From 09307cb4f9b0352b3045fde1d3f058197b01d018 Mon Sep 17 00:00:00 2001 From: John Hubbard Date: Thu, 13 Jun 2019 21:04:49 -0700 Subject: New class files directory, delete old locations As decided recently in an OpenSource-Approval discussion, we want the directory structure for GPU classes to have the following structure: classes// This CL does that. It moves these directories: Compute-Class-Methods/* Display-Class-Methods/* to: classes/compute/ classes/display/ Regenerate index.html files to match (important for the "github pages" site, at https://nvidia.github.io/open-gpu-doc/ . Reviewed by: Maneet Singh --- Compute-Class-Methods/clc0c0.h | 1006 ---------------------------------------- 1 file changed, 1006 deletions(-) delete mode 100644 Compute-Class-Methods/clc0c0.h (limited to 'Compute-Class-Methods/clc0c0.h') diff --git a/Compute-Class-Methods/clc0c0.h b/Compute-Class-Methods/clc0c0.h deleted file mode 100644 index ee090ec..0000000 --- a/Compute-Class-Methods/clc0c0.h +++ /dev/null @@ -1,1006 +0,0 @@ -/* - * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#ifndef _cl_pascal_compute_a_h_ -#define _cl_pascal_compute_a_h_ - -/* AUTO GENERATED FILE -- DO NOT EDIT */ -/* Command: ../../../../class/bin/sw_header.pl pascal_compute_a */ - -#include "nvtypes.h" - -#define PASCAL_COMPUTE_A 0xC0C0 - -typedef volatile struct pascal_compute_a_struct { - NvU32 SetObject; - NvU32 Reserved_0x04[0x3F]; - NvU32 NoOperation; - NvU32 SetNotifyA; - NvU32 SetNotifyB; - NvU32 Notify; - NvU32 WaitForIdle; - NvU32 Reserved_0x114[0x7]; - NvU32 SetGlobalRenderEnableA; - NvU32 SetGlobalRenderEnableB; - NvU32 SetGlobalRenderEnableC; - NvU32 SendGoIdle; - NvU32 PmTrigger; - NvU32 PmTriggerWfi; - NvU32 Reserved_0x148[0x2]; - NvU32 SetInstrumentationMethodHeader; - NvU32 SetInstrumentationMethodData; - NvU32 Reserved_0x158[0xA]; - NvU32 LineLengthIn; - NvU32 LineCount; - NvU32 OffsetOutUpper; - NvU32 OffsetOut; - NvU32 PitchOut; - NvU32 SetDstBlockSize; - NvU32 SetDstWidth; - NvU32 SetDstHeight; - NvU32 SetDstDepth; - NvU32 SetDstLayer; - NvU32 SetDstOriginBytesX; - NvU32 SetDstOriginSamplesY; - NvU32 LaunchDma; - NvU32 LoadInlineData; - NvU32 Reserved_0x1B8[0x9]; - NvU32 SetI2mSemaphoreA; - NvU32 SetI2mSemaphoreB; - NvU32 SetI2mSemaphoreC; - NvU32 Reserved_0x1E8[0x2]; - NvU32 SetI2mSpareNoop00; - NvU32 SetI2mSpareNoop01; - NvU32 SetI2mSpareNoop02; - NvU32 SetI2mSpareNoop03; - NvU32 SetValidSpanOverflowAreaA; - NvU32 SetValidSpanOverflowAreaB; - NvU32 SetValidSpanOverflowAreaC; - NvU32 SetCoalesceWaitingPeriodUnit; - NvU32 PerfmonTransfer; - NvU32 SetShaderSharedMemoryWindow; - NvU32 SetSelectMaxwellTextureHeaders; - NvU32 InvalidateShaderCaches; - NvU32 SetReservedSwMethod00; - NvU32 SetReservedSwMethod01; - NvU32 SetReservedSwMethod02; - NvU32 SetReservedSwMethod03; - NvU32 SetReservedSwMethod04; - NvU32 SetReservedSwMethod05; - NvU32 SetReservedSwMethod06; - NvU32 SetReservedSwMethod07; - NvU32 SetCwdControl; - NvU32 InvalidateTextureHeaderCacheNoWfi; - NvU32 SetCwdRefCounter; - NvU32 SetReservedSwMethod08; - NvU32 SetReservedSwMethod09; - NvU32 SetReservedSwMethod10; - NvU32 SetReservedSwMethod11; - NvU32 SetReservedSwMethod12; - NvU32 SetReservedSwMethod13; - NvU32 SetReservedSwMethod14; - NvU32 SetReservedSwMethod15; - NvU32 SetGwcScgType; - NvU32 SetScgControl; - NvU32 InvalidateConstantBufferCacheA; - NvU32 InvalidateConstantBufferCacheB; - NvU32 InvalidateConstantBufferCacheC; - NvU32 SetComputeClassVersion; - NvU32 CheckComputeClassVersion; - NvU32 SetQmdVersion; - NvU32 SetWfiConfig; - NvU32 CheckQmdVersion; - NvU32 WaitForIdleScgType; - NvU32 InvalidateSkedCaches; - NvU32 SetScgRenderEnableControl; - NvU32 SetShaderSharedMemoryWindowA; - NvU32 SetShaderSharedMemoryWindowB; - NvU32 Reserved_0x2A8[0x2]; - NvU32 SetCwdSlotCount; - NvU32 SendPcasA; - NvU32 SendPcasB; - NvU32 SendSignalingPcasB; - NvU32 Reserved_0x2C0[0x9]; - NvU32 SetShaderLocalMemoryNonThrottledA; - NvU32 SetShaderLocalMemoryNonThrottledB; - NvU32 SetShaderLocalMemoryNonThrottledC; - NvU32 SetShaderLocalMemoryThrottledA; - NvU32 SetShaderLocalMemoryThrottledB; - NvU32 SetShaderLocalMemoryThrottledC; - NvU32 Reserved_0x2FC[0x5]; - NvU32 SetSpaVersion; - NvU32 Reserved_0x314[0x1]; - NvU32 SetInlineQmdAddressA; - NvU32 SetInlineQmdAddressB; - NvU32 LoadInlineQmdData[0x40]; - NvU32 Reserved_0x420[0x38]; - NvU32 SetFalcon00; - NvU32 SetFalcon01; - NvU32 SetFalcon02; - NvU32 SetFalcon03; - NvU32 SetFalcon04; - NvU32 SetFalcon05; - NvU32 SetFalcon06; - NvU32 SetFalcon07; - NvU32 SetFalcon08; - NvU32 SetFalcon09; - NvU32 SetFalcon10; - NvU32 SetFalcon11; - NvU32 SetFalcon12; - NvU32 SetFalcon13; - NvU32 SetFalcon14; - NvU32 SetFalcon15; - NvU32 SetFalcon16; - NvU32 SetFalcon17; - NvU32 SetFalcon18; - NvU32 SetFalcon19; - NvU32 SetFalcon20; - NvU32 SetFalcon21; - NvU32 SetFalcon22; - NvU32 SetFalcon23; - NvU32 SetFalcon24; - NvU32 SetFalcon25; - NvU32 SetFalcon26; - NvU32 SetFalcon27; - NvU32 SetFalcon28; - NvU32 SetFalcon29; - NvU32 SetFalcon30; - NvU32 SetFalcon31; - NvU32 Reserved_0x580[0x7F]; - NvU32 SetShaderLocalMemoryWindow; - NvU32 Reserved_0x780[0x4]; - NvU32 SetShaderLocalMemoryA; - NvU32 SetShaderLocalMemoryB; - NvU32 Reserved_0x798[0x6]; - NvU32 SetShaderLocalMemoryWindowA; - NvU32 SetShaderLocalMemoryWindowB; - NvU32 Reserved_0x7B8[0x177]; - NvU32 SetShaderCacheControl; - NvU32 Reserved_0xD98[0x13]; - NvU32 SetSmTimeoutInterval; - NvU32 Reserved_0xDE8[0x57]; - NvU32 SetSpareNoop12; - NvU32 SetSpareNoop13; - NvU32 SetSpareNoop14; - NvU32 SetSpareNoop15; - NvU32 Reserved_0xF54[0x3B]; - NvU32 SetSpareNoop00; - NvU32 SetSpareNoop01; - NvU32 SetSpareNoop02; - NvU32 SetSpareNoop03; - NvU32 SetSpareNoop04; - NvU32 SetSpareNoop05; - NvU32 SetSpareNoop06; - NvU32 SetSpareNoop07; - NvU32 SetSpareNoop08; - NvU32 SetSpareNoop09; - NvU32 SetSpareNoop10; - NvU32 SetSpareNoop11; - NvU32 Reserved_0x1070[0x67]; - NvU32 InvalidateSamplerCacheAll; - NvU32 InvalidateTextureHeaderCacheAll; - NvU32 Reserved_0x1214[0x1D]; - NvU32 InvalidateTextureDataCacheNoWfi; - NvU32 Reserved_0x128C[0x7]; - NvU32 ActivatePerfSettingsForComputeContext; - NvU32 Reserved_0x12AC[0x21]; - NvU32 InvalidateSamplerCache; - NvU32 InvalidateTextureHeaderCache; - NvU32 InvalidateTextureDataCache; - NvU32 Reserved_0x133C[0x3A]; - NvU32 InvalidateSamplerCacheNoWfi; - NvU32 Reserved_0x1428[0x40]; - NvU32 SetShaderExceptions; - NvU32 Reserved_0x152C[0x9]; - NvU32 SetRenderEnableA; - NvU32 SetRenderEnableB; - NvU32 SetRenderEnableC; - NvU32 SetTexSamplerPoolA; - NvU32 SetTexSamplerPoolB; - NvU32 SetTexSamplerPoolC; - NvU32 Reserved_0x1568[0x3]; - NvU32 SetTexHeaderPoolA; - NvU32 SetTexHeaderPoolB; - NvU32 SetTexHeaderPoolC; - NvU32 Reserved_0x1580[0x22]; - NvU32 SetProgramRegionA; - NvU32 SetProgramRegionB; - NvU32 Reserved_0x1610[0x22]; - NvU32 InvalidateShaderCachesNoWfi; - NvU32 Reserved_0x169C[0xAA]; - NvU32 SetRenderEnableOverride; - NvU32 Reserved_0x1948[0x37]; - NvU32 Reserved_0x1A24[0x1]; - NvU32 Reserved_0x1A28[0x1]; - NvU32 PipeNop; - NvU32 SetSpare00; - NvU32 SetSpare01; - NvU32 SetSpare02; - NvU32 SetSpare03; - NvU32 Reserved_0x1A40[0x30]; - NvU32 SetReportSemaphoreA; - NvU32 SetReportSemaphoreB; - NvU32 SetReportSemaphoreC; - NvU32 SetReportSemaphoreD; - NvU32 Reserved_0x1B10[0x2BE]; - NvU32 SetBindlessTexture; - NvU32 SetTrapHandler; - NvU32 Reserved_0x2610[0x34B]; - NvU32 SetShaderPerformanceCounterValueUpper[0x8]; - NvU32 SetShaderPerformanceCounterValue[0x8]; - NvU32 SetShaderPerformanceCounterEvent[0x8]; - NvU32 SetShaderPerformanceCounterControlA[0x8]; - NvU32 SetShaderPerformanceCounterControlB[0x8]; - NvU32 SetShaderPerformanceCounterTrapControl; - NvU32 StartShaderPerformanceCounter; - NvU32 StopShaderPerformanceCounter; - NvU32 SetShaderPerformanceCounterSctlFilter; - NvU32 SetShaderPerformanceCounterCoreMioFilter; - NvU32 Reserved_0x33F0[0x4]; - NvU32 SetMmeShadowScratch[0x8]; -} pascal_compute_a_t; - - -#define NVC0C0_SET_OBJECT 0x0000 -#define NVC0C0_SET_OBJECT_CLASS_ID 15:0 -#define NVC0C0_SET_OBJECT_ENGINE_ID 20:16 - -#define NVC0C0_NO_OPERATION 0x0100 -#define NVC0C0_NO_OPERATION_V 31:0 - -#define NVC0C0_SET_NOTIFY_A 0x0104 -#define NVC0C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0 - -#define NVC0C0_SET_NOTIFY_B 0x0108 -#define NVC0C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0 - -#define NVC0C0_NOTIFY 0x010c -#define NVC0C0_NOTIFY_TYPE 31:0 -#define NVC0C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000 -#define NVC0C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001 - -#define NVC0C0_WAIT_FOR_IDLE 0x0110 -#define NVC0C0_WAIT_FOR_IDLE_V 31:0 - -#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130 -#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0 - -#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134 -#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0 - -#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138 -#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0 -#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000 -#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001 -#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002 -#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003 -#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004 - -#define NVC0C0_SEND_GO_IDLE 0x013c -#define NVC0C0_SEND_GO_IDLE_V 31:0 - -#define NVC0C0_PM_TRIGGER 0x0140 -#define NVC0C0_PM_TRIGGER_V 31:0 - -#define NVC0C0_PM_TRIGGER_WFI 0x0144 -#define NVC0C0_PM_TRIGGER_WFI_V 31:0 - -#define NVC0C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150 -#define NVC0C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0 - -#define NVC0C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154 -#define NVC0C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0 - -#define NVC0C0_LINE_LENGTH_IN 0x0180 -#define NVC0C0_LINE_LENGTH_IN_VALUE 31:0 - -#define NVC0C0_LINE_COUNT 0x0184 -#define NVC0C0_LINE_COUNT_VALUE 31:0 - -#define NVC0C0_OFFSET_OUT_UPPER 0x0188 -#define NVC0C0_OFFSET_OUT_UPPER_VALUE 16:0 - -#define NVC0C0_OFFSET_OUT 0x018c -#define NVC0C0_OFFSET_OUT_VALUE 31:0 - -#define NVC0C0_PITCH_OUT 0x0190 -#define NVC0C0_PITCH_OUT_VALUE 31:0 - -#define NVC0C0_SET_DST_BLOCK_SIZE 0x0194 -#define NVC0C0_SET_DST_BLOCK_SIZE_WIDTH 3:0 -#define NVC0C0_SET_DST_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000 -#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT 7:4 -#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000 -#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001 -#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002 -#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003 -#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004 -#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005 -#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH 11:8 -#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH_ONE_GOB 0x00000000 -#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH_TWO_GOBS 0x00000001 -#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH_FOUR_GOBS 0x00000002 -#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH_EIGHT_GOBS 0x00000003 -#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH_SIXTEEN_GOBS 0x00000004 -#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH_THIRTYTWO_GOBS 0x00000005 - -#define NVC0C0_SET_DST_WIDTH 0x0198 -#define NVC0C0_SET_DST_WIDTH_V 31:0 - -#define NVC0C0_SET_DST_HEIGHT 0x019c -#define NVC0C0_SET_DST_HEIGHT_V 31:0 - -#define NVC0C0_SET_DST_DEPTH 0x01a0 -#define NVC0C0_SET_DST_DEPTH_V 31:0 - -#define NVC0C0_SET_DST_LAYER 0x01a4 -#define NVC0C0_SET_DST_LAYER_V 31:0 - -#define NVC0C0_SET_DST_ORIGIN_BYTES_X 0x01a8 -#define NVC0C0_SET_DST_ORIGIN_BYTES_X_V 20:0 - -#define NVC0C0_SET_DST_ORIGIN_SAMPLES_Y 0x01ac -#define NVC0C0_SET_DST_ORIGIN_SAMPLES_Y_V 16:0 - -#define NVC0C0_LAUNCH_DMA 0x01b0 -#define NVC0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0 -#define NVC0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000 -#define NVC0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001 -#define NVC0C0_LAUNCH_DMA_COMPLETION_TYPE 5:4 -#define NVC0C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000 -#define NVC0C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001 -#define NVC0C0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002 -#define NVC0C0_LAUNCH_DMA_INTERRUPT_TYPE 9:8 -#define NVC0C0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000 -#define NVC0C0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001 -#define NVC0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12 -#define NVC0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000 -#define NVC0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001 -#define NVC0C0_LAUNCH_DMA_REDUCTION_ENABLE 1:1 -#define NVC0C0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000 -#define NVC0C0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001 -#define NVC0C0_LAUNCH_DMA_REDUCTION_OP 15:13 -#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000 -#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001 -#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002 -#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003 -#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004 -#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005 -#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006 -#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007 -#define NVC0C0_LAUNCH_DMA_REDUCTION_FORMAT 3:2 -#define NVC0C0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000 -#define NVC0C0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001 -#define NVC0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6 -#define NVC0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000 -#define NVC0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001 - -#define NVC0C0_LOAD_INLINE_DATA 0x01b4 -#define NVC0C0_LOAD_INLINE_DATA_V 31:0 - -#define NVC0C0_SET_I2M_SEMAPHORE_A 0x01dc -#define NVC0C0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 7:0 - -#define NVC0C0_SET_I2M_SEMAPHORE_B 0x01e0 -#define NVC0C0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0 - -#define NVC0C0_SET_I2M_SEMAPHORE_C 0x01e4 -#define NVC0C0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0 - -#define NVC0C0_SET_I2M_SPARE_NOOP00 0x01f0 -#define NVC0C0_SET_I2M_SPARE_NOOP00_V 31:0 - -#define NVC0C0_SET_I2M_SPARE_NOOP01 0x01f4 -#define NVC0C0_SET_I2M_SPARE_NOOP01_V 31:0 - -#define NVC0C0_SET_I2M_SPARE_NOOP02 0x01f8 -#define NVC0C0_SET_I2M_SPARE_NOOP02_V 31:0 - -#define NVC0C0_SET_I2M_SPARE_NOOP03 0x01fc -#define NVC0C0_SET_I2M_SPARE_NOOP03_V 31:0 - -#define NVC0C0_SET_VALID_SPAN_OVERFLOW_AREA_A 0x0200 -#define NVC0C0_SET_VALID_SPAN_OVERFLOW_AREA_A_ADDRESS_UPPER 7:0 - -#define NVC0C0_SET_VALID_SPAN_OVERFLOW_AREA_B 0x0204 -#define NVC0C0_SET_VALID_SPAN_OVERFLOW_AREA_B_ADDRESS_LOWER 31:0 - -#define NVC0C0_SET_VALID_SPAN_OVERFLOW_AREA_C 0x0208 -#define NVC0C0_SET_VALID_SPAN_OVERFLOW_AREA_C_SIZE 31:0 - -#define NVC0C0_SET_COALESCE_WAITING_PERIOD_UNIT 0x020c -#define NVC0C0_SET_COALESCE_WAITING_PERIOD_UNIT_CLOCKS 31:0 - -#define NVC0C0_PERFMON_TRANSFER 0x0210 -#define NVC0C0_PERFMON_TRANSFER_V 31:0 - -#define NVC0C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214 -#define NVC0C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0 - -#define NVC0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS 0x0218 -#define NVC0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V 0:0 -#define NVC0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V_FALSE 0x00000000 -#define NVC0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V_TRUE 0x00000001 - -#define NVC0C0_INVALIDATE_SHADER_CACHES 0x021c -#define NVC0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0 -#define NVC0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000 -#define NVC0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001 -#define NVC0C0_INVALIDATE_SHADER_CACHES_DATA 4:4 -#define NVC0C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000 -#define NVC0C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001 -#define NVC0C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12 -#define NVC0C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000 -#define NVC0C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001 -#define NVC0C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1 -#define NVC0C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000 -#define NVC0C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001 -#define NVC0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2 -#define NVC0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000 -#define NVC0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001 - -#define NVC0C0_SET_RESERVED_SW_METHOD00 0x0220 -#define NVC0C0_SET_RESERVED_SW_METHOD00_V 31:0 - -#define NVC0C0_SET_RESERVED_SW_METHOD01 0x0224 -#define NVC0C0_SET_RESERVED_SW_METHOD01_V 31:0 - -#define NVC0C0_SET_RESERVED_SW_METHOD02 0x0228 -#define NVC0C0_SET_RESERVED_SW_METHOD02_V 31:0 - -#define NVC0C0_SET_RESERVED_SW_METHOD03 0x022c -#define NVC0C0_SET_RESERVED_SW_METHOD03_V 31:0 - -#define NVC0C0_SET_RESERVED_SW_METHOD04 0x0230 -#define NVC0C0_SET_RESERVED_SW_METHOD04_V 31:0 - -#define NVC0C0_SET_RESERVED_SW_METHOD05 0x0234 -#define NVC0C0_SET_RESERVED_SW_METHOD05_V 31:0 - -#define NVC0C0_SET_RESERVED_SW_METHOD06 0x0238 -#define NVC0C0_SET_RESERVED_SW_METHOD06_V 31:0 - -#define NVC0C0_SET_RESERVED_SW_METHOD07 0x023c -#define NVC0C0_SET_RESERVED_SW_METHOD07_V 31:0 - -#define NVC0C0_SET_CWD_CONTROL 0x0240 -#define NVC0C0_SET_CWD_CONTROL_SM_SELECTION 0:0 -#define NVC0C0_SET_CWD_CONTROL_SM_SELECTION_LOAD_BALANCED 0x00000000 -#define NVC0C0_SET_CWD_CONTROL_SM_SELECTION_ROUND_ROBIN 0x00000001 - -#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244 -#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0 -#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000 -#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001 -#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4 - -#define NVC0C0_SET_CWD_REF_COUNTER 0x0248 -#define NVC0C0_SET_CWD_REF_COUNTER_SELECT 5:0 -#define NVC0C0_SET_CWD_REF_COUNTER_VALUE 23:8 - -#define NVC0C0_SET_RESERVED_SW_METHOD08 0x024c -#define NVC0C0_SET_RESERVED_SW_METHOD08_V 31:0 - -#define NVC0C0_SET_RESERVED_SW_METHOD09 0x0250 -#define NVC0C0_SET_RESERVED_SW_METHOD09_V 31:0 - -#define NVC0C0_SET_RESERVED_SW_METHOD10 0x0254 -#define NVC0C0_SET_RESERVED_SW_METHOD10_V 31:0 - -#define NVC0C0_SET_RESERVED_SW_METHOD11 0x0258 -#define NVC0C0_SET_RESERVED_SW_METHOD11_V 31:0 - -#define NVC0C0_SET_RESERVED_SW_METHOD12 0x025c -#define NVC0C0_SET_RESERVED_SW_METHOD12_V 31:0 - -#define NVC0C0_SET_RESERVED_SW_METHOD13 0x0260 -#define NVC0C0_SET_RESERVED_SW_METHOD13_V 31:0 - -#define NVC0C0_SET_RESERVED_SW_METHOD14 0x0264 -#define NVC0C0_SET_RESERVED_SW_METHOD14_V 31:0 - -#define NVC0C0_SET_RESERVED_SW_METHOD15 0x0268 -#define NVC0C0_SET_RESERVED_SW_METHOD15_V 31:0 - -#define NVC0C0_SET_GWC_SCG_TYPE 0x026c -#define NVC0C0_SET_GWC_SCG_TYPE_SCG_TYPE 0:0 -#define NVC0C0_SET_GWC_SCG_TYPE_SCG_TYPE_GRAPHICS_COMPUTE0 0x00000000 -#define NVC0C0_SET_GWC_SCG_TYPE_SCG_TYPE_COMPUTE1 0x00000001 - -#define NVC0C0_SET_SCG_CONTROL 0x0270 -#define NVC0C0_SET_SCG_CONTROL_COMPUTE1_MAX_SM_COUNT 8:0 - -#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A 0x0274 -#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A_ADDRESS_UPPER 16:0 - -#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B 0x0278 -#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B_ADDRESS_LOWER 31:0 - -#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C 0x027c -#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_BYTE_COUNT 16:0 -#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2 31:31 -#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_FALSE 0x00000000 -#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_TRUE 0x00000001 - -#define NVC0C0_SET_COMPUTE_CLASS_VERSION 0x0280 -#define NVC0C0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0 -#define NVC0C0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16 - -#define NVC0C0_CHECK_COMPUTE_CLASS_VERSION 0x0284 -#define NVC0C0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0 -#define NVC0C0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16 - -#define NVC0C0_SET_QMD_VERSION 0x0288 -#define NVC0C0_SET_QMD_VERSION_CURRENT 15:0 -#define NVC0C0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16 - -#define NVC0C0_SET_WFI_CONFIG 0x028c -#define NVC0C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI 0:0 -#define NVC0C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI_FALSE 0x00000000 -#define NVC0C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI_TRUE 0x00000001 - -#define NVC0C0_CHECK_QMD_VERSION 0x0290 -#define NVC0C0_CHECK_QMD_VERSION_CURRENT 15:0 -#define NVC0C0_CHECK_QMD_VERSION_OLDEST_SUPPORTED 31:16 - -#define NVC0C0_WAIT_FOR_IDLE_SCG_TYPE 0x0294 -#define NVC0C0_WAIT_FOR_IDLE_SCG_TYPE_V 31:0 - -#define NVC0C0_INVALIDATE_SKED_CACHES 0x0298 -#define NVC0C0_INVALIDATE_SKED_CACHES_V 0:0 - -#define NVC0C0_SET_SCG_RENDER_ENABLE_CONTROL 0x029c -#define NVC0C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE 0:0 -#define NVC0C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE_FALSE 0x00000000 -#define NVC0C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE_TRUE 0x00000001 - -#define NVC0C0_SET_SHADER_SHARED_MEMORY_WINDOW_A 0x02a0 -#define NVC0C0_SET_SHADER_SHARED_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0 - -#define NVC0C0_SET_SHADER_SHARED_MEMORY_WINDOW_B 0x02a4 -#define NVC0C0_SET_SHADER_SHARED_MEMORY_WINDOW_B_BASE_ADDRESS 31:0 - -#define NVC0C0_SET_CWD_SLOT_COUNT 0x02b0 -#define NVC0C0_SET_CWD_SLOT_COUNT_V 7:0 - -#define NVC0C0_SEND_PCAS_A 0x02b4 -#define NVC0C0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0 - -#define NVC0C0_SEND_PCAS_B 0x02b8 -#define NVC0C0_SEND_PCAS_B_FROM 23:0 -#define NVC0C0_SEND_PCAS_B_DELTA 31:24 - -#define NVC0C0_SEND_SIGNALING_PCAS_B 0x02bc -#define NVC0C0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0 -#define NVC0C0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000 -#define NVC0C0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001 -#define NVC0C0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1 -#define NVC0C0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000 -#define NVC0C0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001 - -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4 -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0 - -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8 -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0 - -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0 - -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A 0x02f0 -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A_SIZE_UPPER 7:0 - -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B 0x02f4 -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B_SIZE_LOWER 31:0 - -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C 0x02f8 -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C_MAX_SM_COUNT 8:0 - -#define NVC0C0_SET_SPA_VERSION 0x0310 -#define NVC0C0_SET_SPA_VERSION_MINOR 7:0 -#define NVC0C0_SET_SPA_VERSION_MAJOR 15:8 - -#define NVC0C0_SET_INLINE_QMD_ADDRESS_A 0x0318 -#define NVC0C0_SET_INLINE_QMD_ADDRESS_A_QMD_ADDRESS_SHIFTED8_UPPER 31:0 - -#define NVC0C0_SET_INLINE_QMD_ADDRESS_B 0x031c -#define NVC0C0_SET_INLINE_QMD_ADDRESS_B_QMD_ADDRESS_SHIFTED8_LOWER 31:0 - -#define NVC0C0_LOAD_INLINE_QMD_DATA(i) (0x0320+(i)*4) -#define NVC0C0_LOAD_INLINE_QMD_DATA_V 31:0 - -#define NVC0C0_SET_FALCON00 0x0500 -#define NVC0C0_SET_FALCON00_V 31:0 - -#define NVC0C0_SET_FALCON01 0x0504 -#define NVC0C0_SET_FALCON01_V 31:0 - -#define NVC0C0_SET_FALCON02 0x0508 -#define NVC0C0_SET_FALCON02_V 31:0 - -#define NVC0C0_SET_FALCON03 0x050c -#define NVC0C0_SET_FALCON03_V 31:0 - -#define NVC0C0_SET_FALCON04 0x0510 -#define NVC0C0_SET_FALCON04_V 31:0 - -#define NVC0C0_SET_FALCON05 0x0514 -#define NVC0C0_SET_FALCON05_V 31:0 - -#define NVC0C0_SET_FALCON06 0x0518 -#define NVC0C0_SET_FALCON06_V 31:0 - -#define NVC0C0_SET_FALCON07 0x051c -#define NVC0C0_SET_FALCON07_V 31:0 - -#define NVC0C0_SET_FALCON08 0x0520 -#define NVC0C0_SET_FALCON08_V 31:0 - -#define NVC0C0_SET_FALCON09 0x0524 -#define NVC0C0_SET_FALCON09_V 31:0 - -#define NVC0C0_SET_FALCON10 0x0528 -#define NVC0C0_SET_FALCON10_V 31:0 - -#define NVC0C0_SET_FALCON11 0x052c -#define NVC0C0_SET_FALCON11_V 31:0 - -#define NVC0C0_SET_FALCON12 0x0530 -#define NVC0C0_SET_FALCON12_V 31:0 - -#define NVC0C0_SET_FALCON13 0x0534 -#define NVC0C0_SET_FALCON13_V 31:0 - -#define NVC0C0_SET_FALCON14 0x0538 -#define NVC0C0_SET_FALCON14_V 31:0 - -#define NVC0C0_SET_FALCON15 0x053c -#define NVC0C0_SET_FALCON15_V 31:0 - -#define NVC0C0_SET_FALCON16 0x0540 -#define NVC0C0_SET_FALCON16_V 31:0 - -#define NVC0C0_SET_FALCON17 0x0544 -#define NVC0C0_SET_FALCON17_V 31:0 - -#define NVC0C0_SET_FALCON18 0x0548 -#define NVC0C0_SET_FALCON18_V 31:0 - -#define NVC0C0_SET_FALCON19 0x054c -#define NVC0C0_SET_FALCON19_V 31:0 - -#define NVC0C0_SET_FALCON20 0x0550 -#define NVC0C0_SET_FALCON20_V 31:0 - -#define NVC0C0_SET_FALCON21 0x0554 -#define NVC0C0_SET_FALCON21_V 31:0 - -#define NVC0C0_SET_FALCON22 0x0558 -#define NVC0C0_SET_FALCON22_V 31:0 - -#define NVC0C0_SET_FALCON23 0x055c -#define NVC0C0_SET_FALCON23_V 31:0 - -#define NVC0C0_SET_FALCON24 0x0560 -#define NVC0C0_SET_FALCON24_V 31:0 - -#define NVC0C0_SET_FALCON25 0x0564 -#define NVC0C0_SET_FALCON25_V 31:0 - -#define NVC0C0_SET_FALCON26 0x0568 -#define NVC0C0_SET_FALCON26_V 31:0 - -#define NVC0C0_SET_FALCON27 0x056c -#define NVC0C0_SET_FALCON27_V 31:0 - -#define NVC0C0_SET_FALCON28 0x0570 -#define NVC0C0_SET_FALCON28_V 31:0 - -#define NVC0C0_SET_FALCON29 0x0574 -#define NVC0C0_SET_FALCON29_V 31:0 - -#define NVC0C0_SET_FALCON30 0x0578 -#define NVC0C0_SET_FALCON30_V 31:0 - -#define NVC0C0_SET_FALCON31 0x057c -#define NVC0C0_SET_FALCON31_V 31:0 - -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0 - -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_A 0x0790 -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 16:0 - -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_B 0x0794 -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0 - -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_A 0x07b0 -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0 - -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_B 0x07b4 -#define NVC0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_B_BASE_ADDRESS 31:0 - -#define NVC0C0_SET_SHADER_CACHE_CONTROL 0x0d94 -#define NVC0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0 -#define NVC0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000 -#define NVC0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001 - -#define NVC0C0_SET_SM_TIMEOUT_INTERVAL 0x0de4 -#define NVC0C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0 - -#define NVC0C0_SET_SPARE_NOOP12 0x0f44 -#define NVC0C0_SET_SPARE_NOOP12_V 31:0 - -#define NVC0C0_SET_SPARE_NOOP13 0x0f48 -#define NVC0C0_SET_SPARE_NOOP13_V 31:0 - -#define NVC0C0_SET_SPARE_NOOP14 0x0f4c -#define NVC0C0_SET_SPARE_NOOP14_V 31:0 - -#define NVC0C0_SET_SPARE_NOOP15 0x0f50 -#define NVC0C0_SET_SPARE_NOOP15_V 31:0 - -#define NVC0C0_SET_SPARE_NOOP00 0x1040 -#define NVC0C0_SET_SPARE_NOOP00_V 31:0 - -#define NVC0C0_SET_SPARE_NOOP01 0x1044 -#define NVC0C0_SET_SPARE_NOOP01_V 31:0 - -#define NVC0C0_SET_SPARE_NOOP02 0x1048 -#define NVC0C0_SET_SPARE_NOOP02_V 31:0 - -#define NVC0C0_SET_SPARE_NOOP03 0x104c -#define NVC0C0_SET_SPARE_NOOP03_V 31:0 - -#define NVC0C0_SET_SPARE_NOOP04 0x1050 -#define NVC0C0_SET_SPARE_NOOP04_V 31:0 - -#define NVC0C0_SET_SPARE_NOOP05 0x1054 -#define NVC0C0_SET_SPARE_NOOP05_V 31:0 - -#define NVC0C0_SET_SPARE_NOOP06 0x1058 -#define NVC0C0_SET_SPARE_NOOP06_V 31:0 - -#define NVC0C0_SET_SPARE_NOOP07 0x105c -#define NVC0C0_SET_SPARE_NOOP07_V 31:0 - -#define NVC0C0_SET_SPARE_NOOP08 0x1060 -#define NVC0C0_SET_SPARE_NOOP08_V 31:0 - -#define NVC0C0_SET_SPARE_NOOP09 0x1064 -#define NVC0C0_SET_SPARE_NOOP09_V 31:0 - -#define NVC0C0_SET_SPARE_NOOP10 0x1068 -#define NVC0C0_SET_SPARE_NOOP10_V 31:0 - -#define NVC0C0_SET_SPARE_NOOP11 0x106c -#define NVC0C0_SET_SPARE_NOOP11_V 31:0 - -#define NVC0C0_INVALIDATE_SAMPLER_CACHE_ALL 0x120c -#define NVC0C0_INVALIDATE_SAMPLER_CACHE_ALL_V 0:0 - -#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_ALL 0x1210 -#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_ALL_V 0:0 - -#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288 -#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0 -#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000 -#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001 -#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4 - -#define NVC0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT 0x12a8 -#define NVC0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL 0:0 -#define NVC0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_FALSE 0x00000000 -#define NVC0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_TRUE 0x00000001 - -#define NVC0C0_INVALIDATE_SAMPLER_CACHE 0x1330 -#define NVC0C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0 -#define NVC0C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000 -#define NVC0C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001 -#define NVC0C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4 - -#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334 -#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0 -#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000 -#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001 -#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4 - -#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338 -#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0 -#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000 -#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001 -#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4 - -#define NVC0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424 -#define NVC0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0 -#define NVC0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000 -#define NVC0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001 -#define NVC0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4 - -#define NVC0C0_SET_SHADER_EXCEPTIONS 0x1528 -#define NVC0C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0 -#define NVC0C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000 -#define NVC0C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001 - -#define NVC0C0_SET_RENDER_ENABLE_A 0x1550 -#define NVC0C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0 - -#define NVC0C0_SET_RENDER_ENABLE_B 0x1554 -#define NVC0C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0 - -#define NVC0C0_SET_RENDER_ENABLE_C 0x1558 -#define NVC0C0_SET_RENDER_ENABLE_C_MODE 2:0 -#define NVC0C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000 -#define NVC0C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001 -#define NVC0C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002 -#define NVC0C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003 -#define NVC0C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004 - -#define NVC0C0_SET_TEX_SAMPLER_POOL_A 0x155c -#define NVC0C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 16:0 - -#define NVC0C0_SET_TEX_SAMPLER_POOL_B 0x1560 -#define NVC0C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0 - -#define NVC0C0_SET_TEX_SAMPLER_POOL_C 0x1564 -#define NVC0C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0 - -#define NVC0C0_SET_TEX_HEADER_POOL_A 0x1574 -#define NVC0C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 16:0 - -#define NVC0C0_SET_TEX_HEADER_POOL_B 0x1578 -#define NVC0C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0 - -#define NVC0C0_SET_TEX_HEADER_POOL_C 0x157c -#define NVC0C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0 - -#define NVC0C0_SET_PROGRAM_REGION_A 0x1608 -#define NVC0C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 16:0 - -#define NVC0C0_SET_PROGRAM_REGION_B 0x160c -#define NVC0C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0 - -#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698 -#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0 -#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000 -#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001 -#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4 -#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000 -#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001 -#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12 -#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000 -#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001 - -#define NVC0C0_SET_RENDER_ENABLE_OVERRIDE 0x1944 -#define NVC0C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0 -#define NVC0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000 -#define NVC0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001 -#define NVC0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002 - -#define NVC0C0_PIPE_NOP 0x1a2c -#define NVC0C0_PIPE_NOP_V 31:0 - -#define NVC0C0_SET_SPARE00 0x1a30 -#define NVC0C0_SET_SPARE00_V 31:0 - -#define NVC0C0_SET_SPARE01 0x1a34 -#define NVC0C0_SET_SPARE01_V 31:0 - -#define NVC0C0_SET_SPARE02 0x1a38 -#define NVC0C0_SET_SPARE02_V 31:0 - -#define NVC0C0_SET_SPARE03 0x1a3c -#define NVC0C0_SET_SPARE03_V 31:0 - -#define NVC0C0_SET_REPORT_SEMAPHORE_A 0x1b00 -#define NVC0C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0 - -#define NVC0C0_SET_REPORT_SEMAPHORE_B 0x1b04 -#define NVC0C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0 - -#define NVC0C0_SET_REPORT_SEMAPHORE_C 0x1b08 -#define NVC0C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0 - -#define NVC0C0_SET_REPORT_SEMAPHORE_D 0x1b0c -#define NVC0C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000 -#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001 - -#define NVC0C0_SET_BINDLESS_TEXTURE 0x2608 -#define NVC0C0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0 - -#define NVC0C0_SET_TRAP_HANDLER 0x260c -#define NVC0C0_SET_TRAP_HANDLER_OFFSET 31:0 - -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER(i) (0x333c+(i)*4) -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER_V 31:0 - -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4) -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0 - -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4) -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0 - -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4) -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0 -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2 -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5 -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7 -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10 -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12 -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15 -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17 -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20 -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22 -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25 -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27 -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30 - -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4) -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0 -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1 -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3 -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4 - -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0 - -#define NVC0C0_START_SHADER_PERFORMANCE_COUNTER 0x33e0 -#define NVC0C0_START_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0 - -#define NVC0C0_STOP_SHADER_PERFORMANCE_COUNTER 0x33e4 -#define NVC0C0_STOP_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0 - -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER 0x33e8 -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER_V 31:0 - -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER 0x33ec -#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER_V 31:0 - -#define NVC0C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4) -#define NVC0C0_SET_MME_SHADOW_SCRATCH_V 31:0 - -#endif /* _cl_pascal_compute_a_h_ */ -- cgit v1.2.3