From 09307cb4f9b0352b3045fde1d3f058197b01d018 Mon Sep 17 00:00:00 2001 From: John Hubbard Date: Thu, 13 Jun 2019 21:04:49 -0700 Subject: New class files directory, delete old locations As decided recently in an OpenSource-Approval discussion, we want the directory structure for GPU classes to have the following structure: classes// This CL does that. It moves these directories: Compute-Class-Methods/* Display-Class-Methods/* to: classes/compute/ classes/display/ Regenerate index.html files to match (important for the "github pages" site, at https://nvidia.github.io/open-gpu-doc/ . Reviewed by: Maneet Singh --- classes/compute/cl91c0.h | 1049 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1049 insertions(+) create mode 100644 classes/compute/cl91c0.h (limited to 'classes/compute/cl91c0.h') diff --git a/classes/compute/cl91c0.h b/classes/compute/cl91c0.h new file mode 100644 index 0000000..b83f4aa --- /dev/null +++ b/classes/compute/cl91c0.h @@ -0,0 +1,1049 @@ +/* + * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifndef _cl_fermi_compute_b_h_ +#define _cl_fermi_compute_b_h_ + +/* AUTO GENERATED FILE -- DO NOT EDIT */ +/* Command: ../../class/bin/sw_header.pl fermi_compute_b */ + +#include "nvtypes.h" + +#define FERMI_COMPUTE_B 0x91C0 + +typedef volatile struct _cl91c0_tag0 { + NvU32 SetObject; + NvU32 Reserved_0x04[0x3F]; + NvU32 NoOperation; + NvU32 SetNotifyA; + NvU32 SetNotifyB; + NvU32 Notify; + NvU32 WaitForIdle; + NvU32 LoadMmeInstructionRamPointer; + NvU32 LoadMmeInstructionRam; + NvU32 LoadMmeStartAddressRamPointer; + NvU32 LoadMmeStartAddressRam; + NvU32 SetMmeShadowRamControl; + NvU32 Reserved_0x128[0x2]; + NvU32 SetGlobalRenderEnableA; + NvU32 SetGlobalRenderEnableB; + NvU32 SetGlobalRenderEnableC; + NvU32 SendGoIdle; + NvU32 PmTrigger; + NvU32 Reserved_0x144[0x3]; + NvU32 SetInstrumentationMethodHeader; + NvU32 SetInstrumentationMethodData; + NvU32 Reserved_0x158[0x2B]; + NvU32 SetShaderLocalMemoryLowSize; + NvU32 SetShaderLocalMemoryHighSize; + NvU32 SetShaderLocalMemoryCrsSize; + NvU32 SetBindingControlTexture; + NvU32 SetShaderSharedMemoryWindow; + NvU32 Reserved_0x218[0x1]; + NvU32 InvalidateShaderCaches; + NvU32 Reserved_0x220[0x2]; + NvU32 BindTextureSampler; + NvU32 BindTextureHeader; + NvU32 BindExtraTextureSampler; + NvU32 BindExtraTextureHeader; + NvU32 SetCtaRasterSizeA; + NvU32 SetCtaRasterSizeB; + NvU32 Reserved_0x240[0x1]; + NvU32 InvalidateTextureHeaderCacheNoWfi; + NvU32 Reserved_0x248[0x1]; + NvU32 SetShaderSharedMemorySize; + NvU32 SetCtaThreadCount; + NvU32 SetCtaBarrierCount; + NvU32 Reserved_0x258[0xD]; + NvU32 TestForCompute; + NvU32 Reserved_0x290[0x3]; + NvU32 BeginGrid; + NvU32 SetWorkDistribution; + NvU32 Reserved_0x2A4[0x7]; + NvU32 SetCtaRegisterCount; + NvU32 SetGaToVaMappingMode; + NvU32 LoadGaToVaMappingEntry; + NvU32 Reserved_0x2CC[0x5]; + NvU32 SetTexHeaderExtendedDimensions; + NvU32 Reserved_0x2E4[0x9]; + NvU32 SetL1Configuration; + NvU32 SetRenderEnableControl; + NvU32 Reserved_0x310[0x14]; + NvU32 WaitRefCount; + NvU32 Reserved_0x364[0x1]; + NvU32 Launch; + NvU32 SetLaunchId; + NvU32 Reserved_0x370[0xF]; + NvU32 SetCtaThreadDimensionA; + NvU32 SetCtaThreadDimensionB; + NvU32 SetCtaProgramStart; + NvU32 Reserved_0x3B8[0x52]; + NvU32 SetFalcon00; + NvU32 SetFalcon01; + NvU32 SetFalcon02; + NvU32 SetFalcon03; + NvU32 SetFalcon04; + NvU32 SetFalcon05; + NvU32 SetFalcon06; + NvU32 SetFalcon07; + NvU32 SetFalcon08; + NvU32 SetFalcon09; + NvU32 SetFalcon10; + NvU32 SetFalcon11; + NvU32 SetFalcon12; + NvU32 SetFalcon13; + NvU32 SetFalcon14; + NvU32 SetFalcon15; + NvU32 SetFalcon16; + NvU32 SetFalcon17; + NvU32 SetFalcon18; + NvU32 SetFalcon19; + NvU32 SetFalcon20; + NvU32 SetFalcon21; + NvU32 SetFalcon22; + NvU32 SetFalcon23; + NvU32 SetFalcon24; + NvU32 SetFalcon25; + NvU32 SetFalcon26; + NvU32 SetFalcon27; + NvU32 SetFalcon28; + NvU32 SetFalcon29; + NvU32 SetFalcon30; + NvU32 SetFalcon31; + NvU32 Reserved_0x580[0x76]; + NvU32 SetMaxSmCount; + NvU32 Reserved_0x75C[0x8]; + NvU32 SetShaderLocalMemoryWindow; + NvU32 SetGridParam; + NvU32 Reserved_0x784[0x3]; + NvU32 SetShaderLocalMemoryA; + NvU32 SetShaderLocalMemoryB; + NvU32 SetShaderLocalMemoryC; + NvU32 SetShaderLocalMemoryD; + NvU32 SetShaderLocalMemoryE; + NvU32 Reserved_0x7A4[0x98]; + NvU32 EndGrid; + NvU32 SetLaunchSize; + NvU32 Reserved_0xA0C[0xD6]; + NvU32 SetApiVisibleCallLimit; + NvU32 Reserved_0xD68[0xB]; + NvU32 SetShaderCacheControl; + NvU32 Reserved_0xD98[0x13]; + NvU32 SetSmTimeoutInterval; + NvU32 Reserved_0xDE8[0x57]; + NvU32 SetSpareNoop12; + NvU32 SetSpareNoop13; + NvU32 SetSpareNoop14; + NvU32 SetSpareNoop15; + NvU32 Reserved_0xF54[0x2C]; + NvU32 SetForceOneTextureUnit; + NvU32 Reserved_0x1008[0xE]; + NvU32 SetSpareNoop00; + NvU32 SetSpareNoop01; + NvU32 SetSpareNoop02; + NvU32 SetSpareNoop03; + NvU32 SetSpareNoop04; + NvU32 SetSpareNoop05; + NvU32 SetSpareNoop06; + NvU32 SetSpareNoop07; + NvU32 SetSpareNoop08; + NvU32 SetSpareNoop09; + NvU32 SetSpareNoop10; + NvU32 SetSpareNoop11; + NvU32 Reserved_0x1070[0x21]; + NvU32 UnbindAll; + NvU32 Reserved_0x10F8[0x4F]; + NvU32 SetSamplerBinding; + NvU32 Reserved_0x1238[0x14]; + NvU32 InvalidateTextureDataCacheNoWfi; + NvU32 Reserved_0x128C[0x8]; + NvU32 SetShaderScheduling; + NvU32 Reserved_0x12B0[0x20]; + NvU32 InvalidateSamplerCache; + NvU32 InvalidateTextureHeaderCache; + NvU32 InvalidateTextureDataCache; + NvU32 Reserved_0x133C[0x6]; + NvU32 SetGlobalColorKey; + NvU32 Reserved_0x1358[0x33]; + NvU32 InvalidateSamplerCacheNoWfi; + NvU32 Reserved_0x1428[0x3F]; + NvU32 PerfmonTransfer; + NvU32 SetShaderExceptions; + NvU32 Reserved_0x152C[0x9]; + NvU32 SetRenderEnableA; + NvU32 SetRenderEnableB; + NvU32 SetRenderEnableC; + NvU32 SetTexSamplerPoolA; + NvU32 SetTexSamplerPoolB; + NvU32 SetTexSamplerPoolC; + NvU32 Reserved_0x1568[0x3]; + NvU32 SetTexHeaderPoolA; + NvU32 SetTexHeaderPoolB; + NvU32 SetTexHeaderPoolC; + NvU32 Reserved_0x1580[0x22]; + NvU32 SetProgramRegionA; + NvU32 SetProgramRegionB; + NvU32 Reserved_0x1610[0x15]; + NvU32 SetCubemapInterFaceFiltering; + NvU32 Reserved_0x1668[0xA]; + NvU32 SetShaderControl; + NvU32 BindConstantBuffer; + NvU32 InvalidateShaderCachesNoWfi; + NvU32 Reserved_0x169C[0xA5]; + NvU32 InvalidateConstantBufferCache; + NvU32 Reserved_0x1934[0x4]; + NvU32 SetRenderEnableOverride; + NvU32 Reserved_0x1948[0x37]; + NvU32 Reserved_0x1A24[0x1]; + NvU32 Reserved_0x1A28[0x1]; + NvU32 PipeNop; + NvU32 SetSpare00; + NvU32 SetSpare01; + NvU32 SetSpare02; + NvU32 SetSpare03; + NvU32 Reserved_0x1A40[0x30]; + NvU32 SetReportSemaphoreA; + NvU32 SetReportSemaphoreB; + NvU32 SetReportSemaphoreC; + NvU32 SetReportSemaphoreD; + NvU32 Reserved_0x1B10[0x21C]; + NvU32 SetConstantBufferSelectorA; + NvU32 SetConstantBufferSelectorB; + NvU32 SetConstantBufferSelectorC; + NvU32 LoadConstantBufferOffset; + NvU32 LoadConstantBuffer[0x10]; + NvU32 Reserved_0x23D0[0xCC]; + struct { + NvU32 A; + NvU32 B; + NvU32 C; + NvU32 D; + NvU32 Format; + NvU32 BlockSize; + NvU32 Reserved_0x18[0x2]; + } SetSuLdStTarget[0x8]; + NvU32 Reserved_0x2800[0x2D7]; + NvU32 SetShaderPerformanceCounterValue[0x8]; + NvU32 SetShaderPerformanceCounterEvent[0x8]; + NvU32 SetShaderPerformanceCounterControlA[0x8]; + NvU32 SetShaderPerformanceCounterControlB[0x8]; + NvU32 SetShaderPerformanceCounterTrapControl; + NvU32 Reserved_0x33E0[0x8]; + NvU32 SetMmeShadowScratch[0x80]; + NvU32 Reserved_0x3600[0x80]; + struct { + NvU32 Macro; + NvU32 Data; + } CallMme[0x80]; +} fermi_compute_b_t; + + +#define NV91C0_SET_OBJECT 0x0000 +#define NV91C0_SET_OBJECT_CLASS_ID 15:0 +#define NV91C0_SET_OBJECT_ENGINE_ID 20:16 + +#define NV91C0_NO_OPERATION 0x0100 +#define NV91C0_NO_OPERATION_V 31:0 + +#define NV91C0_SET_NOTIFY_A 0x0104 +#define NV91C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0 + +#define NV91C0_SET_NOTIFY_B 0x0108 +#define NV91C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0 + +#define NV91C0_NOTIFY 0x010c +#define NV91C0_NOTIFY_TYPE 31:0 +#define NV91C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000 +#define NV91C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001 + +#define NV91C0_WAIT_FOR_IDLE 0x0110 +#define NV91C0_WAIT_FOR_IDLE_V 31:0 + +#define NV91C0_LOAD_MME_INSTRUCTION_RAM_POINTER 0x0114 +#define NV91C0_LOAD_MME_INSTRUCTION_RAM_POINTER_V 31:0 + +#define NV91C0_LOAD_MME_INSTRUCTION_RAM 0x0118 +#define NV91C0_LOAD_MME_INSTRUCTION_RAM_V 31:0 + +#define NV91C0_LOAD_MME_START_ADDRESS_RAM_POINTER 0x011c +#define NV91C0_LOAD_MME_START_ADDRESS_RAM_POINTER_V 31:0 + +#define NV91C0_LOAD_MME_START_ADDRESS_RAM 0x0120 +#define NV91C0_LOAD_MME_START_ADDRESS_RAM_V 31:0 + +#define NV91C0_SET_MME_SHADOW_RAM_CONTROL 0x0124 +#define NV91C0_SET_MME_SHADOW_RAM_CONTROL_MODE 1:0 +#define NV91C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_TRACK 0x00000000 +#define NV91C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_TRACK_WITH_FILTER 0x00000001 +#define NV91C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_PASSTHROUGH 0x00000002 +#define NV91C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_REPLAY 0x00000003 + +#define NV91C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130 +#define NV91C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0 + +#define NV91C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134 +#define NV91C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0 + +#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138 +#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0 +#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000 +#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001 +#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002 +#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003 +#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004 + +#define NV91C0_SEND_GO_IDLE 0x013c +#define NV91C0_SEND_GO_IDLE_V 31:0 + +#define NV91C0_PM_TRIGGER 0x0140 +#define NV91C0_PM_TRIGGER_V 31:0 + +#define NV91C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150 +#define NV91C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0 + +#define NV91C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154 +#define NV91C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0 + +#define NV91C0_SET_SHADER_LOCAL_MEMORY_LOW_SIZE 0x0204 +#define NV91C0_SET_SHADER_LOCAL_MEMORY_LOW_SIZE_V 23:0 + +#define NV91C0_SET_SHADER_LOCAL_MEMORY_HIGH_SIZE 0x0208 +#define NV91C0_SET_SHADER_LOCAL_MEMORY_HIGH_SIZE_V 23:0 + +#define NV91C0_SET_SHADER_LOCAL_MEMORY_CRS_SIZE 0x020c +#define NV91C0_SET_SHADER_LOCAL_MEMORY_CRS_SIZE_V 20:0 + +#define NV91C0_SET_BINDING_CONTROL_TEXTURE 0x0210 +#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS 3:0 +#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__1 0x00000000 +#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__2 0x00000001 +#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__4 0x00000002 +#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__8 0x00000003 +#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__16 0x00000004 +#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS 7:4 +#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__1 0x00000000 +#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__2 0x00000001 +#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__4 0x00000002 +#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__8 0x00000003 +#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__16 0x00000004 +#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__32 0x00000005 +#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__64 0x00000006 +#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__128 0x00000007 + +#define NV91C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214 +#define NV91C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0 + +#define NV91C0_INVALIDATE_SHADER_CACHES 0x021c +#define NV91C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0 +#define NV91C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000 +#define NV91C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001 +#define NV91C0_INVALIDATE_SHADER_CACHES_DATA 4:4 +#define NV91C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000 +#define NV91C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001 +#define NV91C0_INVALIDATE_SHADER_CACHES_UNIFORM 8:8 +#define NV91C0_INVALIDATE_SHADER_CACHES_UNIFORM_FALSE 0x00000000 +#define NV91C0_INVALIDATE_SHADER_CACHES_UNIFORM_TRUE 0x00000001 +#define NV91C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12 +#define NV91C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000 +#define NV91C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001 +#define NV91C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1 +#define NV91C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000 +#define NV91C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001 +#define NV91C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2 +#define NV91C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000 +#define NV91C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001 + +#define NV91C0_BIND_TEXTURE_SAMPLER 0x0228 +#define NV91C0_BIND_TEXTURE_SAMPLER_VALID 0:0 +#define NV91C0_BIND_TEXTURE_SAMPLER_VALID_FALSE 0x00000000 +#define NV91C0_BIND_TEXTURE_SAMPLER_VALID_TRUE 0x00000001 +#define NV91C0_BIND_TEXTURE_SAMPLER_SAMPLER_SLOT 11:4 +#define NV91C0_BIND_TEXTURE_SAMPLER_INDEX 24:12 + +#define NV91C0_BIND_TEXTURE_HEADER 0x022c +#define NV91C0_BIND_TEXTURE_HEADER_VALID 0:0 +#define NV91C0_BIND_TEXTURE_HEADER_VALID_FALSE 0x00000000 +#define NV91C0_BIND_TEXTURE_HEADER_VALID_TRUE 0x00000001 +#define NV91C0_BIND_TEXTURE_HEADER_TEXTURE_SLOT 8:1 +#define NV91C0_BIND_TEXTURE_HEADER_INDEX 30:9 + +#define NV91C0_BIND_EXTRA_TEXTURE_SAMPLER 0x0230 +#define NV91C0_BIND_EXTRA_TEXTURE_SAMPLER_VALID 0:0 +#define NV91C0_BIND_EXTRA_TEXTURE_SAMPLER_VALID_FALSE 0x00000000 +#define NV91C0_BIND_EXTRA_TEXTURE_SAMPLER_VALID_TRUE 0x00000001 +#define NV91C0_BIND_EXTRA_TEXTURE_SAMPLER_SAMPLER_SLOT 11:4 +#define NV91C0_BIND_EXTRA_TEXTURE_SAMPLER_INDEX 24:12 + +#define NV91C0_BIND_EXTRA_TEXTURE_HEADER 0x0234 +#define NV91C0_BIND_EXTRA_TEXTURE_HEADER_VALID 0:0 +#define NV91C0_BIND_EXTRA_TEXTURE_HEADER_VALID_FALSE 0x00000000 +#define NV91C0_BIND_EXTRA_TEXTURE_HEADER_VALID_TRUE 0x00000001 +#define NV91C0_BIND_EXTRA_TEXTURE_HEADER_TEXTURE_SLOT 8:1 +#define NV91C0_BIND_EXTRA_TEXTURE_HEADER_INDEX 30:9 + +#define NV91C0_SET_CTA_RASTER_SIZE_A 0x0238 +#define NV91C0_SET_CTA_RASTER_SIZE_A_WIDTH 15:0 +#define NV91C0_SET_CTA_RASTER_SIZE_A_HEIGHT 31:16 + +#define NV91C0_SET_CTA_RASTER_SIZE_B 0x023c +#define NV91C0_SET_CTA_RASTER_SIZE_B_DEPTH 15:0 +#define NV91C0_SET_CTA_RASTER_SIZE_B_WIDTH_UPPER 31:16 + +#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244 +#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0 +#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000 +#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001 +#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4 + +#define NV91C0_SET_SHADER_SHARED_MEMORY_SIZE 0x024c +#define NV91C0_SET_SHADER_SHARED_MEMORY_SIZE_V 17:0 + +#define NV91C0_SET_CTA_THREAD_COUNT 0x0250 +#define NV91C0_SET_CTA_THREAD_COUNT_V 15:0 + +#define NV91C0_SET_CTA_BARRIER_COUNT 0x0254 +#define NV91C0_SET_CTA_BARRIER_COUNT_V 7:0 + +#define NV91C0_TEST_FOR_COMPUTE 0x028c +#define NV91C0_TEST_FOR_COMPUTE_V 31:0 + +#define NV91C0_BEGIN_GRID 0x029c +#define NV91C0_BEGIN_GRID_V 0:0 + +#define NV91C0_SET_WORK_DISTRIBUTION 0x02a0 +#define NV91C0_SET_WORK_DISTRIBUTION_MAX_BATCH_SIZE 16:13 +#define NV91C0_SET_WORK_DISTRIBUTION_FIXED_MODE 4:4 +#define NV91C0_SET_WORK_DISTRIBUTION_FIXED_MODE_FALSE 0x00000000 +#define NV91C0_SET_WORK_DISTRIBUTION_FIXED_MODE_TRUE 0x00000001 +#define NV91C0_SET_WORK_DISTRIBUTION_MAX_STANDBY_CTAS 12:5 + +#define NV91C0_SET_CTA_REGISTER_COUNT 0x02c0 +#define NV91C0_SET_CTA_REGISTER_COUNT_V 7:0 + +#define NV91C0_SET_GA_TO_VA_MAPPING_MODE 0x02c4 +#define NV91C0_SET_GA_TO_VA_MAPPING_MODE_V 0:0 +#define NV91C0_SET_GA_TO_VA_MAPPING_MODE_V_DISABLE 0x00000000 +#define NV91C0_SET_GA_TO_VA_MAPPING_MODE_V_ENABLE 0x00000001 + +#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY 0x02c8 +#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_VIRTUAL_ADDRESS_UPPER 7:0 +#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_GENERIC_ADDRESS_UPPER 23:16 +#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_READ_ENABLE 30:30 +#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_READ_ENABLE_FALSE 0x00000000 +#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_READ_ENABLE_TRUE 0x00000001 +#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_WRITE_ENABLE 31:31 +#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_WRITE_ENABLE_FALSE 0x00000000 +#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_WRITE_ENABLE_TRUE 0x00000001 + +#define NV91C0_SET_TEX_HEADER_EXTENDED_DIMENSIONS 0x02e0 +#define NV91C0_SET_TEX_HEADER_EXTENDED_DIMENSIONS_ENABLE 0:0 +#define NV91C0_SET_TEX_HEADER_EXTENDED_DIMENSIONS_ENABLE_FALSE 0x00000000 +#define NV91C0_SET_TEX_HEADER_EXTENDED_DIMENSIONS_ENABLE_TRUE 0x00000001 + +#define NV91C0_SET_L1_CONFIGURATION 0x0308 +#define NV91C0_SET_L1_CONFIGURATION_DIRECTLY_ADDRESSABLE_MEMORY 2:0 +#define NV91C0_SET_L1_CONFIGURATION_DIRECTLY_ADDRESSABLE_MEMORY_SIZE_16KB 0x00000001 +#define NV91C0_SET_L1_CONFIGURATION_DIRECTLY_ADDRESSABLE_MEMORY_SIZE_32KB 0x00000002 +#define NV91C0_SET_L1_CONFIGURATION_DIRECTLY_ADDRESSABLE_MEMORY_SIZE_48KB 0x00000003 + +#define NV91C0_SET_RENDER_ENABLE_CONTROL 0x030c +#define NV91C0_SET_RENDER_ENABLE_CONTROL_CONDITIONAL_LOAD_CONSTANT_BUFFER 0:0 +#define NV91C0_SET_RENDER_ENABLE_CONTROL_CONDITIONAL_LOAD_CONSTANT_BUFFER_FALSE 0x00000000 +#define NV91C0_SET_RENDER_ENABLE_CONTROL_CONDITIONAL_LOAD_CONSTANT_BUFFER_TRUE 0x00000001 + +#define NV91C0_WAIT_REF_COUNT 0x0360 +#define NV91C0_WAIT_REF_COUNT_REF_CNT 11:8 +#define NV91C0_WAIT_REF_COUNT_FLUSH_SYS_MEM 0:0 +#define NV91C0_WAIT_REF_COUNT_FLUSH_SYS_MEM_FALSE 0x00000000 +#define NV91C0_WAIT_REF_COUNT_FLUSH_SYS_MEM_TRUE 0x00000001 + +#define NV91C0_LAUNCH 0x0368 +#define NV91C0_LAUNCHCTA_PARAM 31:0 + +#define NV91C0_SET_LAUNCH_ID 0x036c +#define NV91C0_SET_LAUNCH_ID_REF_CNT 3:0 + +#define NV91C0_SET_CTA_THREAD_DIMENSION_A 0x03ac +#define NV91C0_SET_CTA_THREAD_DIMENSION_A_D0 15:0 +#define NV91C0_SET_CTA_THREAD_DIMENSION_A_D1 31:16 + +#define NV91C0_SET_CTA_THREAD_DIMENSION_B 0x03b0 +#define NV91C0_SET_CTA_THREAD_DIMENSION_B_D2 15:0 + +#define NV91C0_SET_CTA_PROGRAM_START 0x03b4 +#define NV91C0_SET_CTA_PROGRAM_START_OFFSET 31:0 + +#define NV91C0_SET_FALCON00 0x0500 +#define NV91C0_SET_FALCON00_V 31:0 + +#define NV91C0_SET_FALCON01 0x0504 +#define NV91C0_SET_FALCON01_V 31:0 + +#define NV91C0_SET_FALCON02 0x0508 +#define NV91C0_SET_FALCON02_V 31:0 + +#define NV91C0_SET_FALCON03 0x050c +#define NV91C0_SET_FALCON03_V 31:0 + +#define NV91C0_SET_FALCON04 0x0510 +#define NV91C0_SET_FALCON04_V 31:0 + +#define NV91C0_SET_FALCON05 0x0514 +#define NV91C0_SET_FALCON05_V 31:0 + +#define NV91C0_SET_FALCON06 0x0518 +#define NV91C0_SET_FALCON06_V 31:0 + +#define NV91C0_SET_FALCON07 0x051c +#define NV91C0_SET_FALCON07_V 31:0 + +#define NV91C0_SET_FALCON08 0x0520 +#define NV91C0_SET_FALCON08_V 31:0 + +#define NV91C0_SET_FALCON09 0x0524 +#define NV91C0_SET_FALCON09_V 31:0 + +#define NV91C0_SET_FALCON10 0x0528 +#define NV91C0_SET_FALCON10_V 31:0 + +#define NV91C0_SET_FALCON11 0x052c +#define NV91C0_SET_FALCON11_V 31:0 + +#define NV91C0_SET_FALCON12 0x0530 +#define NV91C0_SET_FALCON12_V 31:0 + +#define NV91C0_SET_FALCON13 0x0534 +#define NV91C0_SET_FALCON13_V 31:0 + +#define NV91C0_SET_FALCON14 0x0538 +#define NV91C0_SET_FALCON14_V 31:0 + +#define NV91C0_SET_FALCON15 0x053c +#define NV91C0_SET_FALCON15_V 31:0 + +#define NV91C0_SET_FALCON16 0x0540 +#define NV91C0_SET_FALCON16_V 31:0 + +#define NV91C0_SET_FALCON17 0x0544 +#define NV91C0_SET_FALCON17_V 31:0 + +#define NV91C0_SET_FALCON18 0x0548 +#define NV91C0_SET_FALCON18_V 31:0 + +#define NV91C0_SET_FALCON19 0x054c +#define NV91C0_SET_FALCON19_V 31:0 + +#define NV91C0_SET_FALCON20 0x0550 +#define NV91C0_SET_FALCON20_V 31:0 + +#define NV91C0_SET_FALCON21 0x0554 +#define NV91C0_SET_FALCON21_V 31:0 + +#define NV91C0_SET_FALCON22 0x0558 +#define NV91C0_SET_FALCON22_V 31:0 + +#define NV91C0_SET_FALCON23 0x055c +#define NV91C0_SET_FALCON23_V 31:0 + +#define NV91C0_SET_FALCON24 0x0560 +#define NV91C0_SET_FALCON24_V 31:0 + +#define NV91C0_SET_FALCON25 0x0564 +#define NV91C0_SET_FALCON25_V 31:0 + +#define NV91C0_SET_FALCON26 0x0568 +#define NV91C0_SET_FALCON26_V 31:0 + +#define NV91C0_SET_FALCON27 0x056c +#define NV91C0_SET_FALCON27_V 31:0 + +#define NV91C0_SET_FALCON28 0x0570 +#define NV91C0_SET_FALCON28_V 31:0 + +#define NV91C0_SET_FALCON29 0x0574 +#define NV91C0_SET_FALCON29_V 31:0 + +#define NV91C0_SET_FALCON30 0x0578 +#define NV91C0_SET_FALCON30_V 31:0 + +#define NV91C0_SET_FALCON31 0x057c +#define NV91C0_SET_FALCON31_V 31:0 + +#define NV91C0_SET_MAX_SM_COUNT 0x0758 +#define NV91C0_SET_MAX_SM_COUNT_V 8:0 + +#define NV91C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c +#define NV91C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0 + +#define NV91C0_SET_GRID_PARAM 0x0780 +#define NV91C0_SET_GRID_PARAM_V 31:0 + +#define NV91C0_SET_SHADER_LOCAL_MEMORY_A 0x0790 +#define NV91C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 7:0 + +#define NV91C0_SET_SHADER_LOCAL_MEMORY_B 0x0794 +#define NV91C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0 + +#define NV91C0_SET_SHADER_LOCAL_MEMORY_C 0x0798 +#define NV91C0_SET_SHADER_LOCAL_MEMORY_C_SIZE_UPPER 5:0 + +#define NV91C0_SET_SHADER_LOCAL_MEMORY_D 0x079c +#define NV91C0_SET_SHADER_LOCAL_MEMORY_D_SIZE_LOWER 31:0 + +#define NV91C0_SET_SHADER_LOCAL_MEMORY_E 0x07a0 +#define NV91C0_SET_SHADER_LOCAL_MEMORY_E_DEFAULT_SIZE_PER_WARP 25:0 + +#define NV91C0_END_GRID 0x0a04 +#define NV91C0_END_GRID_V 0:0 + +#define NV91C0_SET_LAUNCH_SIZE 0x0a08 +#define NV91C0_SET_LAUNCH_SIZE_V 31:0 + +#define NV91C0_SET_API_VISIBLE_CALL_LIMIT 0x0d64 +#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA 3:0 +#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__0 0x00000000 +#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__1 0x00000001 +#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__2 0x00000002 +#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__4 0x00000003 +#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__8 0x00000004 +#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__16 0x00000005 +#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__32 0x00000006 +#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__64 0x00000007 +#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__128 0x00000008 +#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA_NO_CHECK 0x0000000F + +#define NV91C0_SET_SHADER_CACHE_CONTROL 0x0d94 +#define NV91C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0 +#define NV91C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000 +#define NV91C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001 + +#define NV91C0_SET_SM_TIMEOUT_INTERVAL 0x0de4 +#define NV91C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0 + +#define NV91C0_SET_SPARE_NOOP12 0x0f44 +#define NV91C0_SET_SPARE_NOOP12_V 31:0 + +#define NV91C0_SET_SPARE_NOOP13 0x0f48 +#define NV91C0_SET_SPARE_NOOP13_V 31:0 + +#define NV91C0_SET_SPARE_NOOP14 0x0f4c +#define NV91C0_SET_SPARE_NOOP14_V 31:0 + +#define NV91C0_SET_SPARE_NOOP15 0x0f50 +#define NV91C0_SET_SPARE_NOOP15_V 31:0 + +#define NV91C0_SET_FORCE_ONE_TEXTURE_UNIT 0x1004 +#define NV91C0_SET_FORCE_ONE_TEXTURE_UNIT_ENABLE 0:0 +#define NV91C0_SET_FORCE_ONE_TEXTURE_UNIT_ENABLE_FALSE 0x00000000 +#define NV91C0_SET_FORCE_ONE_TEXTURE_UNIT_ENABLE_TRUE 0x00000001 + +#define NV91C0_SET_SPARE_NOOP00 0x1040 +#define NV91C0_SET_SPARE_NOOP00_V 31:0 + +#define NV91C0_SET_SPARE_NOOP01 0x1044 +#define NV91C0_SET_SPARE_NOOP01_V 31:0 + +#define NV91C0_SET_SPARE_NOOP02 0x1048 +#define NV91C0_SET_SPARE_NOOP02_V 31:0 + +#define NV91C0_SET_SPARE_NOOP03 0x104c +#define NV91C0_SET_SPARE_NOOP03_V 31:0 + +#define NV91C0_SET_SPARE_NOOP04 0x1050 +#define NV91C0_SET_SPARE_NOOP04_V 31:0 + +#define NV91C0_SET_SPARE_NOOP05 0x1054 +#define NV91C0_SET_SPARE_NOOP05_V 31:0 + +#define NV91C0_SET_SPARE_NOOP06 0x1058 +#define NV91C0_SET_SPARE_NOOP06_V 31:0 + +#define NV91C0_SET_SPARE_NOOP07 0x105c +#define NV91C0_SET_SPARE_NOOP07_V 31:0 + +#define NV91C0_SET_SPARE_NOOP08 0x1060 +#define NV91C0_SET_SPARE_NOOP08_V 31:0 + +#define NV91C0_SET_SPARE_NOOP09 0x1064 +#define NV91C0_SET_SPARE_NOOP09_V 31:0 + +#define NV91C0_SET_SPARE_NOOP10 0x1068 +#define NV91C0_SET_SPARE_NOOP10_V 31:0 + +#define NV91C0_SET_SPARE_NOOP11 0x106c +#define NV91C0_SET_SPARE_NOOP11_V 31:0 + +#define NV91C0_UNBIND_ALL 0x10f4 +#define NV91C0_UNBIND_ALL_TEXTURE_HEADERS 0:0 +#define NV91C0_UNBIND_ALL_TEXTURE_HEADERS_FALSE 0x00000000 +#define NV91C0_UNBIND_ALL_TEXTURE_HEADERS_TRUE 0x00000001 +#define NV91C0_UNBIND_ALL_TEXTURE_SAMPLERS 4:4 +#define NV91C0_UNBIND_ALL_TEXTURE_SAMPLERS_FALSE 0x00000000 +#define NV91C0_UNBIND_ALL_TEXTURE_SAMPLERS_TRUE 0x00000001 +#define NV91C0_UNBIND_ALL_CONSTANT_BUFFERS 8:8 +#define NV91C0_UNBIND_ALL_CONSTANT_BUFFERS_FALSE 0x00000000 +#define NV91C0_UNBIND_ALL_CONSTANT_BUFFERS_TRUE 0x00000001 + +#define NV91C0_SET_SAMPLER_BINDING 0x1234 +#define NV91C0_SET_SAMPLER_BINDING_V 0:0 +#define NV91C0_SET_SAMPLER_BINDING_V_INDEPENDENTLY 0x00000000 +#define NV91C0_SET_SAMPLER_BINDING_V_VIA_HEADER_BINDING 0x00000001 + +#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288 +#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0 +#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000 +#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001 +#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4 + +#define NV91C0_SET_SHADER_SCHEDULING 0x12ac +#define NV91C0_SET_SHADER_SCHEDULING_MODE 0:0 +#define NV91C0_SET_SHADER_SCHEDULING_MODE_OLDEST_THREAD_FIRST 0x00000000 +#define NV91C0_SET_SHADER_SCHEDULING_MODE_ROUND_ROBIN 0x00000001 + +#define NV91C0_INVALIDATE_SAMPLER_CACHE 0x1330 +#define NV91C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0 +#define NV91C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000 +#define NV91C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001 +#define NV91C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4 + +#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334 +#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0 +#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000 +#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001 +#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4 + +#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338 +#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0 +#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000 +#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001 +#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4 +#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS 2:1 +#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L1_ONLY 0x00000000 + +#define NV91C0_SET_GLOBAL_COLOR_KEY 0x1354 +#define NV91C0_SET_GLOBAL_COLOR_KEY_ENABLE 0:0 +#define NV91C0_SET_GLOBAL_COLOR_KEY_ENABLE_FALSE 0x00000000 +#define NV91C0_SET_GLOBAL_COLOR_KEY_ENABLE_TRUE 0x00000001 + +#define NV91C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424 +#define NV91C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0 +#define NV91C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000 +#define NV91C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001 +#define NV91C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4 + +#define NV91C0_PERFMON_TRANSFER 0x1524 +#define NV91C0_PERFMON_TRANSFER_V 31:0 + +#define NV91C0_SET_SHADER_EXCEPTIONS 0x1528 +#define NV91C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0 +#define NV91C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000 +#define NV91C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001 + +#define NV91C0_SET_RENDER_ENABLE_A 0x1550 +#define NV91C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0 + +#define NV91C0_SET_RENDER_ENABLE_B 0x1554 +#define NV91C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0 + +#define NV91C0_SET_RENDER_ENABLE_C 0x1558 +#define NV91C0_SET_RENDER_ENABLE_C_MODE 2:0 +#define NV91C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000 +#define NV91C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001 +#define NV91C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002 +#define NV91C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003 +#define NV91C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004 + +#define NV91C0_SET_TEX_SAMPLER_POOL_A 0x155c +#define NV91C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0 + +#define NV91C0_SET_TEX_SAMPLER_POOL_B 0x1560 +#define NV91C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0 + +#define NV91C0_SET_TEX_SAMPLER_POOL_C 0x1564 +#define NV91C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0 + +#define NV91C0_SET_TEX_HEADER_POOL_A 0x1574 +#define NV91C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0 + +#define NV91C0_SET_TEX_HEADER_POOL_B 0x1578 +#define NV91C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0 + +#define NV91C0_SET_TEX_HEADER_POOL_C 0x157c +#define NV91C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0 + +#define NV91C0_SET_PROGRAM_REGION_A 0x1608 +#define NV91C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 7:0 + +#define NV91C0_SET_PROGRAM_REGION_B 0x160c +#define NV91C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0 + +#define NV91C0_SET_CUBEMAP_INTER_FACE_FILTERING 0x1664 +#define NV91C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE 1:0 +#define NV91C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_USE_WRAP 0x00000000 +#define NV91C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_OVERRIDE_WRAP 0x00000001 +#define NV91C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_AUTO_SPAN_SEAM 0x00000002 +#define NV91C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_AUTO_CROSS_SEAM 0x00000003 + +#define NV91C0_SET_SHADER_CONTROL 0x1690 +#define NV91C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL 0:0 +#define NV91C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_ZERO 0x00000000 +#define NV91C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_INFINITY 0x00000001 +#define NV91C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO 16:16 +#define NV91C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_FALSE 0x00000000 +#define NV91C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_TRUE 0x00000001 +#define NV91C0_SET_SHADER_CONTROL_FP32_NAN_BEHAVIOR 1:1 +#define NV91C0_SET_SHADER_CONTROL_FP32_NAN_BEHAVIOR_LEGACY 0x00000000 +#define NV91C0_SET_SHADER_CONTROL_FP32_NAN_BEHAVIOR_FP64_COMPATIBLE 0x00000001 +#define NV91C0_SET_SHADER_CONTROL_FP32_F2I_NAN_BEHAVIOR 2:2 +#define NV91C0_SET_SHADER_CONTROL_FP32_F2I_NAN_BEHAVIOR_PASS_ZERO 0x00000000 +#define NV91C0_SET_SHADER_CONTROL_FP32_F2I_NAN_BEHAVIOR_PASS_INDEFINITE 0x00000001 + +#define NV91C0_BIND_CONSTANT_BUFFER 0x1694 +#define NV91C0_BIND_CONSTANT_BUFFER_VALID 0:0 +#define NV91C0_BIND_CONSTANT_BUFFER_VALID_FALSE 0x00000000 +#define NV91C0_BIND_CONSTANT_BUFFER_VALID_TRUE 0x00000001 +#define NV91C0_BIND_CONSTANT_BUFFER_SHADER_SLOT 12:8 + +#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698 +#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0 +#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000 +#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001 +#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4 +#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000 +#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001 +#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_UNIFORM 8:8 +#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_UNIFORM_FALSE 0x00000000 +#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_UNIFORM_TRUE 0x00000001 +#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12 +#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000 +#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001 + +#define NV91C0_INVALIDATE_CONSTANT_BUFFER_CACHE 0x1930 +#define NV91C0_INVALIDATE_CONSTANT_BUFFER_CACHE_THRU_L2 0:0 +#define NV91C0_INVALIDATE_CONSTANT_BUFFER_CACHE_THRU_L2_FALSE 0x00000000 +#define NV91C0_INVALIDATE_CONSTANT_BUFFER_CACHE_THRU_L2_TRUE 0x00000001 + +#define NV91C0_SET_RENDER_ENABLE_OVERRIDE 0x1944 +#define NV91C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0 +#define NV91C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000 +#define NV91C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001 +#define NV91C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002 + +#define NV91C0_PIPE_NOP 0x1a2c +#define NV91C0_PIPE_NOP_V 31:0 + +#define NV91C0_SET_SPARE00 0x1a30 +#define NV91C0_SET_SPARE00_V 31:0 + +#define NV91C0_SET_SPARE01 0x1a34 +#define NV91C0_SET_SPARE01_V 31:0 + +#define NV91C0_SET_SPARE02 0x1a38 +#define NV91C0_SET_SPARE02_V 31:0 + +#define NV91C0_SET_SPARE03 0x1a3c +#define NV91C0_SET_SPARE03_V 31:0 + +#define NV91C0_SET_REPORT_SEMAPHORE_A 0x1b00 +#define NV91C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0 + +#define NV91C0_SET_REPORT_SEMAPHORE_B 0x1b04 +#define NV91C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0 + +#define NV91C0_SET_REPORT_SEMAPHORE_C 0x1b08 +#define NV91C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0 + +#define NV91C0_SET_REPORT_SEMAPHORE_D 0x1b0c +#define NV91C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0 +#define NV91C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000 +#define NV91C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003 +#define NV91C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20 +#define NV91C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000 +#define NV91C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001 +#define NV91C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28 +#define NV91C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000 +#define NV91C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001 +#define NV91C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2 +#define NV91C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000 +#define NV91C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001 + +#define NV91C0_SET_CONSTANT_BUFFER_SELECTOR_A 0x2380 +#define NV91C0_SET_CONSTANT_BUFFER_SELECTOR_A_SIZE 16:0 + +#define NV91C0_SET_CONSTANT_BUFFER_SELECTOR_B 0x2384 +#define NV91C0_SET_CONSTANT_BUFFER_SELECTOR_B_ADDRESS_UPPER 7:0 + +#define NV91C0_SET_CONSTANT_BUFFER_SELECTOR_C 0x2388 +#define NV91C0_SET_CONSTANT_BUFFER_SELECTOR_C_ADDRESS_LOWER 31:0 + +#define NV91C0_LOAD_CONSTANT_BUFFER_OFFSET 0x238c +#define NV91C0_LOAD_CONSTANT_BUFFER_OFFSET_V 15:0 + +#define NV91C0_LOAD_CONSTANT_BUFFER(i) (0x2390+(i)*4) +#define NV91C0_LOAD_CONSTANT_BUFFER_V 31:0 + +#define NV91C0_SET_SU_LD_ST_TARGET_A(j) (0x2700+(j)*32) +#define NV91C0_SET_SU_LD_ST_TARGET_A_OFFSET_UPPER 7:0 + +#define NV91C0_SET_SU_LD_ST_TARGET_B(j) (0x2704+(j)*32) +#define NV91C0_SET_SU_LD_ST_TARGET_B_OFFSET_LOWER 31:0 + +#define NV91C0_SET_SU_LD_ST_TARGET_C(j) (0x2708+(j)*32) +#define NV91C0_SET_SU_LD_ST_TARGET_C_WIDTH 31:0 + +#define NV91C0_SET_SU_LD_ST_TARGET_D(j) (0x270c+(j)*32) +#define NV91C0_SET_SU_LD_ST_TARGET_D_HEIGHT 16:0 +#define NV91C0_SET_SU_LD_ST_TARGET_D_LAYOUT_IN_MEMORY 20:20 +#define NV91C0_SET_SU_LD_ST_TARGET_D_LAYOUT_IN_MEMORY_BLOCKLINEAR 0x00000000 +#define NV91C0_SET_SU_LD_ST_TARGET_D_LAYOUT_IN_MEMORY_PITCH 0x00000001 + +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT(j) (0x2710+(j)*32) +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_TYPE 0:0 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_TYPE_COLOR 0x00000000 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_TYPE_ZETA 0x00000001 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR 11:4 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_DISABLED 0x00000000 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_GF32_BF32_AF32 0x000000C0 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32_GS32_BS32_AS32 0x000000C1 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32_GU32_BU32_AU32 0x000000C2 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_GF32_BF32_X32 0x000000C3 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32_GS32_BS32_X32 0x000000C4 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32_GU32_BU32_X32 0x000000C5 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16_G16_B16_A16 0x000000C6 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN16_GN16_BN16_AN16 0x000000C7 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS16_GS16_BS16_AS16 0x000000C8 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU16_GU16_BU16_AU16 0x000000C9 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_GF16_BF16_AF16 0x000000CA +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_GF32 0x000000CB +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32_GS32 0x000000CC +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32_GU32 0x000000CD +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_GF16_BF16_X16 0x000000CE +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8R8G8B8 0x000000CF +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8RL8GL8BL8 0x000000D0 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A2B10G10R10 0x000000D1 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AU2BU10GU10RU10 0x000000D2 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8B8G8R8 0x000000D5 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8BL8GL8RL8 0x000000D6 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AN8BN8GN8RN8 0x000000D7 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AS8BS8GS8RS8 0x000000D8 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AU8BU8GU8RU8 0x000000D9 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16_G16 0x000000DA +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN16_GN16 0x000000DB +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS16_GS16 0x000000DC +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU16_GU16 0x000000DD +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_GF16 0x000000DE +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A2R10G10B10 0x000000DF +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_BF10GF11RF11 0x000000E0 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32 0x000000E3 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32 0x000000E4 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32 0x000000E5 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8R8G8B8 0x000000E6 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8RL8GL8BL8 0x000000E7 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R5G6B5 0x000000E8 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A1R5G5B5 0x000000E9 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_G8R8 0x000000EA +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_GN8RN8 0x000000EB +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_GS8RS8 0x000000EC +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_GU8RU8 0x000000ED +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16 0x000000EE +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN16 0x000000EF +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS16 0x000000F0 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU16 0x000000F1 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16 0x000000F2 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R8 0x000000F3 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN8 0x000000F4 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS8 0x000000F5 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU8 0x000000F6 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8 0x000000F7 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X1R5G5B5 0x000000F8 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8B8G8R8 0x000000F9 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8BL8GL8RL8 0x000000FA +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_Z1R5G5B5 0x000000FB +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_O1R5G5B5 0x000000FC +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_Z8R8G8B8 0x000000FD +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_O8R8G8B8 0x000000FE +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R32 0x000000FF +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A16 0x00000040 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AF16 0x00000041 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AF32 0x00000042 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8R8 0x00000043 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16_A16 0x00000044 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_AF16 0x00000045 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_AF32 0x00000046 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_B8G8R8A8 0x00000047 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA 16:12 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_Z16 0x00000013 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_Z24S8 0x00000014 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_X8Z24 0x00000015 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_S8Z24 0x00000016 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_V8Z24 0x00000018 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32 0x0000000A +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32_X24S8 0x00000019 +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_X8Z24_X16V8S8 0x0000001D +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32_X16V8X8 0x0000001E +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32_X16V8S8 0x0000001F +#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_SUQ_PIXFMT 25:17 + +#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE(j) (0x2714+(j)*32) +#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_WIDTH 3:0 +#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000 +#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT 7:4 +#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000 +#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001 +#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002 +#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003 +#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004 +#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005 + +#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4) +#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0 + +#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4) +#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0 + +#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4) +#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 2:0 +#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 6:4 +#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 10:8 +#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 14:12 +#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 18:16 +#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 22:20 +#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 26:24 +#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 30:28 + +#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4) +#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0 +#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4 + +#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc +#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0 + +#define NV91C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4) +#define NV91C0_SET_MME_SHADOW_SCRATCH_V 31:0 + +#define NV91C0_CALL_MME_MACRO(j) (0x3800+(j)*8) +#define NV91C0_CALL_MME_MACRO_V 31:0 + +#define NV91C0_CALL_MME_DATA(j) (0x3804+(j)*8) +#define NV91C0_CALL_MME_DATA_V 31:0 + +#endif /* _cl_fermi_compute_b_h_ */ -- cgit v1.2.3