From 09307cb4f9b0352b3045fde1d3f058197b01d018 Mon Sep 17 00:00:00 2001 From: John Hubbard Date: Thu, 13 Jun 2019 21:04:49 -0700 Subject: New class files directory, delete old locations As decided recently in an OpenSource-Approval discussion, we want the directory structure for GPU classes to have the following structure: classes// This CL does that. It moves these directories: Compute-Class-Methods/* Display-Class-Methods/* to: classes/compute/ classes/display/ Regenerate index.html files to match (important for the "github pages" site, at https://nvidia.github.io/open-gpu-doc/ . Reviewed by: Maneet Singh --- classes/compute/cla1c0.h | 866 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 866 insertions(+) create mode 100644 classes/compute/cla1c0.h (limited to 'classes/compute/cla1c0.h') diff --git a/classes/compute/cla1c0.h b/classes/compute/cla1c0.h new file mode 100644 index 0000000..37462b1 --- /dev/null +++ b/classes/compute/cla1c0.h @@ -0,0 +1,866 @@ +/* + * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifndef _cl_kepler_compute_b_h_ +#define _cl_kepler_compute_b_h_ + +/* AUTO GENERATED FILE -- DO NOT EDIT */ +/* Command: ../../class/bin/sw_header.pl kepler_compute_b */ + +#include "nvtypes.h" + +#define KEPLER_COMPUTE_B 0xA1C0 + +typedef volatile struct _cla1c0_tag0 { + NvU32 SetObject; + NvU32 Reserved_0x04[0x3F]; + NvU32 NoOperation; + NvU32 SetNotifyA; + NvU32 SetNotifyB; + NvU32 Notify; + NvU32 WaitForIdle; + NvU32 Reserved_0x114[0x7]; + NvU32 SetGlobalRenderEnableA; + NvU32 SetGlobalRenderEnableB; + NvU32 SetGlobalRenderEnableC; + NvU32 SendGoIdle; + NvU32 PmTrigger; + NvU32 PmTriggerWfi; + NvU32 Reserved_0x148[0x2]; + NvU32 SetInstrumentationMethodHeader; + NvU32 SetInstrumentationMethodData; + NvU32 Reserved_0x158[0xA]; + NvU32 LineLengthIn; + NvU32 LineCount; + NvU32 OffsetOutUpper; + NvU32 OffsetOut; + NvU32 PitchOut; + NvU32 SetDstBlockSize; + NvU32 SetDstWidth; + NvU32 SetDstHeight; + NvU32 SetDstDepth; + NvU32 SetDstLayer; + NvU32 SetDstOriginBytesX; + NvU32 SetDstOriginSamplesY; + NvU32 LaunchDma; + NvU32 LoadInlineData; + NvU32 Reserved_0x1B8[0x9]; + NvU32 SetI2mSemaphoreA; + NvU32 SetI2mSemaphoreB; + NvU32 SetI2mSemaphoreC; + NvU32 Reserved_0x1E8[0x2]; + NvU32 SetI2mSpareNoop00; + NvU32 SetI2mSpareNoop01; + NvU32 SetI2mSpareNoop02; + NvU32 SetI2mSpareNoop03; + NvU32 SetValidSpanOverflowAreaA; + NvU32 SetValidSpanOverflowAreaB; + NvU32 SetValidSpanOverflowAreaC; + NvU32 SetCoalesceWaitingPeriodUnit; + NvU32 PerfmonTransfer; + NvU32 SetShaderSharedMemoryWindow; + NvU32 Reserved_0x218[0x1]; + NvU32 InvalidateShaderCaches; + NvU32 Reserved_0x220[0x8]; + NvU32 SetCwdControl; + NvU32 InvalidateTextureHeaderCacheNoWfi; + NvU32 SetCwdRefCounter; + NvU32 Reserved_0x24C[0xA]; + NvU32 InvalidateConstantBufferCacheA; + NvU32 InvalidateConstantBufferCacheB; + NvU32 InvalidateConstantBufferCacheC; + NvU32 SetComputeClassVersion; + NvU32 CheckComputeClassVersion; + NvU32 SetQmdVersion; + NvU32 Reserved_0x28C[0x1]; + NvU32 CheckQmdVersion; + NvU32 Reserved_0x294[0x7]; + NvU32 SetCwdSlotCount; + NvU32 SendPcasA; + NvU32 SendPcasB; + NvU32 SendSignalingPcasB; + NvU32 Reserved_0x2C0[0x1]; + NvU32 SetGlobalLoadViaTexture; + NvU32 Reserved_0x2C8[0x7]; + NvU32 SetShaderLocalMemoryNonThrottledA; + NvU32 SetShaderLocalMemoryNonThrottledB; + NvU32 SetShaderLocalMemoryNonThrottledC; + NvU32 SetShaderLocalMemoryThrottledA; + NvU32 SetShaderLocalMemoryThrottledB; + NvU32 SetShaderLocalMemoryThrottledC; + NvU32 Reserved_0x2FC[0x5]; + NvU32 SetSpaVersion; + NvU32 Reserved_0x314[0x7B]; + NvU32 SetFalcon00; + NvU32 SetFalcon01; + NvU32 SetFalcon02; + NvU32 SetFalcon03; + NvU32 SetFalcon04; + NvU32 SetFalcon05; + NvU32 SetFalcon06; + NvU32 SetFalcon07; + NvU32 SetFalcon08; + NvU32 SetFalcon09; + NvU32 SetFalcon10; + NvU32 SetFalcon11; + NvU32 SetFalcon12; + NvU32 SetFalcon13; + NvU32 SetFalcon14; + NvU32 SetFalcon15; + NvU32 SetFalcon16; + NvU32 SetFalcon17; + NvU32 SetFalcon18; + NvU32 SetFalcon19; + NvU32 SetFalcon20; + NvU32 SetFalcon21; + NvU32 SetFalcon22; + NvU32 SetFalcon23; + NvU32 SetFalcon24; + NvU32 SetFalcon25; + NvU32 SetFalcon26; + NvU32 SetFalcon27; + NvU32 SetFalcon28; + NvU32 SetFalcon29; + NvU32 SetFalcon30; + NvU32 SetFalcon31; + NvU32 Reserved_0x580[0x7F]; + NvU32 SetShaderLocalMemoryWindow; + NvU32 Reserved_0x780[0x4]; + NvU32 SetShaderLocalMemoryA; + NvU32 SetShaderLocalMemoryB; + NvU32 Reserved_0x798[0x17F]; + NvU32 SetShaderCacheControl; + NvU32 Reserved_0xD98[0x13]; + NvU32 SetSmTimeoutInterval; + NvU32 Reserved_0xDE8[0x57]; + NvU32 SetSpareNoop12; + NvU32 SetSpareNoop13; + NvU32 SetSpareNoop14; + NvU32 SetSpareNoop15; + NvU32 Reserved_0xF54[0x3B]; + NvU32 SetSpareNoop00; + NvU32 SetSpareNoop01; + NvU32 SetSpareNoop02; + NvU32 SetSpareNoop03; + NvU32 SetSpareNoop04; + NvU32 SetSpareNoop05; + NvU32 SetSpareNoop06; + NvU32 SetSpareNoop07; + NvU32 SetSpareNoop08; + NvU32 SetSpareNoop09; + NvU32 SetSpareNoop10; + NvU32 SetSpareNoop11; + NvU32 Reserved_0x1070[0x86]; + NvU32 InvalidateTextureDataCacheNoWfi; + NvU32 Reserved_0x128C[0x7]; + NvU32 ActivatePerfSettingsForComputeContext; + NvU32 Reserved_0x12AC[0x21]; + NvU32 InvalidateSamplerCache; + NvU32 InvalidateTextureHeaderCache; + NvU32 InvalidateTextureDataCache; + NvU32 Reserved_0x133C[0x3A]; + NvU32 InvalidateSamplerCacheNoWfi; + NvU32 Reserved_0x1428[0x40]; + NvU32 SetShaderExceptions; + NvU32 Reserved_0x152C[0x9]; + NvU32 SetRenderEnableA; + NvU32 SetRenderEnableB; + NvU32 SetRenderEnableC; + NvU32 SetTexSamplerPoolA; + NvU32 SetTexSamplerPoolB; + NvU32 SetTexSamplerPoolC; + NvU32 Reserved_0x1568[0x3]; + NvU32 SetTexHeaderPoolA; + NvU32 SetTexHeaderPoolB; + NvU32 SetTexHeaderPoolC; + NvU32 Reserved_0x1580[0x22]; + NvU32 SetProgramRegionA; + NvU32 SetProgramRegionB; + NvU32 Reserved_0x1610[0x20]; + NvU32 SetShaderControl; + NvU32 Reserved_0x1694[0x1]; + NvU32 InvalidateShaderCachesNoWfi; + NvU32 Reserved_0x169C[0xAA]; + NvU32 SetRenderEnableOverride; + NvU32 Reserved_0x1948[0x37]; + NvU32 Reserved_0x1A24[0x1]; + NvU32 Reserved_0x1A28[0x1]; + NvU32 PipeNop; + NvU32 SetSpare00; + NvU32 SetSpare01; + NvU32 SetSpare02; + NvU32 SetSpare03; + NvU32 Reserved_0x1A40[0x30]; + NvU32 SetReportSemaphoreA; + NvU32 SetReportSemaphoreB; + NvU32 SetReportSemaphoreC; + NvU32 SetReportSemaphoreD; + NvU32 Reserved_0x1B10[0x2BE]; + NvU32 SetBindlessTexture; + NvU32 SetTrapHandler; + NvU32 Reserved_0x2610[0x353]; + NvU32 SetShaderPerformanceCounterValue[0x8]; + NvU32 SetShaderPerformanceCounterEvent[0x8]; + NvU32 SetShaderPerformanceCounterControlA[0x8]; + NvU32 SetShaderPerformanceCounterControlB[0x8]; + NvU32 SetShaderPerformanceCounterTrapControl; + NvU32 Reserved_0x33E0[0x8]; + NvU32 SetMmeShadowScratch[0x8]; +} kepler_compute_b_t; + + +#define NVA1C0_SET_OBJECT 0x0000 +#define NVA1C0_SET_OBJECT_CLASS_ID 15:0 +#define NVA1C0_SET_OBJECT_ENGINE_ID 20:16 + +#define NVA1C0_NO_OPERATION 0x0100 +#define NVA1C0_NO_OPERATION_V 31:0 + +#define NVA1C0_SET_NOTIFY_A 0x0104 +#define NVA1C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0 + +#define NVA1C0_SET_NOTIFY_B 0x0108 +#define NVA1C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0 + +#define NVA1C0_NOTIFY 0x010c +#define NVA1C0_NOTIFY_TYPE 31:0 +#define NVA1C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000 +#define NVA1C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001 + +#define NVA1C0_WAIT_FOR_IDLE 0x0110 +#define NVA1C0_WAIT_FOR_IDLE_V 31:0 + +#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130 +#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0 + +#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134 +#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0 + +#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138 +#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0 +#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000 +#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001 +#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002 +#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003 +#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004 + +#define NVA1C0_SEND_GO_IDLE 0x013c +#define NVA1C0_SEND_GO_IDLE_V 31:0 + +#define NVA1C0_PM_TRIGGER 0x0140 +#define NVA1C0_PM_TRIGGER_V 31:0 + +#define NVA1C0_PM_TRIGGER_WFI 0x0144 +#define NVA1C0_PM_TRIGGER_WFI_V 31:0 + +#define NVA1C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150 +#define NVA1C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0 + +#define NVA1C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154 +#define NVA1C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0 + +#define NVA1C0_LINE_LENGTH_IN 0x0180 +#define NVA1C0_LINE_LENGTH_IN_VALUE 31:0 + +#define NVA1C0_LINE_COUNT 0x0184 +#define NVA1C0_LINE_COUNT_VALUE 31:0 + +#define NVA1C0_OFFSET_OUT_UPPER 0x0188 +#define NVA1C0_OFFSET_OUT_UPPER_VALUE 7:0 + +#define NVA1C0_OFFSET_OUT 0x018c +#define NVA1C0_OFFSET_OUT_VALUE 31:0 + +#define NVA1C0_PITCH_OUT 0x0190 +#define NVA1C0_PITCH_OUT_VALUE 31:0 + +#define NVA1C0_SET_DST_BLOCK_SIZE 0x0194 +#define NVA1C0_SET_DST_BLOCK_SIZE_WIDTH 3:0 +#define NVA1C0_SET_DST_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000 +#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT 7:4 +#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000 +#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001 +#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002 +#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003 +#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004 +#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005 +#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH 11:8 +#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH_ONE_GOB 0x00000000 +#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH_TWO_GOBS 0x00000001 +#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH_FOUR_GOBS 0x00000002 +#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH_EIGHT_GOBS 0x00000003 +#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH_SIXTEEN_GOBS 0x00000004 +#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH_THIRTYTWO_GOBS 0x00000005 + +#define NVA1C0_SET_DST_WIDTH 0x0198 +#define NVA1C0_SET_DST_WIDTH_V 31:0 + +#define NVA1C0_SET_DST_HEIGHT 0x019c +#define NVA1C0_SET_DST_HEIGHT_V 31:0 + +#define NVA1C0_SET_DST_DEPTH 0x01a0 +#define NVA1C0_SET_DST_DEPTH_V 31:0 + +#define NVA1C0_SET_DST_LAYER 0x01a4 +#define NVA1C0_SET_DST_LAYER_V 31:0 + +#define NVA1C0_SET_DST_ORIGIN_BYTES_X 0x01a8 +#define NVA1C0_SET_DST_ORIGIN_BYTES_X_V 19:0 + +#define NVA1C0_SET_DST_ORIGIN_SAMPLES_Y 0x01ac +#define NVA1C0_SET_DST_ORIGIN_SAMPLES_Y_V 15:0 + +#define NVA1C0_LAUNCH_DMA 0x01b0 +#define NVA1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0 +#define NVA1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000 +#define NVA1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001 +#define NVA1C0_LAUNCH_DMA_COMPLETION_TYPE 5:4 +#define NVA1C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000 +#define NVA1C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001 +#define NVA1C0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002 +#define NVA1C0_LAUNCH_DMA_INTERRUPT_TYPE 9:8 +#define NVA1C0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000 +#define NVA1C0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001 +#define NVA1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12 +#define NVA1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000 +#define NVA1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001 +#define NVA1C0_LAUNCH_DMA_REDUCTION_ENABLE 1:1 +#define NVA1C0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000 +#define NVA1C0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001 +#define NVA1C0_LAUNCH_DMA_REDUCTION_OP 15:13 +#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000 +#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001 +#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002 +#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003 +#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004 +#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005 +#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006 +#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007 +#define NVA1C0_LAUNCH_DMA_REDUCTION_FORMAT 3:2 +#define NVA1C0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000 +#define NVA1C0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001 +#define NVA1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6 +#define NVA1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000 +#define NVA1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001 + +#define NVA1C0_LOAD_INLINE_DATA 0x01b4 +#define NVA1C0_LOAD_INLINE_DATA_V 31:0 + +#define NVA1C0_SET_I2M_SEMAPHORE_A 0x01dc +#define NVA1C0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 7:0 + +#define NVA1C0_SET_I2M_SEMAPHORE_B 0x01e0 +#define NVA1C0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0 + +#define NVA1C0_SET_I2M_SEMAPHORE_C 0x01e4 +#define NVA1C0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0 + +#define NVA1C0_SET_I2M_SPARE_NOOP00 0x01f0 +#define NVA1C0_SET_I2M_SPARE_NOOP00_V 31:0 + +#define NVA1C0_SET_I2M_SPARE_NOOP01 0x01f4 +#define NVA1C0_SET_I2M_SPARE_NOOP01_V 31:0 + +#define NVA1C0_SET_I2M_SPARE_NOOP02 0x01f8 +#define NVA1C0_SET_I2M_SPARE_NOOP02_V 31:0 + +#define NVA1C0_SET_I2M_SPARE_NOOP03 0x01fc +#define NVA1C0_SET_I2M_SPARE_NOOP03_V 31:0 + +#define NVA1C0_SET_VALID_SPAN_OVERFLOW_AREA_A 0x0200 +#define NVA1C0_SET_VALID_SPAN_OVERFLOW_AREA_A_ADDRESS_UPPER 7:0 + +#define NVA1C0_SET_VALID_SPAN_OVERFLOW_AREA_B 0x0204 +#define NVA1C0_SET_VALID_SPAN_OVERFLOW_AREA_B_ADDRESS_LOWER 31:0 + +#define NVA1C0_SET_VALID_SPAN_OVERFLOW_AREA_C 0x0208 +#define NVA1C0_SET_VALID_SPAN_OVERFLOW_AREA_C_SIZE 31:0 + +#define NVA1C0_SET_COALESCE_WAITING_PERIOD_UNIT 0x020c +#define NVA1C0_SET_COALESCE_WAITING_PERIOD_UNIT_CLOCKS 31:0 + +#define NVA1C0_PERFMON_TRANSFER 0x0210 +#define NVA1C0_PERFMON_TRANSFER_V 31:0 + +#define NVA1C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214 +#define NVA1C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0 + +#define NVA1C0_INVALIDATE_SHADER_CACHES 0x021c +#define NVA1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0 +#define NVA1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000 +#define NVA1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001 +#define NVA1C0_INVALIDATE_SHADER_CACHES_DATA 4:4 +#define NVA1C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000 +#define NVA1C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001 +#define NVA1C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12 +#define NVA1C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000 +#define NVA1C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001 +#define NVA1C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1 +#define NVA1C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000 +#define NVA1C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001 +#define NVA1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2 +#define NVA1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000 +#define NVA1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001 + +#define NVA1C0_SET_CWD_CONTROL 0x0240 +#define NVA1C0_SET_CWD_CONTROL_SM_SELECTION 0:0 +#define NVA1C0_SET_CWD_CONTROL_SM_SELECTION_LOAD_BALANCED 0x00000000 +#define NVA1C0_SET_CWD_CONTROL_SM_SELECTION_ROUND_ROBIN 0x00000001 + +#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244 +#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0 +#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000 +#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001 +#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4 + +#define NVA1C0_SET_CWD_REF_COUNTER 0x0248 +#define NVA1C0_SET_CWD_REF_COUNTER_SELECT 5:0 +#define NVA1C0_SET_CWD_REF_COUNTER_VALUE 23:8 + +#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A 0x0274 +#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A_ADDRESS_UPPER 7:0 + +#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B 0x0278 +#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B_ADDRESS_LOWER 31:0 + +#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C 0x027c +#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_BYTE_COUNT 16:0 +#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2 31:31 +#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_FALSE 0x00000000 +#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_TRUE 0x00000001 + +#define NVA1C0_SET_COMPUTE_CLASS_VERSION 0x0280 +#define NVA1C0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0 +#define NVA1C0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16 + +#define NVA1C0_CHECK_COMPUTE_CLASS_VERSION 0x0284 +#define NVA1C0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0 +#define NVA1C0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16 + +#define NVA1C0_SET_QMD_VERSION 0x0288 +#define NVA1C0_SET_QMD_VERSION_CURRENT 15:0 +#define NVA1C0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16 + +#define NVA1C0_CHECK_QMD_VERSION 0x0290 +#define NVA1C0_CHECK_QMD_VERSION_CURRENT 15:0 +#define NVA1C0_CHECK_QMD_VERSION_OLDEST_SUPPORTED 31:16 + +#define NVA1C0_SET_CWD_SLOT_COUNT 0x02b0 +#define NVA1C0_SET_CWD_SLOT_COUNT_V 7:0 + +#define NVA1C0_SEND_PCAS_A 0x02b4 +#define NVA1C0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0 + +#define NVA1C0_SEND_PCAS_B 0x02b8 +#define NVA1C0_SEND_PCAS_B_FROM 23:0 +#define NVA1C0_SEND_PCAS_B_DELTA 31:24 + +#define NVA1C0_SEND_SIGNALING_PCAS_B 0x02bc +#define NVA1C0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0 +#define NVA1C0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000 +#define NVA1C0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001 +#define NVA1C0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1 +#define NVA1C0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000 +#define NVA1C0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001 + +#define NVA1C0_SET_GLOBAL_LOAD_VIA_TEXTURE 0x02c4 +#define NVA1C0_SET_GLOBAL_LOAD_VIA_TEXTURE_ENABLE 0:0 +#define NVA1C0_SET_GLOBAL_LOAD_VIA_TEXTURE_ENABLE_FALSE 0x00000000 +#define NVA1C0_SET_GLOBAL_LOAD_VIA_TEXTURE_ENABLE_TRUE 0x00000001 +#define NVA1C0_SET_GLOBAL_LOAD_VIA_TEXTURE_HEADER_INDEX 23:4 + +#define NVA1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4 +#define NVA1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0 + +#define NVA1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8 +#define NVA1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0 + +#define NVA1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec +#define NVA1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0 + +#define NVA1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A 0x02f0 +#define NVA1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A_SIZE_UPPER 7:0 + +#define NVA1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B 0x02f4 +#define NVA1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B_SIZE_LOWER 31:0 + +#define NVA1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C 0x02f8 +#define NVA1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C_MAX_SM_COUNT 8:0 + +#define NVA1C0_SET_SPA_VERSION 0x0310 +#define NVA1C0_SET_SPA_VERSION_MINOR 7:0 +#define NVA1C0_SET_SPA_VERSION_MAJOR 15:8 + +#define NVA1C0_SET_FALCON00 0x0500 +#define NVA1C0_SET_FALCON00_V 31:0 + +#define NVA1C0_SET_FALCON01 0x0504 +#define NVA1C0_SET_FALCON01_V 31:0 + +#define NVA1C0_SET_FALCON02 0x0508 +#define NVA1C0_SET_FALCON02_V 31:0 + +#define NVA1C0_SET_FALCON03 0x050c +#define NVA1C0_SET_FALCON03_V 31:0 + +#define NVA1C0_SET_FALCON04 0x0510 +#define NVA1C0_SET_FALCON04_V 31:0 + +#define NVA1C0_SET_FALCON05 0x0514 +#define NVA1C0_SET_FALCON05_V 31:0 + +#define NVA1C0_SET_FALCON06 0x0518 +#define NVA1C0_SET_FALCON06_V 31:0 + +#define NVA1C0_SET_FALCON07 0x051c +#define NVA1C0_SET_FALCON07_V 31:0 + +#define NVA1C0_SET_FALCON08 0x0520 +#define NVA1C0_SET_FALCON08_V 31:0 + +#define NVA1C0_SET_FALCON09 0x0524 +#define NVA1C0_SET_FALCON09_V 31:0 + +#define NVA1C0_SET_FALCON10 0x0528 +#define NVA1C0_SET_FALCON10_V 31:0 + +#define NVA1C0_SET_FALCON11 0x052c +#define NVA1C0_SET_FALCON11_V 31:0 + +#define NVA1C0_SET_FALCON12 0x0530 +#define NVA1C0_SET_FALCON12_V 31:0 + +#define NVA1C0_SET_FALCON13 0x0534 +#define NVA1C0_SET_FALCON13_V 31:0 + +#define NVA1C0_SET_FALCON14 0x0538 +#define NVA1C0_SET_FALCON14_V 31:0 + +#define NVA1C0_SET_FALCON15 0x053c +#define NVA1C0_SET_FALCON15_V 31:0 + +#define NVA1C0_SET_FALCON16 0x0540 +#define NVA1C0_SET_FALCON16_V 31:0 + +#define NVA1C0_SET_FALCON17 0x0544 +#define NVA1C0_SET_FALCON17_V 31:0 + +#define NVA1C0_SET_FALCON18 0x0548 +#define NVA1C0_SET_FALCON18_V 31:0 + +#define NVA1C0_SET_FALCON19 0x054c +#define NVA1C0_SET_FALCON19_V 31:0 + +#define NVA1C0_SET_FALCON20 0x0550 +#define NVA1C0_SET_FALCON20_V 31:0 + +#define NVA1C0_SET_FALCON21 0x0554 +#define NVA1C0_SET_FALCON21_V 31:0 + +#define NVA1C0_SET_FALCON22 0x0558 +#define NVA1C0_SET_FALCON22_V 31:0 + +#define NVA1C0_SET_FALCON23 0x055c +#define NVA1C0_SET_FALCON23_V 31:0 + +#define NVA1C0_SET_FALCON24 0x0560 +#define NVA1C0_SET_FALCON24_V 31:0 + +#define NVA1C0_SET_FALCON25 0x0564 +#define NVA1C0_SET_FALCON25_V 31:0 + +#define NVA1C0_SET_FALCON26 0x0568 +#define NVA1C0_SET_FALCON26_V 31:0 + +#define NVA1C0_SET_FALCON27 0x056c +#define NVA1C0_SET_FALCON27_V 31:0 + +#define NVA1C0_SET_FALCON28 0x0570 +#define NVA1C0_SET_FALCON28_V 31:0 + +#define NVA1C0_SET_FALCON29 0x0574 +#define NVA1C0_SET_FALCON29_V 31:0 + +#define NVA1C0_SET_FALCON30 0x0578 +#define NVA1C0_SET_FALCON30_V 31:0 + +#define NVA1C0_SET_FALCON31 0x057c +#define NVA1C0_SET_FALCON31_V 31:0 + +#define NVA1C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c +#define NVA1C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0 + +#define NVA1C0_SET_SHADER_LOCAL_MEMORY_A 0x0790 +#define NVA1C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 7:0 + +#define NVA1C0_SET_SHADER_LOCAL_MEMORY_B 0x0794 +#define NVA1C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0 + +#define NVA1C0_SET_SHADER_CACHE_CONTROL 0x0d94 +#define NVA1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0 +#define NVA1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000 +#define NVA1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001 + +#define NVA1C0_SET_SM_TIMEOUT_INTERVAL 0x0de4 +#define NVA1C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0 + +#define NVA1C0_SET_SPARE_NOOP12 0x0f44 +#define NVA1C0_SET_SPARE_NOOP12_V 31:0 + +#define NVA1C0_SET_SPARE_NOOP13 0x0f48 +#define NVA1C0_SET_SPARE_NOOP13_V 31:0 + +#define NVA1C0_SET_SPARE_NOOP14 0x0f4c +#define NVA1C0_SET_SPARE_NOOP14_V 31:0 + +#define NVA1C0_SET_SPARE_NOOP15 0x0f50 +#define NVA1C0_SET_SPARE_NOOP15_V 31:0 + +#define NVA1C0_SET_SPARE_NOOP00 0x1040 +#define NVA1C0_SET_SPARE_NOOP00_V 31:0 + +#define NVA1C0_SET_SPARE_NOOP01 0x1044 +#define NVA1C0_SET_SPARE_NOOP01_V 31:0 + +#define NVA1C0_SET_SPARE_NOOP02 0x1048 +#define NVA1C0_SET_SPARE_NOOP02_V 31:0 + +#define NVA1C0_SET_SPARE_NOOP03 0x104c +#define NVA1C0_SET_SPARE_NOOP03_V 31:0 + +#define NVA1C0_SET_SPARE_NOOP04 0x1050 +#define NVA1C0_SET_SPARE_NOOP04_V 31:0 + +#define NVA1C0_SET_SPARE_NOOP05 0x1054 +#define NVA1C0_SET_SPARE_NOOP05_V 31:0 + +#define NVA1C0_SET_SPARE_NOOP06 0x1058 +#define NVA1C0_SET_SPARE_NOOP06_V 31:0 + +#define NVA1C0_SET_SPARE_NOOP07 0x105c +#define NVA1C0_SET_SPARE_NOOP07_V 31:0 + +#define NVA1C0_SET_SPARE_NOOP08 0x1060 +#define NVA1C0_SET_SPARE_NOOP08_V 31:0 + +#define NVA1C0_SET_SPARE_NOOP09 0x1064 +#define NVA1C0_SET_SPARE_NOOP09_V 31:0 + +#define NVA1C0_SET_SPARE_NOOP10 0x1068 +#define NVA1C0_SET_SPARE_NOOP10_V 31:0 + +#define NVA1C0_SET_SPARE_NOOP11 0x106c +#define NVA1C0_SET_SPARE_NOOP11_V 31:0 + +#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288 +#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0 +#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000 +#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001 +#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4 + +#define NVA1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT 0x12a8 +#define NVA1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL 0:0 +#define NVA1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_FALSE 0x00000000 +#define NVA1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_TRUE 0x00000001 + +#define NVA1C0_INVALIDATE_SAMPLER_CACHE 0x1330 +#define NVA1C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0 +#define NVA1C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000 +#define NVA1C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001 +#define NVA1C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4 + +#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334 +#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0 +#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000 +#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001 +#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4 + +#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338 +#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0 +#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000 +#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001 +#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4 + +#define NVA1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424 +#define NVA1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0 +#define NVA1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000 +#define NVA1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001 +#define NVA1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4 + +#define NVA1C0_SET_SHADER_EXCEPTIONS 0x1528 +#define NVA1C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0 +#define NVA1C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000 +#define NVA1C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001 + +#define NVA1C0_SET_RENDER_ENABLE_A 0x1550 +#define NVA1C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0 + +#define NVA1C0_SET_RENDER_ENABLE_B 0x1554 +#define NVA1C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0 + +#define NVA1C0_SET_RENDER_ENABLE_C 0x1558 +#define NVA1C0_SET_RENDER_ENABLE_C_MODE 2:0 +#define NVA1C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000 +#define NVA1C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001 +#define NVA1C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002 +#define NVA1C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003 +#define NVA1C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004 + +#define NVA1C0_SET_TEX_SAMPLER_POOL_A 0x155c +#define NVA1C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0 + +#define NVA1C0_SET_TEX_SAMPLER_POOL_B 0x1560 +#define NVA1C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0 + +#define NVA1C0_SET_TEX_SAMPLER_POOL_C 0x1564 +#define NVA1C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0 + +#define NVA1C0_SET_TEX_HEADER_POOL_A 0x1574 +#define NVA1C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0 + +#define NVA1C0_SET_TEX_HEADER_POOL_B 0x1578 +#define NVA1C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0 + +#define NVA1C0_SET_TEX_HEADER_POOL_C 0x157c +#define NVA1C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0 + +#define NVA1C0_SET_PROGRAM_REGION_A 0x1608 +#define NVA1C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 7:0 + +#define NVA1C0_SET_PROGRAM_REGION_B 0x160c +#define NVA1C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0 + +#define NVA1C0_SET_SHADER_CONTROL 0x1690 +#define NVA1C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL 0:0 +#define NVA1C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_ZERO 0x00000000 +#define NVA1C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_INFINITY 0x00000001 + +#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698 +#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0 +#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000 +#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001 +#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4 +#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000 +#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001 +#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12 +#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000 +#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001 + +#define NVA1C0_SET_RENDER_ENABLE_OVERRIDE 0x1944 +#define NVA1C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0 +#define NVA1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000 +#define NVA1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001 +#define NVA1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002 + +#define NVA1C0_PIPE_NOP 0x1a2c +#define NVA1C0_PIPE_NOP_V 31:0 + +#define NVA1C0_SET_SPARE00 0x1a30 +#define NVA1C0_SET_SPARE00_V 31:0 + +#define NVA1C0_SET_SPARE01 0x1a34 +#define NVA1C0_SET_SPARE01_V 31:0 + +#define NVA1C0_SET_SPARE02 0x1a38 +#define NVA1C0_SET_SPARE02_V 31:0 + +#define NVA1C0_SET_SPARE03 0x1a3c +#define NVA1C0_SET_SPARE03_V 31:0 + +#define NVA1C0_SET_REPORT_SEMAPHORE_A 0x1b00 +#define NVA1C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0 + +#define NVA1C0_SET_REPORT_SEMAPHORE_B 0x1b04 +#define NVA1C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0 + +#define NVA1C0_SET_REPORT_SEMAPHORE_C 0x1b08 +#define NVA1C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0 + +#define NVA1C0_SET_REPORT_SEMAPHORE_D 0x1b0c +#define NVA1C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000 +#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001 + +#define NVA1C0_SET_BINDLESS_TEXTURE 0x2608 +#define NVA1C0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0 + +#define NVA1C0_SET_TRAP_HANDLER 0x260c +#define NVA1C0_SET_TRAP_HANDLER_OFFSET 31:0 + +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4) +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0 + +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4) +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0 + +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4) +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0 +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2 +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5 +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7 +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10 +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12 +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15 +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17 +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20 +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22 +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25 +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27 +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30 + +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4) +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0 +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1 +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3 +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4 + +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc +#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0 + +#define NVA1C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4) +#define NVA1C0_SET_MME_SHADOW_SCRATCH_V 31:0 + +#endif /* _cl_kepler_compute_b_h_ */ -- cgit v1.2.3