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/*
* Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef _cl_kepler_compute_a_h_
#define _cl_kepler_compute_a_h_
/* AUTO GENERATED FILE -- DO NOT EDIT */
/* Command: ../../class/bin/sw_header.pl kepler_compute_a */
#include "nvtypes.h"
#define KEPLER_COMPUTE_A 0xA0C0
typedef volatile struct _cla0c0_tag0 {
NvU32 SetObject;
NvU32 Reserved_0x04[0x3F];
NvU32 NoOperation;
NvU32 SetNotifyA;
NvU32 SetNotifyB;
NvU32 Notify;
NvU32 WaitForIdle;
NvU32 Reserved_0x114[0x7];
NvU32 SetGlobalRenderEnableA;
NvU32 SetGlobalRenderEnableB;
NvU32 SetGlobalRenderEnableC;
NvU32 SendGoIdle;
NvU32 PmTrigger;
NvU32 PmTriggerWfi;
NvU32 Reserved_0x148[0x2];
NvU32 SetInstrumentationMethodHeader;
NvU32 SetInstrumentationMethodData;
NvU32 Reserved_0x158[0xA];
NvU32 LineLengthIn;
NvU32 LineCount;
NvU32 OffsetOutUpper;
NvU32 OffsetOut;
NvU32 PitchOut;
NvU32 SetDstBlockSize;
NvU32 SetDstWidth;
NvU32 SetDstHeight;
NvU32 SetDstDepth;
NvU32 SetDstLayer;
NvU32 SetDstOriginBytesX;
NvU32 SetDstOriginSamplesY;
NvU32 LaunchDma;
NvU32 LoadInlineData;
NvU32 Reserved_0x1B8[0x9];
NvU32 SetI2mSemaphoreA;
NvU32 SetI2mSemaphoreB;
NvU32 SetI2mSemaphoreC;
NvU32 Reserved_0x1E8[0x2];
NvU32 SetI2mSpareNoop00;
NvU32 SetI2mSpareNoop01;
NvU32 SetI2mSpareNoop02;
NvU32 SetI2mSpareNoop03;
NvU32 Reserved_0x200[0x4];
NvU32 PerfmonTransfer;
NvU32 SetShaderSharedMemoryWindow;
NvU32 Reserved_0x218[0x1];
NvU32 InvalidateShaderCaches;
NvU32 Reserved_0x220[0x8];
NvU32 SetCwdControl;
NvU32 InvalidateTextureHeaderCacheNoWfi;
NvU32 SetCwdRefCounter;
NvU32 Reserved_0x24C[0xA];
NvU32 InvalidateConstantBufferCacheA;
NvU32 InvalidateConstantBufferCacheB;
NvU32 InvalidateConstantBufferCacheC;
NvU32 SetComputeClassVersion;
NvU32 CheckComputeClassVersion;
NvU32 SetQmdVersion;
NvU32 Reserved_0x28C[0x1];
NvU32 CheckQmdVersion;
NvU32 Reserved_0x294[0x7];
NvU32 SetCwdSlotCount;
NvU32 SendPcasA;
NvU32 SendPcasB;
NvU32 SendSignalingPcasB;
NvU32 Reserved_0x2C0[0x9];
NvU32 SetShaderLocalMemoryNonThrottledA;
NvU32 SetShaderLocalMemoryNonThrottledB;
NvU32 SetShaderLocalMemoryNonThrottledC;
NvU32 SetShaderLocalMemoryThrottledA;
NvU32 SetShaderLocalMemoryThrottledB;
NvU32 SetShaderLocalMemoryThrottledC;
NvU32 Reserved_0x2FC[0x5];
NvU32 SetSpaVersion;
NvU32 Reserved_0x314[0x7B];
NvU32 SetFalcon00;
NvU32 SetFalcon01;
NvU32 SetFalcon02;
NvU32 SetFalcon03;
NvU32 SetFalcon04;
NvU32 SetFalcon05;
NvU32 SetFalcon06;
NvU32 SetFalcon07;
NvU32 SetFalcon08;
NvU32 SetFalcon09;
NvU32 SetFalcon10;
NvU32 SetFalcon11;
NvU32 SetFalcon12;
NvU32 SetFalcon13;
NvU32 SetFalcon14;
NvU32 SetFalcon15;
NvU32 SetFalcon16;
NvU32 SetFalcon17;
NvU32 SetFalcon18;
NvU32 SetFalcon19;
NvU32 SetFalcon20;
NvU32 SetFalcon21;
NvU32 SetFalcon22;
NvU32 SetFalcon23;
NvU32 SetFalcon24;
NvU32 SetFalcon25;
NvU32 SetFalcon26;
NvU32 SetFalcon27;
NvU32 SetFalcon28;
NvU32 SetFalcon29;
NvU32 SetFalcon30;
NvU32 SetFalcon31;
NvU32 Reserved_0x580[0x7F];
NvU32 SetShaderLocalMemoryWindow;
NvU32 Reserved_0x780[0x4];
NvU32 SetShaderLocalMemoryA;
NvU32 SetShaderLocalMemoryB;
NvU32 Reserved_0x798[0x17F];
NvU32 SetShaderCacheControl;
NvU32 Reserved_0xD98[0x13];
NvU32 SetSmTimeoutInterval;
NvU32 Reserved_0xDE8[0x57];
NvU32 SetSpareNoop12;
NvU32 SetSpareNoop13;
NvU32 SetSpareNoop14;
NvU32 SetSpareNoop15;
NvU32 Reserved_0xF54[0x3B];
NvU32 SetSpareNoop00;
NvU32 SetSpareNoop01;
NvU32 SetSpareNoop02;
NvU32 SetSpareNoop03;
NvU32 SetSpareNoop04;
NvU32 SetSpareNoop05;
NvU32 SetSpareNoop06;
NvU32 SetSpareNoop07;
NvU32 SetSpareNoop08;
NvU32 SetSpareNoop09;
NvU32 SetSpareNoop10;
NvU32 SetSpareNoop11;
NvU32 Reserved_0x1070[0x86];
NvU32 InvalidateTextureDataCacheNoWfi;
NvU32 Reserved_0x128C[0x29];
NvU32 InvalidateSamplerCache;
NvU32 InvalidateTextureHeaderCache;
NvU32 InvalidateTextureDataCache;
NvU32 Reserved_0x133C[0x3A];
NvU32 InvalidateSamplerCacheNoWfi;
NvU32 Reserved_0x1428[0x40];
NvU32 SetShaderExceptions;
NvU32 Reserved_0x152C[0x9];
NvU32 SetRenderEnableA;
NvU32 SetRenderEnableB;
NvU32 SetRenderEnableC;
NvU32 SetTexSamplerPoolA;
NvU32 SetTexSamplerPoolB;
NvU32 SetTexSamplerPoolC;
NvU32 Reserved_0x1568[0x3];
NvU32 SetTexHeaderPoolA;
NvU32 SetTexHeaderPoolB;
NvU32 SetTexHeaderPoolC;
NvU32 Reserved_0x1580[0x22];
NvU32 SetProgramRegionA;
NvU32 SetProgramRegionB;
NvU32 Reserved_0x1610[0x20];
NvU32 SetShaderControl;
NvU32 Reserved_0x1694[0x1];
NvU32 InvalidateShaderCachesNoWfi;
NvU32 Reserved_0x169C[0xAA];
NvU32 SetRenderEnableOverride;
NvU32 Reserved_0x1948[0x37];
NvU32 Reserved_0x1A24[0x1];
NvU32 Reserved_0x1A28[0x1];
NvU32 PipeNop;
NvU32 SetSpare00;
NvU32 SetSpare01;
NvU32 SetSpare02;
NvU32 SetSpare03;
NvU32 Reserved_0x1A40[0x30];
NvU32 SetReportSemaphoreA;
NvU32 SetReportSemaphoreB;
NvU32 SetReportSemaphoreC;
NvU32 SetReportSemaphoreD;
NvU32 Reserved_0x1B10[0x2BE];
NvU32 SetBindlessTexture;
NvU32 SetTrapHandler;
NvU32 Reserved_0x2610[0x353];
NvU32 SetShaderPerformanceCounterValue[0x8];
NvU32 SetShaderPerformanceCounterEvent[0x8];
NvU32 SetShaderPerformanceCounterControlA[0x8];
NvU32 SetShaderPerformanceCounterControlB[0x8];
NvU32 SetShaderPerformanceCounterTrapControl;
NvU32 Reserved_0x33E0[0x8];
NvU32 SetMmeShadowScratch[0x8];
} kepler_compute_a_t;
#define NVA0C0_SET_OBJECT 0x0000
#define NVA0C0_SET_OBJECT_CLASS_ID 15:0
#define NVA0C0_SET_OBJECT_ENGINE_ID 20:16
#define NVA0C0_NO_OPERATION 0x0100
#define NVA0C0_NO_OPERATION_V 31:0
#define NVA0C0_SET_NOTIFY_A 0x0104
#define NVA0C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
#define NVA0C0_SET_NOTIFY_B 0x0108
#define NVA0C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
#define NVA0C0_NOTIFY 0x010c
#define NVA0C0_NOTIFY_TYPE 31:0
#define NVA0C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
#define NVA0C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
#define NVA0C0_WAIT_FOR_IDLE 0x0110
#define NVA0C0_WAIT_FOR_IDLE_V 31:0
#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
#define NVA0C0_SEND_GO_IDLE 0x013c
#define NVA0C0_SEND_GO_IDLE_V 31:0
#define NVA0C0_PM_TRIGGER 0x0140
#define NVA0C0_PM_TRIGGER_V 31:0
#define NVA0C0_PM_TRIGGER_WFI 0x0144
#define NVA0C0_PM_TRIGGER_WFI_V 31:0
#define NVA0C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
#define NVA0C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
#define NVA0C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
#define NVA0C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
#define NVA0C0_LINE_LENGTH_IN 0x0180
#define NVA0C0_LINE_LENGTH_IN_VALUE 31:0
#define NVA0C0_LINE_COUNT 0x0184
#define NVA0C0_LINE_COUNT_VALUE 31:0
#define NVA0C0_OFFSET_OUT_UPPER 0x0188
#define NVA0C0_OFFSET_OUT_UPPER_VALUE 7:0
#define NVA0C0_OFFSET_OUT 0x018c
#define NVA0C0_OFFSET_OUT_VALUE 31:0
#define NVA0C0_PITCH_OUT 0x0190
#define NVA0C0_PITCH_OUT_VALUE 31:0
#define NVA0C0_SET_DST_BLOCK_SIZE 0x0194
#define NVA0C0_SET_DST_BLOCK_SIZE_WIDTH 3:0
#define NVA0C0_SET_DST_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT 7:4
#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH 11:8
#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH_ONE_GOB 0x00000000
#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH_TWO_GOBS 0x00000001
#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH_FOUR_GOBS 0x00000002
#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH_EIGHT_GOBS 0x00000003
#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH_SIXTEEN_GOBS 0x00000004
#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH_THIRTYTWO_GOBS 0x00000005
#define NVA0C0_SET_DST_WIDTH 0x0198
#define NVA0C0_SET_DST_WIDTH_V 31:0
#define NVA0C0_SET_DST_HEIGHT 0x019c
#define NVA0C0_SET_DST_HEIGHT_V 31:0
#define NVA0C0_SET_DST_DEPTH 0x01a0
#define NVA0C0_SET_DST_DEPTH_V 31:0
#define NVA0C0_SET_DST_LAYER 0x01a4
#define NVA0C0_SET_DST_LAYER_V 31:0
#define NVA0C0_SET_DST_ORIGIN_BYTES_X 0x01a8
#define NVA0C0_SET_DST_ORIGIN_BYTES_X_V 19:0
#define NVA0C0_SET_DST_ORIGIN_SAMPLES_Y 0x01ac
#define NVA0C0_SET_DST_ORIGIN_SAMPLES_Y_V 15:0
#define NVA0C0_LAUNCH_DMA 0x01b0
#define NVA0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0
#define NVA0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000
#define NVA0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001
#define NVA0C0_LAUNCH_DMA_COMPLETION_TYPE 5:4
#define NVA0C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000
#define NVA0C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001
#define NVA0C0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002
#define NVA0C0_LAUNCH_DMA_INTERRUPT_TYPE 9:8
#define NVA0C0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000
#define NVA0C0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001
#define NVA0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12
#define NVA0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000
#define NVA0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001
#define NVA0C0_LAUNCH_DMA_REDUCTION_ENABLE 1:1
#define NVA0C0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000
#define NVA0C0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001
#define NVA0C0_LAUNCH_DMA_REDUCTION_OP 15:13
#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000
#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001
#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002
#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003
#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004
#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005
#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006
#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007
#define NVA0C0_LAUNCH_DMA_REDUCTION_FORMAT 3:2
#define NVA0C0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
#define NVA0C0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001
#define NVA0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6
#define NVA0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000
#define NVA0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001
#define NVA0C0_LOAD_INLINE_DATA 0x01b4
#define NVA0C0_LOAD_INLINE_DATA_V 31:0
#define NVA0C0_SET_I2M_SEMAPHORE_A 0x01dc
#define NVA0C0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 7:0
#define NVA0C0_SET_I2M_SEMAPHORE_B 0x01e0
#define NVA0C0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0
#define NVA0C0_SET_I2M_SEMAPHORE_C 0x01e4
#define NVA0C0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0
#define NVA0C0_SET_I2M_SPARE_NOOP00 0x01f0
#define NVA0C0_SET_I2M_SPARE_NOOP00_V 31:0
#define NVA0C0_SET_I2M_SPARE_NOOP01 0x01f4
#define NVA0C0_SET_I2M_SPARE_NOOP01_V 31:0
#define NVA0C0_SET_I2M_SPARE_NOOP02 0x01f8
#define NVA0C0_SET_I2M_SPARE_NOOP02_V 31:0
#define NVA0C0_SET_I2M_SPARE_NOOP03 0x01fc
#define NVA0C0_SET_I2M_SPARE_NOOP03_V 31:0
#define NVA0C0_PERFMON_TRANSFER 0x0210
#define NVA0C0_PERFMON_TRANSFER_V 31:0
#define NVA0C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214
#define NVA0C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0
#define NVA0C0_INVALIDATE_SHADER_CACHES 0x021c
#define NVA0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
#define NVA0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
#define NVA0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
#define NVA0C0_INVALIDATE_SHADER_CACHES_DATA 4:4
#define NVA0C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
#define NVA0C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
#define NVA0C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
#define NVA0C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
#define NVA0C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
#define NVA0C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
#define NVA0C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
#define NVA0C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
#define NVA0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
#define NVA0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
#define NVA0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
#define NVA0C0_SET_CWD_CONTROL 0x0240
#define NVA0C0_SET_CWD_CONTROL_SM_SELECTION 0:0
#define NVA0C0_SET_CWD_CONTROL_SM_SELECTION_LOAD_BALANCED 0x00000000
#define NVA0C0_SET_CWD_CONTROL_SM_SELECTION_ROUND_ROBIN 0x00000001
#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
#define NVA0C0_SET_CWD_REF_COUNTER 0x0248
#define NVA0C0_SET_CWD_REF_COUNTER_SELECT 5:0
#define NVA0C0_SET_CWD_REF_COUNTER_VALUE 23:8
#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A 0x0274
#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A_ADDRESS_UPPER 7:0
#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B 0x0278
#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B_ADDRESS_LOWER 31:0
#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C 0x027c
#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_BYTE_COUNT 16:0
#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2 31:31
#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_FALSE 0x00000000
#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_TRUE 0x00000001
#define NVA0C0_SET_COMPUTE_CLASS_VERSION 0x0280
#define NVA0C0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0
#define NVA0C0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
#define NVA0C0_CHECK_COMPUTE_CLASS_VERSION 0x0284
#define NVA0C0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0
#define NVA0C0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
#define NVA0C0_SET_QMD_VERSION 0x0288
#define NVA0C0_SET_QMD_VERSION_CURRENT 15:0
#define NVA0C0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16
#define NVA0C0_CHECK_QMD_VERSION 0x0290
#define NVA0C0_CHECK_QMD_VERSION_CURRENT 15:0
#define NVA0C0_CHECK_QMD_VERSION_OLDEST_SUPPORTED 31:16
#define NVA0C0_SET_CWD_SLOT_COUNT 0x02b0
#define NVA0C0_SET_CWD_SLOT_COUNT_V 7:0
#define NVA0C0_SEND_PCAS_A 0x02b4
#define NVA0C0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0
#define NVA0C0_SEND_PCAS_B 0x02b8
#define NVA0C0_SEND_PCAS_B_FROM 23:0
#define NVA0C0_SEND_PCAS_B_DELTA 31:24
#define NVA0C0_SEND_SIGNALING_PCAS_B 0x02bc
#define NVA0C0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0
#define NVA0C0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000
#define NVA0C0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001
#define NVA0C0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1
#define NVA0C0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000
#define NVA0C0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001
#define NVA0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4
#define NVA0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0
#define NVA0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8
#define NVA0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0
#define NVA0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec
#define NVA0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0
#define NVA0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A 0x02f0
#define NVA0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A_SIZE_UPPER 7:0
#define NVA0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B 0x02f4
#define NVA0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B_SIZE_LOWER 31:0
#define NVA0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C 0x02f8
#define NVA0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C_MAX_SM_COUNT 8:0
#define NVA0C0_SET_SPA_VERSION 0x0310
#define NVA0C0_SET_SPA_VERSION_MINOR 7:0
#define NVA0C0_SET_SPA_VERSION_MAJOR 15:8
#define NVA0C0_SET_FALCON00 0x0500
#define NVA0C0_SET_FALCON00_V 31:0
#define NVA0C0_SET_FALCON01 0x0504
#define NVA0C0_SET_FALCON01_V 31:0
#define NVA0C0_SET_FALCON02 0x0508
#define NVA0C0_SET_FALCON02_V 31:0
#define NVA0C0_SET_FALCON03 0x050c
#define NVA0C0_SET_FALCON03_V 31:0
#define NVA0C0_SET_FALCON04 0x0510
#define NVA0C0_SET_FALCON04_V 31:0
#define NVA0C0_SET_FALCON05 0x0514
#define NVA0C0_SET_FALCON05_V 31:0
#define NVA0C0_SET_FALCON06 0x0518
#define NVA0C0_SET_FALCON06_V 31:0
#define NVA0C0_SET_FALCON07 0x051c
#define NVA0C0_SET_FALCON07_V 31:0
#define NVA0C0_SET_FALCON08 0x0520
#define NVA0C0_SET_FALCON08_V 31:0
#define NVA0C0_SET_FALCON09 0x0524
#define NVA0C0_SET_FALCON09_V 31:0
#define NVA0C0_SET_FALCON10 0x0528
#define NVA0C0_SET_FALCON10_V 31:0
#define NVA0C0_SET_FALCON11 0x052c
#define NVA0C0_SET_FALCON11_V 31:0
#define NVA0C0_SET_FALCON12 0x0530
#define NVA0C0_SET_FALCON12_V 31:0
#define NVA0C0_SET_FALCON13 0x0534
#define NVA0C0_SET_FALCON13_V 31:0
#define NVA0C0_SET_FALCON14 0x0538
#define NVA0C0_SET_FALCON14_V 31:0
#define NVA0C0_SET_FALCON15 0x053c
#define NVA0C0_SET_FALCON15_V 31:0
#define NVA0C0_SET_FALCON16 0x0540
#define NVA0C0_SET_FALCON16_V 31:0
#define NVA0C0_SET_FALCON17 0x0544
#define NVA0C0_SET_FALCON17_V 31:0
#define NVA0C0_SET_FALCON18 0x0548
#define NVA0C0_SET_FALCON18_V 31:0
#define NVA0C0_SET_FALCON19 0x054c
#define NVA0C0_SET_FALCON19_V 31:0
#define NVA0C0_SET_FALCON20 0x0550
#define NVA0C0_SET_FALCON20_V 31:0
#define NVA0C0_SET_FALCON21 0x0554
#define NVA0C0_SET_FALCON21_V 31:0
#define NVA0C0_SET_FALCON22 0x0558
#define NVA0C0_SET_FALCON22_V 31:0
#define NVA0C0_SET_FALCON23 0x055c
#define NVA0C0_SET_FALCON23_V 31:0
#define NVA0C0_SET_FALCON24 0x0560
#define NVA0C0_SET_FALCON24_V 31:0
#define NVA0C0_SET_FALCON25 0x0564
#define NVA0C0_SET_FALCON25_V 31:0
#define NVA0C0_SET_FALCON26 0x0568
#define NVA0C0_SET_FALCON26_V 31:0
#define NVA0C0_SET_FALCON27 0x056c
#define NVA0C0_SET_FALCON27_V 31:0
#define NVA0C0_SET_FALCON28 0x0570
#define NVA0C0_SET_FALCON28_V 31:0
#define NVA0C0_SET_FALCON29 0x0574
#define NVA0C0_SET_FALCON29_V 31:0
#define NVA0C0_SET_FALCON30 0x0578
#define NVA0C0_SET_FALCON30_V 31:0
#define NVA0C0_SET_FALCON31 0x057c
#define NVA0C0_SET_FALCON31_V 31:0
#define NVA0C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c
#define NVA0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0
#define NVA0C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
#define NVA0C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 7:0
#define NVA0C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
#define NVA0C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
#define NVA0C0_SET_SHADER_CACHE_CONTROL 0x0d94
#define NVA0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
#define NVA0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
#define NVA0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
#define NVA0C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
#define NVA0C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
#define NVA0C0_SET_SPARE_NOOP12 0x0f44
#define NVA0C0_SET_SPARE_NOOP12_V 31:0
#define NVA0C0_SET_SPARE_NOOP13 0x0f48
#define NVA0C0_SET_SPARE_NOOP13_V 31:0
#define NVA0C0_SET_SPARE_NOOP14 0x0f4c
#define NVA0C0_SET_SPARE_NOOP14_V 31:0
#define NVA0C0_SET_SPARE_NOOP15 0x0f50
#define NVA0C0_SET_SPARE_NOOP15_V 31:0
#define NVA0C0_SET_SPARE_NOOP00 0x1040
#define NVA0C0_SET_SPARE_NOOP00_V 31:0
#define NVA0C0_SET_SPARE_NOOP01 0x1044
#define NVA0C0_SET_SPARE_NOOP01_V 31:0
#define NVA0C0_SET_SPARE_NOOP02 0x1048
#define NVA0C0_SET_SPARE_NOOP02_V 31:0
#define NVA0C0_SET_SPARE_NOOP03 0x104c
#define NVA0C0_SET_SPARE_NOOP03_V 31:0
#define NVA0C0_SET_SPARE_NOOP04 0x1050
#define NVA0C0_SET_SPARE_NOOP04_V 31:0
#define NVA0C0_SET_SPARE_NOOP05 0x1054
#define NVA0C0_SET_SPARE_NOOP05_V 31:0
#define NVA0C0_SET_SPARE_NOOP06 0x1058
#define NVA0C0_SET_SPARE_NOOP06_V 31:0
#define NVA0C0_SET_SPARE_NOOP07 0x105c
#define NVA0C0_SET_SPARE_NOOP07_V 31:0
#define NVA0C0_SET_SPARE_NOOP08 0x1060
#define NVA0C0_SET_SPARE_NOOP08_V 31:0
#define NVA0C0_SET_SPARE_NOOP09 0x1064
#define NVA0C0_SET_SPARE_NOOP09_V 31:0
#define NVA0C0_SET_SPARE_NOOP10 0x1068
#define NVA0C0_SET_SPARE_NOOP10_V 31:0
#define NVA0C0_SET_SPARE_NOOP11 0x106c
#define NVA0C0_SET_SPARE_NOOP11_V 31:0
#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
#define NVA0C0_INVALIDATE_SAMPLER_CACHE 0x1330
#define NVA0C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
#define NVA0C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
#define NVA0C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
#define NVA0C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
#define NVA0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
#define NVA0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
#define NVA0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
#define NVA0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
#define NVA0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
#define NVA0C0_SET_SHADER_EXCEPTIONS 0x1528
#define NVA0C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
#define NVA0C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
#define NVA0C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
#define NVA0C0_SET_RENDER_ENABLE_A 0x1550
#define NVA0C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
#define NVA0C0_SET_RENDER_ENABLE_B 0x1554
#define NVA0C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
#define NVA0C0_SET_RENDER_ENABLE_C 0x1558
#define NVA0C0_SET_RENDER_ENABLE_C_MODE 2:0
#define NVA0C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
#define NVA0C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
#define NVA0C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
#define NVA0C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
#define NVA0C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
#define NVA0C0_SET_TEX_SAMPLER_POOL_A 0x155c
#define NVA0C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0
#define NVA0C0_SET_TEX_SAMPLER_POOL_B 0x1560
#define NVA0C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
#define NVA0C0_SET_TEX_SAMPLER_POOL_C 0x1564
#define NVA0C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
#define NVA0C0_SET_TEX_HEADER_POOL_A 0x1574
#define NVA0C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0
#define NVA0C0_SET_TEX_HEADER_POOL_B 0x1578
#define NVA0C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
#define NVA0C0_SET_TEX_HEADER_POOL_C 0x157c
#define NVA0C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
#define NVA0C0_SET_PROGRAM_REGION_A 0x1608
#define NVA0C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 7:0
#define NVA0C0_SET_PROGRAM_REGION_B 0x160c
#define NVA0C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0
#define NVA0C0_SET_SHADER_CONTROL 0x1690
#define NVA0C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL 0:0
#define NVA0C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_ZERO 0x00000000
#define NVA0C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_INFINITY 0x00000001
#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
#define NVA0C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
#define NVA0C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
#define NVA0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
#define NVA0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
#define NVA0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
#define NVA0C0_PIPE_NOP 0x1a2c
#define NVA0C0_PIPE_NOP_V 31:0
#define NVA0C0_SET_SPARE00 0x1a30
#define NVA0C0_SET_SPARE00_V 31:0
#define NVA0C0_SET_SPARE01 0x1a34
#define NVA0C0_SET_SPARE01_V 31:0
#define NVA0C0_SET_SPARE02 0x1a38
#define NVA0C0_SET_SPARE02_V 31:0
#define NVA0C0_SET_SPARE03 0x1a3c
#define NVA0C0_SET_SPARE03_V 31:0
#define NVA0C0_SET_REPORT_SEMAPHORE_A 0x1b00
#define NVA0C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
#define NVA0C0_SET_REPORT_SEMAPHORE_B 0x1b04
#define NVA0C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
#define NVA0C0_SET_REPORT_SEMAPHORE_C 0x1b08
#define NVA0C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
#define NVA0C0_SET_REPORT_SEMAPHORE_D 0x1b0c
#define NVA0C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
#define NVA0C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
#define NVA0C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
#define NVA0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
#define NVA0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
#define NVA0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
#define NVA0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
#define NVA0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
#define NVA0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
#define NVA0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
#define NVA0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
#define NVA0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3
#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000
#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001
#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9
#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000
#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001
#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002
#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003
#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004
#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005
#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006
#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007
#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17
#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001
#define NVA0C0_SET_BINDLESS_TEXTURE 0x2608
#define NVA0C0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0
#define NVA0C0_SET_TRAP_HANDLER 0x260c
#define NVA0C0_SET_TRAP_HANDLER_OFFSET 31:0
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
#define NVA0C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
#define NVA0C0_SET_MME_SHADOW_SCRATCH_V 31:0
#endif /* _cl_kepler_compute_a_h_ */
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