 Launch;
+ NvU32 SetLaunchId;
+ NvU32 SetLaunchControl;
+ NvU32 SetParameterSize;
+ NvU32 SetSamplerBinding;
+ NvU32 SetShaderControl;
+ NvU32 InvalidateShaderCache;
+ NvU32 SetRasterControl;
+ NvU32 SetCtaFlags;
+ NvU32 Reserved_0x38C[0x6];
+ NvU32 SetCtaRasterSize;
+ NvU32 SetCtaGrfSize;
+ NvU32 SetCtaThreadDimensionA;
+ NvU32 SetCtaThreadDimensionB;
+ NvU32 SetCtaProgramStart;
+ NvU32 SetCtaRegisterAllocation;
+ NvU32 SetCtaTexture;
+ NvU32 BindCtaTextureSampler;
+ NvU32 BindCtaTextureHeader;
+ NvU32 BindConstantBuffer;
+ NvU32 PrefetchTextureSampler;
+ NvU32 InvalidateTextureDataCache;
+ NvU32 Reserved_0x3D4[0x6];
+ NvU32 SetShaderExceptions;
+ NvU32 Reserved_0x3F0[0x4];
+ struct {
+ NvU32 A;
+ NvU32 B;
+ NvU32 Size;
+ NvU32 Limit;
+ NvU32 Format;
+ NvU32 Reserved_0x14[0x3];
+ } SetGlobalMem[0x10];
+ NvU32 Parameter[0x40];
+ NvU32 SetSpareNoop00;
+ NvU32 SetSpareNoop01;
+ NvU32 SetSpareNoop02;
+ NvU32 SetSpareNoop03;
+ NvU32 SetSpareNoop04;
+ NvU32 SetSpareNoop05;
+ NvU32 SetSpareNoop06;
+ NvU32 SetSpareNoop07;
+ NvU32 SetSpareNoop08;
+ NvU32 SetSpareNoop09;
+ NvU32 SetSpareNoop10;
+ NvU32 SetSpareNoop11;
+ NvU32 SetSpareNoop12;
+ NvU32 SetSpareNoop13;
+ NvU32 SetSpareNoop14;
+ NvU32 SetSpareNoop15;
+} nv50_compute_t;
+
+
+#define NV50C0_SET_OBJECT 0x0000
+#define NV50C0_SET_OBJECT_POINTER 15:0
+
+#define NV50C0_NO_OPERATION 0x0100
+#define NV50C0_NO_OPERATION_V 31:0
+
+#define NV50C0_NOTIFY 0x0104
+#define NV50C0_NOTIFY_TYPE 31:0
+#define NV50C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
+#define NV50C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
+
+#define NV50C0_WAIT_FOR_IDLE 0x0110
+#define NV50C0_WAIT_FOR_IDLE_V 31:0
+
+#define NV50C0_PM_TRIGGER 0x0140
+#define NV50C0_PM_TRIGGER_V 31:0
+
+#define NV50C0_SET_CONTEXT_DMA_NOTIFY 0x0180
+#define NV50C0_SET_CONTEXT_DMA_NOTIFY_HANDLE 31:0
+
+#define NV50C0_SET_CTX_DMA_GLOBAL_MEM 0x01a0
+#define NV50C0_SET_CTX_DMA_GLOBAL_MEM_HANDLE 31:0
+
+#define NV50C0_SET_CTX_DMA_SEMAPHORE 0x01a4
+#define NV50C0_SET_CTX_DMA_SEMAPHORE_HANDLE 31:0
+
+#define NV50C0_SET_CTX_DMA_SHADER_THREAD_MEMORY 0x01b8
+#define NV50C0_SET_CTX_DMA_SHADER_THREAD_MEMORY_HANDLE 31:0
+
+#define NV50C0_SET_CTX_DMA_SHADER_THREAD_STACK 0x01bc
+#define NV50C0_SET_CTX_DMA_SHADER_THREAD_STACK_HANDLE 31:0
+
+#define NV50C0_SET_CTX_DMA_SHADER_PROGRAM 0x01c0
+#define NV50C0_SET_CTX_DMA_SHADER_PROGRAM_HANDLE 31:0
+
+#define NV50C0_SET_CTX_DMA_TEXTURE_SAMPLER 0x01c4
+#define NV50C0_SET_CTX_DMA_TEXTURE_SAMPLER_HANDLE 31:0
+
+#define NV50C0_SET_CTX_DMA_TEXTURE_HEADERS 0x01c8
+#define NV50C0_SET_CTX_DMA_TEXTURE_HEADERS_HANDLE 31:0
+
+#define NV50C0_SET_CTX_DMA_TEXTURE 0x01cc
+#define NV50C0_SET_CTX_DMA_TEXTURE_HANDLE 31:0
+
+#define NV50C0_DECRYPTION_CONTROL(j) (0x0200+(j)*16)
+#define NV50C0_DECRYPTION_CONTROL_ALGORITHM 15:0
+#define NV50C0_DECRYPTION_CONTROL_ALGORITHM_NV17_COMPATIBLE 0x00000000
+#define NV50C0_DECRYPTION_CONTROL_KEY_COUNT 23:16
+
+#define NV50C0_DECRYPTION_QUERY_SESSION_KEY(j) (0x0204+(j)*16)
+#define NV50C0_DECRYPTION_QUERY_SESSION_KEY_V 31:0
+
+#define NV50C0_DECRYPTION_GET_SESSION_KEY(j) (0x0208+(j)*16)
+#define NV50C0_DECRYPTION_GET_SESSION_KEY_V 31:0
+
+#define NV50C0_DECRYPTION_SET_ENCRYPTION(j) (0x020c+(j)*16)
+#define NV50C0_DECRYPTION_SET_ENCRYPTION_V 31:0
+
+#define NV50C0_SET_CTA_PROGRAM_A 0x0210
+#define NV50C0_SET_CTA_PROGRAM_A_OFFSET_UPPER 7:0
+
+#define NV50C0_SET_CTA_PROGRAM_B 0x0214
+#define NV50C0_SET_CTA_PROGRAM_B_OFFSET_LOWER 31:0
+
+#define NV50C0_SET_SHADER_THREAD_STACK_A 0x0218
+#define NV50C0_SET_SHADER_THREAD_STACK_A_OFFSET_UPPER 7:0
+
+#define NV50C0_SET_SHADER_THREAD_STACK_B 0x021c
+#define NV50C0_SET_SHADER_THREAD_STACK_B_OFFSET_LOWER 31:0
+
+#define NV50C0_SET_SHADER_THREAD_STACK_C 0x0220
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE 3:0
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__0 0x00000000
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__1 0x00000001
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__2 0x00000002
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__4 0x00000003
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__8 0x00000004
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__16 0x00000005
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__32 0x00000006
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__64 0x00000007
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__128 0x00000008
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__256 0x00000009
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__512 0x0000000A
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__1024 0x0000000B
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__2048 0x0000000C
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__4096 0x0000000D
+
+#define NV50C0_SET_API_CALL_LIMIT 0x0224
+#define NV50C0_SET_API_CALL_LIMIT_CTA 3:0
+#define NV50C0_SET_API_CALL_LIMIT_CTA__0 0x00000000
+#define NV50C0_SET_API_CALL_LIMIT_CTA__1 0x00000001
+#define NV50C0_SET_API_CALL_LIMIT_CTA__2 0x00000002
+#define NV50C0_SET_API_CALL_LIMIT_CTA__4 0x00000003
+#define NV50C0_SET_API_CALL_LIMIT_CTA__8 0x00000004
+#define NV50C0_SET_API_CALL_LIMIT_CTA__16 0x00000005
+#define NV50C0_SET_API_CALL_LIMIT_CTA__32 0x00000006
+#define NV50C0_SET_API_CALL_LIMIT_CTA__64 0x00000007
+#define NV50C0_SET_API_CALL_LIMIT_CTA__128 0x00000008
+#define NV50C0_SET_API_CALL_LIMIT_CTA_NO_CHECK 0x0000000F
+
+#define NV50C0_SET_SHADER_L1_CACHE_CONTROL 0x0228
+#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
+#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
+#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
+#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PIXEL_ASSOCIATIVITY 7:4
+#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_NONPIXEL_ASSOCIATIVITY 11:8
+#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_DCACHE_PIXEL_ASSOCIATIVITY 15:12
+#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_DCACHE_NONPIXEL_ASSOCIATIVITY 19:16
+
+#define NV50C0_SET_TEX_SAMPLER_POOL_A 0x022c
+#define NV50C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0
+
+#define NV50C0_SET_TEX_SAMPLER_POOL_B 0x0230
+#define NV50C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
+
+#define NV50C0_SET_TEX_SAMPLER_POOL_C 0x0234
+#define NV50C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
+
+#define NV50C0_LOAD_CONSTANT_SELECTOR 0x0238
+#define NV50C0_LOAD_CONSTANT_SELECTOR_TABLE_INDEX 7:0
+#define NV50C0_LOAD_CONSTANT_SELECTOR_CONSTANT_INDEX 23:8
+
+#define NV50C0_LOAD_CONSTANT(i) (0x023c+(i)*4)
+#define NV50C0_LOAD_CONSTANT_V 31:0
+
+#define NV50C0_INVALIDATE_SAMPLER_CACHE 0x027c
+#define NV50C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
+#define NV50C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
+#define NV50C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
+#define NV50C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
+
+#define NV50C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x0280
+#define NV50C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
+#define NV50C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
+#define NV50C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
+#define NV50C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
+
+#define NV50C0_SET_SM_TIMEOUT_INTERVAL 0x0288
+#define NV50C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
+
+#define NV50C0_TEST_FOR_COMPUTE 0x028c
+#define NV50C0_TEST_FOR_COMPUTE_V 31:0
+
+#define NV50C0_SET_SHADER_SCHEDULING 0x0290
+#define NV50C0_SET_SHADER_SCHEDULING_MODE 0:0
+#define NV50C0_SET_SHADER_SCHEDULING_MODE_OLDEST_THREAD_FIRST 0x00000000
+#define NV50C0_SET_SHADER_SCHEDULING_MODE_ROUND_ROBIN 0x00000001
+
+#define NV50C0_SET_SHADER_THREAD_MEMORY_A 0x0294
+#define NV50C0_SET_SHADER_THREAD_MEMORY_A_OFFSET_UPPER 7:0
+
+#define NV50C0_SET_SHADER_THREAD_MEMORY_B 0x0298
+#define NV50C0_SET_SHADER_THREAD_MEMORY_B_OFFSET_LOWER 31:0
+
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C 0x029c
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE 3:0
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__0 0x00000000
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__1 0x00000001
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__2 0x00000002
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__4 0x00000003
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__8 0x00000004
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__16 0x00000005
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__32 0x00000006
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__64 0x00000007
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__128 0x00000008
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__256 0x00000009
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__512 0x0000000A
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__1024 0x0000000B
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__2048 0x0000000C
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__4096 0x0000000D
+
+#define NV50C0_SET_WORK_DISTRIBUTION 0x02a0
+#define NV50C0_SET_WORK_DISTRIBUTION_V 3:0
+#define NV50C0_SET_WORK_DISTRIBUTION_V_HARDWARE_POLICY 0x00000000
+#define NV50C0_SET_WORK_DISTRIBUTION_V_WIDE_DYNAMIC 0x00000001
+#define NV50C0_SET_WORK_DISTRIBUTION_V_DEEP_DYNAMIC 0x00000002
+#define NV50C0_SET_WORK_DISTRIBUTION_V_WIDE_FIXED 0x00000003
+#define NV50C0_SET_WORK_DISTRIBUTION_V_DEEP_FIXED 0x00000004
+#define NV50C0_SET_WORK_DISTRIBUTION_V_FILL_WIDE_DYNAMIC 0x00000005
+#define NV50C0_SET_WORK_DISTRIBUTION_V_FILL_DEEP_DYNAMIC 0x00000006
+#define NV50C0_SET_WORK_DISTRIBUTION_V_FILL_WIDE_FIXED 0x00000007
+#define NV50C0_SET_WORK_DISTRIBUTION_V_FILL_DEEP_FIXED 0x00000008
+
+#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_A 0x02a4
+#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_A_OFFSET_UPPER 7:0
+
+#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_B 0x02a8
+#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_B_OFFSET_LOWER 31:0
+
+#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_C 0x02ac
+#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_C_SIZE 15:0
+#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_C_ENTRY 23:16
+
+#define NV50C0_SET_SHADER_ERROR_TRAP_CONTROL 0x02b0
+#define NV50C0_SET_SHADER_ERROR_TRAP_CONTROL_MASTER_MASK 0:0
+#define NV50C0_SET_SHADER_ERROR_TRAP_CONTROL_MASTER_MASK_FALSE 0x00000000
+#define NV50C0_SET_SHADER_ERROR_TRAP_CONTROL_MASTER_MASK_TRUE 0x00000001
+#define NV50C0_SET_SHADER_ERROR_TRAP_CONTROL_SUBSET_MASK 31:1
+
+#define NV50C0_SET_CTA_RESOURCE_ALLOCATION 0x02b4
+#define NV50C0_SET_CTA_RESOURCE_ALLOCATION_THREAD_COUNT 15:0
+#define NV50C0_SET_CTA_RESOURCE_ALLOCATION_BARRIER_COUNT 23:16
+
+#define NV50C0_SET_CTA_THREAD_CONTROL 0x02b8
+#define NV50C0_SET_CTA_THREAD_CONTROL_ALLOW_CONVOY_LAUNCH 0:0
+#define NV50C0_SET_CTA_THREAD_CONTROL_ALLOW_CONVOY_LAUNCH_FALSE 0x00000000
+#define NV50C0_SET_CTA_THREAD_CONTROL_ALLOW_CONVOY_LAUNCH_TRUE 0x00000001
+
+#define NV50C0_SET_PHASE_ID_CONTROL 0x02bc
+#define NV50C0_SET_PHASE_ID_CONTROL_WINDOW_SIZE 2:0
+#define NV50C0_SET_PHASE_ID_CONTROL_LOCK_PHASE 6:4
+
+#define NV50C0_SET_CTA_REGISTER_COUNT 0x02c0
+#define NV50C0_SET_CTA_REGISTER_COUNT_V 7:0
+
+#define NV50C0_SET_TEX_HEADER_POOL_A 0x02c4
+#define NV50C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0
+
+#define NV50C0_SET_TEX_HEADER_POOL_B 0x02c8
+#define NV50C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
+
+#define NV50C0_SET_TEX_HEADER_POOL_C 0x02cc
+#define NV50C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
+
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x02d0+(i)*4)
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
+
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL(i) (0x02e0+(i)*4)
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_EDGE 0:0
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK 6:4
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_ACE 0x00000000
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_DIS 0x00000001
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_DSM 0x00000002
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_PIC 0x00000003
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_STP 0x00000004
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_XIU 0x00000005
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_FUNC 23:8
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_EVENT 31:24
+
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x02f0
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 3:0
+
+#define NV50C0_RESET_CTA_TRACKING_RAM 0x02f4
+#define NV50C0_RESET_CTA_TRACKING_RAM_V 31:0
+
+#define NV50C0_INITIALIZE 0x02f8
+#define NV50C0_INITIALIZE_INIT_CTA_SHAPE 0:0
+#define NV50C0_INITIALIZE_INIT_CTA_SHAPE_FALSE 0x00000000
+#define NV50C0_INITIALIZE_INIT_CTA_SHAPE_TRUE 0x00000001
+
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE 0x02fc
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM 2:0
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__1 0x00000000
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__2 0x00000001
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__4 0x00000002
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__8 0x00000003
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__16 0x00000004
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM_HW_MAX 0x00000007
+
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL 0x0300
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL_V 2:0
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL_V_USE_THROTTLE_MAX 0x00000000
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL_V_USE_HW_MAX 0x00000001
+
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE 0x0304
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM 2:0
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__1 0x00000000
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__2 0x00000001
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__4 0x00000002
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__8 0x00000003
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__16 0x00000004
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM_HW_MAX 0x00000007
+
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL 0x0308
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL_V 2:0
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL_V_USE_THROTTLE_MAX 0x00000000
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL_V_USE_HW_MAX 0x00000001
+
+#define NV50C0_PREFETCH_SHADER_INSTRUCTIONS 0x030c
+#define NV50C0_PREFETCH_SHADER_INSTRUCTIONS_CTA 0:0
+#define NV50C0_PREFETCH_SHADER_INSTRUCTIONS_CTA_FALSE 0x00000000
+#define NV50C0_PREFETCH_SHADER_INSTRUCTIONS_CTA_TRUE 0x00000001
+
+#define NV50C0_SET_REPORT_SEMAPHORE_A 0x0310
+#define NV50C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NV50C0_SET_REPORT_SEMAPHORE_B 0x0314
+#define NV50C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NV50C0_SET_REPORT_SEMAPHORE_C 0x0318
+#define NV50C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NV50C0_SET_REPORT_SEMAPHORE_D 0x031c
+#define NV50C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
+#define NV50C0_SET_REPORT_SEMAPHORE_D_OPERATION_UNUSED 0x00000000
+#define NV50C0_SET_REPORT_SEMAPHORE_D_RELEASE 2:2
+#define NV50C0_SET_REPORT_SEMAPHORE_D_RELEASE_UNUSED 0x00000000
+#define NV50C0_SET_REPORT_SEMAPHORE_D_ACQUIRE 3:3
+#define NV50C0_SET_REPORT_SEMAPHORE_D_ACQUIRE_UNUSED 0x00000000
+#define NV50C0_SET_REPORT_SEMAPHORE_D_PIPELINE_LOCATION 7:4
+#define NV50C0_SET_REPORT_SEMAPHORE_D_PIPELINE_LOCATION_UNUSED 0x00000000
+#define NV50C0_SET_REPORT_SEMAPHORE_D_COMPARISON 8:8
+#define NV50C0_SET_REPORT_SEMAPHORE_D_COMPARISON_UNUSED 0x00000000
+#define NV50C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 9:9
+#define NV50C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
+#define NV50C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
+#define NV50C0_SET_REPORT_SEMAPHORE_D_REPORT 14:10
+#define NV50C0_SET_REPORT_SEMAPHORE_D_REPORT_UNUSED 0x00000000
+#define NV50C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 15:15
+#define NV50C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
+#define NV50C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
+
+#define NV50C0_SET_LAUNCH_ENABLE_A 0x0320
+#define NV50C0_SET_LAUNCH_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NV50C0_SET_LAUNCH_ENABLE_B 0x0324
+#define NV50C0_SET_LAUNCH_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NV50C0_SET_LAUNCH_ENABLE_C 0x0328
+#define NV50C0_SET_LAUNCH_ENABLE_C_MODE 2:0
+#define NV50C0_SET_LAUNCH_ENABLE_C_MODE_FALSE 0x00000000
+#define NV50C0_SET_LAUNCH_ENABLE_C_MODE_TRUE 0x00000001
+#define NV50C0_SET_LAUNCH_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NV50C0_SET_LAUNCH_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NV50C0_SET_LAUNCH_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NV50C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE 0x032c
+#define NV50C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE_ENABLE 31:0
+#define NV50C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE_ENABLE_FALSE 0x00000000
+#define NV50C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE_ENABLE_TRUE 0x00000001
+
+#define NV50C0_PIPE_NOP 0x0330
+#define NV50C0_PIPE_NOP_V 31:0
+
+#define NV50C0_SET_SPARE00 0x0340
+#define NV50C0_SET_SPARE00_V 31:0
+
+#define NV50C0_SET_SPARE01 0x0344
+#define NV50C0_SET_SPARE01_V 31:0
+
+#define NV50C0_SET_SPARE02 0x0348
+#define NV50C0_SET_SPARE02_V 31:0
+
+#define NV50C0_SET_SPARE03 0x034c
+#define NV50C0_SET_SPARE03_V 31:0
+
+#define NV50C0_SET_GLOBAL_COLOR_KEY 0x0358
+#define NV50C0_SET_GLOBAL_COLOR_KEY_ENABLE 31:0
+#define NV50C0_SET_GLOBAL_COLOR_KEY_ENABLE_FALSE 0x00000000
+#define NV50C0_SET_GLOBAL_COLOR_KEY_ENABLE_TRUE 0x00000001
+
+#define NV50C0_RESET_REF_COUNT 0x035c
+#define NV50C0_RESET_REF_COUNT_REF_CNT 3:0
+
+#define NV50C0_WAIT_REF_COUNT 0x0360
+#define NV50C0_WAIT_REF_COUNT_COMPARE 7:4
+#define NV50C0_WAIT_REF_COUNT_COMPARE_COUNT_QUIESENT 0x00000000
+#define NV50C0_WAIT_REF_COUNT_COMPARE_VALUE_EQUAL 0x00000001
+#define NV50C0_WAIT_REF_COUNT_COMPARE_VALUE_CLOCKHAND 0x00000002
+#define NV50C0_WAIT_REF_COUNT_REF_CNT 11:8
+
+#define NV50C0_SET_REF_COUNT_VALUE 0x0364
+#define NV50C0_SET_REF_COUNT_VALUE_V 31:0
+
+#define NV50C0_LAUNCH 0x0368
+#define NV50C0_LAUNCH_V 31:0
+
+#define NV50C0_SET_LAUNCH_ID 0x036c
+#define NV50C0_SET_LAUNCH_ID_REF_CNT 3:0
+
+#define NV50C0_SET_LAUNCH_CONTROL 0x0370
+#define NV50C0_SET_LAUNCH_CONTROL_LAUNCH 7:0
+#define NV50C0_SET_LAUNCH_CONTROL_LAUNCH_MANUAL_LAUNCH 0x00000000
+#define NV50C0_SET_LAUNCH_CONTROL_LAUNCH_AUTO_LAUNCH 0x00000001
+
+#define NV50C0_SET_PARAMETER_SIZE 0x0374
+#define NV50C0_SET_PARAMETER_SIZE_AUTO_LAUNCH_INDEX 7:0
+#define NV50C0_SET_PARAMETER_SIZE_COUNT 15:8
+
+#define NV50C0_SET_SAMPLER_BINDING 0x0378
+#define NV50C0_SET_SAMPLER_BINDING_V 0:0
+#define NV50C0_SET_SAMPLER_BINDING_V_INDEPENDENTLY 0x00000000
+#define NV50C0_SET_SAMPLER_BINDING_V_VIA_HEADER_BINDING 0x00000001
+
+#define NV50C0_SET_SHADER_CONTROL 0x037c
+#define NV50C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL 0:0
+#define NV50C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_ZERO 0x00000000
+#define NV50C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_INFINITY 0x00000001
+#define NV50C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO 16:16
+#define NV50C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_FALSE 0x00000000
+#define NV50C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_TRUE 0x00000001
+
+#define NV50C0_INVALIDATE_SHADER_CACHE 0x0380
+#define NV50C0_INVALIDATE_SHADER_CACHE_V 1:0
+#define NV50C0_INVALIDATE_SHADER_CACHE_V_ALL 0x00000000
+#define NV50C0_INVALIDATE_SHADER_CACHE_V_L1 0x00000001
+#define NV50C0_INVALIDATE_SHADER_CACHE_V_L1_DATA 0x00000002
+#define NV50C0_INVALIDATE_SHADER_CACHE_V_L1_INSTRUCTION 0x00000003
+
+#define NV50C0_SET_RASTER_CONTROL 0x0384
+#define NV50C0_SET_RASTER_CONTROL_PROGRAM 7:0
+#define NV50C0_SET_RASTER_CONTROL_PROGRAM_DISABLE 0x00000000
+#define NV50C0_SET_RASTER_CONTROL_FIXED 15:8
+#define NV50C0_SET_RASTER_CONTROL_FIXED_DISABLE 0x00000000
+#define NV50C0_SET_RASTER_CONTROL_FIXED_SIMPLE 0x00000001
+#define NV50C0_SET_RASTER_CONTROL_FIXED_DXVA_RUN_CODED 0x00000002
+#define NV50C0_SET_RASTER_CONTROL_DECRYPTION 23:16
+#define NV50C0_SET_RASTER_CONTROL_DECRYPTION_DISABLE 0x00000000
+#define NV50C0_SET_RASTER_CONTROL_DECRYPTION_ENABLE 0x00000001
+
+#define NV50C0_SET_CTA_FLAGS 0x0388
+#define NV50C0_SET_CTA_FLAGS_V 15:0
+
+#define NV50C0_SET_CTA_RASTER_SIZE 0x03a4
+#define NV50C0_SET_CTA_RASTER_SIZE_WIDTH 15:0
+#define NV50C0_SET_CTA_RASTER_SIZE_HEIGHT 31:16
+
+#define NV50C0_SET_CTA_GRF_SIZE 0x03a8
+#define NV50C0_SET_CTA_GRF_SIZE_V 31:0
+
+#define NV50C0_SET_CTA_THREAD_DIMENSION_A 0x03ac
+#define NV50C0_SET_CTA_THREAD_DIMENSION_A_D0 15:0
+#define NV50C0_SET_CTA_THREAD_DIMENSION_A_D1 31:16
+
+#define NV50C0_SET_CTA_THREAD_DIMENSION_B 0x03b0
+#define NV50C0_SET_CTA_THREAD_DIMENSION_B_D2 15:0
+
+#define NV50C0_SET_CTA_PROGRAM_START 0x03b4
+#define NV50C0_SET_CTA_PROGRAM_START_OFFSET 23:0
+
+#define NV50C0_SET_CTA_REGISTER_ALLOCATION 0x03b8
+#define NV50C0_SET_CTA_REGISTER_ALLOCATION_V 31:0
+#define NV50C0_SET_CTA_REGISTER_ALLOCATION_V_THICK 0x00000001
+#define NV50C0_SET_CTA_REGISTER_ALLOCATION_V_THIN 0x00000002
+
+#define NV50C0_SET_CTA_TEXTURE 0x03bc
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS 3:0
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__1 0x00000000
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__2 0x00000001
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__4 0x00000002
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__8 0x00000003
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__16 0x00000004
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS 7:4
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__1 0x00000000
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__2 0x00000001
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__4 0x00000002
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__8 0x00000003
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__16 0x00000004
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__32 0x00000005
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__64 0x00000006
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__128 0x00000007
+
+#define NV50C0_BIND_CTA_TEXTURE_SAMPLER 0x03c0
+#define NV50C0_BIND_CTA_TEXTURE_SAMPLER_VALID 0:0
+#define NV50C0_BIND_CTA_TEXTURE_SAMPLER_VALID_FALSE 0x00000000
+#define NV50C0_BIND_CTA_TEXTURE_SAMPLER_VALID_TRUE 0x00000001
+#define NV50C0_BIND_CTA_TEXTURE_SAMPLER_SAMPLER_SLOT 11:4
+#define NV50C0_BIND_CTA_TEXTURE_SAMPLER_INDEX 24:12
+
+#define NV50C0_BIND_CTA_TEXTURE_HEADER 0x03c4
+#define NV50C0_BIND_CTA_TEXTURE_HEADER_VALID 0:0
+#define NV50C0_BIND_CTA_TEXTURE_HEADER_VALID_FALSE 0x00000000
+#define NV50C0_BIND_CTA_TEXTURE_HEADER_VALID_TRUE 0x00000001
+#define NV50C0_BIND_CTA_TEXTURE_HEADER_TEXTURE_SLOT 8:1
+#define NV50C0_BIND_CTA_TEXTURE_HEADER_INDEX 30:9
+
+#define NV50C0_BIND_CONSTANT_BUFFER 0x03c8
+#define NV50C0_BIND_CONSTANT_BUFFER_VALID 3:0
+#define NV50C0_BIND_CONSTANT_BUFFER_VALID_FALSE 0x00000000
+#define NV50C0_BIND_CONSTANT_BUFFER_VALID_TRUE 0x00000001
+#define NV50C0_BIND_CONSTANT_BUFFER_SHADER_TYPE 7:4
+#define NV50C0_BIND_CONSTANT_BUFFER_SHADER_TYPE_CTA 0x00000000
+#define NV50C0_BIND_CONSTANT_BUFFER_SHADER_SLOT 11:8
+#define NV50C0_BIND_CONSTANT_BUFFER_TABLE_ENTRY 19:12
+
+#define NV50C0_PREFETCH_TEXTURE_SAMPLER 0x03cc
+#define NV50C0_PREFETCH_TEXTURE_SAMPLER_INDEX 21:0
+
+#define NV50C0_INVALIDATE_TEXTURE_DATA_CACHE 0x03d0
+#define NV50C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS 5:4
+#define NV50C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L1_ONLY 0x00000000
+#define NV50C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L2_ONLY 0x00000001
+#define NV50C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L1_AND_L2 0x00000002
+
+#define NV50C0_SET_SHADER_EXCEPTIONS 0x03ec
+#define NV50C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
+#define NV50C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
+#define NV50C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
+
+#define NV50C0_SET_GLOBAL_MEM_A(j) (0x0400+(j)*32)
+#define NV50C0_SET_GLOBAL_MEM_A_OFFSET_UPPER 7:0
+
+#define NV50C0_SET_GLOBAL_MEM_B(j) (0x0404+(j)*32)
+#define NV50C0_SET_GLOBAL_MEM_B_OFFSET_LOWER 31:0
+
+#define NV50C0_SET_GLOBAL_MEM_SIZE(j) (0x0408+(j)*32)
+#define NV50C0_SET_GLOBAL_MEM_SIZE_BLOCK_PITCH 31:0
+
+#define NV50C0_SET_GLOBAL_MEM_LIMIT(j) (0x040c+(j)*32)
+#define NV50C0_SET_GLOBAL_MEM_LIMIT_MAX 31:0
+
+#define NV50C0_SET_GLOBAL_MEM_FORMAT(j) (0x0410+(j)*32)
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_MEM_LAYOUT 0:0
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_MEM_LAYOUT_BLOCKLINEAR 0x00000000
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_MEM_LAYOUT_PITCH 0x00000001
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_WIDTH 7:4
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_WIDTH_ONE_GOB 0x00000000
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT 11:8
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_ONE_GOB 0x00000000
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_TWO_GOBS 0x00000001
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_FOUR_GOBS 0x00000002
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_EIGHT_GOBS 0x00000003
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_SIXTEEN_GOBS 0x00000004
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_THIRTYTWO_GOBS 0x00000005
+
+#define NV50C0_PARAMETER(i) (0x0600+(i)*4)
+#define NV50C0_PARAMETER_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP00 0x0700
+#define NV50C0_SET_SPARE_NOOP00_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP01 0x0704
+#define NV50C0_SET_SPARE_NOOP01_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP02 0x0708
+#define NV50C0_SET_SPARE_NOOP02_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP03 0x070c
+#define NV50C0_SET_SPARE_NOOP03_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP04 0x0710
+#define NV50C0_SET_SPARE_NOOP04_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP05 0x0714
+#define NV50C0_SET_SPARE_NOOP05_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP06 0x0718
+#define NV50C0_SET_SPARE_NOOP06_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP07 0x071c
+#define NV50C0_SET_SPARE_NOOP07_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP08 0x0720
+#define NV50C0_SET_SPARE_NOOP08_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP09 0x0724
+#define NV50C0_SET_SPARE_NOOP09_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP10 0x0728
+#define NV50C0_SET_SPARE_NOOP10_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP11 0x072c
+#define NV50C0_SET_SPARE_NOOP11_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP12 0x0730
+#define NV50C0_SET_SPARE_NOOP12_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP13 0x0734
+#define NV50C0_SET_SPARE_NOOP13_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP14 0x0738
+#define NV50C0_SET_SPARE_NOOP14_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP15 0x073c
+#define NV50C0_SET_SPARE_NOOP15_V 31:0
+
+#endif /* _cl_nv50_compute_h_ */