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authorLei Zhang <thestig@chromium.org>2017-05-25 18:22:12 -0700
committerChromium commit bot <commit-bot@chromium.org>2017-05-26 01:34:41 +0000
commit1c26a6e477c5eaebf8aaca0c65a3a06c22e9c527 (patch)
tree56c753eca1bf26d6e740862b03dc3038f43c8bd6
parentd0409afc6a994a3e24043b8a96c83c022bcaa189 (diff)
downloadpdfium-1c26a6e477c5eaebf8aaca0c65a3a06c22e9c527.tar.xz
Use more STL algorithms in fx_coordinates.cpp.
Change-Id: I061132b3de0f388f4f4c103ff0377405de2ecf29 Reviewed-on: https://pdfium-review.googlesource.com/6012 Commit-Queue: Lei Zhang <thestig@chromium.org> Reviewed-by: Tom Sepez <tsepez@chromium.org>
-rw-r--r--core/fxcrt/fx_coordinates.cpp97
1 files changed, 44 insertions, 53 deletions
diff --git a/core/fxcrt/fx_coordinates.cpp b/core/fxcrt/fx_coordinates.cpp
index ca40a42227..27c0a95ee4 100644
--- a/core/fxcrt/fx_coordinates.cpp
+++ b/core/fxcrt/fx_coordinates.cpp
@@ -7,6 +7,7 @@
#include "core/fxcrt/fx_coordinates.h"
#include <algorithm>
+#include <utility>
#include "core/fxcrt/fx_extension.h"
@@ -26,70 +27,60 @@ void MatchFloatRange(float f1, float f2, int* i1, int* i2) {
} // namespace
void FX_RECT::Normalize() {
- if (left > right) {
- int temp = left;
- left = right;
- right = temp;
- }
- if (top > bottom) {
- int temp = top;
- top = bottom;
- bottom = temp;
- }
+ if (left > right)
+ std::swap(left, right);
+ if (top > bottom)
+ std::swap(top, bottom);
}
void FX_RECT::Intersect(const FX_RECT& src) {
FX_RECT src_n = src;
src_n.Normalize();
Normalize();
- left = left > src_n.left ? left : src_n.left;
- top = top > src_n.top ? top : src_n.top;
- right = right < src_n.right ? right : src_n.right;
- bottom = bottom < src_n.bottom ? bottom : src_n.bottom;
+ left = std::max(left, src_n.left);
+ top = std::max(top, src_n.top);
+ right = std::min(right, src_n.right);
+ bottom = std::min(bottom, src_n.bottom);
if (left > right || top > bottom) {
left = top = right = bottom = 0;
}
}
CFX_FloatRect::CFX_FloatRect(const FX_RECT& rect) {
- left = (float)(rect.left);
- right = (float)(rect.right);
- bottom = (float)(rect.top);
- top = (float)(rect.bottom);
+ left = static_cast<float>(rect.left);
+ top = static_cast<float>(rect.bottom);
+ right = static_cast<float>(rect.right);
+ bottom = static_cast<float>(rect.top);
}
+
void CFX_FloatRect::Normalize() {
- float temp;
- if (left > right) {
- temp = left;
- left = right;
- right = temp;
- }
- if (bottom > top) {
- temp = top;
- top = bottom;
- bottom = temp;
- }
+ if (left > right)
+ std::swap(left, right);
+ if (bottom > top)
+ std::swap(top, bottom);
}
+
void CFX_FloatRect::Intersect(const CFX_FloatRect& other_rect) {
Normalize();
CFX_FloatRect other = other_rect;
other.Normalize();
- left = left > other.left ? left : other.left;
- right = right < other.right ? right : other.right;
- bottom = bottom > other.bottom ? bottom : other.bottom;
- top = top < other.top ? top : other.top;
+ left = std::max(left, other.left);
+ bottom = std::max(bottom, other.bottom);
+ right = std::min(right, other.right);
+ top = std::min(top, other.top);
if (left > right || bottom > top) {
- left = right = bottom = top = 0;
+ left = bottom = right = top = 0;
}
}
+
void CFX_FloatRect::Union(const CFX_FloatRect& other_rect) {
Normalize();
CFX_FloatRect other = other_rect;
other.Normalize();
- left = left < other.left ? left : other.left;
- right = right > other.right ? right : other.right;
- bottom = bottom < other.bottom ? bottom : other.bottom;
- top = top > other.top ? top : other.top;
+ left = std::min(left, other.left);
+ bottom = std::min(bottom, other.bottom);
+ right = std::max(right, other.right);
+ top = std::max(top, other.top);
}
int CFX_FloatRect::Substract4(CFX_FloatRect& s, CFX_FloatRect* pRects) {
@@ -99,35 +90,35 @@ int CFX_FloatRect::Substract4(CFX_FloatRect& s, CFX_FloatRect* pRects) {
CFX_FloatRect rects[4];
if (left < s.left) {
rects[nRects].left = left;
- rects[nRects].right = s.left;
rects[nRects].bottom = bottom;
+ rects[nRects].right = s.left;
rects[nRects].top = top;
nRects++;
}
if (s.left < right && s.top < top) {
rects[nRects].left = s.left;
- rects[nRects].right = right;
rects[nRects].bottom = s.top;
+ rects[nRects].right = right;
rects[nRects].top = top;
nRects++;
}
if (s.top > bottom && s.right < right) {
rects[nRects].left = s.right;
- rects[nRects].right = right;
rects[nRects].bottom = bottom;
+ rects[nRects].right = right;
rects[nRects].top = s.top;
nRects++;
}
if (s.bottom > bottom) {
rects[nRects].left = s.left;
- rects[nRects].right = s.right;
rects[nRects].bottom = bottom;
+ rects[nRects].right = s.right;
rects[nRects].top = s.bottom;
nRects++;
}
- if (nRects == 0) {
+ if (nRects == 0)
return 0;
- }
+
for (int i = 0; i < nRects; i++) {
pRects[i] = rects[i];
pRects[i].Intersect(*this);
@@ -138,10 +129,10 @@ int CFX_FloatRect::Substract4(CFX_FloatRect& s, CFX_FloatRect* pRects) {
FX_RECT CFX_FloatRect::GetOuterRect() const {
CFX_FloatRect rect1 = *this;
FX_RECT rect;
- rect.left = (int)floor(rect1.left);
- rect.right = (int)ceil(rect1.right);
- rect.top = (int)floor(rect1.bottom);
- rect.bottom = (int)ceil(rect1.top);
+ rect.left = static_cast<int>(floor(rect1.left));
+ rect.bottom = static_cast<int>(ceil(rect1.top));
+ rect.right = static_cast<int>(ceil(rect1.right));
+ rect.top = static_cast<int>(floor(rect1.bottom));
rect.Normalize();
return rect;
}
@@ -149,10 +140,10 @@ FX_RECT CFX_FloatRect::GetOuterRect() const {
FX_RECT CFX_FloatRect::GetInnerRect() const {
CFX_FloatRect rect1 = *this;
FX_RECT rect;
- rect.left = (int)ceil(rect1.left);
- rect.right = (int)floor(rect1.right);
- rect.top = (int)ceil(rect1.bottom);
- rect.bottom = (int)floor(rect1.top);
+ rect.left = static_cast<int>(ceil(rect1.left));
+ rect.bottom = static_cast<int>(floor(rect1.top));
+ rect.right = static_cast<int>(floor(rect1.right));
+ rect.top = static_cast<int>(ceil(rect1.bottom));
rect.Normalize();
return rect;
}
@@ -184,8 +175,8 @@ bool CFX_FloatRect::Contains(const CFX_FloatRect& other_rect) const {
void CFX_FloatRect::UpdateRect(float x, float y) {
left = std::min(left, x);
- right = std::max(right, x);
bottom = std::min(bottom, y);
+ right = std::max(right, x);
top = std::max(top, y);
}